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Minecarts for transport just dont work. Getting into a minecart is a job in itself, dwarves dont see it as a shortcut on their way to another job. What you can use them for is to move stuff around to be more efficient. Usually from stockpile to stockpile.
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# ? Mar 3, 2023 08:53 |
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# ? May 28, 2024 00:28 |
You could use minecarts to make a suicide coaster... But instead of using continuously narrowing loop-de-loops, you send them at full speed into a wall of lead or off a cliff or into lava or w/e.
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# ? Mar 3, 2023 10:15 |
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I dont think transporting dwarves to the afterlife was the intention of that question.
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# ? Mar 3, 2023 11:46 |
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Synthbuttrange posted:Minecarts for transport just dont work. Getting into a minecart is a job in itself, dwarves dont see it as a shortcut on their way to another job. What you can use them for is to move stuff around to be more efficient. Usually from stockpile to stockpile. Yeah. The most common situation where minecarts are actually useful for transport is if you need to move a lot of material from one place to another. Getting to move more than one at a time is really useful if your megaproject needs a million bricks made far from it, or if your only source of iron ore is in a different biome on the other side of a map. And moving small amounts of magma, ofc.
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# ? Mar 3, 2023 13:24 |
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Once adventure mode is back in, I wonder whether one could theoretically settle adjacent sites and carve out a continuous minecart track to set up some kind of adventurer superhighway. Take the train between the local human, dwarf, and elf capital cities to efficiently gather quests and spread word of your deeds! I imagine it would be far from practical (god, the logistics), but the idea of it is hilarious in theory. Just some big buff adventurer clinging to a mine cart in white-knuckled terror as they scream across the countryside
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# ? Mar 3, 2023 14:58 |
Synthbuttrange posted:I dont think transporting dwarves to the afterlife was the intention of that question. But that's the entire game, what else could there be?
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# ? Mar 3, 2023 15:23 |
Angry Diplomat posted:Once adventure mode is back in, I wonder whether one could theoretically settle adjacent sites and carve out a continuous minecart track to set up some kind of adventurer superhighway. Take the train between the local human, dwarf, and elf capital cities to efficiently gather quests and spread word of your deeds! Might be easier if we could just do some of the dwarf actions in adventurer mode. Like if my guy could dig or carve tracks into stone or whatever. I never played much adventurer mode before so I don't really know the bounds of the crossover between that and fortress mode.
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# ? Mar 3, 2023 15:25 |
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StarkRavingMad posted:Magma deathtrap Just a note for others, I closed my fort and tried to make this when a necro tower invaded, and by the time I had one track ready to go (the generator took a lot of debugging) they had left and raided again. I let them in and a few eventually wandered in, but it turns out some undead are fireproof? I guess? And their giant spider monsters were unaffected. One track is maybe okay for softening up invaders but two is definitely necessary for killing everyone. Also I had 6-7 lava and still lost several carts every time but I may have had some of the setup wrong
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# ? Mar 3, 2023 16:03 |
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I love having a Minotaur maze to drop goblins in however my resident Minotaur prefers using a leather kiwi low boot as his weapon of choice instead of the many mauls, maces, and Morningstar I painstakingly put in his fairy large maze. He’s killed about 20 goblin sacrifices so far. I’m going to trap him again and dump his leather boot weapon and maybe he’ll pick up a weapon, who the gently caress knows. Really fun doing the sacrifices though lol.
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# ? Mar 3, 2023 17:25 |
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mst4k posted:I love having a Minotaur maze to drop goblins in however my resident Minotaur prefers using a leather kiwi low boot as his weapon of choice instead of the many mauls, maces, and Morningstar I painstakingly put in his fairy large maze. He’s killed about 20 goblin sacrifices so far. I’m going to trap him again and dump his leather boot weapon and maybe he’ll pick up a weapon, who the gently caress knows. Really fun doing the sacrifices though lol. thats a lot cooler than the minotaur who i tried to trap while my entire military was out on a siege. and i had children playing make believe outside near the traps and one of them punched the minotaur so hard in the head that he went unconscious until the military got back and killed him he still killed 2 kids though
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# ? Mar 3, 2023 18:53 |
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mst4k posted:I love having a Minotaur maze to drop goblins in however my resident Minotaur prefers using a leather kiwi low boot as his weapon of choice instead of the many mauls, maces, and Morningstar I painstakingly put in his fairy large maze. He’s killed about 20 goblin sacrifices so far. I’m going to trap him again and dump his leather boot weapon and maybe he’ll pick up a weapon, who the gently caress knows. Really fun doing the sacrifices though lol. That's interesting, the Minotaur I had trapped insisted on beating goblins to death with a pair of pants. Friend posted:Just a note for others, I closed my fort and tried to make this when a necro tower invaded, and by the time I had one track ready to go (the generator took a lot of debugging) they had left and raided again. I let them in and a few eventually wandered in, but it turns out some undead are fireproof? I guess? And their giant spider monsters were unaffected. One track is maybe okay for softening up invaders but two is definitely necessary for killing everyone. Also I had 6-7 lava and still lost several carts every time but I may have had some of the setup wrong Yeah, you want something else to deal with fireproof enemies. If you're losing carts in 6/7 lava its either a setup issue like you said, or more likely power fluctuation. Make sure you have a shitload of power over what you think you need, if it flickers at all (which water reactors do all the time) and drops below the minimum power for the whole contraption even for a second, you're gonna end up dropping a cart.
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# ? Mar 3, 2023 19:03 |
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The minotaur probably wrestled the item of clothing off a goblin which happens quite a bit. When giant desert scorpions were still in game they had a habit of wrestling off your militaries weapons and then shanking you with it. Then they would sting you and your spinal cord would rot, as an added gently caress you.
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# ? Mar 3, 2023 19:08 |
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Telsa Cola posted:The minotaur probably wrestled the item of clothing off a goblin which happens quite a bit. Indeed that low boot he uses as a weapon was from his first “kill” Telsa Cola posted:When giant desert scorpions were still in game they had a habit of wrestling off your militaries weapons and then shanking you with it. Goddamn!
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# ? Mar 3, 2023 19:12 |
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fart simpson posted:thats a lot cooler than the minotaur who i tried to trap while my entire military was out on a siege. and i had children playing make believe outside near the traps and one of them punched the minotaur so hard in the head that he went unconscious until the military got back and killed him I really wish there was an easy way to corral dwarven children. Oh there's a goblin invasion? Perfect time to hang around outside and play. Oh look Saresh Snotnose trapped himself in the locking artifact vault again playing make believe. They don't respect burrows, are completely unconcerned about throwing themselves into mortal peril, and need constant supervision if you don't want them to die. Actually, as the parent of a 2-year old, I take that back, this is probably the most realistic thing in all of Dwarf Fortress and shouldn't change.
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# ? Mar 3, 2023 20:32 |
I haven't had a huge problem with children so far except for babies. I think we've had a couple of infant deaths related to repelling sieges, and the tradition of steel-clad dwarf parents carrying their completely exposed baby into combat. Most recent one had their spine and legs mangled. Maybe I should just take parents out of the military for a year.
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# ? Mar 3, 2023 22:22 |
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I have the local goblins down to their last fortress (~1000), I killed like, 500 on a raze mission but it still showed ~1000. I went to raze again and the goblin leader is a devil capybara and killed like 12 of my legendary military guys. What the hell.
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# ? Mar 6, 2023 02:20 |
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Is there a way to rebind the drag-look mouse function? It's by default bound to middle mouse which I can't comfortably click. I looked through the options screens\tabs like three times and I swear I'm not seeing it anywhere.
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# ? Mar 6, 2023 08:30 |
mst4k posted:I have the local goblins down to their last fortress (~1000), I killed like, 500 on a raze mission but it still showed ~1000. I went to raze again and the goblin leader is a devil capybara and killed like 12 of my legendary military guys. What the hell. I had this happen with a donkeydevil in a <10 pop goblin fort that's like three grid squares away from my fort. Something about the simulation really favors solo badasses; I'm guessing their fights are treated as 1v1s instead of what should be 40 legendary wardwarfs in masterwork steel turning his rear end into mush. E: UltraShame posted:Is there a way to rebind the drag-look mouse function? It's by default bound to middle mouse which I can't comfortably click. I looked through the options screens\tabs like three times and I swear I'm not seeing it anywhere. Bit of a workaround, but if you use any keybind software, you could set middle mouse click to a button or key of your choice. Failing that, I bet there's a text doc or .ini in the DF folder you can edit to change it to something else (can't check myself; not at my pc). Appoda fucked around with this message at 09:38 on Mar 6, 2023 |
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# ? Mar 6, 2023 09:34 |
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mst4k posted:I have the local goblins down to their last fortress (~1000), I killed like, 500 on a raze mission but it still showed ~1000. I went to raze again and the goblin leader is a devil capybara and killed like 12 of my legendary military guys. What the hell. The leaders of Gobbo forts are super difficult to take down in battle. I have yet to best one in combat. Maybe bringing additional war animals helps as those do surprisingly well in offense combat? If everything is failing you can cheese it and demand the fortress to surrender. The surviving goblins will gleefully turn on their leader if you have the numerical advantage.
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# ? Mar 6, 2023 09:54 |
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Appoda posted:I had this happen with a donkeydevil in a <10 pop goblin fort that's like three grid squares away from my fort. Something about the simulation really favors solo badasses; I'm guessing their fights are treated as 1v1s instead of what should be 40 legendary wardwarfs in masterwork steel turning his rear end into mush. yeah i read that it simulates the battles as a series of 1v1s
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# ? Mar 6, 2023 09:55 |
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Appoda posted:I had this happen with a donkeydevil in a <10 pop goblin fort that's like three grid squares away from my fort. Something about the simulation really favors solo badasses; I'm guessing their fights are treated as 1v1s instead of what should be 40 legendary wardwarfs in masterwork steel turning his rear end into mush. well, duh, didn't even think of that Thanks!
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# ? Mar 6, 2023 10:15 |
Is there a way or a tool that restores the old announcement logs? It's the one feature that I'm missing
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# ? Mar 6, 2023 17:19 |
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Etur Fashfikod the swords dwarf is an absolute unit in battle. He's carrying a high end steel sword, and he's good with it, but this time, he opts for *BITING* this fucken GOBLIN to death. (Earlier he had beat another GOBLIN to death with his crossbow. I dont think he even cares about his sword TBH) My unit of sword boys are absolute maniacs on the battlefield. If only I could convince them to stock the bloody ammo for their crossbows, however. I'm gonna appoint this guy the new fortress champion so he can teach the rest of my dwarves his.... unique..... fighting style lol edit: fixed. duck monster fucked around with this message at 12:14 on Mar 8, 2023 |
# ? Mar 8, 2023 11:23 |
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what the
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# ? Mar 8, 2023 11:51 |
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Wafflecopper posted:what the Uh.. Goblin, Orc, whatever, you know what I mean. Tolkien monsters lol
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# ? Mar 8, 2023 12:13 |
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duck monster posted:Uh.. Goblin, Orc, whatever, you know what I mean. Tolkien monsters lol "orc" is from the sindarin orch. sindarin is an elvish language
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# ? Mar 8, 2023 17:08 |
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I hear elvish and my murder instinct rises. Kill all Gobboorcs!
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# ? Mar 8, 2023 17:28 |
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Tungsten posted:"orc" is from the sindarin orch. sindarin is an elvish language Tolkien monsters Dont expect fancy words from me before first coffee. Orc = one sylable. Gobblin = two.
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# ? Mar 9, 2023 06:06 |
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cant you guys take this to one of the 8,000 ukraine war threads we already have on the forums? thanks.
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# ? Mar 9, 2023 06:09 |
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I had a brainfart about DF and adventure mode. I reckon tarn ought merge adventure mode (or at least have it so it can be accessed from... ) into fortress mode, so that those missions to raid the gobbo forts are a bit more intereactive than just "pick two squads and roll the dice". It'd be great to be able to just take a squad and just rampage with them but have it meaningful to the central fortress mode. And maybe have legends mode be setup inside fortress mode in a limited (unreliable narrators and POV) capacity as something that ties in the work of your scholars with the visitors and potentially a good use for the messagers, so news kinda flows around the maps and accumulates, so you want to be able to build up an intelligence network , I dunno, with Raven messagers or something.
duck monster fucked around with this message at 06:40 on Mar 9, 2023 |
# ? Mar 9, 2023 06:37 |
duck monster posted:I had a brainfart about DF and adventure mode. I reckon tarn ought merge adventure mode (or at least have it so it can be accessed from... ) into fortress mode, so that those missions to raid the gobbo forts are a bit more intereactive than just "pick two squads and roll the dice". It'd be great to be able to just take a squad and just rampage with them but have it meaningful to the central fortress mode. And maybe have legends mode be setup inside fortress mode in a limited (unreliable narrators and POV) capacity as something that ties in the work of your scholars with the visitors and potentially a good use for the messagers, so news kinda flows around the maps and accumulates, so you want to be able to build up an intelligence network , I dunno, with Raven messagers or something.
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# ? Mar 9, 2023 07:05 |
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is there anything I can do when I get a notification of a rumour or news being shared?
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# ? Mar 9, 2023 07:58 |
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tak posted:is there anything I can do when I get a notification of a rumour or news being shared? can you even figure out what the specific rumor is? i cant figure out how
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# ? Mar 9, 2023 08:21 |
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Sure you can head to the world map view and view the rumors and what they're affecting.
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# ? Mar 9, 2023 08:39 |
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Synthbuttrange posted:Sure you can head to the world map view and view the rumors and what they're affecting. yeah but i mean which rumor is the one the nice elf man just told me about?
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# ? Mar 9, 2023 08:40 |
I just take it to mean I'm learning about more artifact/book locations, and there's one grain of sand's chance I might find out where one of my stolen ones went. I think it also gives you the approximate populations of each settlement? Not that it really even matters that much for the purposes of raiding.
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# ? Mar 9, 2023 10:19 |
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i managed to build a nice library finally. stole 230 books and scrolls from a nearby dwarven civ before they noticed and declared war on me too. internal flooring and walls are all engraved billon, with iron exterior walls and all iron furniture. mostly masterwork furniture and engraving and statues. some caged cougars in the back, need to get some more neat animals
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# ? Mar 9, 2023 15:22 |
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fart simpson posted:i managed to build a nice library finally. stole 230 books and scrolls from a nearby dwarven civ before they noticed and declared war on me too. internal flooring and walls are all engraved billon, with iron exterior walls and all iron furniture. mostly masterwork furniture and engraving and statues. some caged cougars in the back, need to get some more neat animals Both your name and this post are top shelf- obviously a person of culture. Does anyone have a solution for cloud saves? I have been playing a lot on steam deck but want to pick up sometime on my desktop
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# ? Mar 9, 2023 16:54 |
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fart simpson posted:i managed to build a nice library finally. stole 230 books and scrolls from a nearby dwarven civ before they noticed and declared war on me too. internal flooring and walls are all engraved billon, with iron exterior walls and all iron furniture. mostly masterwork furniture and engraving and statues. some caged cougars in the back, need to get some more neat animals But what is the arrow pointing towards?
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# ? Mar 9, 2023 19:29 |
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# ? May 28, 2024 00:28 |
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Why are those not stored properly? Oh. its just pages of minced peaches all the way down. With a turnip wine added as an afterthought at the end. Minced, of course.
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# ? Mar 9, 2023 21:16 |