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Synthbuttrange posted:Generally I just set up a quantum refuse and corpse pile on the surface before I find magma to designate a proper pit. Also once that's done I've to roof it over or it wont work. How does a pit work? I have magma and would like to utilize it as a trash disposal but im very cautious about using it because im worried ill collapse / flood my smelting area
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# ? Feb 13, 2023 23:19 |
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# ? May 28, 2024 00:10 |
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Saw people talking about wooden blocks a few pages ago and started seeing red. Listen up bald faces, a fortress is made of STONE, nobles are GOOD, and Dwarfs fight with AXES.... SPEARS if they are peasants or burghers. Topic Locked.
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# ? Feb 13, 2023 23:22 |
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ZeusCannon posted:How does a pit work? I have magma and would like to utilize it as a trash disposal but im very cautious about using it because im worried ill collapse / flood my smelting area designate a square near a hole as a garbage dump and dwarves will throw any garbage marked for dump, or assigned for dump under the labours menu into the pit. If the dump has magma at the bottom its an incinerator. Otherwise I generally build a small bridge at the bottom to squash garbage into atoms every once in awhile. When building a magma pit, leave 2-3 z levels clear for splashback.
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# ? Feb 13, 2023 23:34 |
I found a huge cavern and now my dwarves keep trying to bring items from undiscovered parts of the map they can't reach to stockpiles and the flood of alerts is real annoying, any way to make that stop?
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# ? Feb 14, 2023 00:10 |
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wall up the caverns
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# ? Feb 14, 2023 00:11 |
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Nuebot posted:I found a huge cavern and now my dwarves keep trying to bring items from undiscovered parts of the map they can't reach to stockpiles and the flood of alerts is real annoying, any way to make that stop? Locked door
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# ? Feb 14, 2023 00:11 |
Synthbuttrange posted:designate a square near a hole as a garbage dump and dwarves will throw any garbage marked for dump, or assigned for dump under the labours menu into the pit. If the dump has magma at the bottom its an incinerator. Otherwise I generally build a small bridge at the bottom to squash garbage into atoms every once in awhile. When building a magma pit, leave 2-3 z levels clear for splashback. the problem with this is fire imps and magma crabs
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# ? Feb 14, 2023 00:16 |
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Buschmaki posted:Saw people talking about wooden blocks a few pages ago and started seeing red. Listen up bald faces, a fortress is made of STONE, nobles are GOOD, and Dwarfs fight with AXES.... SPEARS if they are peasants or burghers. Topic Locked. A good fortress is made of natural stone, smoothed and engraved by hand, not mass-produced blocks or (Armok forbid) haphazardly stacked boulders. If you're building your surface encampment out of cut stone, you're not making that stone into proper dwarven masterpieces, nor are you efficiently converting the chaotic tree growth into nice, sturdy, orderly palisade walls capable of offending every elf from horizon to horizon. Maybe you should sit down and have another cup of prickle berry wine, friend.
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# ? Feb 14, 2023 00:17 |
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Hieronymous Alloy posted:the problem with this is fire imps and magma crabs you can use fortrifications or magma proof bars to stop this ever being a problem
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# ? Feb 14, 2023 00:37 |
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I don't think I've ever had any magma sea creatures gently caress with my trash chute, the z level buffer for splash back seems to be enough that their pathfinding doesnt really target it. Still, if it is a concern then yeah just make a small man made magma pool and channel and bar/floodgate it off. Creatures can swim through 7/7 level fortifications.
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# ? Feb 14, 2023 00:39 |
Synthbuttrange posted:wall up the caverns I'm mining the caverns for cool treasure and the occasional surprise demon. I guess I'll have to deal with it for now then.
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# ? Feb 14, 2023 01:10 |
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Synthbuttrange posted:you can use fortrifications or magma proof bars to stop this ever being a problem I put a hatch a couple levels down between the top of the pit and the magma, hooked to a lever. Once there's a bunch of stuff on the hatch, we pull the incinerator lever and send everything to hell. Blocks imps or whatever, also saves any idiots who fall down the hole, and gives me a chance to collect anything that gets thrown down there by accident (I have a maintenance access to the hatch level behind a locked door).
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# ? Feb 14, 2023 01:37 |
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Hieronymous Alloy posted:the problem with this is fire imps and magma crabs ...hwat
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# ? Feb 14, 2023 01:49 |
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StarkRavingMad posted:And does your dump area have a square that the dwarves can stand on? One common problem I've seen a lot is people just designating a pit as a dump but not the square next to it. Dwarves won't use that because they don't think they have anywhere they can path to. yeah it was this. lol.
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# ? Feb 14, 2023 02:03 |
I decided to embark on a ruin and not knowing what was in it I co-opted the local wildlife in the form of a breeding campaign to go 'scout' for me. I unleashed a dozen or more of them into the ruin and all they found was one bored forgotten beast who was soon sealed into a room. However, the animal I bred was emu and it turns out even the hatched ones can go wild so I now have several dozen wild emu just... running amok, being terrified, interrupting everything and being a nuisance. As an Australian I feel like the game is mocking me.
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# ? Feb 14, 2023 02:24 |
Hell yeah, an angel made of ash popped out of these gem walls and immediately got owned by the miner it interrupted. What's divine metal good for? Swords, right? And armor? EDIT: Also is there any way to make a dwarf wear a specific item? I want to put a guy in the stupid artifacts everyone keeps making, probably the baron, but I don't know if that's possible since some of them are made of materials that aren't even selectable on the UI. Nuebot fucked around with this message at 02:45 on Feb 14, 2023 |
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# ? Feb 14, 2023 02:40 |
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Supposedly divine metal is good for everything, even blunt weapons (unlike adamantite.) It's nice to have some bars for weapon moods so you'll get a good outcome no matter what's made But there's some debate as to whether divine blunt weapons are *actually* good: https://old.reddit.com/r/dwarffortress/comments/10g23ze/good_weapon_yay_or_nay_would_be_replacing_an/j51wp9w/ I don't know if there's an authoritative answer somewhere
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# ? Feb 14, 2023 02:47 |
I've got 300 people in steel, time to begin the slow process of at least swapping this out for the military. Right now it's better than steel poo poo for most things at least!
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# ? Feb 14, 2023 03:12 |
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When you make a custom uniform one of the options is something like "pick specific item" and you can use that to coat someone in artifact drip.
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# ? Feb 14, 2023 03:59 |
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otherwise you can assign artifacts via the noble screen.
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# ? Feb 14, 2023 04:10 |
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fart simpson posted:yeah it was this. lol. You're in good company, I've seen a ton of streamers do the same thing. It's not totally intuitive, since you don't have to do that for a pond, for example.
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# ? Feb 14, 2023 04:40 |
TastyAvocado posted:When you make a custom uniform one of the options is something like "pick specific item" and you can use that to coat someone in artifact drip. Sick, thanks!
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# ? Feb 14, 2023 09:38 |
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TastyAvocado posted:When you make a custom uniform one of the options is something like "pick specific item" and you can use that to coat someone in artifact drip. I had to do this to define a specific shield for 9 squad members because they all wanted the squad leaders named shield and refused anything else haha
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# ? Feb 14, 2023 15:24 |
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Goddammit. I beat a Forgotten beast and now my surface has an uncontrollable wildfire that's destroying everything No idea what caused the fire either.
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# ? Feb 15, 2023 01:16 |
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Will dwarves still plant seeds if the seeds won't fully grow before the season ends?
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# ? Feb 15, 2023 03:18 |
Correct me if I’m wrong, but I thought they’d grow no matter what if planted, the season just constrains when that can happen. I could be way off though.
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# ? Feb 15, 2023 03:19 |
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Bad Munki posted:Correct me if I’m wrong, but I thought they’d grow no matter what if planted, the season just constrains when that can happen. I could be way off though. oh and of course since i asked, i finally found the answer on the wiki "If, when the seasons change, the previous crop can not grow anymore, all immature plants will be destroyed, yielding neither seed nor plant. If the farmers are "aware" of this limitation, they will automatically stop planting crops that haven't enough time to ripen, but you might lose a few seeds in your first year when growers of insufficient skill plant seeds too close to the cutoff."
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# ? Feb 15, 2023 03:26 |
Okay, well, note to self I guess. Not that I’d ever care to do anything about it. That amount of collateral damage is probably pretty minimal most of the time.
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# ? Feb 15, 2023 03:39 |
So I've acquired a few zombie rhinos. I'm torn between training them to be war animals and using them for marksdwarf target practice. Much to consider.
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# ? Feb 15, 2023 03:48 |
The soundtrack rules, has anyone run into any cool covers on youtube/whatever playing them live? Especially "Strike the Earth".
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# ? Feb 15, 2023 04:28 |
Jyrraeth posted:The soundtrack rules, has anyone run into any cool covers on youtube/whatever playing them live? Especially "Strike the Earth". Which is a real pity, because I'd love to hear it; I keep hoping that the band that made a metal cover of the Minecraft song(s?) also make metal covers of the Dwarf Fortress OST.
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# ? Feb 15, 2023 12:55 |
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a head has spontaneously combusted in my corpse pile and now my surface has a wildfire that I can't stop it's a human head? why would a human head catch fire? Cowman fucked around with this message at 18:10 on Feb 15, 2023 |
# ? Feb 15, 2023 18:04 |
Do you have temperature turned off? Or have toggled it? That can do weird things It's not your issue, but if a dwarf catches on fire, you can turn off temperature and the fire will immediately stop and they go about their business like normal. If you look at their health, though, their entire face and hands might be melted off and if you ever turn temp. back on, they immediately bleed out from everywhere
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# ? Feb 15, 2023 18:18 |
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Nosre posted:Do you have temperature turned off? Or have toggled it? That can do weird things I haven't messed with temperature. I had a forgotten beast that breathed fire but I killed it pretty quickly and it'd been a while since that thing invaded my caverns. I don't know why the head exploded into flames but it sure did destroy everything on the surface
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# ? Feb 15, 2023 19:40 |
Fire imp heads will do that sometimes.
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# ? Feb 15, 2023 19:47 |
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Yeah, do not let a Fire Imp get in to an alcohol store cos that'll go off with a bang
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# ? Feb 15, 2023 20:10 |
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I found a magma tube pretty high up, like above caverns 3 and I used a bunch of it for my magma needs. Now I need more and I noticed I drained a few levels off it - do they fill back up? I can connect it to another tube I’m just curious.
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# ? Feb 15, 2023 20:17 |
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Hieronymous Alloy posted:Fire imp heads will do that sometimes. It was a human poet's head His rhymes were fire
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# ? Feb 15, 2023 21:07 |
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mst4k posted:I found a magma tube pretty high up, like above caverns 3 and I used a bunch of it for my magma needs. Now I need more and I noticed I drained a few levels off it - do they fill back up? I can connect it to another tube I’m just curious. I think yes, but possibly much more slowly than you are consuming it. The only way to rapidly get practically infinite magma is to tap the magma sea from near map edge below the higest tile where the magma sea extends across the map boundary. That stuff fills fast. Of course, in very few situations will you actually need *that much* magma.
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# ? Feb 15, 2023 21:15 |
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# ? May 28, 2024 00:10 |
Tuna-Fish posted:Of course, in very few situations will you actually need *that much* magma. Dream big
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# ? Feb 15, 2023 22:10 |