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I'm looking forward to FE18: The biting blade
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# ? Mar 8, 2023 12:29 |
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# ? Jun 5, 2024 23:48 |
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Fire emblem echoes: twin falchions
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# ? Mar 8, 2023 13:23 |
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Fire Emblem: Divorce
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# ? Mar 8, 2023 13:25 |
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You mean you don't like the fact that you have a bunch of items that are just Xander's axe, Camilla's spear, Azama's daggers and etc
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# ? Mar 8, 2023 13:31 |
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Every weapon random rolled at creation for unique stats.
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# ? Mar 8, 2023 13:46 |
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Fates enjoyers are deranged
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# ? Mar 8, 2023 14:24 |
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CharlestonJew posted:Fates enjoyers are deranged I should play fates, I haven't played it before. Why shouldn't I in a sentence or two
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# ? Mar 8, 2023 14:34 |
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FrickenMoron posted:Let me play this class, cowards ... Is it's weapon icon a baseball?
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# ? Mar 8, 2023 14:34 |
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Fates is good, actually I mean the writing is perhaps the worst in the series but it's a real fun game so I still like it
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# ? Mar 8, 2023 14:35 |
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Supremezero posted:... It seems to be a bomb or something. Also lol.
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# ? Mar 8, 2023 14:39 |
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GreenBuckanneer posted:I should play fates, I haven't played it before. Because you don't hate yourself.
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# ? Mar 8, 2023 14:40 |
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My pitch in favor of Fates is just that it has really cool mechanics that are fun to play with. Fates's version of Pair Up is fun and I enjoy working with its class system, even if it's guilty of the "class-hop for skills for 75% of the game" thing that I normally don't like. I also find Conquest's map design to be fun but that's definitely one of the more divisive elements. I like the attempt to make enemies threatening for reasons other than overwhelming stats, even if it means you have to check their skills carefully to avoid getting gotcha'd, at least on Hard and above. Some people find that exhausting, which I get, but it never felt that way to me. Birthright and Revelation are both pretty boring though.
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# ? Mar 8, 2023 14:44 |
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also the writing is bad, and, worse, boring except for conquest, whose writing is so bad it loops around to being entertaining again conquest is worth playing if you enjoy absolutely stupid writing and complex gameplay, but do not bother with the others
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# ? Mar 8, 2023 14:48 |
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If you are going to enjoy Fates, you are most likely to enjoy Conquest, yeah. Birthright is just boring and Revelation is bad/tedious gimmicks all the way down. Conquest is polarizing, but lots of people genuinely find it fun and challenging. It is also the funniest bad story of the three.
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# ? Mar 8, 2023 14:58 |
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The thing about Birthright and Revelation is that their stories have perfectly reasonable starting premises (defecting from the evil empire to help the good guy country stop them, and revealing a truth that will show there's a greater enemy that the two nations need to team up against) but the execution of those stories is so bad that it makes them both stupid and boring. Conquest, on the other hand, starts from a batshit insane premise: "Let's help the evil empire conquer an entire nation so that we can trick the obviously evil emperor into sitting on a magic chair that will reveal how evil he is because otherwise your siblings won't believe you, and also you only have to do this because the only other person who knows the truth decided to reveal it to you and you alone using a single-use item and you can't do that again. Also we will magically not kill anyone we defeat in combat except the fox people for some reason." And then it executes on that premise even worse
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# ? Mar 8, 2023 15:09 |
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Harrow posted:The thing about Birthright and Revelation is that their stories have perfectly reasonable starting premises (defecting from the evil empire to help the good guy country stop them, and revealing a truth that will show there's a greater enemy that the two nations need to team up against) but the execution of those stories is so bad that it makes them both stupid and boring. Looking at Engage, which is like 100% a new game that wasn’t made with a lot of help from Koei-Tecmo, it’s really obvious how hard Fates dropped the ball on rudimentary things, to the point where you wonder if IS kinda took that to heart when writing Engage. But to be fair to Fates, your initial goal is to do the stuff your evil dad tells you to to ingratiate yourself to him after being stupid enough to come back to I guess try showing the world that wanton slaughter is the old Nohr, not the new one. You only decide to make him sit on a throne because of extremely convoluted contrived circumstances after peacefully subduing the Cheve uprising, at which point Hans and the boys roll in and start doing war crimes.
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# ? Mar 8, 2023 15:36 |
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I like conquest. I press start when the story cutscenes begin.
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# ? Mar 8, 2023 15:58 |
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Last Celebration posted:Looking at Engage, which is like 100% a new game that wasn’t made with a lot of help from Koei-Tecmo, it’s really obvious how hard Fates dropped the ball on rudimentary things, to the point where you wonder if IS kinda took that to heart when writing Engage. IIRC, Engage has mostly the same development leadership as Fates, so yeah I think it's definitely an evolution on Fates in a lot of ways, both gameplay and story.
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# ? Mar 8, 2023 16:05 |
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And also not doing multiple routes. Please do not do multiple routes.
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# ? Mar 8, 2023 16:12 |
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I somehow managed to gaslight myself into thinking Conquest was advertised as an internal coup. Is2g I remembered that was supposed to be the premise
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# ? Mar 8, 2023 16:27 |
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There were loads of ways “returning to Nohr” could have been framed as as interesting story hook, but Conquest studiously avoids every last one of them. Its original sin is that it cannot bear the idea of the Avatar being morally compromised or ambiguous, and so twists itself into knots to absolve them of anything that could potentially do so (except Kitsune genocide for some reason). The initial advertising for Fates sold it as more of a Tactics Ogre type of game, and honestly it should have done that if they were committing to multiple routes and factions.
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# ? Mar 8, 2023 16:38 |
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Khizan posted:I'm a bit torn on weapon durability. It really sucked getting a bunch of cool special weapons that never got used because I couldn't afford to repair them, especially plot-relevant things like Sylvain's Lance of Ruin, and it's nice to get to use every kickass weapon I find. However, I feel like once I get to the midgame it just becomes Killer Weapon Emblem. Yeah that would be cool. Just say the characters repair them at the smith between missions. Per-map use is more interesting to me because I have enough information that I feel like I'm making an informed decision.
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# ? Mar 8, 2023 17:30 |
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I love the well so much So far over two battles it has given me 2200 SP worth of skill books
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# ? Mar 8, 2023 20:16 |
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Tired Moritz posted:I somehow managed to gaslight myself into thinking Conquest was advertised as an internal coup. Is2g I remembered that was supposed to be the premise I'm like 90% sure we were in fact told Conquest would be a "struggle against and fix the evil empire from within" sort of story, which uh. You purge Hans and Iago at the literal last goddamn minute before the endgame, I guess, but that's about it.
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# ? Mar 8, 2023 20:47 |
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It’s sort of funny how this game with its Saturday morning cartoon plot does a much more nuanced and fleshed out take on Fates’ whole conflict between birth family and adopted family thing.
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# ? Mar 8, 2023 20:51 |
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I'm not sure they could do a less nuanced take even if they wanted to.
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# ? Mar 8, 2023 20:59 |
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It isn't even birth family vs adopted family because Corrin's only blood relative is assassinated (by them, unwittingly) before the split or always joins in with them. Its first adopted family vs second adopted family
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# ? Mar 8, 2023 21:03 |
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I thought Azura was their cousin and also the only family member to be romanceable without an awkward "I've always had this secret letter saying this isn't incest" line?
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# ? Mar 8, 2023 21:08 |
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Zore posted:It isn't even birth family vs adopted family because Corrin's only blood relative is assassinated (by them, unwittingly) before the split or always joins in with them. It is adopted family who actually know them or adopted family that knew corrin for a couple years when they were a baby.
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# ? Mar 8, 2023 21:08 |
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Zulily Zoetrope posted:I thought Azura was their cousin and also the only family member to be romanceable without an awkward "I've always had this secret letter saying this isn't incest" line? Yeah, I phrased it poorly. Azura joins on every route and Garon turns Corrin into a suicide bomber against their mom before the split so dies before you even get the choice of who to side with.
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# ? Mar 8, 2023 21:10 |
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Zulily Zoetrope posted:without an awkward "I've always had this secret letter saying this isn't incest" Note that the existence of this letter is only revealed after you press the button to S-rank someone you've been lead to believe is your blood relative.
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# ? Mar 8, 2023 21:15 |
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Ryoma also knew the whole time, which makes the entire premise of the game really stupid
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# ? Mar 8, 2023 21:22 |
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Zore posted:It isn't even birth family vs adopted family because Corrin's only blood relative is assassinated (by them, unwittingly) before the split or always joins in with them.
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# ? Mar 8, 2023 21:37 |
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I decided to start a Maddening Ironman run. Bouche died in Chapter 5, I forgot that the generic swordguys are backup and that killed him. Random growths on Maddening feel so wrong too, my Alear has refused to gain hp on every levelup so far and has gained 4 mag instead.
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# ? Mar 8, 2023 22:23 |
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PSA there is a new bug in 1.3 with maddening. It only affects you if it's your very first run of the game and you never finished any other run. Instead of fixed growths you now have random ones. And already recruited characters in a run in progress won't change but your new ones will.
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# ? Mar 8, 2023 23:26 |
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The game itself is simply trying to prevent people from using the heresy that is fixed growths.
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# ? Mar 8, 2023 23:29 |
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Just random thought as I'm playing this, is that risky/inaccurate weapons like axes have basically gotten an indirect buff with the now-standard inclusion of the Divine Pulse. By that I mean: I'm way more likely to use a 60% Killer Axe swing on a boss, when a miss would kill my unit, if I have some rewinds in my pocket. If I couldn't rewind there's no way I would risk it at the end of an hour-long chapter, so it changes how I approach the game and makes certain characters/weapons much more valuable to me. I wonder if IS thinks about this when they're balancing stuff.
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# ? Mar 8, 2023 23:36 |
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So uh, what's the strat for 24? Past Alear just runs up and lodestar rushes someone to death while dodging everything. Then on his life bar does 3 hits to anything with 45 damage each. Despite playing on casual so no units stay dead I still want to do it deathless and he seems kinda overtuned.
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# ? Mar 9, 2023 00:32 |
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ThisIsACoolGuy posted:So uh, what's the strat for 24? As far as bait, send someone with Roy to Hold Out, they literally can't die as long as it's just that one combat interaction. You should have more than enough offensive power to kill via Seadal+Byleth dance at that point, after a Corrin debuff.
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# ? Mar 9, 2023 00:35 |
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# ? Jun 5, 2024 23:48 |
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ThisIsACoolGuy posted:So uh, what's the strat for 24? A few options. Corrin can create water terrain which reduces dodge if you put it under Alear's tile. That also gets rid of the bonus he has from fog. You can also load up a character with high defense near him and engage them. Engaging causes you to take less damage from an Engage attack so Alear will walk up to you and flail uselessly into your Louis/whatever. Additionally you can position Veyle and Alear next to that character for -4 damage taken per attack if you need it. You can also try a Byleth goddess dance/seadall dance rushdown as well.
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# ? Mar 9, 2023 00:35 |