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Legit Businessman
Sep 2, 2007


litany of gulps posted:

You know, I never really considered it, but would this be the case with the zealot's flamethrower as well? I've been considering trying to roll up a really good flamethrower, and I think mobility is clearly the dump stat, but I guess the burn stat should be considered the primary damage stat rather than the actual damage stat. Is that right? Or is there a connection between the base damage of the weapon and how much damage the burn stacks do?

Tbh, I have no idea if there is a relationship between damage and burn.

The stats page (v key when you're in the inventory) should explain it. Hopefully.

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litany of gulps
Jun 11, 2001

Fun Shoe

Legit Businessman posted:

Tbh, I have no idea if there is a relationship between damage and burn.

The stats page (v key when you're in the inventory) should explain it. Hopefully.

It really doesn't, unfortunately. I can say that most flamethrowers end up having a base damage of 16, with damage stat ranges in the 60's-70's all having that same damage rating. You hit 17 with an 80 score in the damage stat. The burn stat itself, in the mouseover explanation, seems to be more about number of possible stacks and how fast they stack up. I suppose it would require testing with a variety of flamethrowers to get any certainty. Also, I suppose it probably doesn't matter that much, because it seems like just about any flamethrower does a real good job of killing things.

Legit Businessman
Sep 2, 2007


If that's the case, I think damage is a dump stat. To the pskyanium!

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!
I can confirm that at the very least the perks that add damage vs mutants and the like work on burn stacks, and critical hits seem to add multiple stacks at once or something to that effect.

celewign
Jul 11, 2015

just get us in the playoffs
Holy poo poo this is absolutely INFURIATING.

Some guy and his friend complained I was too low of a level (lvl 28 doing t4 mission) and then sat back telling us it was time for “tryouts” and of course we struggled being down two players. I’ve passed multiple t4 mission before they aren’t hard if you use teamwork.

I loving hate Gamers.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

celewign posted:

Holy poo poo this is absolutely INFURIATING.

Some guy and his friend complained I was too low of a level (lvl 28 doing t4 mission) and then sat back telling us it was time for “tryouts” and of course we struggled being down two players. I’ve passed multiple t4 mission before they aren’t hard if you use teamwork.

I loving hate Gamers.

I recommend liberal use of the in-game Block function against idiots of any stripe

Evil Kit
May 29, 2013

I'm viable ladies.

:pubstove:

toasterwarrior
Nov 11, 2011
...why did you keep playing

Mendrian
Jan 6, 2013

celewign posted:

Holy poo poo this is absolutely INFURIATING.

Some guy and his friend complained I was too low of a level (lvl 28 doing t4 mission) and then sat back telling us it was time for “tryouts” and of course we struggled being down two players. I’ve passed multiple t4 mission before they aren’t hard if you use teamwork.

I loving hate Gamers.

Yeah that's a red flag. I would have dropped that game immediately even if it meant losing substantial progress, my blood pressure is not worth pixel progress.

Dandywalken
Feb 11, 2014

yeah gently caress that poo poo-head

celewign
Jul 11, 2015

just get us in the playoffs

toasterwarrior posted:

...why did you keep playing

I didn’t I quit immediately

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

If I saw a level 28 player in one of my games I would do some nasty stuff to them, like make them bark like a pox hound and show me their box

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Dalmuti posted:

Lemme find out ya inquisitor wears sandals

lol

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

matchmaking has a sense of humor. I swapped to my autopistol/thunder hammer loadout to try it out as I got Tier 4 pinning fire off an emperor's gift and have a THer with double impact perks. Loaded into a damnation game where we had:

Revolver Vet with Tac Axe
Shotgun Vet with Powersword
Bolter zealot with Tac Axe

It was incredibly stupid and we barely won - but meme guns can get it done. Thought it was interesting that no one had an "ideal" loadout. Worst was it was an ogryn heavy game so the shotgun and revolver out of the vets were just not cutting it.

toasterwarrior
Nov 11, 2011

celewign posted:

I didn’t I quit immediately

mb but you did say you struggled so i assumed you went ahead regardless

Arghy
Nov 15, 2012

Ugh the shotgun is so nice on the vet, i want a judge dredd class damnit.

skaianDestiny
Jan 13, 2017

beep boop

Arghy posted:

Ugh the shotgun is so nice on the vet, i want a judge dredd class damnit.

Well there's a nonzero chance we can have an Adeptus Arbites subclass.

Evil Kit
May 29, 2013

I'm viable ladies.

Trip report on the platonic ideal Headhunter autogun: it's pretty great. On 5s it oneshot headshots any basic shooter with 6 warp charges, and once I get a better second blessing it should be able to one shot the gunners too. On lower difficulties one body shot kills a lot of things too, and the hipfire spread is actually super accurate so you easily kill things closer range. It's a nice change of pace to be able to help clear out shooters patrols with the vet while having brain burst for elites and Ogryns.


Random rambling Psyker thoughts:

The cons of having this gun on Psyker: it really highlights that currently Psyker has basically two builds, and of those two builds there's some decent overlap in feats, with the main differences being in the level 30 feat you choose.

Using Purgatus staff? Pick the Soulblaze shout. Using any of the other staves (or a gun)? Kinetic Barrage for when you gotta brain burst a shitload of big things quickly. The third feat might as well not exist for how little it brings to the table, the ult by itself doesn't actually do much other than CC and quell peril. I can see the niche Fatshark was trying to make with it, but the rest of the feats just don't quite support it imo to make a cohesive builds.

Part of what I tested for Psyker gun build is Cerebral Lacerations, aka a brain bursted target takes +25% damage from non-warp sources. Through testing in the Psykanium (on Damnation) and some field testing, it's basically a pointless feat except vs bosses. With 6 warp charges (which you should always be using almost irregardless of build imo) you get a bonus +36% to *all* damage. Which means your brain burst kills literally everything except the chunkiest elites, and even then it's leaving them alive by like a sliver of health. Which is a long way to say that 25% extra damage from CL? Pointless, a single bullet from any decent gun will overkill the remaining amount anyway, or if the elite has been winged by someone already it'll just die. Any difficulty lower than Damnation and brain burst is probably one shotting them anyway.

Wrack and Ruin, the 10% chance for a free brain burst on hit feat? Pointless for slow firing guns, fine for fast firing guns but you waste it so often on chaff it's only really nice for keeping warp charges up. I'd love it if Fatshark buffed the chance to proc and made it only work on elites/specialists/bosses, it'd be actually competitive vs 6 warp charges then imo. Not just for a theoretical gun Psyker build but for any build really.

Kaddish
Feb 7, 2002

celewign posted:

Holy poo poo this is absolutely INFURIATING.

Some guy and his friend complained I was too low of a level (lvl 28 doing t4 mission) and then sat back telling us it was time for “tryouts” and of course we struggled being down two players. I’ve passed multiple t4 mission before they aren’t hard if you use teamwork.

I loving hate Gamers.

Lol what, like tryouts for a clan or something? Is this something that even exists for a PvE game like this?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Kaddish posted:

Lol what, like tryouts for a clan or something? Is this something that even exists for a PvE game like this?

I think the idea is to make them "prove" they can handle the difficulty but also making it much harder on them while doing so, aka some bullshit

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Kaddish posted:

Lol what, like tryouts for a clan or something? Is this something that even exists for a PvE game like this?

Idk if it's because it's a new game, or because 40k fans are shittier people on average, or if it's just random chance, but I've met more dumb rear end in a top hat pugs in two months of Darktide than I met in a couple years of VT2

CaptainAssholay
May 23, 2001

Don't Think
That sounds pretty stupid I've got more time than I'd like to admit on this game and I can probably count the amount of straight up rear end in a top hat pubs on one hand.

Tagichatn
Jun 7, 2009

https://forums.fatsharkgames.com/t/community-comm-link-2nd-march-2023/76199/

Small patch next week with small buffs to ogryn and psyker and some fixes with a big patch before the end of March.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

big cummers ONLY posted:

Idk if it's because it's a new game, or because 40k fans are shittier people on average, or if it's just random chance, but I've met more dumb rear end in a top hat pugs in two months of Darktide than I met in a couple years of VT2

This is unfortunately much the standard for dip shits online. Happens in just about any game where some form of "gating" happens.

From my own experience 9 times out of 10 if someone is running a high difficulty on a low level character they need to be carried. Some people just dislike having to put in the extra effort to carry I guess.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Arghy posted:

Ugh the shotgun is so nice on the vet, i want a judge dredd class damnit.

After putting in an entire week of "catachan cosplay" vet with a shotgun, I have to say it performs much better than you'd expect, but it still is missing something to compete with braced autoguns, which win out in close-midrange performance.

It's one of those few weapons where I'd argue that Stopping Power be your most important stat over Damage - around 80 you can reliably knock down anything Ogryn-sized with 1 or 2 hits. I've had multiple Heresy missions where I single-handedly neutered a wave of shotgunners and maulers by keeping them on their asses until my teammates could finish them off. While the damage pales in comparison to autoguns and lacks any penetration, I'd argue it's right around where it needs to be.

What it needs is some tuning to encourage it's use as a high-mobility, close-up crowd control tool. Allow the player to fire or reload while sprinting; give the alt-fire some penetration for crowds and give it a ton of impact if you nail a single target with the spread; maybe alt-fire should FIRE the special shot with reloading needed afterwards; those sorts of things.

Oh and bump up the ammo pool a touch; 65-75 rounds goes super-fast for vet, let alone the 40-50-ish you get as the other classes.

Legit Businessman
Sep 2, 2007


Jerkface posted:



Revolver Vet with Tac Axe




If it was a dude in the T1 helmet and the bomber jacket, I played with him too, and he was going for the accuracy penance.

We struggled but managed a Haz 4 assassination. Barely, and it was much better once the vet started to shoot the gun more after they blew the penance.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Oh man it actually was a vet that looked like that - that would explain the immense difficulty of it lol

Arghy
Nov 15, 2012

ChickenHeart posted:

After putting in an entire week of "catachan cosplay" vet with a shotgun, I have to say it performs much better than you'd expect, but it still is missing something to compete with braced autoguns, which win out in close-midrange performance.

It's one of those few weapons where I'd argue that Stopping Power be your most important stat over Damage - around 80 you can reliably knock down anything Ogryn-sized with 1 or 2 hits. I've had multiple Heresy missions where I single-handedly neutered a wave of shotgunners and maulers by keeping them on their asses until my teammates could finish them off. While the damage pales in comparison to autoguns and lacks any penetration, I'd argue it's right around where it needs to be.

What it needs is some tuning to encourage it's use as a high-mobility, close-up crowd control tool. Allow the player to fire or reload while sprinting; give the alt-fire some penetration for crowds and give it a ton of impact if you nail a single target with the spread; maybe alt-fire should FIRE the special shot with reloading needed afterwards; those sorts of things.

Oh and bump up the ammo pool a touch; 65-75 rounds goes super-fast for vet, let alone the 40-50-ish you get as the other classes.

Yeah ammo consumption is loving nuts i'm constantly running low even when only shooting ranged enemies.

DarkDobe
Jul 11, 2008

Things are looking up...

ChickenHeart posted:

-
It's one of those few weapons where I'd argue that Stopping Power be your most important stat over Damage - around 80 you can reliably knock down anything Ogryn-sized with 1 or 2 hits. I've had multiple Heresy missions where I single-handedly neutered a wave of shotgunners and maulers by keeping them on their asses until my teammates could finish them off. While the damage pales in comparison to autoguns and lacks any penetration, I'd argue it's right around where it needs to be.
-

The issue I have with the shotgun vs the braced auto is this: the braced auto isn't QUITE as good at knocking things on their asses - the shotty is absolutely the king of knockdown - but more importantly, the braced just loving kills the things you shoot. Anything that isn't an armored/shielded ogryn just dies from you pointing at it, and quickly enough that the knockdown is irrelevant (beyond making it more annoying to headshot someone repeatedly). They're not even in the same playing field in terms of raw damage output: 2 bullets from an Agri does the same damage as a single shotgun blast and I have 41 of them in a magazine.

I don't quite know what it would take to make the shotgun competitive at the same level other than drastically increasing the damage but ALSO giving it a far steeper falloff? Make it do 2-3 times the damage it does up close, but down to the current at anything past close range? Or maybe a permanent 'all pellets hitting the same target = 2x or 3x damage' kind of effect. I can shoot enemies with the revolver and do comparable damage, almost as much knockdown, and actually target weak points reliably - while blasting through 3+ enemies with every shot into a crowd. The shotgun doesn't even have enough spread on regular fire to be an 'anti crowd' weapon.

Being able to CC enemies reliably is great, but I'd rather make them instantly dead - and a shotgun to the face from point blank should do that to just about anything that isn't an ogryn or Mauler.

Diogenes of Sinope
Jul 10, 2008

DarkDobe posted:

The issue I have with the shotgun vs the braced auto is this: the braced auto isn't QUITE as good at knocking things on their asses - the shotty is absolutely the king of knockdown - but more importantly, the braced just loving kills the things you shoot. Anything that isn't an armored/shielded ogryn just dies from you pointing at it, and quickly enough that the knockdown is irrelevant (beyond making it more annoying to headshot someone repeatedly). They're not even in the same playing field in terms of raw damage output: 2 bullets from an Agri does the same damage as a single shotgun blast and I have 41 of them in a magazine.

I don't quite know what it would take to make the shotgun competitive at the same level other than drastically increasing the damage but ALSO giving it a far steeper falloff? Make it do 2-3 times the damage it does up close, but down to the current at anything past close range? Or maybe a permanent 'all pellets hitting the same target = 2x or 3x damage' kind of effect. I can shoot enemies with the revolver and do comparable damage, almost as much knockdown, and actually target weak points reliably - while blasting through 3+ enemies with every shot into a crowd. The shotgun doesn't even have enough spread on regular fire to be an 'anti crowd' weapon.

It would be nice to give it some more baseline penetration, similar to what Fatshark did with the Ogryn's single-shot shotgun - perhaps limited to the alt-fire shell? I'm 50/50 on whether more bonus close-range damage is the right way to go, but it could make the weapon even more versatile if it had amped up close range damage potential, retained its VERY accurate ADS at mid-long range, and had a 2+ baseline pen on its alt-fire.

I love the feel of the shotgun. It's so satisfying to blast away with. It just needs a little more loving to hang in there with the more powerful picks.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Mods are so awesome

https://www.nexusmods.com/warhammer40kdarktide

FatShark is adding a way to review blessings you've acquired and are missing but this nexus mod adds the blessing icon to the weapon card and puts a green light if you still need to eat it, highly recommend: https://www.nexusmods.com/warhammer40kdarktide/mods/46

DarkDobe
Jul 11, 2008

Things are looking up...

Diogenes of Sinope posted:

I love the feel of the shotgun. It's so satisfying to blast away with. It just needs a little more loving to hang in there with the more powerful picks.

I'm with you there - it's super fun to shoot and sit dudes down with - but dumping 5+ rounds into a dude point blank and not getting a kill feels really offputting.
It needs to do way more damage up close IMO - keep the current 'far' damages but scale it up hugely up close/all pellets hitting levels.

Evil Kit
May 29, 2013

I'm viable ladies.

The auto pistol does shotgun's knockdown but you're faster, aren't choked for ammo and it just melts maniacs. Also has decent range, and the reload doesn't take forever if you empty the mag.

I'm down for them to buff shotguns

deep dish peat moss
Jul 27, 2006

Maybe I just have a really good shotgun, but on Heresy it takes like 2 shots max to kill anything that's not carapace armored - and those 2 shots will probably also kill 2-5 other things too. Also it never has ammo problems. Maybe use the alt fire special shells more? That's almost all I ever fire and it owns bones.

The special shell concentrates the fire vertically into a thin horizontal line that just cuts (unarmored) enemies in half (horizontally), like I'm not even kidding with the right situation and some luck 2 special shells will kill literally an entire horde.


That being said it's definitely behind other weapons in raw damage output, which is probably fine because of its absurd stagger. Even faster loading + more ammo would make it more fun because I could spam regular fire more often.

deep dish peat moss fucked around with this message at 21:56 on Mar 2, 2023

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

I'm a shotgun enjoyer and I'll second the special shot. It's the key to having a good time

celewign
Jul 11, 2015

just get us in the playoffs

big cummers ONLY posted:

Idk if it's because it's a new game, or because 40k fans are shittier people on average, or if it's just random chance, but I've met more dumb rear end in a top hat pugs in two months of Darktide than I met in a couple years of VT2

Fwiw that was my first bad experience in the game

Most people roleplay 40k and mumble cool stuff about faith and the emperor

JohnnySavs
Dec 28, 2004

I have all the characteristics of a human being.
Yay it's 20% off on Steam so I can convince myself to start over from scratch (vs Gamepass). Time to make basically the exact same Zealot I think.

The Steam player base is still (and probably shall always be) bigger than Gamepass, right?

Tagichatn
Jun 7, 2009

Yeah. It's possible that Fatshark will do cross play at some point but I wouldn't bet on it.

Mendrian
Jan 6, 2013

Servers are getting absolutely hammered after the sale. Experiencing nonstop 2001's and lag (moreso than usual, even). I love this dumb game but seriously Fatshark whatever you've got going on with the backend has got to stop.

EDIT: I'm trying to get the shotgun to work on zealot. It's fun! And it sounds very satisfying. It's definitely not OpTiMaL but whatever.

What blessings should I be looking for?

Mendrian fucked around with this message at 06:50 on Mar 3, 2023

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Fishstick
Jul 9, 2005

Does not require preheating

Tagichatn posted:

Yeah. It's possible that Fatshark will do cross play at some point but I wouldn't bet on it.

Most likely we won't see crossplay with Gamepass until Xbox release, or afte,. That's not a dig, its just that since Xbox uses the same matchmaking system as GP, it would make sense to have the crossplay with Steam implemented at the same time.

I'm more hoping they fix their goddamn GPU hangs, personally.

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