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Going live with some Mechwarrior 5 Multiplayer! https://www.youtube.com/watch?v=video?AZTG9nRQo2o?edit
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# ? Feb 18, 2023 19:36 |
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# ? Jun 8, 2024 03:00 |
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One point in gunnery and one in guts for Oops please. I guess you're good for SRM6s for awhile.
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# ? Feb 19, 2023 00:14 |
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what a very big and scary convoy
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# ? Feb 19, 2023 23:12 |
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The last mission proves to hard, so we move on for easier prey!
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# ? Feb 20, 2023 11:36 |
Picking max salvage in this game seems like the way to guarantee you won't fight anything worth salvaging. Token Population planets seem to be absolutely horrid in general as well.
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# ? Feb 20, 2023 14:18 |
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it's nice to end an episode where i'm not horribly injured, it's been a while since that happened! (helps that i wasn't in the hermes this time )
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# ? Feb 20, 2023 17:00 |
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Grey, you mentioned building Soylent towards Evasive Expert, but I'd still like to still aim for Coolant Vent if possible.
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# ? Feb 21, 2023 02:39 |
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I make a quick pile of cash then move on for some bigger earnings. I'm still looking for a couple more medium mechs! Grey Hunter fucked around with this message at 15:58 on Feb 22, 2023 |
# ? Feb 22, 2023 14:23 |
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^ having the pic as [timg] instead of [img] makes it less easy to click, please fix
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# ? Feb 22, 2023 14:34 |
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biosterous posted:^ having the pic as [timg] instead of [img] makes it less easy to click, please fix Damnit, phoneposting!
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# ? Feb 22, 2023 15:58 |
There seems to be something wrong with our bloody
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# ? Feb 22, 2023 16:45 |
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...well, I was going to grouse about putting me in the goddamn walking grenade box that is the Hermes (the one thing worse than the Urbie in that roster), but after what happened with Soylent on the first attempt, all I can think of is "that was an overcooked pudding".
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# ? Feb 22, 2023 18:24 |
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i am curious about the actual odds of soylent getting completely fragged like that i'm sure it's %low, but i don't know the game mechanics and also i am bad at statistics
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# ? Feb 22, 2023 19:58 |
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I think the Hermes range has reduced torso twist which is why it was giving you trouble getting targets in arc
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# ? Feb 22, 2023 23:02 |
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# ? Feb 22, 2023 23:20 |
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Everyone should feel good after this amazing showing by our mercenary company - we get some choice salvage and are building up a nice piggy bank.
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# ? Feb 24, 2023 12:36 |
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guts 4 for biosterous, and then all exp goes towards breaching shot getting the second phoenix hawk and the valkyrie has really made an incredible difference. can't wait until we get even bigger stompier mechs!
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# ? Feb 24, 2023 19:35 |
I thought you were in real trouble on that three-way mission. The Taurians were dropping like flies and it looked like the Kuritas were going to be nearly unscathed by the time you fought them.
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# ? Feb 24, 2023 20:55 |
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Lostech is coming along nicely. Get that gunnery up, then specialize as you see fit.
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# ? Feb 24, 2023 23:58 |
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Bring Not Comstar up to 4 in Gunnery and tactics
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# ? Feb 25, 2023 09:52 |
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We fight a couple of duels, take on a convoy, then do a more difficult mission Spoiler for once you've watched it So, do I replay - while I don't want to restart every time something goes a bit wrong, a pilot getting killed who already ejected is a bit of a odd one.) What do you think
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# ? Feb 26, 2023 15:25 |
Grey Hunter posted:So, do I replay - while I don't want to restart every time something goes a bit wrong, a pilot getting killed who already ejected is a bit of a odd one.) This very much feels like a bug to me. On the other hand, it isn't exactly absurd that a MechWarrior wouldn't survive ejection on occasion. Justifying either way seems perfectly reasonable. Also, it might be worthwhile to replace the MGs on the PHX-1 with Flamers (.5T MG + .5TMG + 1T MG ammo = 1t Flamer + 1t Flamer) or a pair of Small Lasers (replacing the ammo with an extra heat sink). MGs aren't bad in this iteration of the game, but the ammo remains scary. Gnoman fucked around with this message at 16:35 on Feb 26, 2023 |
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# ? Feb 26, 2023 16:31 |
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I'd say that level of random bullshit warrants a mulligan, if anything ever does, since you're not doing a leet hardman run for that all-important nerd cred. also i guess you could dorf me if you have need of a pilot who specializes in not giving a gently caress about anything
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# ? Feb 26, 2023 16:35 |
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When you blew up the small light building* with a stray shot, it caused the explosion. That's when the scream played and the ejected pilot got killed. It must have been some sort of special building like an electrical substation (hence the zappy lingering effect around it for the rest of the battle) and the game must keep track of where ejected pilots land, for just such an event. I don't know the specific mechanics but it makes sense. Either way, no opinion on the reload. *The Wolverine jumped on it at one point, and you considered dropping it out from under but didn't. Lemniscate Blue fucked around with this message at 17:02 on Feb 26, 2023 |
# ? Feb 26, 2023 16:59 |
Lemniscate Blue posted:When you blew up the small light building with a stray shot, it caused the explosion. That's when the scream played and the ejected pilot got killed. It must have been some sort of special building like an electrical substation (hence the zappy lingering effect around it for the rest of the battle) and the game must keep track of where ejected pilots land, for just such an event. In game, The pods from ejected 'mechs don't come back down, implying they're well clear of the area. What happened here gives the impression that damage was applied to Gun Jam when additional damage was applied to his 'Mech, even though he was no longer in it. Adding additional damage to a unit after it is destroyed is rare, and almost impossible after ejection.
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# ? Feb 26, 2023 17:02 |
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Gnoman posted:In game, The pods from ejected 'mechs don't come back down, implying they're well clear of the area. What happened here gives the impression that damage was applied to Gun Jam when additional damage was applied to his 'Mech, even though he was no longer in it. Adding additional damage to a unit after it is destroyed is rare, and almost impossible after ejection. Ah. Well in that case it sounds like a bug, and I vote reload.
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# ? Feb 26, 2023 17:04 |
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Ha!
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# ? Feb 26, 2023 17:39 |
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Just use a save editor and resurrect Gunjam. (You could even give them a couple of injuries to make it a little more realistic).
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# ? Feb 26, 2023 17:58 |
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Catzilla posted:Just use a save editor and resurrect Gunjam. (You could even give them a couple of injuries to make it a little more realistic). i vote for this one personally, but a full mulligan as also fine
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# ? Feb 26, 2023 19:40 |
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Catzilla posted:Just use a save editor and resurrect Gunjam. (You could even give them a couple of injuries to make it a little more realistic). That was something. I'm fairly certain that's a bug from a probably very rare intersection of environmental AOE damage and how they model pilot ejection. I think if a save editor will let you resurrect Gunjam with the number of injuries they had prior to ejection that's the most fair way, but a bug that weird also justified a reload imho.
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# ? Feb 26, 2023 22:24 |
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Catzilla posted:Just use a save editor and resurrect Gunjam. (You could even give them a couple of injuries to make it a little more realistic). Yeah. If this is an option, take it (including clearing the wall of the dead entry), if not, mulligan.
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# ? Feb 27, 2023 02:54 |
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I can't see a save editor that allows the ressurection of pilots. (We can drop the spoilers now BTW)
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# ? Feb 27, 2023 06:35 |
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universal consensus was to save edit or mulligan, and since editing won't work (bummer!), it's time to use another divine pulse like seriously, if my pilot died for normal reasons i'd be ok with it, but if they clearly ejected and had launched way off the battlefield and then someone got killed by a battlefield aoe i would really want a mulligan
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# ? Feb 27, 2023 16:15 |
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Is the eject mechanic base game or added by the mods? My guess is that under the hood, ejection leaves the pilot in the mech on the map but removes the mech from the action list and from being targetable by other mechs. That removal doesn't apply to AOE environmental damage so the explosion destroyed the center torso of the downed, otherwise uninteractable mech.
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# ? Feb 27, 2023 16:50 |
Ejection is in base, explicitly as a "if a unit is getting badly damaged, you can eject it to ensure that the pilot and Mech cannot be lost" measure. What the mod adds is the morale system that makes pilots eject on their own.
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# ? Feb 27, 2023 22:41 |
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The replay of the mission is a lot easier - but has less salvage - then it on up against a literal company of mechs including forces from COMSTAR!
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# ? Feb 28, 2023 11:56 |
That Royal Griffin was a monster, and I'm surprised you got off as lightly as you did.
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# ? Feb 28, 2023 18:02 |
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that was a hell of a grind, glad it turned out as well as it did! might need to shop around for some flamers, the poor firestarter isn't starting any fires any time soon
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# ? Feb 28, 2023 19:14 |
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Mars, how the hell did you survive that? I was about ready to ask to be re-dorfed as someone new when I saw the blast..
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# ? Mar 1, 2023 02:52 |
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# ? Jun 8, 2024 03:00 |
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Gnoman posted:That Royal Griffin was a monster, and I'm surprised you got off as lightly as you did. There's an Argo upgrade that lets you use parts of different models of the same mech together. We should prioritize that, so it can be our monster. That royal Pixie too.
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# ? Mar 1, 2023 10:05 |