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A Moose
Oct 22, 2009



Chakan posted:

I don’t really understand why there’s a seperate queue in brawl, are they just worried MMR isn’t good enough? If all the decks in that queue are strong and counterspell based, I guess they’re worried it will upset the low power deck players and they’ll quit.

There are just certain commanders where they don't want to ban them for being un-fun, but people really hate playing against them. Like the "all removal and counterspells" nicol bolas decks, the "spend 45 minutes ending the game" kinnan/paradox engine combo, and the "you can't possibly keep up with the near infinite amounts of value I generate" 5-color ramp decks.

So, the solution is arena going "wow look at you, you found the loophole that makes you win at brawl! Here you go, into the cage with the other winners" and force them to play against each other

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MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Chakan posted:

I don’t really understand why there’s a seperate queue in brawl, are they just worried MMR isn’t good enough? If all the decks in that queue are strong and counterspell based, I guess they’re worried it will upset the low power deck players and they’ll quit.

They only introduced the hell queue when it became apparent that MMR just wasn't good enough. It's an unranked queue, and there's plenty of decks that just don't have any chance of doing anything against the best commanders because of the consistency that the commanders give you, so people would either have a miserable time or just scoop immediately.

Weird Pumpkin
Oct 7, 2007

They used to do the same matchmaking in all queues I thought? Is it only for brawl now?

I get the idea, so that you don't have a new player that's grinding games eventually running into perfectly constructed decks that are maybe being piloted poorly, but still massively out grinding them as a literal wall of "you must have this many cards to continue from here." But it does make the MMR stuff feel kinda pointless, since hitting mythic could be pretty vastly different experiences for different players

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
They supposedly do deck strength matchmaking in general unranked constructed as well, though I haven't personally played enough unranked to notice it. They've stated that they don't do it for ranked at all.

I think there's also separate "new player" matchmaking where you're mostly matched up against other new players for the first 30 or so matches. I might be getting that confused with some other game though.

Weird Pumpkin
Oct 7, 2007

Jabor posted:

They supposedly do deck strength matchmaking in general unranked constructed as well, though I haven't personally played enough unranked to notice it. They've stated that they don't do it for ranked at all.

I think there's also separate "new player" matchmaking where you're mostly matched up against other new players for the first 30 or so matches. I might be getting that confused with some other game though.

Ah gotcha, didn't realize it was unranked only. That'd make way more sense!

MasterBuilder
Sep 30, 2008
Oven Wrangler
There was a hidden MMR stat in addition to your rank, that was leaked for a set or two about a year ago before it got patched out. I may be wrong but I believe this is why the conceding 100 matches at the beginning of a season makes the climb extremely easy. Citation needed, but arena trying to pair you with an opponent with similar hidden MMR seems to make every ranked game a 50/50 no matter the rank.

A Moose
Oct 22, 2009



I remember when MMR was briefly available, people realized that arena MASSIVELY inflated MMR values for new players, so that new players start at like, 50 but gain like 500 on a win and lose 10 on a loss, and the average player who has played for a couple months is at like, a few thousand. And once you get to that point, the gains and losses are pretty minor, so there is basically no way for new players to get matched against more established players, and it's also very hard to tank your winrate back down to that point. You'd have to concede thousands of games, and at that point I've seen people get emails from Arena like "we see what you're doing there, knock it off"

Leperflesh
May 17, 2007

Charity Porno posted:

The last time either of is posted about it was 7 hours ago but ok

Edit: hahaha overmoderation makes us find common ground

Jabor posted:

You're about seven hours late and it had pretty naturally petered out on its own. I doubt either of us had any intention of dragging it back up at this point.

I did not notice it had been 7 hours, I was checking reports right before bedtime. Podima's on vacation and Anti's in a different time zone and I didn't want to let it run for potentially another 9+ hours so I just bopped in with a quick post. My apologies for being late to your tedious argument.

Khanstant
Apr 5, 2007

Chakan posted:

I don’t really understand why there’s a seperate queue in brawl, are they just worried MMR isn’t good enough? If all the decks in that queue are strong and counterspell based, I guess they’re worried it will upset the low power deck players and they’ll quit.

My guess, of it's actually a sep queue, it's a weird way to implement a commander table type deal where you'd try and play decks that aren't going to make the other people have a bad time or otherwise try and match other decks in play. If someone wanted to play all counters and stax you could ask them not to or bring out an even more obnoxious deck or choose not to play.

It's just weird cause it's definitely not commander, it's 1v1 and not social so there's no incentive not to just run whatever you think will win most or to let opponent have room for fun.

22 Eargesplitten
Oct 10, 2010



Well after 5 hours I managed to make a deck last night, whittling it down from maybe 250 cards to 70 (minus lands) as I figured out what I wanted the deck to do and realized "this card does what this card does, but worse." I haven't ever built a deck completely from scratch before, how do you determine the land balance between two colors? I'm thinking I could add up all the specified color mana costs of the different cards and then go with that proportion but maybe that's overly simplifying it.

I'm not happy with it being 70 cards before lands, but I'm not sure what else to remove, I'll probably play it a few times and see what cards I find myself not using and remove them.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
I'm not sure how it would work in a commander deck, but in a draft deck you look at breakpoints not just overall colour saturation. So if I am RG and all my one drops are G I am going to bias towards forests even if I may have more red cards in total.

Similarly if you have double pipped costs, and especially MM, compared to say 3MM where you have many more turns to accumulate the second coloured source. So look at your most stringent requirements, taking into account how important it would be to cast them on curve vs later, or in combination n a single turn, and aim for enough sources to comfortably being able to do so. You'll generally have to compromise a bit.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I count pips by color and make my land base match the ratio. If there's a tie I'll favor the predominat color of my 1 and 2 drops.

Charity Porno
Aug 2, 2021

by Hand Knit

Leperflesh posted:

I did not notice it had been 7 hours, I was checking reports right before bedtime. Podima's on vacation and Anti's in a different time zone and I didn't want to let it run for potentially another 9+ hours so I just bopped in with a quick post. My apologies for being late to your tedious argument.

You actually restarted it with different posters which is pretty funny

A Moose
Oct 22, 2009



22 Eargesplitten posted:

Well after 5 hours I managed to make a deck last night, whittling it down from maybe 250 cards to 70 (minus lands) as I figured out what I wanted the deck to do and realized "this card does what this card does, but worse." I haven't ever built a deck completely from scratch before, how do you determine the land balance between two colors? I'm thinking I could add up all the specified color mana costs of the different cards and then go with that proportion but maybe that's overly simplifying it.

I'm not happy with it being 70 cards before lands, but I'm not sure what else to remove, I'll probably play it a few times and see what cards I find myself not using and remove them.

Yeah, you generally have to find what your deck REALLY wants to do and focus on that. You can't usually have a backup plan for EVERY situation, and sometimes your backup plan is "win before it becomes a problem"

Your color balance also depends on your curve too. If you desperately need green mana on turn 1, you might want to run more green sources, even if it's not your biggest color. Depending on the kind of deck you're making, you also might be able to add some extra color fixing, like

-green cards that tap for mana, or search for lands,
-artifacts that tap for mana of any color like Arcane Signet or Prophetic Prism
-lands that make 2 colors of mana but come into play tapped.
-Terramorphic Expanse/Evolving Wilds or any other fetch land

In general, if you're more than 1 color, try to use as many lands that make multiple colors as possible

22 Eargesplitten
Oct 10, 2010



Fuzzy Mammal posted:

I'm not sure how it would work in a commander deck, but in a draft deck you look at breakpoints not just overall colour saturation. So if I am RG and all my one drops are G I am going to bias towards forests even if I may have more red cards in total.

Similarly if you have double pipped costs, and especially MM, compared to say 3MM where you have many more turns to accumulate the second coloured source. So look at your most stringent requirements, taking into account how important it would be to cast them on curve vs later, or in combination n a single turn, and aim for enough sources to comfortably being able to do so. You'll generally have to compromise a bit.

That's a good thought process, I'll try to base it like that. It's a BR deck with a bunch of discards and kill spells, but most of the black cards are one or two black IIRC, with varying colorless costs. And I've got a couple red burn cards with adamant (I think that's what it's called, bonus effect if you use x or more red mana).

Vidmaster
Oct 26, 2002



Macdeo Lurjtux posted:

I count pips by color and make my land base match the ratio. If there's a tie I'll favor the predominat color of my 1 and 2 drops.

I find this is always the simplest way to do it, at least as a starting point. Once you put the mana base together, draw a bunch of sample hands and make adjustments from there if you’re finding that you can never hit RR on turn 3 or the deck always wants B on turn 1.

Tom Clancy is Dead
Jul 13, 2011

https://strategy.channelfireball.com/all-strategy/home/how-many-sources-do-you-need-to-consistently-cast-your-spells-a-2022-update/

It even has 99 card decks math for you now

Silhouette
Nov 16, 2002

SONIC BOOM!!!

A Moose posted:

There are just certain commanders where they don't want to ban them for being un-fun, but people really hate playing against them. Like the "all removal and counterspells" nicol bolas decks, the "spend 45 minutes ending the game" kinnan/paradox engine combo, and the "you can't possibly keep up with the near infinite amounts of value I generate" 5-color ramp decks.

So, the solution is arena going "wow look at you, you found the loophole that makes you win at brawl! Here you go, into the cage with the other winners" and force them to play against each other

I also wonder if there should be a separate queue for pissbabies that scoop to a single piece of interaction, because I've played against a ton of those and it's always funny

Why yes, my Hapatra deck does have creature removal spells, sorry about killing your commander the first time you cast them oh no wait please where are you going

A Moose
Oct 22, 2009



Silhouette posted:

I also wonder if there should be a separate queue for pissbabies that scoop to a single piece of interaction, because I've played against a ton of those and it's always funny

Why yes, my Hapatra deck does have creature removal spells, sorry about killing your commander the first time you cast them oh no wait please where are you going

They wouldn't all happen to be playing Elesh Norn, would they?

Khanstant
Apr 5, 2007
I put my decks into moxfield and use their mana breakdown section to determine land balance.

fadam
Apr 23, 2008

Silhouette posted:

I also wonder if there should be a separate queue for pissbabies that scoop to a single piece of interaction, because I've played against a ton of those and it's always funny

Why yes, my Hapatra deck does have creature removal spells, sorry about killing your commander the first time you cast them oh no wait please where are you going

I found whenever I play Brawl either I would leave the second things started going bad for me, or my opponent would. With no stakes it’s pretty free to just leave and queue again if you’re in even a slightly bad spot. Not sure how you can fix that without making it less casual.

Weird Pumpkin
Oct 7, 2007

Introduce ante mechanics, if you get a card you've got more than 4 of you get a wildcard for each one :hmmyes:

Maigius
Jun 29, 2013


We played with my friend's cube last night. Five player, five pack sealed, with your opponents being across from you. The two losers lost due to deck-out. I was playing a black green deck that wanted creatures in the graveyard, but I had too many in there.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

A Moose posted:

They wouldn't all happen to be playing Elesh Norn, would they?

I did have two Mom players drop after concurrent instant speed removal spells, but it could be anyone. It feels especially good when it's a Kinnan or Go-Shintai player, because gently caress them cards :v:

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I have a very narrow window into Legacy by watching one streamer, but based on all the times it's showed up in the queues, it does seem like this card is pretty powerful and people are calling for it to be banned

Chainclaw
Feb 14, 2009



More framed cards. I gotta stop ordering secret lair cards now I think, I won’t have room to hang everything

Chainclaw fucked around with this message at 00:59 on Feb 15, 2023

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
The only card I have hung up is Absorb Vis. It is a spell that manipulates life both ways with an activated ability with a discard in the cost that searches for basic lands. It's not very strong, it shows up in many, many searches, and it tops most of them by starting with ab.

It is my nemesis.

ram dass in hell
Dec 29, 2019



:420::toot::420:
my hot take is that ONE limited is a great format and I like it a lot. sealed and draft.

Judgy Fucker
Mar 24, 2006

ram dass in hell posted:

my hot take is that ONE limited is a great format and I like it a lot. sealed and draft.

I do not play enough limited to form an opinion worthy of consideration but my impression is it's the most fun limited format I've played on Arena, which is when I got back into Magic (GRN)

Judgy Fucker fucked around with this message at 02:04 on Feb 15, 2023

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Chainclaw posted:



More framed cards. I gotta stop ordering secret lair cards now I think, I won’t have room to hang everything

Gorgeous! Where are you getting the mats cuts for these, or are you doing it yourself?

Amp
Sep 10, 2010

:11tea::bubblewoop::agesilaus::megaman::yoshi::squawk::supaburn::iit::spooky::axe::honked::shroom::smugdog::sg::pkmnwhy::parrot::screamy::tubular::corsair::sanix::yeeclaw::hayter::flip::redflag:

Chainclaw posted:



More framed cards. I gotta stop ordering secret lair cards now I think, I won’t have room to hang everything

This looks great and now I am thinking about pulling my carrion feeder out of my cube to do it

Chainclaw
Feb 14, 2009

I brought my Drake posted:

Gorgeous! Where are you getting the mats cuts for these, or are you doing it yourself?

I got that plus the other one I posted a while ago from frame my collection

https://framemycollection.com/

I thought about doing something myself, especially because I have access to a laser cutter and a silhouette cameo, but I have too many projects at the moment and opted for the ready to go option.

Mix.
Jan 24, 2021

Huh? What?


Gavin Verhey, apparently posted:

In Commander, cards like Dark Ritual - trading a card for quick mana boost - are traditionally not very good.

[looks over at my Nashi semi-cEDH deck where i run Dark Ritual so i can occasionally T1 Nashi to crack in T2 on whoever has no T1 creature] :v:

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer
SCG tweeted out that they were giving away never before seen Magic cards at MagicFest Philly, and then tweeted that they were going to reveal those today. But now I look back and those tweets have both been deleted. :tinfoil:

AlternateNu
May 5, 2005

ドーナツダメ!
There’s only one card I’d ever care about framing: my signed Amano Liliana. Dude is just a class act.

Jiro
Jan 13, 2004

:toot: Wooo finally got an update from Prof's Kickstarter, orders should start shipping by the end of the month!

Lieutenant Centaur
Oct 17, 2010

A soldier will fight long and hard for a bit of colored ribbon
Played against that Simic Poison deck in standard.

Just loving lmao

Venuz Patrol
Mar 27, 2011
you could change any one thing about venerated rotpriest and i think it would at least theoretically be balanced, like changing it to only spell effects you control, or limiting the trigger to only the rotpriest and not all your creatures, or removing the toxic 1 keyword, or changing the stat line to 1/1, or changing the cost to 1G, but it absolutely blows my mind that the designers thought all of the things it does were appropriate for a 1 cost creature

mycomancy
Oct 16, 2016

Venuz Patrol posted:

you could change any one thing about venerated rotpriest and i think it would at least theoretically be balanced, like changing it to only spell effects you control, or limiting the trigger to only the rotpriest and not all your creatures, or removing the toxic 1 keyword, or changing the stat line to 1/1, or changing the cost to 1G, but it absolutely blows my mind that the designers thought all of the things it does were appropriate for a 1 cost creature

Yeah if there's an Arcbound Ravager in ONE it's Venerated Rotpriest.

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mycomancy
Oct 16, 2016
Free The Meathook Massacre

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