|
Wizards are actually too fast. When they stack haste and invis you have no chance to kill them. Your best bet is to try throwing knives or Francesca’s when they’re running away. When I played dagger wizard, rangers were 100% free kills. They always draw their bow and hold their shot which makes them essentially immobile, you hit your ignite, haste, invis stack and get in their face and they die to two stabs. Even if they hit you with one shot, you’ll be fine. I played rangers for the first couple of play tests and they were OP. This playtest I didn’t really feel that was the case. They keep dropping the velocity and trajectory of all bows. When I played fighter or barb, I punched out countless numbers of rangers. You just have to have your mobility buff running. If not just throw Francesca’s.
|
# ? Feb 18, 2023 21:55 |
|
|
# ? Jun 5, 2024 06:36 |
|
If the next playtest doesn't include at least 2 new classes i'll be incredibly surprised. They've been talking about them for awhile. Some are definitely gonna be reserved for release (I wouldn't even be surprised if some of them become purchasable) though. I'm just mentioning that because it's hard to talk about balancing classes with some major new additions coming. I think this game is a bit of rock, paper, scissors, as are a lot of games these days, so talking about balancing some classes needs to be done, but it's also hard to see where those classes fit in a lineup of 10+ classes.
|
# ? Feb 18, 2023 22:03 |
|
GlyphGryph posted:See, I guess I'm not sure how reliably a ranger is going to be kiting a skilled fighter who can shoot back.
|
# ? Feb 18, 2023 23:08 |
|
That's why fighters have Francescas and bows though.
|
# ? Feb 18, 2023 23:10 |
|
https://www.youtube.com/watch?v=H7drbPWv0jg
|
# ? Feb 18, 2023 23:17 |
|
ShowTime posted:If the next playtest doesn't include at least 2 new classes i'll be incredibly surprised. They've been talking about them for awhile. Some are definitely gonna be reserved for release (I wouldn't even be surprised if some of them become purchasable) though. They have hinted pretty heavily that they are going to be focusing on "Floor 1/B1" and Bard is the next class, but I'm not sure if those will both be in the next playtest, or just one or the other, or maybe neither and they or just one of them will show up in EA. We think a playtest will show up around Easter, then EA in May.
|
# ? Feb 18, 2023 23:52 |
|
DyneAvenger posted:Do the people saying that the portal system is fine as is just never play with friends? Like only solo or maybe with random people?
|
# ? Feb 19, 2023 00:17 |
|
Yeah, red portals/hell are really not that bad on normal mode. The only thing that can really end you are the centaurs and maybe gargoyles if you're really bad. If you have someone with a shield just have them body block and look up and like nothing can hit them anyway. With that said often you need to use portals in the boss room to escape, so I hope you have at least a rogue or ranger to help open them lol.
|
# ? Feb 19, 2023 02:17 |
|
i never even peeked into red portals even if i felt like a run was a lost cause and now i feel foolish cuz getting killed/ my team killed by centaurs and gargoyles sounds badass
|
# ? Feb 19, 2023 02:22 |
|
IronicDongz posted:so go to hell, play carefully around the centaurs and such and extract there The most fun part of multiplayer games is when 2 members of your team aren't playing but instead just watching the other person meticulously and carefully play solo for 20 minutes.
|
# ? Feb 19, 2023 03:33 |
|
If going to hell, honor demands all 3 players brave it together.
|
# ? Feb 19, 2023 04:44 |
|
Fancy_Lad posted:The most fun part of multiplayer games is when 2 members of your team aren't playing but instead just watching the other person meticulously and carefully play solo for 20 minutes. if you find 3 blues, you escape. if you don't, you take a triple red all down to hell together.
|
# ? Feb 19, 2023 05:08 |
|
I didn't play really at all this test, did 3-person portals get removed entirely or do they still spawn at the end of the match? For the later maps, not the single player one obviously.
|
# ? Feb 19, 2023 05:10 |
|
ShowTime posted:I didn't play really at all this test, did 3-person portals get removed entirely or do they still spawn at the end of the match? For the later maps, not the single player one obviously. i swear i seen a few popups saying a 3 person portal has spawned but i havent used them as that is wuss poo poo
|
# ? Feb 19, 2023 05:13 |
|
3-person blue portals got removed, only reds spawn as 3.
|
# ? Feb 19, 2023 12:00 |
|
I tried this game numerous times with a friend and never succeeded in escaping or getting any loot. It's really frustrating and I'm not sure if I wanna try it more
|
# ? Feb 19, 2023 12:27 |
|
Jarvisi posted:I tried this game numerous times with a friend and never succeeded in escaping or getting any loot. It's really frustrating and I'm not sure if I wanna try it more First playtest we played it took us a lot of tries to get an escape and I really hated the game for a day or two. This time we had a lot of escapes but I personally found it frustrating because all the times I got sick loot were the times we didn't make it out. My 8 kill game I don't think I even made 100 gold. It's one thing to be so poor you can't upgrade your gear before a run but it's another level of frustration when you can't load up on consumables before a run. ShowTime posted:I didn't play really at all this test, did 3-person portals get removed entirely or do they still spawn at the end of the match? For the later maps, not the single player one obviously. I think one should spawn as a last resort but as others said they don't spawn at all. Groovelord Neato fucked around with this message at 15:17 on Feb 19, 2023 |
# ? Feb 19, 2023 15:11 |
|
Speaking of changes for the next round of testing, VOIP on "proximity" really needs to be enabled by default.Jarvisi posted:I tried this game numerous times with a friend and never succeeded in escaping or getting any loot. It's really frustrating and I'm not sure if I wanna try it more The goal is not getting loot, or even escaping. The goal is learning the map(s), learning the mob patterns, learning how your preferred class works with all of their weapons, learning how all of the other classes work with all of their weapons, typical pvp dynamics, and leveling yourself up to unlock more traits/talents/whatever. Its an iterative process that should be improving your personal skill and knowledge as a player with each "loss". Once you have achieved a basic level of competence, you can start worrying about "winning" rounds by escaping with some loot after killing some dudes. It will be much less frustrating that way.
|
# ? Feb 19, 2023 15:39 |
|
Don't care if I extract, I'm just in it so other people don't extract
|
# ? Feb 19, 2023 18:33 |
|
I still think it's so funny how the trade chat is basically just a constant stream of IRC messages full of garbage like this
|
# ? Feb 19, 2023 18:39 |
|
I really wish the game started all classes with a stack of lovely bandages or something.
|
# ? Feb 19, 2023 18:44 |
|
I mean extracting with sweet loot is a mixed blessing because you're going to lose it on your next run. I'm sure an extreme minority of players can slowly put together a collection of good gear but for most players it just flows like water.
|
# ? Feb 19, 2023 18:50 |
|
IronicDongz posted:I still think it's so funny how the trade chat is basically just a constant stream of IRC messages full of garbage like this That's worth 40g lol total scam
|
# ? Feb 19, 2023 19:34 |
|
Mendrian posted:I mean extracting with sweet loot is a mixed blessing because you're going to lose it on your next run. I'm sure an extreme minority of players can slowly put together a collection of good gear but for most players it just flows like water. It is pretty funny rocking greys and looting some team you just wiped and they got blues and purps.
|
# ? Feb 19, 2023 19:55 |
|
ChaseSP posted:I really wish the game started all classes with a stack of lovely bandages or something. I do think there needs to be a universal "rest" skill available to all classes (if they're willing to give up a skill slot for it) that slowly regens HP over time, similar to campfires, and just buff the speed or effect of campfires to compensate for being a consumable.
|
# ? Feb 19, 2023 20:45 |
|
My smol balance suggestions. I think a lot of bigger scale tweaks are going to be needed once the game leaves time-limited playtests and we get a sense of what actual, lategame meta looks like: Fighters: almost in the sweet spot. Very minor changes, maybe some buffs to the other abilities to make foregoing sprint + second wind more attractive. Barbarians: despite being rated OP as gently caress this playtest, I actually think most of their issues are issues with other classes buff spells. Felling ax needs a small swing speed nerf and a few of the other two handed weapons slight buffs to equalize. Everything else feels reasonably close to OK. Maybe a small hit to max hp. Have to be careful, barbs are so slow any hits to damage or tankiness may put then straight to the dumpster. Rogues: slightly undertuned IMO. Rogues don't bring a whole lot to a team comp or to help with clearing inferno PvE and the bosses. I think certain rogue perks (invisible belt slots and limited movement while cloaked) should be cooked into baseline to give them more room for something with team utility.. I think making throwing knives start with higher stack amounts (5 maybe?) would be a good start. That being said, Rogues are a solid solo class and definitely don't feel completely underpowered or anything. If anyone else gets access to a trap, it should be rogue. Maybe a poison gas trap you can place into already opened chests or something? Rangers: Still OP. Best class at PvE with no real weaknesses in PvP as tradeoff. I don't know how to address the PvE side without serious overhaul of enemy AI and attacks so balance will have to be on PvP in short term. Giving rangers access to spears (one of the best melee weapons in the game) is crazy. It's not like they were lacking with access to the arming sword too! Triple shot needs a damage nerf, and maybe a reduction in movement/interaction speed. The ranger is too good at many things without any major weaknesses. If you don't have at least one ranger in your trios comp you're missing out right now. Having a free campfire is an additional 24 gold on every single run and offers massive team utility. Then they get a trap on top of it! Cleric: also pretty balanced. Incredible for PvE inferno and boss runs, to the point that I don't really know how you would do bosses without one. All the cleric really needs IMO is better / more exciting melee weapons. Not enough difference between the mace and the morning star. The quarterstaff was def a nice inclusion. Maybe some tweaks to make the magic staff a more attractive casting tool compared to alternative? Or a way to cast with a 1 handed weapon out, like wizard with orb and dagger? Wizard: slightly op, but not as bad as previous playtest. Like I said in the barb section, the issue is more with haste and invisible on other classes. Maybe the buff duration should be nerfed when not cast on yourself? Other than that, things feel OK, though spell balance tweaks are def incoming. I basically never saw anyone using light, ice bolt, or a few others. General: high level gear balance feels really wonky. The game favors damage over armor for sure. I would play as a fighter with all blue and purple gear and still yet headshot one tapped by barbs or triple tapped by rangers. For PvE bosses, armor is a hindrance. You started to see lots of naked wizards and barbs in high roller, and I think this is why. You shouldn't need to strip down to your skivvies to do the lich or the ghost. Both of those bosses have moves that are either isnta 1 shots or do damage based on % of your health so defensive gear feels pointless. Ranged damage is king in PvE to the point where I honestly don't know how you would do the bosses without a wizard ranger, or bow wielding fighter. That being said, I think steps were made in the right direction this playtest in terms of overall balance. Maximum stash size means even the sweatiest gods only have so much money or gear to use. Certain modifiers need to be looked at (+ flat damage and + all attributes are king, + armor and + buff duration are basically worthless). Wondering how much the implementation of the currently missing skill system may affect things. Game good
|
# ? Feb 19, 2023 23:30 |
|
IDK why you would play rogue to be anything but an opportunistic murderer/general trickster. Don't even go for kills or attack just be the most annoying person possible. Be the Patches of Dark and Farker
|
# ? Feb 20, 2023 00:17 |
|
thats how i play rogue and when i'd team up with people thats pretty much what they expected of me and by god i did it
|
# ? Feb 20, 2023 00:19 |
|
ChaseSP posted:IDK why you would play rogue to be anything but an opportunistic murderer/general trickster. Don't even go for kills or attack just be the most annoying person possible. Be the Patches of Dark and Farker I saw some YouTuber who played rogue with caltrops and smoke bomb and was just an annoying rear end in a top hat to everyone he came across and impossible for people to get a hold of. Looked super fun. Game good.
|
# ? Feb 20, 2023 01:28 |
|
If you think felling axe is OP, you’re out of your mind. I was personally wiping half of the lobbies with a horseman axe, no offhand hatchet cause it only slows you down. And also I was wearing a shirt, all the available shirts to barbs have too much defense for the amount of speed it slows you down. I’ve also seen rogues dunk on felling axe barbs, because the range is so short and miss is so punishing.
|
# ? Feb 20, 2023 02:44 |
|
rideANDxORdie posted:[...]
|
# ? Feb 20, 2023 12:25 |
|
Yeah I worry a bit about rare loot because only a small portion of the player base gets access to it, so it gets tested the least.
|
# ? Feb 20, 2023 22:41 |
|
|
# ? Feb 21, 2023 02:06 |
|
|
# ? Feb 21, 2023 03:24 |
|
|
# ? Feb 21, 2023 03:28 |
|
its true i wonder if we'll ever get voice commands i want to yell "THERE IS AN ENEMY HERE" while stabbing someone
|
# ? Feb 21, 2023 04:30 |
|
Was mainly a fighter this play test and really like them, I’ll do another next time but also looking forward to really trying a rogue and a ranger, both seem extremely apt for solo bullshittery. Didn’t have much time to level both up to really play around with the perks.
|
# ? Feb 21, 2023 05:24 |
|
verbal enema posted:its true Just yell "im friendly" over and over while stabbing someone with proximity chat
|
# ? Feb 21, 2023 05:29 |
|
Savage For The Winjun posted:Just yell "im friendly" over and over while stabbing someone with proximity chat :begins spamming crouch: :drinks blue potion, continues to crouch: :stabs in crouching motion:
|
# ? Feb 21, 2023 05:51 |
|
|
# ? Jun 5, 2024 06:36 |
|
Demon Of The Fall posted:Was mainly a fighter this play test and really like them, I’ll do another next time but also looking forward to really trying a rogue and a ranger, both seem extremely apt for solo bullshittery. Didn’t have much time to level both up to really play around with the perks. Ranger is warcrimes.txt with traps under bodies and 3rd partying rando fights. A geared rogue can dunk on people, but nothing says "I disdain your existence" like 10 bear traps in a dark room covered in corpses.
|
# ? Feb 21, 2023 08:10 |