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They got you on the calculation, but I'd highly recommend considering milestone leveling over tracking XP rewards.
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# ? Feb 13, 2023 01:07 |
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# ? May 29, 2024 10:45 |
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Toshimo posted:They got you on the calculation, but I'd highly recommend considering milestone leveling over tracking XP rewards. It's important to learn those rules for encounter design even if you're doing milestone levelling, and a lot of new people are probably looking at the beginner box, which very prominently introduces them to GMs as part of creating situations (such as highlighting an XP bonus for turning off a trap)
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# ? Feb 13, 2023 01:12 |
Toshimo posted:They got you on the calculation, but I'd highly recommend considering milestone leveling over tracking XP rewards. Yeah I meant to ask about that at some point too. I figured maybe after running the Beginner's Box adventure would be a good time to do that instead.
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# ? Feb 13, 2023 01:33 |
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Admiral Joeslop posted:Yeah I meant to ask about that at some point too. I figured maybe after running the Beginner's Box adventure would be a good time to do that instead. If you move into Troubles In Otari or Abomination Vaults, those are pretty milestone friendly as written.
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# ? Feb 13, 2023 03:39 |
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Admiral Joeslop posted:Zero is an imaginary number no wonder I forgot about it, thanks. No, imaginary numbers square root of -1. Jokes aside, I finally hosted my first game. We kept it relatively simple because we weren't really there for a dungeon crawl--the characters were "looking for work" and stumbled into a mystery. One of the players said at the end "I didn't realize that a mystery was even what I wanted!" so I was happy with that. We had some fun role play and then the three adventurers became locked in combat with an elite tooth fairy, which almost killed the bard with its "tooth pull" persistent bleed damage. An AC of 17 is surprisingly hard to hit at level 1! But there were three of them and they used flanking and aid actions to juice their chances and took care of it in two rounds. It was nice how everyone felt reasonably good and the group adhered quickly and started helping each other do everything. Also the players all agreed that they preferred milestone leveling and I'm okay with that, though I went ahead and made it clear I'll be using XP in the background to budget encounters and pace the adventure, which everyone felt was a good idea.
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# ? Feb 13, 2023 03:42 |
marshmallow creep posted:An AC of 17 is surprisingly hard to hit at level 1! Glad you enjoyed your first session! Double check that your players are adding proficiency to their attacks. Most characters should be getting +6 or +7 to their attacks (+3 from proficiency, +3 or +4 from their ability score). That means they hit on a 10 or 11, which is pretty standard for Pathfinder 2e.
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# ? Feb 13, 2023 04:29 |
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VikingofRock posted:Glad you enjoyed your first session! Flanking for the -2 is also available to everyone right from the get go and is worth doing.
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# ? Feb 13, 2023 04:31 |
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Just had my first go at Pathfinder this weekend, our group decided to try out other systems when we're not running 5e Rime of the Frostmaiden. We got through a good chunk of the Beginner's Box adventure with three players (rogue, cleric, wizard) and the DM playing the fighter since our last member came down covid. We all had a great time even if the gameplay was held up pretty often while we looked up the rules. I really like how the module lets each class have it's moments to shine and introduces various aspects of the game in such a short order. We're nearing level 2 and are considering running with the pregen characters for one of the followup modules to keep it simple while we're learning the ropes, so I'm gonna have to decide what feature to get for the rogue. I'm a little torn between the one that lets you stride and strike as one action, the one that lowers MAP for your second attack or Bon Mot so I can (usefully) antagonize opponents.
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# ? Feb 13, 2023 11:33 |
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VikingofRock posted:Glad you enjoyed your first session! Everyone remembered their bonuses, with a little prompting, so this really came down to the champion rolling a five on their first attack and the swashbuckler rolling 3 nat 1s in a row, which was awe-inspiring in it's unlikelihood.
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# ? Feb 13, 2023 14:25 |
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Government Handjob posted:
Bon Mot is a skill feat and those other two are Class Feats, so you shouldn’t have to choose between them in terms of feat selection.
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# ? Feb 13, 2023 14:29 |
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Hey folks. I'm about to start a Pathfinder 2e game that's going to be running through Abomination vaults and I'm very excited. I'm making a fighter, and I really like the fact they're great at using just about any weapon they pick up right out of the gate. I really like the idea of playing a character who uses a ton of different weapons rather than monofocusing on one. However, if I do this am I going to be a detriment to the party/notably underpowered as we level up? Between specialization and magic item costs, is this just asking for trouble?
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# ? Feb 13, 2023 15:27 |
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LaSquida posted:Hey folks. I'm about to start a Pathfinder 2e game that's going to be running through Abomination vaults and I'm very excited. Kind of... But there are some ways to mitigate that. Specifically, there's Doubling Rings, which copy your main-hand magic weapon stats to your off-hand, so if you just want to cycle through 1-handed weapons in you off-hand, there's no problem with that at all.
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# ? Feb 13, 2023 15:36 |
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You can also see if your DM is willing to switch to using the Automatic Bonus Progression rules variant.
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# ? Feb 13, 2023 16:06 |
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There is a relatively cheap weapon enchant that lets you spend an action to transform your weapon into another weapon with a single action. It takes just as long to draw a new weapon, so no time is wasted. Combine that with the Mauler dedication at level 4 or 6, which gives the fighter's improved proficiency with a single weapon type with all 2-handed weapons, instead of just swords or whatever.
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# ? Feb 13, 2023 16:21 |
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LaSquida posted:Hey folks. I'm about to start a Pathfinder 2e game that's going to be running through Abomination vaults and I'm very excited. 1. Make sure you have free archetype, its just cooler. 2. Weapon improviser https://2e.aonprd.com/Archetypes.aspx?ID=82 and juggler (may contain extinction curse spoiler)https://2e.aonprd.com/Search.aspx?q=juggler both go really fun with this kind of idea.
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# ? Feb 13, 2023 16:21 |
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Piell posted:You can also see if your DM is willing to switch to using the Automatic Bonus Progression rules variant. This is a pain if running an AP
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# ? Feb 13, 2023 16:24 |
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How many chances do you get to sell off all your loot and buy things in the stereotypical deep dark dungeon dive? There's no harm flooding your character with fully powered items as long as you aren't selling them all and wrecking the economy
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# ? Feb 13, 2023 16:27 |
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Toshimo posted:Kind of... But there are some ways to mitigate that. Specifically, there's Doubling Rings, which copy your main-hand magic weapon stats to your off-hand, so if you just want to cycle through 1-handed weapons in you off-hand, there's no problem with that at all. Along with doubling rings, they have been steadily releasing other “put your runes on this to use multiple weapons” options with each new sourcebook - though most of the others have been focused around Guns and Thrown weapons to date. That said, if you want an interesting, but fully RAW way to do this, I would build as a shield carrying sword and board type. Make sure to put a spike or other weapon attachment onto the shield, and your “primary” doubling ring on that hand. Then any one handed weapon you pick up in the other becomes enchanted to match, giving you the versatility you’re after. You could even pick up the Weapon Improviser dedication (skip Improvised Pummel if going this route) for some additional fun shenanigans.
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# ? Feb 13, 2023 16:27 |
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Shifting Rune is reliable but takes away from raw power by using space for other enchants.
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# ? Feb 13, 2023 16:31 |
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Hmm. Can you use doubling rings on, like, gauntlets?
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# ? Feb 13, 2023 18:11 |
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There isn't really a reason that shouldn't work though it may be complicated if you're trying to use the gauntlets to then hold something else. Doubling ring and one hand has a gauntlet and the weapon each with different sets of runes that you double to your offhand gauntlet and off hand weapons. I love the idea of doubling ring with juggler. Just whatever random poo poo I'm juggling and throwing at you is now on fire. Edit+ I guess it says it doesn't work on throw but I would house rule that to be cooler Harold Fjord fucked around with this message at 18:33 on Feb 13, 2023 |
# ? Feb 13, 2023 18:17 |
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According to juggler you can wield anything you are juggling so you can also go the other way with doubling rings and juggle daggers each with different runes to select a set. I think you can also theoretically wield a spiked buckler but I might be missing a rule about that. Sounds like a good gimmick for a thaumaturge
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# ? Feb 13, 2023 18:25 |
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LaSquida posted:Hmm. Can you use doubling rings on, like, gauntlets? My understanding with doubling rings and gauntlets/hand wraps is that you have to wield the weapon to gain the benefit. A gauntleted hand which is being used to hold a different weapon is no longer wielding the gauntlet, so the doubling ring would not apply. It’d work fine if your goal is a dueling stance/freehand fighter (or Swashbuckler!) using 1 handed weapons and keeping one free for Athletics/Maneuvers/Dueling Parry Your GM could rule differently, or you could homebrew up some other similar magic item to invest to allow for one set of runes to work for multiple weapons; there are a handful of examples that all work slightly differently to give you some ideas of how such a thing ought to work; in general, it seems like the lines in the sand the game draws are: One handed weapons only. If both weapons aren’t being wielded at once, the item should apply to specific weapons chosen ahead of time. Property runes can’t be copied until level 13 or so, give or take. Chevy Slyme fucked around with this message at 18:33 on Feb 13, 2023 |
# ? Feb 13, 2023 18:30 |
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Harold Fjord posted:There isn't really a reason that shouldn't work though it may be complicated if you're trying to use the gauntlets to then hold something else. Specifically doesn’t work for a juggler/thrown weapon because the doubling ring specifies that as soon as the weapon leaves your hand via a throw, it no longer gets the runes. For that you want the Thrower’s Bandolier. (New in treasure vault, not yet on Nethys)
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# ? Feb 13, 2023 18:31 |
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Chevy Slyme posted:My understanding with doubling rings and gauntlets/hand wraps is that you have to wield the weapon to gain the benefit. A gauntleted hand which is being used to hold a different weapon is no longer wielding the gauntlet, so the doubling ring would not apply. It’d work fine if your goal is a dueling stance/freehand fighter (or Swashbuckler!) using 1 handed weapons and keeping one free for Athletics/Maneuvers/Dueling Parry Single weapon only for a fun build feels pretty doable. For folks with pathbuilder, here's where I'm thinking of starting. https://pathbuilder2e.com/launch.html?build=324252
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# ? Feb 13, 2023 19:05 |
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LaSquida posted:Hey folks. I'm about to start a Pathfinder 2e game that's going to be running through Abomination vaults and I'm very excited. Shifting runes let you change your weapon into any other weapon for one action. They're really cool! Paladins of the sword get them for free. But they could be really cool for a fighter too..shift that bastard sword into a halberd. Or a sword into a dwarven waraxe. Jarvisi fucked around with this message at 19:27 on Feb 13, 2023 |
# ? Feb 13, 2023 19:21 |
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I wouldn't want to be a multi-weapon type fighter without mauler and 2-handers. A ton of the fighter's power is tied up in being +2 over everyone else and if you are throwing that away you should be another martial. Maybe a ranger or swashbuckler.
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# ? Feb 13, 2023 22:08 |
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There are a couple other ways to extend your Fighter proficiency to other weapon groups too, like the Weapon Familiarity and Weapon Expertise feats from ancestries. That's pretty clutch for being a weapon-and-shield Fighter, as you'd need to wield two shields otherwise to not dip below your maximum proficiency.
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# ? Feb 14, 2023 00:11 |
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Got all excited about the special buff food in the Treasure Archive, until I realized you have to actually have Alchemical Crafting it looks like. Was hoping Cooking Lore would work, conceivably could in a homegame, but, probably won't be the case in PFS.
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# ? Feb 14, 2023 00:45 |
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Government Handjob posted:We're nearing level 2 and are considering running with the pregen characters for one of the followup modules to keep it simple while we're learning the ropes, so I'm gonna have to decide what feature to get for the rogue. Are you talking about "Twin Feint" and "Underhanded Assault"?
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# ? Feb 14, 2023 00:51 |
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appropriatemetaphor posted:Are you talking about "Twin Feint" and "Underhanded Assault"? Twin Feint is something else. It lets you strike with main hand, then make a 2nd strike with off-hand, and the target is flat-footed for that 2nd strike.
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# ? Feb 14, 2023 00:57 |
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Finster Dexter posted:Twin Feint is something else. It lets you strike with main hand, then make a 2nd strike with off-hand, and the target is flat-footed for that 2nd strike. Yeah I'm trying to figure out what level 2 feats (I assume level 2) the other poster is talking about. Since I think the only move and strike feat is 'Skirmish Strike' at level 6, but that's step not stride, and lowering MAP on second attack no clue.
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# ? Feb 14, 2023 01:22 |
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Chevy Slyme posted:Yeah, this is a Bad Idea tbh. I'd end up just making a list of insults from Monkey Island and more or less randomly picking one. Worst case I tell them that they fight like a dairy farmer.
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# ? Feb 14, 2023 02:51 |
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Yeah just write 'em down like Spider-Man
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# ? Feb 14, 2023 13:20 |
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LaSquida posted:Hey folks. I'm about to start a Pathfinder 2e game that's going to be running through Abomination vaults and I'm very excited. One thing that may or may not matter depending on your GM is that weapons can be heavy especially if you're rocking two hand weapons. My ranger had to trade in his longbow for a shortbow mostly to save on bulk since range is not his primary weapon. It is handy to have every damage type covered though. My main weapon is a bastard sword and I bought a spiked gauntlet and a regular gauntlet so I have all three physical damage types covered.
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# ? Feb 14, 2023 23:56 |
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Are PCs not supposed to inherit all the traits of their ancestry? Poppet has the Construct trait, but it's clearly not designed to get all the immunities that come with it, as its ancestry feature Constructed and e.g. ancestry feat Wash Out both imply that it doesn't get the complete immunity to poison that Constructs do. Same with Skeleton receiving basic undead benefits instead of the full Undead tag.
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# ? Feb 15, 2023 18:11 |
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GetDunked posted:Are PCs not supposed to inherit all the traits of their ancestry? Poppet has the Construct trait, but it's clearly not designed to get all the immunities that come with it, as its ancestry feature Constructed and e.g. ancestry feat Wash Out both imply that it doesn't get the complete immunity to poison that Constructs do. Same with Skeleton receiving basic undead benefits instead of the full Undead tag. If you scroll down to mechanics https://2e.aonprd.com/Ancestries.aspx?ID=49 in the poppet entry, they get those benefits from being constructed.
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# ? Feb 15, 2023 18:35 |
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I think the point is that a Poppet is resistant to poison etc whereas the Construct trait suggests a poppet would be immune.
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# ? Feb 15, 2023 19:03 |
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I think they get partial traits at best just so they fit in more as PCs.
The Bee fucked around with this message at 19:25 on Feb 15, 2023 |
# ? Feb 15, 2023 19:06 |
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# ? May 29, 2024 10:45 |
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afaik hey get whatever is listed mechanically in their ancestry entry, not what is implied by the tags. Skeletons only get Basic Undead Traits because they're listed in the entry itself and explicitly granted.
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# ? Feb 15, 2023 19:09 |