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Ithle01
May 28, 2013
I find one of the best ways to get rid of landowners is to get representative government reforms passed because that weakens any wealthy interest group. Downside is that if you do it early you weaken the industrialists who are excellent for passing the earlier liberal stuff you need to boost your economy and you'll empower the peasants who are almost always useless. Unless you get a situation when they go vanguardist.

I notice a lot of complaints about landowners are coming from people playing high population countries so that's probably not a surprise, you're going out of your way to play a country where removing landowners is difficult if you do that. It's probably the only balance that makes high population runs anything other than a sleepwalk to victory because of how insane they would be otherwise.

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Agean90
Jun 28, 2008


I saw something that pointed out that any kind of building depowers the land owners as any pop is more politically active than peasants so even just going on a mass farm building spree will eventually weaken the land owners as they end up having the clout from said building diluted between rural folk and the religious compare the subsistence.

Ithle01
May 28, 2013
farms are kind of a problem until you get decent tech because I think farmers might be better than peasants, but I can't remember their interest group preferences off the top of my head. That being said, everything in V3 has a cost in terms of opportunity cost. Personally, I think landowners should probably be even stronger than they are and playing a high population rural country should feel like hell because of them.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Dr. Video Games 0031 posted:

"AI should properly develop resource industries"

Played a game today and AI USA was putting out 16k oil by 1920. Canada was up there too, and the UK was using tonnes of it. My eyes nearly fell out of my head.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
Is it worth starting a new campaign without the AI mod then?

TwoQuestions
Aug 26, 2011

Lady Radia posted:

Is it worth starting a new campaign without the AI mod then?

It's no longer critically necessary anymore, no. With Autonomous Investment, it's also much harder to micro your way to 4B GDP, though the Corn Laws does trivialize the early game Landowner laws, they just politely get out of the way now.

With the latest patch, if you annex a state that's building something it will show up in your queue as NULL_STATE and you can't cancel it, so be aware.

Dr. Video Games 0031
Jul 17, 2004

I would just wait for the non-beta 1.2 at this point. It's only a couple weeks away, and you'll avoid issues like the one posted above.

Eiba
Jul 26, 2007


AAAAA! Real Muenster posted:

Thats why I'm curious because I'm 99% sure that having a truce doesnt prevent an AI country from being swayed against who they have a truce with. In my DEI game I fought China and Austria non-stop for like 20 years because they would stay out of my poo poo. Even little nothings like Sulu or Mingdonao drew in a whole bunch of assholes I had just beaten the crap out of.
It's funny, my first thought was my numerous abortive attempts at Lanfang where DEI was constantly harassing me. Though, I mean, with good reason I suppose.

Does this new patch actually prevent intervention during a truce? That would be a huge game changer if I could defeat the Netherlands and DEI in an apocalyptic war where I call in the Qing for one single province, and then follow it up with eating up another couple minors on Borneo without starting the whole process again.

Admittedly it's kind of fair that they would stop my expansion at every turn, but it would be nice if they couldn't.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Dr. Video Games 0031 posted:

I would just wait for the non-beta 1.2 at this point. It's only a couple weeks away, and you'll avoid issues like the one posted above.

To be fair, an additional 10-12 issues will pop up that will have to be patched over the course of 2-3 months, and the devs will take a 2-3 week break after the patch drops before fixing anything.

WhitemageofDOOM
Sep 13, 2010

... It's magic. I ain't gotta explain shit.

Agean90 posted:

I saw something that pointed out that any kind of building depowers the land owners as any pop is more politically active than peasants so even just going on a mass farm building spree will eventually weaken the land owners as they end up having the clout from said building diluted between rural folk and the religious compare the subsistence.

It is weird that enclosures give them LESS power, yes.

Green Wing
Oct 28, 2013

It's the only word they know, but it's such a big word for a tiny creature

Does anybody else have an issuie where they're fighting a war as an ally, they're not losing, and then it says "The following wargoals were forced on [player nation]: blank", and then it's like you've white peaced out of the war?

ro5s
Dec 27, 2012

A happy little mouse!

Green Wing posted:

Does anybody else have an issuie where they're fighting a war as an ally, they're not losing, and then it says "The following wargoals were forced on [player nation]: blank", and then it's like you've white peaced out of the war?

That's your war support hitting -100. I'm not exactly sure how it works, but it seem like nations with no wargoals against them are usually pretty easy to peace out that way. I think because they never get stuck at 0 war support because some goal isn't being enforced? It can just be a little confusing because the war icon in your case will show your ally's war support, you need to go to make peace and check the non-negotiating participants to see yours.

Dr. Video Games 0031
Jul 17, 2004

Green Wing posted:

Does anybody else have an issuie where they're fighting a war as an ally, they're not losing, and then it says "The following wargoals were forced on [player nation]: blank", and then it's like you've white peaced out of the war?

It's because they've white peaced out of the war. The "capitulation" popup comes up whenever that happens. The AI is a bit too eager to white peace out of wars they aren't losing, in my opinion.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib

Dr. Video Games 0031 posted:

It's because they've white peaced out of the war. The "capitulation" popup comes up whenever that happens. The AI is a bit too eager to white peace out of wars they aren't losing, in my opinion.

I feel like it’s a bit better with the new patches and the new way to calculate battle score.

Green Wing
Oct 28, 2013

It's the only word they know, but it's such a big word for a tiny creature

Dr. Video Games 0031 posted:

It's because they've white peaced out of the war. The "capitulation" popup comes up whenever that happens. The AI is a bit too eager to white peace out of wars they aren't losing, in my opinion.

Nah, my enemy hasn't - it's just me leaving the war

ro5s posted:

That's your war support hitting -100. I'm not exactly sure how it works, but it seem like nations with no wargoals against them are usually pretty easy to peace out that way. I think because they never get stuck at 0 war support because some goal isn't being enforced? It can just be a little confusing because the war icon in your case will show your ally's war support, you need to go to make peace and check the non-negotiating participants to see yours.

I guess it's this.


This screws up defensive pacts and alliances, is the thing - because I don't have any wargoals in those besides 'help my ally', I'm knocked out the moment I lose a battle.

Alfred P. Pseudonym
May 29, 2006

And when you gaze long into an abyss, the abyss goes 8-8

What exactly does one do in this game when they run out of population to staff buildings? I’m doing the Sweden tutorial and I’m up to Major Power status with GDP steadily climbing and moving my laws to Full Communism as quickly as I can without stirring up revolution (people got insanely mad at the idea of public schools lol) but I’ve hit my population limit and I’m having trouble producing/importing enough tools. Should I be downsizing to force unemployment? I’ve been trying to boost immigration (no restrictions, multiculturalism, freedom of thought/religion) and reduce mortality (private insurance for now, public healthcare will be tough to pass and I’m at my bureaucracy limit) but it’s slow going.

Also, what’s the deal with trade unions? I got invited to the Prussian market and accepted, thinking it would get me access to a bunch of resources I was having trouble importing, but my revenues tanked immediately. Got out as soon as I could and things stabilized but i was near my credit limit and had to hold off on deficit spending.

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
I just had a Strike event, which started a ticking countdown until it evolved into a general strike unless I enacted trade union friendly laws. It this something new?

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Alfred P. Pseudonym posted:

What exactly does one do in this game when they run out of population to staff buildings? I’m doing the Sweden tutorial and I’m up to Major Power status with GDP steadily climbing and moving my laws to Full Communism as quickly as I can without stirring up revolution (people got insanely mad at the idea of public schools lol) but I’ve hit my population limit and I’m having trouble producing/importing enough tools. Should I be downsizing to force unemployment? I’ve been trying to boost immigration (no restrictions, multiculturalism, freedom of thought/religion) and reduce mortality (private insurance for now, public healthcare will be tough to pass and I’m at my bureaucracy limit) but it’s slow going.

Also, what’s the deal with trade unions? I got invited to the Prussian market and accepted, thinking it would get me access to a bunch of resources I was having trouble importing, but my revenues tanked immediately. Got out as soon as I could and things stabilized but i was near my credit limit and had to hold off on deficit spending.

So the thing about customs unions is that they basically turn two markets into one. This can often become an adjustment problem for the smaller nation because your economy is currently geared to your existing level of supply and demand, and isn't necessarily well-equipped to handle the new market. For instance, suppose that your most profitable industry was coal mining, which have a high price in your nation due to high demand and supply that can't keep up. Great! You have a lot of happy coal-mine owners and laborers who're making good wages and plowing their profits into your investment pool to fuel further economic growth. But then you get absorbed into the Prussian economy and it turns out they make a SHITLOAD of goal, like more than you'll ever care about, holy poo poo, to the point where coal is actually deeply negative, all because the Prussians WANT cheap coal to fuel the rest of their industrial engine. Now all of a sudden those coal mines aren't making poo poo because the price of coal plummeted for them, workers get laid off and wages lowered, they aren't paying the same kind of taxes anymore and the profits aren't making their way into the investment pool anymore, and all that means you can't build for free as much as you could and your income from taxation dropped.

In the long-run, though, being part of a customs union can still be beneficial even for a smaller nation. The thing is, big markets also means big demand - there's only so much stuff you can sell to your own people, but if you're part of a big market you basically make, say, furniture forever and not oversupply. That leads to the other issue - LEAVING a customs union can tank your economy because all of a sudden you don't have customers and you're massively oversupplying and profits tank.

Both joining and leaving a customs union can be beneficial in the long-run but you do have to prepare heavily for the short-term shocks. As a larger economy, though, it's almost always beneficial to get smaller countries into YOUR customs union because YOUR union is setting the tone and they're adjusting to your economy, rather than the other way around.

As for getting more population, funnily enough "Get people into your customs union" is actually a good way of doing it - it's much easier for people to emigrate within the same market so if you have a high SoL and large populations in your union you can rapidly tempt people into your socialist wonderland.

Eiba
Jul 26, 2007


Honestly, I have trouble running a small country without joining a GP's custom union. Building up everything so nothing is too cheap or expensive for your own house of cards economy always seems to go wrong for me, especially when a single factory is such a large proportion of your economy that it throws everything out of whack. The tools available to a small country are pretty blunt. Throwing myself at the mercy of a huge economy and just cranking out whatever they need more of and raking in the profits is practically easy mode. I feel like you could probably get something like this effect by micromanaging trade, but it's so much easier to just be in a big market and not worry about it.

It's fun when half the steel tools in British Empire are made in Buenos Aries and Argentina doesn't even produce steel.

dead gay comedy forums
Oct 21, 2011


Yeah, with the 1.2 adjustments, it seems much easier and viable to use a greater market to provide with people since land occupation has undergone major revisions. Might test it later on to pull a grand bolivarian resettlement initiative

Also, trade is definitely better. Even if there isn't a lot available, setting up sulfur imports quickly became productive. My owned export routes are also doing a lot better than before (at least in my impression)

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Tomn posted:

Both joining and leaving a customs union can be beneficial in the long-run but you do have to prepare heavily for the short-term shocks.

…which you can’t do for the cases where your GP partner gets blockaded through war or revolution so whatever.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

ulmont posted:

…which you can’t do for the cases where your GP partner gets blockaded through war or revolution so whatever.
Yeah I love my economy getting hosed because my GP Union leader gets a civil war that lasts 5+ years. Or does stupid poo poo and gets invaded.

TwoQuestions
Aug 26, 2011
I'm doing a Brazil run right now, and I find a GP's customs union useful to get Railroads up and running, probably going to bow out once I have a good basic industry online. For right now at least, my GP sugar daddy will usually offer to go into a war with me if I give them an Obligation, which is nice insurance if Qing or Russia decide to poo poo in my Cheerios.

Next up, build my Navy so I get into Major Power status. What are some other good ways of getting Prestige as a smaller power?

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
My Persia run was really rocky because I joined France’s customs union for all the positives mentioned above, but the French were also keen on getting into wars with Austria or itself at least twice a decade.

Alfred P. Pseudonym
May 29, 2006

And when you gaze long into an abyss, the abyss goes 8-8

Tomn posted:

So the thing about customs unions is that they basically turn two markets into one. This can often become an adjustment problem for the smaller nation because your economy is currently geared to your existing level of supply and demand, and isn't necessarily well-equipped to handle the new market. For instance, suppose that your most profitable industry was coal mining, which have a high price in your nation due to high demand and supply that can't keep up. Great! You have a lot of happy coal-mine owners and laborers who're making good wages and plowing their profits into your investment pool to fuel further economic growth. But then you get absorbed into the Prussian economy and it turns out they make a SHITLOAD of goal, like more than you'll ever care about, holy poo poo, to the point where coal is actually deeply negative, all because the Prussians WANT cheap coal to fuel the rest of their industrial engine. Now all of a sudden those coal mines aren't making poo poo because the price of coal plummeted for them, workers get laid off and wages lowered, they aren't paying the same kind of taxes anymore and the profits aren't making their way into the investment pool anymore, and all that means you can't build for free as much as you could and your income from taxation dropped.

In the long-run, though, being part of a customs union can still be beneficial even for a smaller nation. The thing is, big markets also means big demand - there's only so much stuff you can sell to your own people, but if you're part of a big market you basically make, say, furniture forever and not oversupply. That leads to the other issue - LEAVING a customs union can tank your economy because all of a sudden you don't have customers and you're massively oversupplying and profits tank.

Both joining and leaving a customs union can be beneficial in the long-run but you do have to prepare heavily for the short-term shocks. As a larger economy, though, it's almost always beneficial to get smaller countries into YOUR customs union because YOUR union is setting the tone and they're adjusting to your economy, rather than the other way around.

As for getting more population, funnily enough "Get people into your customs union" is actually a good way of doing it - it's much easier for people to emigrate within the same market so if you have a high SoL and large populations in your union you can rapidly tempt people into your socialist wonderland.

Thanks for this.

So I eventually made my way into the British market, started some colonies, built up a nice little industrial machine, made Norway my puppet. Everything is looking good and then one day all of my states became isolated, all of my buildings got hit with input goods shortages, and I’m losing 180k a week. I absolutely cannot figure out what happened. I thought maybe Britain went to war but all I see for them is a small colonial war that shouldn’t annihilate the market like this. I’m lost but a few months of this and I’ll be bankrupt.

Eiba
Jul 26, 2007


Alfred P. Pseudonym posted:

Thanks for this.

So I eventually made my way into the British market, started some colonies, built up a nice little industrial machine, made Norway my puppet. Everything is looking good and then one day all of my states became isolated, all of my buildings got hit with input goods shortages, and I’m losing 180k a week. I absolutely cannot figure out what happened. I thought maybe Britain went to war but all I see for them is a small colonial war that shouldn’t annihilate the market like this. I’m lost but a few months of this and I’ll be bankrupt.
Is it, perhaps, a small colonial war that shouldn't annihilate the market... that France joined in on to gently caress over the UK?

That's been my experience when market access goes to zero for no apparent reason while in the British market. The UK wants Oman or something and the French have decided that total war is the only reasonable response.

Alfred P. Pseudonym
May 29, 2006

And when you gaze long into an abyss, the abyss goes 8-8

Eiba posted:

Is it, perhaps, a small colonial war that shouldn't annihilate the market... that France joined in on to gently caress over the UK?

That's been my experience when market access goes to zero for no apparent reason while in the British market. The UK wants Oman or something and the French have decided that total war is the only reasonable response.

Good call. France is in it. I missed that since the defending country (Tuat) only had 3 battalions mobilized. Guess I’m still learning the UI lol.

But yeah idk what to do about this, I am currently unable to import or export any goods at all.

Alfred P. Pseudonym fucked around with this message at 21:40 on Feb 25, 2023

Scrublord Prime
Nov 27, 2007


My guess is France is raiding convoys and knocking out your shipping convoys. A navy protecting convoys to the UK as your hub of the market might help with getting your access to the UK market, but it'll still suck because France's navy is probably way bigger.

Eiba
Jul 26, 2007


Alfred P. Pseudonym posted:

Good call. France is in it. I missed that since the defending country (Tuat) only had 3 battalions mobilized. Guess I’m still learning the UI lol.

But yeah idk what to do about this, I am currently unable to import or export any goods at all.
In my experience it won't go on too long. You'll just have to weather the storm. That's one of the big downsides to joining another market- you might just randomly get hosed over.

If France keeps naval supremacy up for multiple wars, consider leaving the British market and joining France's. The market with the largest navy is least likely to get disrupted.

Barono
May 6, 2007

Rich in irony and most satirical
So I'm playing the beta and a found an amusing bug/oversight. I'm playing Ottomans->Turkey and just switched to council republic with shared ownership. I was looking over the small and shrinking list of upper class people and noticed some employed capitalists. Evidently there are no alternative production methods to the Suez Canal so the 500 capitalists there are the last bastion against socialism.

karmicknight
Aug 21, 2011
They are employed to make sure that the capitalists don't invade the Suez.

Agean90
Jun 28, 2008


playing a mexico game, whoring yourself out to France is surprisingly powerful. Gonna go for manifest Mexico this game now, hope France is reliable to joining in offensive wars

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Can someone explain to me how these green production methods work?


For a lot of things, the substitution figure is always red, and it usually lays off a ton of people, which im assuming turns them into radicals or demotes them to something potentially worse?

But clearly its an option on almost every building and it has to do something, so im obviously missing something here. What are the benefits to opting into these automations, and when are situations where I shouldn't go forward with it?

Radia
Jul 14, 2021

And someday, together.. We'll shine.

buglord posted:

Can someone explain to me how these green production methods work?


For a lot of things, the substitution figure is always red, and it usually lays off a ton of people, which im assuming turns them into radicals or demotes them to something potentially worse?

But clearly its an option on almost every building and it has to do something, so im obviously missing something here. What are the benefits to opting into these automations, and when are situations where I shouldn't go forward with it?

the substitution figure is.. kind of an estimate. i wouldn't always trust it.

when you lay off people using those methods, they become unemployed, which as you can intuit gets rid of their income (or lowers it if u have welfare) and thus their SoL, which, yes, generally makes them more radical

however, if you have a labor-starved nation, and want more people in different industries, your option there IS automation. making transportation cheaper so you can afford to switch to rail in logging camps, mines, etc. is one of the best ways to reduce # of laborers needed. as the price of wages goes up, how much you 'need' transport to go down will also decrease, because of that relationship.

tl;dr out of workers? automate. need to generate demand for a good that is used in automation? automate. otherwise up to you

Dr. Video Games 0031
Jul 17, 2004

buglord posted:

Can someone explain to me how these green production methods work?


For a lot of things, the substitution figure is always red, and it usually lays off a ton of people, which im assuming turns them into radicals or demotes them to something potentially worse?

But clearly its an option on almost every building and it has to do something, so im obviously missing something here. What are the benefits to opting into these automations, and when are situations where I shouldn't go forward with it?

They make it so the buildings employ fewer people. This is a good thing, not a bad thing. A factory that employs half as many people per building level can produce twice as many things with the same number of workers as one with no automation (more actually, when you account for economies of scale). You should be using them extensively in states where population is limited, which will be most or all of your states depending on the country. There is some tension with the idea that you want to employ as many of your peasants as quickly as possible, though. In states with very large peasant populations, it may be better to not use the automation PMs until you start running out of peasants. If you really want to micro it, you can expand a building and then turn on the automation PM at the same time to reduce the amount of short-term job loss and rehiring that happens from doing this.

Mandoric
Mar 15, 2003
In theory, you can throw people out of work as laborers so they'll go become machinists and clerks, if not bureaucrats and engineers. Like, for example there, you're paying at a rate of 1 Transportation for 100 laborers; if you're running steam trains 1 transportation itself costs 60 laborers, 20 machinists, and 15 clerks, for a net loss of 5% of the jobs but gain of 12.5% in wages paid before even accounting for the coal miners and boilermakers involved. Or, if you're flush enough to fund expansive welfare, they can collect unemployment based on the average wage that's high because there are no longer any laborers.

In practice, they can be useful for establishing demand for the other goods, but going full-scale into labor reduction gets you the deindustrialization sickness you should be familiar with from everyday life unless you're a tapped-out OPM or have a state that just can't attract immigrants.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Thanks all. Yeah it didn’t seem super intuitive at first so I was a little confused.

Next questions I have is how to increase SoL (and country income) for Qing in beta 1.2. Am I right in guessing that the reason why my SoL is so depressed is because I have a gazillion peasants doing subsistence farming and use 1/3 of their dollar a day income on extra wheat?

It’s 1908 and I’m at about 10.3 SoL after decades of being high 8s low 9s. Is that just my current reality by having too many peasants, and is there even a way to feasibly get my peasant population down to 25% for the journal entry/mission?

And then something I’ve been noticing is that my people are rabidly interested in Poor Laws which, when enacted, kneecap my income massively and I have to pause construction every once in a while to stop the bleeding and wait for a country to bail me out for an obligation. Should I just increase tax rates to offset the pain? Also my trade unions seem nonexistent so I can’t even pass better tax laws so I feel kinda stuck.

Alternatively I’m happy to be linked to some 1.2 Qing guide/video.

Gort
Aug 18, 2003

Good day what ho cup of tea
That sounds like your construction sector is too big.

Downsize it until you make a tiny profit.

Dr. Video Games 0031
Jul 17, 2004

buglord posted:

Thanks all. Yeah it didn’t seem super intuitive at first so I was a little confused.

Next questions I have is how to increase SoL (and country income) for Qing in beta 1.2. Am I right in guessing that the reason why my SoL is so depressed is because I have a gazillion peasants doing subsistence farming and use 1/3 of their dollar a day income on extra wheat?

It’s 1908 and I’m at about 10.3 SoL after decades of being high 8s low 9s. Is that just my current reality by having too many peasants, and is there even a way to feasibly get my peasant population down to 25% for the journal entry/mission?

And then something I’ve been noticing is that my people are rabidly interested in Poor Laws which, when enacted, kneecap my income massively and I have to pause construction every once in a while to stop the bleeding and wait for a country to bail me out for an obligation. Should I just increase tax rates to offset the pain? Also my trade unions seem nonexistent so I can’t even pass better tax laws so I feel kinda stuck.

Alternatively I’m happy to be linked to some 1.2 Qing guide/video.

The way to do it is to just build more construction sectors. I know I've said this many times before, but getting 4-digit construction points is key to mass industrialization of high-pop countries that start with no industry. I think by 1900 I had like 5k construction in my (1.1) Qing game, and I actually started running out of natural resources. Take some debt and do some extra taxation if possible

edit: No, no, do not downsize construction. Poor Laws kneecap you because unemployment is massive in your country. Unemployment is massive because you haven't built enough buildings to employ your population. You just aren't building fast enough.

Dr. Video Games 0031 fucked around with this message at 11:41 on Feb 26, 2023

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Gort
Aug 18, 2003

Good day what ho cup of tea
There's no point having a construction sector you can't afford to operate.

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