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I have 800+ with Hunter, 500 with Shaman and Warrior, 200+ for everything else except Demon Hunter which is maybe 100? and Death Knight around 20. Gonna be a lot of work for the rest of them but I want those sweet sweet Gold cards.
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# ? Feb 12, 2023 18:44 |
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# ? May 24, 2024 13:48 |
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I hit 1000 wins with Hunter a while back and I'm not too far off that with Mage. The rest of the original classes are 500+ to 800+.
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# ? Feb 12, 2023 19:13 |
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# ? Feb 12, 2023 19:20 |
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hello fellow priest enjoyer /masochist
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# ? Feb 12, 2023 19:22 |
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(extremely richard nixon voice) Jesus Christ.
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# ? Feb 12, 2023 19:26 |
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Reported for self harm.
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# ? Feb 12, 2023 19:44 |
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I wish there were different Legend card backs, better rewards for Ranked, and Wild appropriate rewards for Ranked Wild. If Standard and Wild had different rewards it might almost make playing Standard worth it. Ranked is such a loving grind for so little reward.
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# ? Feb 12, 2023 19:45 |
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one of druid's new mini-set cards is death beetle: 6/6/6 undead beast taunt manathirst (11): gain +4/+4 and charge. given that guff's rotating in april, I guess this means druid will get another way to break 10 mana in the next expansion
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# ? Feb 12, 2023 21:11 |
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# ? Feb 12, 2023 21:22 |
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Do... do you need to talk to someone? Lol can't wait to see someone faceless manipulator this bullshit
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# ? Feb 12, 2023 21:44 |
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Over 1000 wins with Mage, Pally, Hunter, and Druid, noting I started playing way back when there was a Blizzard person in the thread who gave us all alpha keys.....games come a long long way since then.
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# ? Feb 12, 2023 21:55 |
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Well Wild just got a LOT more annoying. Ugh
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# ? Feb 12, 2023 22:09 |
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But here's the simple question... fuckin' WHY? Time Warp is broken, who knew? Oh wait, everyone since CCGs have been a thing.
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# ? Feb 12, 2023 22:54 |
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I can only 'hope' they let other classes go beyond 10 mana (oh god that's what's going to happen isn't it)
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# ? Feb 12, 2023 23:00 |
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A neutral that takes you past 10 would not surprising after Prince Renathal. Auto-include in all the Wild Reno's most likely.
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# ? Feb 12, 2023 23:10 |
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... also noticed they printed a really good 1 mana pirate for rogue because clearly what pirate rogue needed was even more good cards
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# ? Feb 12, 2023 23:12 |
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The Shaman cards are neat, Control Shaman might be a thing again. Well, if Druid doesn’t dominate the meta again because… Blizzard loving why RatHat fucked around with this message at 23:25 on Feb 12, 2023 |
# ? Feb 12, 2023 23:23 |
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Olpainless posted:... also noticed they printed a really good 1 mana pirate for rogue That makes two 1 mana pirates for rogue this miniset
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# ? Feb 12, 2023 23:24 |
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Yes, I feel bad for wild players
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# ? Feb 12, 2023 23:26 |
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Sharkfin Fan crying in a corner right now
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# ? Feb 12, 2023 23:29 |
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RatHat posted:The Shaman cards are neat, Control Shaman might be a thing again. Well, if Druid doesn’t dominate the meta again because… The fear of course is loving Guff staying in standard, I hope that it's actually a new card that allows for Druid to break 10 mana but in a much more limited way.. something like a card that increases your mana cap by 1 when you play it, instead of going all the way to 20.
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# ? Feb 13, 2023 09:02 |
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i got problems, okay
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# ? Feb 13, 2023 09:19 |
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Starsfan posted:The fear of course is loving Guff staying in standard, I hope that it's actually a new card that allows for Druid to break 10 mana but in a much more limited way.. something like a card that increases your mana cap by 1 when you play it, instead of going all the way to 20. Yeah I’m guessing 12 at max, but still that’s 20 damage from hand with 2 cards.
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# ? Feb 13, 2023 09:32 |
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Neutral Quest that ups your mana capacity to 11/12/13 in response to spending 10/11/12 mana in a single turn would be pretty fair. Give me a Neutral that takes it to 11 and I will be happy. So happy.
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# ? Feb 13, 2023 10:36 |
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Starsfan posted:The fear of course is loving Guff staying in standard, I hope that it's actually a new card that allows for Druid to break 10 mana but in a much more limited way.. something like a card that increases your mana cap by 1 when you play it, instead of going all the way to 20.
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# ? Feb 13, 2023 15:30 |
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# ? Feb 13, 2023 16:16 |
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no Inspire? smh
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# ? Feb 13, 2023 16:17 |
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Am I reading that right? It's a minimum 6/9 or 9/6 for 3 mana?
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# ? Feb 13, 2023 17:02 |
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It’s a joke card. The real one just has combo, infuse 2, and manathirst 8, and caps out at 10/10.
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# ? Feb 13, 2023 17:05 |
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Really funny to see that fel warlock got zero support for those alterac valley cards e: as in warlock didn’t receive a single fel spell in the entire standard year lmfao Scrub-Niggurath fucked around with this message at 17:27 on Feb 13, 2023 |
# ? Feb 13, 2023 17:10 |
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bravesword posted:It’s a joke card. The real one just has combo, infuse 2, and manathirst 8, and caps out at 10/10. I need sleep? Whoops. That should have been obvious lol
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# ? Feb 13, 2023 17:28 |
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Playing some Duels to use up the pile of arena tickets I've got, and ugh, there is nothing worse than having a great deck for your class, only to be guaranteed losses against Scarlet because 'discover a patchwerk every turn' is a fair and balanced hero power.
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# ? Feb 13, 2023 18:37 |
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From the latest patch notes:quote:[Hearthstone] All classes will now have Corpses tracked throughout the game, in case they generate a Corpse-spending card. The Corpse Counter will be displayed while there are any Death Knight cards in a zone you can see (like in your hand or in play).
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# ? Feb 13, 2023 19:05 |
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Color Printer posted:From the latest patch notes: Genuinely good change
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# ? Feb 13, 2023 19:12 |
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I love playing Burgle Rogue or Thoughtsteal Priest and whenever I faced up against Death Knight I was sad This is absolutely a good change and should have been in from the start Also you can replay the Hearthstone Tutorial if you like! I hope after all these years I can beat Illidan, his fight was way too hard and not balanced in the slightest
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# ? Feb 13, 2023 21:16 |
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I'm not sure about that corpse change. On one hand, it does feel really bad to get a card you literally can't even play. That being said, there are only two of them (Corpse Explosion and Army of the Dead) that are literally unplayable; the rest of the corpse-spending cards are merely bad when you can't spend corpses to empower them. On the other hand, one factor of keeping corpse spenders balanced is that you may not always have enough corpses to activate the effect or get a large benefit from it. Non-DK classes are not going to be spending corpses throughout the game and thus are pretty much guaranteed to get a strong result from getting a corpse spending card if they happen to generate, steal, or discover one. This seems like it's effectively a buff to any deck that generates, steals, or discovers cards from other classes, and a nerf to DKs when playing against them.
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# ? Feb 13, 2023 22:11 |
I thought… in this card game with classes that getting other’s classes cards would be not a boon but a slight handicap to play around. This feels.. bad, long term. Nerf DK by buffing DKs cards for the classes that can steal them?
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# ? Feb 13, 2023 22:18 |
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I still want Runes to apply to in-game card generation. Let’s put in deck building limitation constructs, then a make it trivial to circumvent them!
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# ? Feb 13, 2023 22:22 |
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Shockeh posted:I still want Runes to apply to in-game card generation. Let’s put in deck building limitation constructs, then a make it trivial to circumvent them! You could say the same thing about generating a third or more copy of cards you already have two of in your deck. Which is also a change that I wish they'd make. Constantly discovering extra copies of powerful cards after you've used three or four times already is such garbage.
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# ? Feb 13, 2023 22:54 |
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# ? May 24, 2024 13:48 |
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Wild is going to be a Sea of endless Sear Priests until someone at Blizzard remembers that format exists and they implement some lovely fix that only hurts Wild. Ban #5 maybe?
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# ? Feb 13, 2023 23:07 |