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https://www.youtube.com/watch?v=a-RtiY4xd6M Trepang2 (FEAR-like) releases new video. EDIT: Last topic from previous page: KajiTheMelonMan posted:https://www.youtube.com/watch?v=cakkSAhLclo cuc fucked around with this message at 14:02 on Feb 24, 2023 |
# ? Feb 24, 2023 13:59 |
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# ? May 17, 2024 20:40 |
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I cant put my finger quite on why but that footage made me less hype for Trepang2 even though Im probably gonna buy it
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# ? Feb 24, 2023 14:13 |
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Turin Turambar posted:That made it look a more interesting game than it was, lol. The port in general or are you another quake 2 hater? Quake 2 was great, civvie was wrong. Again
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# ? Feb 24, 2023 15:25 |
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need a modern quake 2 console port so bad.
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# ? Feb 24, 2023 15:27 |
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Quantum of Phallus posted:need a modern quake 2 console port so bad. Surely they’re going to replicate the job they did with Quake 1 for Quake 2? Seems like such a logical next move. It’s much less likely obviously, but I’d love it if they also did the same for Quake 3. Seems a nice test bed to see how badly people actually want a classic arena shooter back. Zero expectations such a thing would happen but I’d love it if it did. Q3 still slaps.
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# ? Feb 24, 2023 15:48 |
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I recently played through Quake 2 single player campaign for the first time after having only really played it online back in the day and it's...kind of a completely nothing game. The level design is , the enemies are , the weapons are , the setting is . It also managed to be probably the easiest game I've ever played to the point where I was taking like 1HP of damage from rockets and poo poo. I probably should have played it on a higher difficulty than Normal but jeez. The only time I ever died was during the level with the self-destruct countdown and I got turned around and forgot how to get out. Otherwise my health barely went below maximum.
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# ? Feb 24, 2023 15:54 |
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Quake 3 is on PC game pass and Quake... Champions (I can never remember this game's name) limped along for years as well. i dont think theres any real demand for such a game. Quake 2 is a Slough of Despair Barudak fucked around with this message at 16:46 on Feb 24, 2023 |
# ? Feb 24, 2023 16:35 |
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cuc posted:https://www.youtube.com/watch?v=a-RtiY4xd6M god i can't wait for this to come out
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# ? Feb 24, 2023 16:46 |
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KajiTheMelonMan posted:https://www.youtube.com/watch?v=cakkSAhLclo That's one way to disguise the port's framerate; only show a few frames of the game itself!
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# ? Feb 24, 2023 16:50 |
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Barudak posted:Quake 3 is on PC game pass Is it really? Huh. My understanding of Quake Champions is that it’s always been a bit of a dud for some of the fluff it added around the edges of the core Quake experience. The concept of Champion characters being one of the big ones. Also I think if you were to give Quake 3 the same modernisation as Quake 1 and promote it properly, maybe it could gain some traction. I’m not suggesting it’s a path towards 100,000 players at all times but just to bring it back as a modernised experience and see what happens. Look, this is pure blind hope rather than a business plan for Bethesda and id. It’s fun to want things and gently caress.. I’d like this a lot.
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# ? Feb 24, 2023 16:59 |
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When I heard this ad come on the radio I thought I was getting a Doom movie. 10 year old me was HYPED https://youtu.be/VyOgCiVfHt4
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# ? Feb 24, 2023 17:47 |
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Volte posted:, the weapons are , I'm willing to entertain the other points to some extent but this one right here is so, so wrong. Quake 2's weapon set is some of the best the FPS genre has ever had.
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# ? Feb 24, 2023 18:08 |
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A.o.D. posted:I'm willing to entertain the other points to some extent but this one right here is so, so wrong. Quake 2's weapon set is some of the best the FPS genre has ever had.
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# ? Feb 24, 2023 18:09 |
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Why do other shooters even exist when Call of Duty is a thing?
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# ? Feb 24, 2023 18:16 |
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The hyperblaster it's a great plasma rifle update but it's also famously a lag cannon in multiplayer.
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# ? Feb 24, 2023 18:17 |
Bumhead posted:Eternal's big contribution to the Doom lineage is making the "Doom 3 isn't a Doom game!" thing look really loving stupid. I don't know exactly what rigid terms people are even locking the series to with that sentiment, but Eternal almost certainly doesn't meet any of them either. I don't think I've ever been really big on the "...it's not a DOOM game!" mentality, but I found Doom 3 to be a technically impressive yet bland game when I first played (but never bothered to finish) it in 2005, and I still found it to be a bland and anemic experience when I played through the whole thing years later during COVID. It just sucks as an FPS in my opinion, and it's literally the only Doom game that I'll probably never replay.
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# ? Feb 24, 2023 18:20 |
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Quake 2 was only good for the mods. There I said it.
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# ? Feb 24, 2023 18:34 |
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I was super disappointed with Doom 3 when it came out and I can't imagine I'd think better of it on replay. I'm a dickhead who doesn't feel like the nuDOOMs are truly Doom either but I'd say 2016 is the closest. Even if Doom 3 was called something else I probably wouldn't have cared much for it but having the name attached did it no favors.
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# ? Feb 24, 2023 18:35 |
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With an aesthetic overhaul q2 would have been a great doom 3.
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# ? Feb 24, 2023 18:49 |
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Bumhead posted:My understanding of Quake Champions is that it’s always been a bit of a dud for some of the fluff it added around the edges of the core Quake experience. The concept of Champion characters being one of the big ones. This is kind of a minor instance of the never-ending-cycle-of-fps-opinions conversations, but I'm in a mood to chat... IMO the game mechanics of Quake Champions ended up in a cool and fun place. If you're going to do something in your sequel to make it a little different than its predecessors -- and good for you! --- then this was a fine swing at something different but still honoring a lot of the "pillars" of Quake gameplay. The original lives/rounds-based rules were maybe too much out of left field but they backed off of that. (Even so those rules were an interesting attempt in doing something influenced by fighting games and Quake 3 mods.) FWIW, its problems as far as I was concerned: * The art direction was a bit too busy and greebly. * Having no dedicated-server communities was a bummer. * No other significant ways for community to get involved in evolving the game (modding, mapping). * Too much downtime between matches. If we can't have dedicated servers, let us do rolling games with the same group of folks, without any friction. * Too much focus on 1-on-1 in general and on esports in particular. I love watching me some QC esports but that's not what really will get me playing a lot myself. * Nothing built around the core gameplay other than esports and lootboxes. You're game designers, give us a neat new 21st century meta-reason to binge CTF matches. * Slow development and generally a sense that id/Bethesda/someone was treating this as a goofy side project and not willing to commit to making it a mainstream success. These are all solvable problems but current game biz wisdom (about how to properly milk your multiplayer audience) seems pretty hostile to doing an interesting, successful, non-exploitative arena shooter. I guess I don't see a simple Quake 3 remaster getting a new audience and a more involved reboot would probably step on most of the same rakes as QC.
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# ? Feb 24, 2023 19:45 |
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Cream-of-Plenty posted:I don't think I've ever been really big on the "...it's not a DOOM game!" mentality, but I found Doom 3 to be a technically impressive yet bland game when I first played (but never bothered to finish) it in 2005, and I still found it to be a bland and anemic experience when I played through the whole thing years later during COVID. It just sucks as an FPS in my opinion, and it's literally the only Doom game that I'll probably never replay. Doom 64 is Doom 3 Doom 2016 is Doom 4 Doom 3 is a total conversion mod of an above-average Resident Evil game
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# ? Feb 24, 2023 20:13 |
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Escape Goat posted:Doom 64 is Doom 3 As a developer (technically) of Doom 64, I'm here to inform you that Doom 64 is Doom 64, and Doom 3 is Doom 3. Sorry you had to find out this way. Also Doom 64 isn't even the 3rd game. And frankly Doom 3 fits more as a traditional Doom game than 2016 was given you have to actually search the environment organically for health and ammo instead of 2016's just dispensing it at you wherever. Rocket Pan fucked around with this message at 20:33 on Feb 24, 2023 |
# ? Feb 24, 2023 20:25 |
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Rocket Pan posted:As a developer (technically) of Doom 64, I'm here to inform you that Doom 64 is Doom 64, and Doom 3 is Doom 3. I agree with this and I'm not a fan of Doom 3. Doom 2016 (and Eternal of course) has nothing to do with Doom and Doom 2 gameplay wise. Hell, even Doom 3 has a closer gameplay to the classics if you think how people played them back in the days. Not how we play them now on UV with mouse aiming and with 30 years of FPS experience.
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# ? Feb 24, 2023 20:44 |
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Turin Turambar posted:Is time enough for Doom Eternal discussion? Ok! The infinite ammo rune was a bigger problem than any of the guns itself. As someone who never got around to upgrading it and had a lot of fun while being somewhat challenged on UV, i didn't realize how broken it was until Civvie showed it off in his video. Eternal felt like it was a 'gently caress you' directly aimed at people who used the poo poo out of the infinite ammo rune and the railgun/SSG.
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# ? Feb 24, 2023 21:42 |
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Doom Eternal felt like a rhythm game, and I could get into that if it weren't for jumping puzzles and some WoW-rear end lore that they act like anyone should give a gently caress about. Oh well, at least it didn't try to make me stare at a loving blackberry and listen to blue collar spacemen whine about power fluctuations.
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# ? Feb 24, 2023 21:49 |
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Name Change posted:Oh well, at least it didn't try to make me stare at a loving blackberry and listen to blue collar spacemen whine about power fluctuations. Pro tip: You don't have to keep the PDA open to listen to audio logs, not even in the OG Xbox version which otherwise had to pause the game in the background. You created your own problem.
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# ? Feb 24, 2023 22:32 |
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Rocket Pan posted:Pro tip: You don't have to keep the PDA open to listen to audio logs, not even in the OG Xbox version which otherwise had to pause the game in the background. You created your own problem. I don't care, about any of it. I don't want to listen to it. It was bad at the time and it's laughable now. Doom 3 is awful.
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# ? Feb 24, 2023 22:37 |
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Just in case, I locked the plasma gun in the weapons locker. The code is <deafening sound of an imp spawning in front of you, followed by an imp spawning behind you>
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# ? Feb 24, 2023 22:37 |
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cuc posted:https://www.youtube.com/watch?v=a-RtiY4xd6M And was that a three-round burst grenade launcher? Grimthwacker fucked around with this message at 23:15 on Feb 24, 2023 |
# ? Feb 24, 2023 23:12 |
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https://twitter.com/Freschism/status/1628456914618093568?cxt=HHwWgMC4_fK7uJktAAAA vroom vroom Grimthwacker posted:You could tell they wanted to replicate the F.E.A.R. shotgun. Replicate, not improve, because you can't improve on perfection. Yeah they showed it off on twitter before. They also have a minigun AR https://twitter.com/TrepangStudios/status/1624962439757582336?cxt=HHwWgMDSsdiug40tAAAA
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# ? Feb 24, 2023 23:20 |
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Power Walrus posted:When I heard this ad come on the radio I thought I was getting a Doom movie. 10 year old me was HYPED Would love to see this amount of ham in a Doom movie. "SITUATION NEGATIIIIVE"
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# ? Feb 24, 2023 23:28 |
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Rocket Pan posted:As a developer (technically) of Doom 64, I'm here to inform you that Doom 64 is Doom 64, and Doom 3 is Doom 3. The complete lack of any sort of organic gameplay or level design has soured me on the entire nuDoom series. Everything is stage-managed by the intrusive hand of the designers carefully nudging you to ensure you don't play the game the wrong way with pop-up spawns of both monsters and resources, sealed arenas, and in Eternal, hard counters. The maps are "open" to an extent but still largely linear, and the player isn't fast enough and shortcuts not common enough to backtrack to out-of-the-way areas quickly and efficiently. Levels have intrusive Nintendo-like gimmicks like wall climbing, everything is presented brutally on the nose and without the slightest subtlety. The game forces you to play and interpret it the way it wants, to feel exactly what it wants you to feel, and if you try to deviate from the experience you are "meant" to have the game fights you constantly. And Eternal's difficulty makes it even more galling; to me there is a real dissonance in a game that is brutally difficult in terms of execution but also treats you like a not-too-bright child.
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# ? Feb 25, 2023 00:37 |
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Bumhead posted:The concept of Champion characters being one of the big ones. The deep dark secret of Quake Champions is the abilities are really just the next logical step from the "holdable powerup" concept in Quake 3. When we prototyped the original game in Quake Live, we doled out the Q3 holdables to models where it kinda fit in addition to some new ones. Anarki even had the Medkit, he carried over into QC with it. If QC didn't happen, the plan was to polish up that prototype and release it as a mode in Quake Live. The other half of the champions concept comes from early versions of Q3. It was originally planned to have weight classes, and the feature even exists in the IHV leak but it was cut pretty early on. As much as people love to compare it (in a derogatory way) to Overwatch, we were playing the Quake Live version of it before OW was even known to exist. But you can't control timing like that, so c'est la vie. You can blame me for having the idea for the round based duel mode too! The connections to fighting games (esp the team based ones like MVC2) was definitely the goal. Duels in Quake are very heavily biased towards the first fragger, to the point where based on QL (public) duel stats, who got the first kill was a better predictor of who would win the match than their GLICKO-2 skill rating was. Adding those resets was intended to give the other player a shot at coming back, but it unfortunately just led to incredibly long duel matches, instead of shorter.
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# ? Feb 25, 2023 00:47 |
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The round-based stuff also reminded me of https://playmorepromode.com/guides/cpma-hoony-mode
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# ? Feb 25, 2023 00:53 |
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I definitely think that downtime between playing is QC's big weakness, and not having player hosted lobbies contributes to that. But even with matchmaking you could still let people just hang out and keep playing. Like if I open up tf2, I can go matchmake onto a valve server and then just stay there. Other players will cycle in and out as they stop/start playing, and sometimes the map will change, but I can still just keep hanging out on that same server indefinitely and as a result just keep endlessly playing with essentially no downtime. There's no reason QC couldn't have worked like that, and if it did it would make things feel way better because even if matchmaking was still slow you'd basically just have to go through it once per play session. I really am starting to think that low downtime is one of the strongest strengths an online game can have, it's such a clear advantage for Dark and Darker over Tarkov for another example.
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# ? Feb 25, 2023 03:53 |
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Rocket Pan posted:Also Doom 64 isn't even the 3rd game.
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# ? Feb 25, 2023 04:18 |
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Doom 64 is the Doom 2 of Playstation's Doom. Final Doom is a spinoff.
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# ? Feb 25, 2023 04:43 |
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ExcessBLarg! posted:What is? Final DOOM? Between it and Master Levels (which PSX Doom made relevant), yes.
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# ? Feb 25, 2023 04:44 |
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I personally enjoy playing many of the old and new Doom entries, but that's just my personal preference and I hope no one is offended by this
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# ? Feb 25, 2023 12:22 |
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# ? May 17, 2024 20:40 |
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How loving dare you?
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# ? Feb 25, 2023 13:17 |