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Tiny Timbs posted:Hot take but I don't think it looks good at all when you add raytracing to these old FPS games
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# ? Feb 22, 2023 21:37 |
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# ? May 17, 2024 13:58 |
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Tiny Timbs posted:Hot take but I don't think it looks good at all when you add raytracing to these old FPS games Not really a hot take, this is brought up like every time an RT mod is posted lol
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# ? Feb 22, 2023 21:42 |
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Tiny Timbs posted:Hot take but I don't think it looks good at all when you add raytracing to these old FPS games Like most tech demos though, it will probably end up cranking all the dials to 10 and emphasizing how many shadows/reflections you can see moving at once. Volte fucked around with this message at 21:49 on Feb 22, 2023 |
# ? Feb 22, 2023 21:46 |
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Tiny Timbs posted:Hot take but I don't think it looks good at all when you add raytracing to these old FPS games
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# ? Feb 22, 2023 21:46 |
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The interior lighting at least I think looks pretty good, but it also kinda looks like what if you took 1999-2003 colored lighting and dynamic shadows and made it a bit more high fidelity, so it doesn't feel wildly out of place to me.
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# ? Feb 22, 2023 21:55 |
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Doom Eternal feels like it noticed how Doom 2016's combat sometimes got a bit same-y and tried to fix it by loving with the mechanics rather than increasing the variety in its encounters and stage design.Tiny Timbs posted:Hot take but I don't think it looks good at all when you add raytracing to these old FPS games It's the modern "let's add stencil shadows and specularity to everything"
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# ? Feb 22, 2023 21:57 |
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catlord posted:The interior lighting at least I think looks pretty good, but it also kinda looks like what if you took 1999-2003 colored lighting and dynamic shadows and made it a bit more high fidelity, so it doesn't feel wildly out of place to me. My main issue is with the outdoor scenes being blown out and weird. I lived in New Mexico for years it's not like that!!
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# ? Feb 22, 2023 22:03 |
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Tiny Timbs posted:My main issue is with the outdoor scenes being blown out and weird. I lived in New Mexico for years it's not like that!! I think the lighting is really nice but it goes way overboard with the light rays.
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# ? Feb 22, 2023 22:06 |
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Glagha posted:I never understood the Doom 2016 trashing it's own plot idea. Like, that never happened in that game that I recall. There's like, 2 places specifically where Doomguy cuts someone off or destroys something ignoring someone, and both times it's with Samuel Hayden, and it's when he's trying to justify the current situation and trying to preserve the status quo with the argent doohickey that he breaks. Those don't read as "shut up I wanna go kill more demons" they read as "gently caress you this is your fault." Every interaction between them shows he HATES Hayden. He pushed the screen away because he didn't want to hear his excuses, and he breaks the thing because Hayden says "be careful with the thing it's used to harvest argent energy it's irreplaceable" "oh if this broke you wouldn't be able to summon demons anymore whoops my boot fell on it repeatedly". Hell, in the opening Hayden is like "this was for the betterment of mankind" and the camera looks very pointedly at a corpse on cue, Doomguy clenches his fist and punches the controls. It's all extremely obvious "Doomguy mad about demons and won't compromise on destroying them" not "lol lmao gently caress plot shoot man's" I'll just say one more thing about this, the fact that it's such a pervasive idea clearly indicates there is something there. Like I said, I think you're all correct that the intended read is "doomguy hates Hayden", but 2016 has so many loving references to the legacy games, and goes lengths to imply that all DOOM content is in the same universe. Since the game is inviting more of a genre-conscious experience, I think people can be forgiven for thinking 2016 is poking fun at itself. We're just splitting hairs on whether doomguy is mad at the characters, or mad that he's having to relive this story over and over. On another topic, I loved CULTIC, I should play Blood Deathwish next, right?
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# ? Feb 22, 2023 22:30 |
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Power Walrus posted:On another topic, I loved CULTIC, I should play Blood Deathwish next, right? They don't really play like each other imo, but blood is cool as hell
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# ? Feb 22, 2023 22:48 |
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Doomguy is mad because he is the literal avatar of rage, born from literal God who wanted to kill his angels after they imprisoned him in Hell. Also, Doom 2016 is an awesome game. But with all it's flaws, Eternal is more fun. So there.
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# ? Feb 22, 2023 22:49 |
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Malcolm Excellent posted:They don't really play like each other imo, but blood is cool as hell It's been a long time since I played BLOOD. Like pre-sourceport days. The Steam release by Nightdive is good, yea?
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# ? Feb 22, 2023 22:52 |
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Doom Eternal got to be way too much by the end with all the mechanics and hectic action. All that hyperactivity was both mentally and physically exhausting to me. Then I tried the first DLC, which doubled down on all that and added the dumb ghostbuster mechanic. I had to set it on Easy to play all the way through and by the end I was simply done with it. I couldn't take any more. Contrast that to my Ultraviolence run of Doom '16, which was leagues more enjoyable. I can see myself booting up Doom '16 to play Arcade mode when I get the whim, but I'm thoroughly done with Eternal.
Grimthwacker fucked around with this message at 00:55 on Feb 23, 2023 |
# ? Feb 22, 2023 22:56 |
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Skill issue.
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# ? Feb 22, 2023 23:03 |
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sethsez posted:It's the modern "let's add stencil shadows and specularity to everything" What do you have against stencil shadows?
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# ? Feb 22, 2023 23:04 |
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The nuDOOMs story sucked and there was far too much of it. But that's more a AAA game issue than just them alone.
Groovelord Neato fucked around with this message at 23:36 on Feb 22, 2023 |
# ? Feb 22, 2023 23:34 |
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Power Walrus posted:It's been a long time since I played BLOOD. Like pre-sourceport days. The Steam release by Nightdive is good, yea? I play it in RAZE, but the Nightdive port is good. Some diehards don't like it, but it definitely does the job, and co-op works good
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# ? Feb 22, 2023 23:36 |
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Doom 5, especially with the DLC, is the best character action game ever made. There absolutely should have been a Bloody Palace equivalent mode included in the game instead of its pointless multiplayer. Its not as good an FPS as Doom 2, but hey, what is.
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# ? Feb 23, 2023 01:37 |
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KOGAHAZAN!! posted:What do you have against stencil shadows? I can't speak for sethsez but I will throw this out: Would going back and adding stencil shadows in Mario64 and Banzo Kazooie have improved the gfx any? There's thing thing of aesthetic completion, where additional compute power can only go so far in increasing fidelity before you start changing things just for the sake of it. (There might be a single instance or two of stencils being used for dramatic effect in those games, I forget) I have a similar rant about Ambient Occlusion: it's a great tech that goes a long way to making rooms feel 'lived in' and helps with human faces, but comes at such a huge performance cost that you have to be careful about it. Except nobody's careful about it, so where previously there where baked-in shadows, it's now always-on all-the-time and a lot of middling to older hardware simply cannot keep up. And disabling it makes everything look like total rear end, so that's not an option. My favorite example was in Deus Ex MD; where Jenson's beard is comically unfitting during the opening cutscenes without AO on. In addition we now get the occasional game that doesn't even look all that nice (due to a few things turned down, or god forbid, even with things maxed) and that's still taxing the hardware, where using an older technique would have looked just as well or better while being much faster (ex: RAGE had a ton of texture shadows).
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# ? Feb 23, 2023 01:46 |
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Cream-of-Plenty posted:Doom 1 & 2 are MD 20/20 Fortified Wine Does this make Betruger the hat man? There’s a lot of spiders in that game already, that’s true…
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# ? Feb 23, 2023 01:47 |
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Ray tracing in old games can look great, I played through Quake 1 with it and about half the time it looked like Quake but "better", but most of the projects released use procedural feature implementations that aren't able to fully replicate the original games art design. In order for the other half of the game to look good textures need more realistic materials and lighting needs a human hand to keep the original design and artistic intent intact ie adding emissive surfaces where there were only point lights or even reducing intensity on a case by case basis.
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# ? Feb 23, 2023 02:02 |
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In an actual retro FPS; I just finished Quake's 1 new "expansions" - Dimension of the Past (DOPA) + Dimension of the Machine (DOMA...?) DOPA is nice, but kinda forgettable. DOMA is amazing and the new stuff they do (wiiiide open areas, new textures, cool effects, even saw a loving tree) really does hit a home run. It's been a while where I've gone "drat, I wish there were more maps with that theme!" If I had one complaint - and it's just not with DOMA, I see it a lot - there's far too many low-tier enemies at later levels / later parts of a map. It's cool when it's a bit of fun ("Remember those Grunts that pissed you off when you only had a Shotgun? Here's 20 bunched up and you have a rocket launcher") or a bit of a gimmick ("Uh oh, you're in a zoo, and you've stumbled into a Rottweiler cage"), but honestly - at this point you've given me all the weapons, you've trained me enough to survive the tougher enemies, you've revealed all your traps; let me face down the tougher stuff and not get bored. Still, it was a lot of fun!
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# ? Feb 23, 2023 02:27 |
Arivia posted:Does this make Betruger the hat man? There’s a lot of spiders in that game already, that’s true… Yes, exactly--and also Benadryl is German for "Betrayer"
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# ? Feb 23, 2023 02:59 |
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Was hanking for some WRATH (despite refusing to play it anymore until it's hit 1.0), so I was browsing through some old patch notes:quote:
hohoho
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# ? Feb 23, 2023 03:38 |
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I actually have no idea what difficulty I played it on. I assume not easy at least now though. I'm as far as you can get at current, unless they've updated it so you can fight the first boss. Good game, great weapon feel. Hate how you'll clear an area and get ganked by teleporters behind you though. Terrible vertical jump but good horizontal movement. Glad I got it but also could have just waited since unlike UK there doesn't really seem like there's much to do more
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# ? Feb 23, 2023 05:33 |
Serephina posted:Was hanking for some WRATH (despite refusing to play it anymore until it's hit 1.0), so I was browsing through some old patch notes: If I made a game it would only have a single difficulty, "EXTREME", and it would blow your fuckin' socks off
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# ? Feb 23, 2023 05:54 |
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Mordja posted:Skill issue. 100%
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# ? Feb 23, 2023 05:56 |
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Mordja posted:Skill issue.
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# ? Feb 23, 2023 07:12 |
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KajiTheMelonMan posted:If I had one complaint - and it's just not with DOMA, I see it a lot - there's far too many low-tier enemies at later levels / later parts of a map.
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# ? Feb 23, 2023 10:16 |
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Power Walrus posted:
I asked this the other day and the recommendation was play death wish. So glad I did. Finished it in basically one huge sitting. Incredible "mod".
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# ? Feb 23, 2023 10:52 |
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Edit: old news . dishwasherlove fucked around with this message at 12:52 on Feb 23, 2023 |
# ? Feb 23, 2023 12:48 |
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koren posted:Making a note here that says "replace all monsters with spawns". My new fantasy Vores that shoot out homing Spawns Death Knights that splurt out rockets Scrags that shoot Shambler lightning Ogres with good A.I.
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# ? Feb 24, 2023 02:37 |
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I finally beat Dread Templar, after slicing up my index finger and having to stick to strategy games for a week. It was good, not great, but still definitely worth a play. Starting with the positives: the level design was generally solid and I liked its upgrade system. You could really change how certain guns worked, for example the stun mine could spawn a turret or a shield bubble, your uzis could become demonic miniguns with like 1000 RPM. Unfortunately, I'd say the actual combat was kinda middling. It didn't quite have the oomph you'd want and the bestiary was largely forgettable. The other big thing is that it's a pretty ugly game imo. The enemies are all just kinda generic looking zombies and demons, and the levels, while fun to play, blend together with no real standouts. I'd say it's about as primitive looking as DUSK, with little of that game's atmosphere or evocative design. Oh yeah, I also had a weird thing with the final boss, where he died and played me the end cutscene even though I'd only got through about a third of his lifebar. I reloaded and replicated this twice, I think it might have had something to do with the way I'd specced my sword and my trap launcher? Of course he was still a pushover even when I fought him properly. All told, I guess I'd put it around the level of that Postal game, though looking at Steam I definitely got more time out of it. I guess Prodeus next? I've been kinda waiting for a patch to see if they change some things but there doesn't seem to be any hint that one's coming.
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# ? Feb 24, 2023 04:35 |
KajiTheMelonMan posted:My new fantasy Please don't share your disgusting vore fantasy with us
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# ? Feb 24, 2023 06:55 |
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Mordja posted:I finally beat Dread Templar, after slicing up my index finger and having to stick to strategy games for a week. It was good, not great, but still definitely worth a play. Starting with the positives: the level design was generally solid and I liked its upgrade system. You could really change how certain guns worked, for example the stun mine could spawn a turret or a shield bubble, your uzis could become demonic miniguns with like 1000 RPM. Unfortunately, I'd say the actual combat was kinda middling. It didn't quite have the oomph you'd want and the bestiary was largely forgettable. The other big thing is that it's a pretty ugly game imo. The enemies are all just kinda generic looking zombies and demons, and the levels, while fun to play, blend together with no real standouts. I'd say it's about as primitive looking as DUSK, with little of that game's atmosphere or evocative design. Oh yeah, I also had a weird thing with the final boss, where he died and played me the end cutscene even though I'd only got through about a third of his lifebar. I reloaded and replicated this twice, I think it might have had something to do with the way I'd specced my sword and my trap launcher? Of course he was still a pushover even when I fought him properly. I agree about the visuals, like Dusk it's mainly the level geometry that brings it together, everything else is just okay. But the only ones that really stood out for me are the Castlevania/Quake 3 void looking maps I enjoyed it more than Prodeus, probably cause I think it's post-process filters that you can't turn off are ugly, and Dread Templar's inferno gauntlets are just badass. Those + ammo leech katanas make for a fun build
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# ? Feb 24, 2023 07:22 |
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Hmmm, don't think I found that Katana upgrade. D: And yeah, that tileset you posted was definitely the coolest/most out there. Meanwhile the final few "fleshy" maps looked absolutely terrible.
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# ? Feb 24, 2023 07:51 |
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Cream-of-Plenty posted:I've (re)played DOOM 2016, Eternal, and Doom 3 over the past few years and can confirm that Doom 3 is boring garbage--holy cow is it too easy and slow and there's absolutely no way somebody experienced 2016 and/or Eternal and looked back in retrospection and thought "...actually, Doom 3 isn't so bad after all." That's insane and I won't accept it. Eternal's big contribution to the Doom lineage is making the "Doom 3 isn't a Doom game!" thing look really loving stupid. I don't know exactly what rigid terms people are even locking the series to with that sentiment, but Eternal almost certainly doesn't meet any of them either. Doom 3 has never been "so bad after all", whether it was 2016 & Eternal that made folks realise that or not.
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# ? Feb 24, 2023 09:42 |
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Everything about dusk owns
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# ? Feb 24, 2023 09:47 |
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https://www.youtube.com/watch?v=cakkSAhLclo has humanity peaked? or was this just another fall?
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# ? Feb 24, 2023 11:57 |
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# ? May 17, 2024 13:58 |
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KajiTheMelonMan posted:https://www.youtube.com/watch?v=cakkSAhLclo That made it look a more interesting game than it was, lol.
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# ? Feb 24, 2023 13:34 |