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AAAAA! Real Muenster posted:HoI4 still hasnt fixed that?!? lol, lmao They at least added that zones in between the airport and the targeted one are taken into account, so you can't magically teleport (as well as before) over zones you don't have control over. e: can't wait for 1.2 to be out of open beta to try it out. Up to doing the third starting scenario (hegemon?). I keep telling myself that every new paradox game, but Vic3 is the one I'll get all the chieves for!
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# ? Feb 21, 2023 17:01 |
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# ? May 28, 2024 15:51 |
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Enjoying the game so far. Finally got the hang of it I think as Sweden. Just pumping out fancy furniture for the world. Norway is killing me by not building sulpher mines so I'm working on getting enough of Denmark to do the diplo play for scandanivia. I was really suprised to see New Orleans isn't on the map. This time period was huge for that city. It was the third largest city in the country and the wealthiest. Not to mention the part it played in the Civil War. Some parts of the map are beautiful and some are just.... Questionable. Is there any point in running the arms manufacturer at higher production levels? It just loses tons of money but doesn't seem to make your army stronger? Am I seeing this correctly?
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# ? Feb 21, 2023 17:06 |
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I can't wait until foreign investment makes it into the game. I don't want to have to subjugate Honduras just to get some dyes! I also hope they put in synthetic dyes, and I understand pollution mechanics are on the way. https://www.sciencemuseum.org.uk/objects-and-stories/chemistry/colourful-chemistry-artificial-dyes
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# ? Feb 21, 2023 17:16 |
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Zig-Zag posted:Is there any point in running the arms manufacturer at higher production levels? It just loses tons of money but doesn't seem to make your army stronger? Am I seeing this correctly? Increasing arms production doesn't make your army stronger, but it reduces army upkeep by making the goods cheaper in your market. It's worth doing as long as the factory is barely profitable, or if you can export some to keep it afloat.
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# ? Feb 21, 2023 17:22 |
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TwoQuestions posted:I can't wait until foreign investment makes it into the game. I don't want to have to subjugate Honduras just to get some dyes! Eh? Aren’t synthetic dyes already in the game? I vaguely recall seeing the option as a production method somewhere or other.
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# ? Feb 21, 2023 17:30 |
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Tomn posted:Eh? Aren’t synthetic dyes already in the game? I vaguely recall seeing the option as a production method somewhere or other. They might be, can't say I've played past 1900. Also I hope they add more production methods with different tradeoffs, like making Groceries out of Fish or Meat, or making shot out of Iron or Steel if Lead isn't available. Right now, it seems like the only differences most of the time are "here's more production, but it takes more resources and less/more qualified labor".
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# ? Feb 21, 2023 17:37 |
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Tomn posted:Eh? Aren’t synthetic dyes already in the game? I vaguely recall seeing the option as a production method somewhere or other. Yeah, there's a whole new factory that unlocks for synthetic dyes/silk. I think the tech's Aniline?
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# ? Feb 21, 2023 17:54 |
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It's the thing that exists to dump 'fertilizers' into to keep your chemical works afloat because just making more high explosives isn't enough.
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# ? Feb 21, 2023 18:00 |
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AAAAA! Real Muenster posted:edit: quote is not edit, sorry for the doublepost After reading some threads in Paradox’s bug reports forum there seem to be a current bug with taking back treaty ports.
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# ? Feb 21, 2023 19:47 |
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Star posted:After reading some threads in Paradox’s bug reports forum there seem to be a current bug with taking back treaty ports. Yeah, I couldn't work out how to do it. Might be if you annex the entire country that owns the port you'd get it, but that's not always practical.
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# ? Feb 21, 2023 20:11 |
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Tbh diplomatic plays were buggy before too, I remember when I couldn't do anything to DEI and couldn't find any reason why
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# ? Feb 21, 2023 20:14 |
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Star posted:After reading some threads in Paradox’s bug reports forum there seem to be a current bug with taking back treaty ports. Popoto posted:They at least added that zones in between the airport and the targeted one are taken into account, so you can't magically teleport (as well as before) over zones you don't have control over. AAAAA! Real Muenster fucked around with this message at 21:03 on Feb 21, 2023 |
# ? Feb 21, 2023 21:00 |
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Star posted:After reading some threads in Paradox’s bug reports forum there seem to be a current bug with taking back treaty ports. Should be fixed in this week's beta patch.
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# ? Feb 21, 2023 21:41 |
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Wiz posted:Should be fixed in this week's beta patch. Will already started games be compatible with it? Will it save my Muhammad Ali’s Ambition run?!
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# ? Feb 21, 2023 22:32 |
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It's an explicitly buggy and under construction beta with no promises of save compatibility until after the stable 1.2 release, so probably not
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# ? Feb 21, 2023 23:43 |
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I had a save survive the last patch with no obvious issues fwiw, so it's worth a shot. My construction totally stopped in 1930 but that was decades after resuming the save so I assume it was an unrelated bug
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# ? Feb 22, 2023 01:46 |
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Star posted:Will already started games be compatible with it? Will it save my Muhammad Ali’s Ambition run?! Yeah, should be no issue with old saves, though we don't guarantee it because beta build.
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# ? Feb 22, 2023 12:57 |
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Eiba posted:That's really weird. I've seen the capitalist AI to start building coal mines on its own just by switching a single production method to use coal. If you were driving up the price of coal in the Russian market, even if the national AI has other priorities, the capitalists should have started building coal mines. Maybe they were and it just wasn't enough? Coming back to this a bit late, but I have a few saves so I went and checked; in 1850 the situation was pretty dire; 1 coal mine in Tobolsk was all they managed to build, despite urban centers (and my industry) guzzling coal like it was going out of style. Maybe it was the fact that I'm a subject, so they didn't "count" my requirements somehow? But they're right there more than 20 years later, in 1872, it's better but not by much - there's a bunch of ragtag mines around in Kiev, Perm, Irkutsk and another couple places, but still only #9 producer in the world with just 1-4 levels for each mine 3 years later, in 1875, still pretty much the same it's ridiculous in 1880, where most of the increase comes from me open palm slamming coal mines in Congo after narrowly swiping it from the dastardly French colonizers... come on Russia go home you're drunk
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# ? Feb 22, 2023 19:30 |
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I hope a production slider is in the works for the next big patch so I can allocate 5% of my clothing factories to producing luxury clothes without having to do all the clicking. Unless there’s a mod for it already? Please tell me there is.
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# ? Feb 22, 2023 19:32 |
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Is the best opening gambit in a Japan start to initiate a civil war to get the shogun/landlords the gently caress out? I’ve had runs that are basically just 60 years of stagnation because I can’t get them to budge at all. Even in a recent run where I finally managed to pop a civil war that led to the end of the landowners it came at the cost of being a British protectorate so I can’t finish the last restoration. I also can’t seem to get the serfs freed either as no political movement exists to try. Every other reformation bit is complete but man is that a challenging start.
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# ? Feb 22, 2023 20:11 |
Weird BIAS posted:Is the best opening gambit in a Japan start to initiate a civil war to get the shogun/landlords the gently caress out? I’ve had runs that are basically just 60 years of stagnation because I can’t get them to budge at all. Even in a recent run where I finally managed to pop a civil war that led to the end of the landowners it came at the cost of being a British protectorate so I can’t finish the last restoration. I also can’t seem to get the serfs freed either as no political movement exists to try. Every other reformation bit is complete but man is that a challenging start. Eventually changing laws and increasing industry should make dealing with the shogunate more manageable. You shouldn't need a civil war, but it will kind of feel like you're languishing for decades.
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# ? Feb 22, 2023 20:26 |
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yeah with japan it's a long, slow crawl out from under the boot of the shogunate landlords but you just need to take care of it one piece at a time, and by the time you finally finish the restoration you're ready to gently caress things up on the global stage immediately bolster the intelligentsia and industrialists. switch between a landlord/peasant or landlord/priest government, depending on which of the non-landlord IGs support the laws you want. you should be able to make little reforms that slowly eat away at the landlord IG's clout as you build the clout of opposing IGs. a good early pickup is either professional military or national militia, both of which undermine the landlords without making them upset (something to do while you're waiting for the landlords to stop being mad about other reforms). likewise, push the intelligentisa into power to support reforms like appointed bureaucrats or wealth voting a full reform of japanese society isn't the beginning of your game, it should be the end of the japan-specific game. japan gets a ton of advantages that need to be checked by the weird enforced isolationism - you can build an entire internal autarky with little colonialism, or you can do stuff like building out gobs of arms factories and dumping cheap muskets on the qing market if you can pick up an early reform away from isolationism. just remember to be constantly building factories intermixed with universities and government admin - more factories means more industrialists and trade unions, more universities and admin means more intelligentsia, and all of it means more petty bourgeoisie - and less peasants, leading to less income and support for the landlords. but moreso than any other country you've got to just be playing the all japan, nothing but japan game until that point
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# ? Feb 22, 2023 22:20 |
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In my Japan games I've never felt like I was stagnating. Switching to professional army is the usual first step - if I'm not going for colonies- but that's just while I bide my time and start the internal economy loop of iron -> tools -> more construction. Once the industrialists have even a small amount of clout you can chip away at the landlords through incremental changes and liberalization to get better tax laws that will fund more construction and more construction means more urban jobs. And as always, try to rush colonizing Indonesia for your future rubber needs.
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# ? Feb 22, 2023 23:00 |
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Does anyone know if there's plans for "plowshares to swords" type Production Methods that are going to get added to the game? Watching this I couldn't help but remember all the machine shops that started making weapons and materiel for WWII. https://twitter.com/NOELreports/status/1628389824875966464
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# ? Feb 23, 2023 03:07 |
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TwoQuestions posted:Does anyone know if there's plans for "plowshares to swords" type Production Methods that are going to get added to the game? Watching this I couldn't help but remember all the machine shops that started making weapons and materiel for WWII. Is that a thing that really happened in the Victorian era? HOI4 has it - you can swap civilian factories to military ones at a much cheaper cost that represents this sort of retooling.
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# ? Feb 23, 2023 04:00 |
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New beta update:quote:FIXED ISSUES IN THIS UPDATE!
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# ? Feb 23, 2023 11:13 |
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Gort posted:New beta update: Some misc stuff that I've noticed: - New icon when you have a shortage of something. Hovering over it shows what it is and how many factories that are affected. - Take treaty port war goal fixed (Hurray!) - New icon showing when a state is unincorporated, for example when you are constructing buildings in several states - Available decisions button under the Current Situation Star fucked around with this message at 11:31 on Feb 23, 2023 |
# ? Feb 23, 2023 11:28 |
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Oh yeah, the treaty port thing was my main remaining problem.
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# ? Feb 23, 2023 11:37 |
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This is the list of changes from their Discord:quote:The following list of changes and bug fixes for this updated beta version of 1.2 is not an exhaustive list and may be subject to change.
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# ? Feb 23, 2023 12:01 |
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*edit* Gort was faster.
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# ? Feb 23, 2023 12:01 |
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"Countries are unable to lean against a country they have a Truce with in a Diplomatic Play or influence the status of the opponent." - what does this mean exactly?
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# ? Feb 23, 2023 13:11 |
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AAAAA! Real Muenster posted:"Countries are unable to lean against a country they have a Truce with in a Diplomatic Play or influence the status of the opponent." - what does this mean exactly? My read is: Leaning is basically a way of signalling to other players that you're interested in being swayed to their side of the diplomatic play. Since you've got a truce with the opponent and can't be swayed to oppose them, they've patched it so you can't lean against them either.
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# ? Feb 23, 2023 13:27 |
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"AI should properly develop resource industries" "AI now properly consider economy of scale" Very good. Hopefully the first thing helps countries like Japan kickstart their industrial expansion as well. They still had zero tools or mines of any kind 40 years into my 1.2.1 Germany campaign. And hopefully the second thing makes it so your private sector doesn't spam the same building types everywhere anymore, spreading out your industry instead of take advantage of EoS. It looks like build queues are wiped when loading any saves made in the prior beta patches. It's just a one-time setback, and it fixed my ruined Soviet Union save, so that's cool. I'm still not sure if they actually fixed the issue with having a frozen private queue when going Command Economy though since I haven't seen any patch notes specifically about that. edit: I will say that it certainly seems like CE is economically viable now. I am making an absolute shitload of money as the USSR. I don't really have a good way to compare how it would be with a capitalist economy instead now, but it seems like I'm earning way more with a full build queue than I was before. (around a million pounds a week of net income with very low graduated taxation, no consumption taxes, and three thousand points of steel-frame construction in 1895). My SoL also shot up in a straight line to 20.3, putting me in the #1 spot by a wide margin. Dr. Video Games 0031 fucked around with this message at 13:50 on Feb 23, 2023 |
# ? Feb 23, 2023 13:45 |
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Gort posted:My read is:
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# ? Feb 23, 2023 13:54 |
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Starting as EIC is tough, unless I'm missing something. Very powerful landlords, lovely laws, and you discriminate against drat near your whole population! Bottomless population pool though, and lots of resources. Is there a good way to accept your population, or is it a case of praying to the RNGesus that you get a leader who wants Multiculturalism? EDIT: I think I'm getting better at the game now, I stopped being a chicken poo poo and let the Landowners have their Civil War tantrum and then it got easier. I passed Universal Suffrage, and made me a Rural Folk state until the Landowners started getting power again and demanded Census Suffrage. TwoQuestions fucked around with this message at 15:10 on Feb 23, 2023 |
# ? Feb 23, 2023 15:03 |
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BetaPatch posted:Countries are unable to lean against a country they have a Truce with in a Diplomatic Play or influence the status of the opponent I hope this does not prevent me from abusing Asian and African minors to destroy the UK in a century. Every game so far I ended up doing exactly that, once I was strong enough to easily challenge the UK, I go to war with them. After that I pick fights with minors in their influence area, they join, I add wargoals and mess them up before our initial truce run out.
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# ? Feb 23, 2023 15:15 |
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TwoQuestions posted:Starting as EIC is tough, unless I'm missing something. Very powerful landlords, lovely laws, and you discriminate against drat near your whole population! Bottomless population pool though, and lots of resources. You gotta use the period after the civil war to advance laws that remove all of the landowner power bonuses, not just voting reform.
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# ? Feb 23, 2023 15:26 |
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Dr. Video Games 0031 posted:You gotta use the period after the civil war to advance laws that remove all of the landowner power bonuses, not just voting reform. I did, that's not a problem. Felt pretty good too, reforming the military and bureaucracy, I don't think I have any Landowner-boosting laws left by the time they started gaining power again, just a lot of farms and Aristocrat-owned things. What's holding me back now is the EIC's incorrigible racism, which I can't find a way to deal with, even Cultural Exclusion doesn't help a whole lot. Luckily they start with Total Separation which helps a bunch, though they get events from the Anglicans preaching that causes minor problems, but they make sense and it isn't game-sinking. I started a game as Brazil, which seems like a tougher version of the US at start, and it went pretty well especially after I joined France's customs union.
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# ? Feb 23, 2023 15:44 |
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The other thing to watch out for is landowner generals and admirals. I usually start my games sacking enough of those to bring the landowners to -9 happiness.
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# ? Feb 23, 2023 17:40 |
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# ? May 28, 2024 15:51 |
For EIC, I had the same trouble. Letting the land owners revolt and letting the various vassals/princes and the UK and whatever states remained loyal let me knock the land owners down a peg. Then I could do the necessary reforms to keep the land owners out of power. It was way easier than other mega-revolts I had like tossing serfdom as Japan and every state turned against me and no friends to help. To get multiculturalism once the peasants were in power, I got the intellectual IG into the government and did the free speech laws so I could get the guaranteed liberties home affairs law. That triggered an event to get the intellectual IG leader the radical trait which let me finally get multiculturalism going.
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# ? Feb 23, 2023 19:25 |