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The music in the BOTW presentation trailer was like 100x more badass than anything that actually made it into the game lmfao Give me THAT kind of soundtrack
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# ? Mar 11, 2023 00:45 |
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# ? May 31, 2024 13:30 |
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Khanstant posted:music is just a pillar of the series, but they seem to have forgotten that and have been treating it as just an optional thing I doubt it was forgotten with Breath of the Wild at the very least, and it seems more likely it was deliberately ignored. One of the main concepts behind Breath of the Wild seems to have been to forego the usual elements that created the rut the series had been retreading for 3D games ever since Ocarina of Time, and instead including only the most basic elements of the franchise and then building an entirely new frame on them. So it wasn't just musical instruments that got the boot, it was the familiar retread of accessories like the boomerang, hookshots etc. Some stuff did make it back in, but in a much different or reduced form. There were boomerang weapons, but they were just breakable pickups you found all over the place, there were bombs, but not tied to a bomb bag you had to upgrade over time and so on. Personally, I'm okay with that. I loved the ocarina in Ocarina of Time, and the baton in Wind Waker was fun too but I don't need every game to feel obligated to include something similar just because it was something I enjoyed in the past and it's been added to a checklist of "must have" elements. Give me cool new things instead of obligatory variations on old things. I just hope the cycle doesn't repeat and Nintendo don't spend the next 20 years retreading Breath of the Wild before someone realizes "You know, we could do something...different instead?" It's great that they're expanding things a bit with a direct sequel, but I hope they're ready to move on and try something new again after that for the next system. They don't need to be as extreme in making it different, since it's only been 2 games doing the same thing over 6 years and not a half dozen over 20 years, but it'd still be nice to see them go "do we need climbing on everything? How about an open world? What can we do different now?" tsob fucked around with this message at 01:01 on Mar 11, 2023 |
# ? Mar 11, 2023 00:57 |
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Khanstant posted:music is just a pillar of the series, but they seem to have forgotten that and have been treating it as just an optional thing yeah they totally forgot. that’s why they spent all that time making the soundtrack dynamically change based on whatever the player is doing, because they forgot that music was important
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# ? Mar 11, 2023 01:05 |
I hear ya, but end of the day I remember Zelda tunes from decades ago and can conjure adventure memories to go along with it, but when I think of BotW I can hear this one weird bird noise that sounds like techno noise stick out from the ambience, and maybe a few muffled snippets of generic study/chill YouTube piano playlists. I can think of adventures I had in BotW but they are muffled compared to like, hearing the Hyrule field theme your first time stepping out.
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# ? Mar 11, 2023 01:05 |
Augus posted:yeah they totally forgot. that’s why they spent all that time making the soundtrack dynamically change based on whatever the player is doing, because they forgot that music was important Making it good, impactful, and making the player feel the right emotions is important and I do not think BotW succeeded in that regard.
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# ? Mar 11, 2023 01:06 |
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Khanstant posted:Making it good, impactful, and making the player feel the right emotions is important and I do not think BotW succeeded in that regard. it does make you feel the right emotions, you just wish it were trying to make you feel different emotions.
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# ? Mar 11, 2023 01:09 |
You're right. I should specify I don't think the soundtrack should make me feel bored or sleepy.
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# ? Mar 11, 2023 01:10 |
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Augus posted:both of these are already in BoTW I'm just saying I want those to stay but be changed a little. Some of the same, but reworked.
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# ? Mar 11, 2023 01:11 |
Nothing wrong with being bored or sleepy, I just usually find them barriers to having fun in a videogame, since one is the opposite of fun, and the other is the body trying to not do anything like play a videogame.
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# ? Mar 11, 2023 01:11 |
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you claim you don’t like music that makes you sleepy yet you like animal crossing music? cuz man those night time themes make me want to grab a pillow
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# ? Mar 11, 2023 01:13 |
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there is an insufficient level of jauntiness in the decaying ruins of this fallen kingdom imo
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# ? Mar 11, 2023 01:15 |
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Augus posted:you claim you don’t like music that makes you sleepy yet you like animal crossing music? cuz man those night time themes make me want to grab a pillow
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# ? Mar 11, 2023 01:33 |
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Albatrossy_Rodent posted:Disagree. Tunic makes you feel like you're the LttP Link going up against Dark Souls bosses. You get this choppy sword swing, a great block, and fun projectiles. Siege Engine may be my favorite boss fight ever, it has a great curve from "this must be impossible" to "beat it using only one or two potions," and it looks way cooler than anything FromSoft has ever designed. this does a better job at making the combat sound bad than any of the actual negative posts
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# ? Mar 11, 2023 01:39 |
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The fact that there's mostly no music when bopping around the map got me extra hype when the Zelda theme hit during Kass telling the story of the hero.
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# ? Mar 11, 2023 01:44 |
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I'm personally of the opinion that BotW has the best music in the series. It's so richly evocative of the feelings it's meant to make you feel. In particular, the Hebra theme just feels so cold. And it's not lacking in bombast, either; listen to the Hyrule Castle music and tell me it doesn't slap. Or the Molduga theme, or the Divine Beast themes. Even the shrine music puts you in a "it's time to put your thinking cap on" mood. And the high twinkling piano at the start of guardian fights is genius, obvs. Albatrossy_Rodent fucked around with this message at 02:22 on Mar 11, 2023 |
# ? Mar 11, 2023 01:58 |
Augus posted:there is an insufficient level of jauntiness in the decaying ruins of this fallen kingdom imo I'd be annoyed if adventurers were traipsing around my ruins listening to sad study music performed by someone falling asleep on their keyboard with a piano synth open, instead of some sweet tunes of my people's, paying homage to us while you loot our dead culture and beat up our skeletons.
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# ? Mar 11, 2023 02:04 |
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I'm gonna grab my guitar and follow khanstant around throughout the day and just play cute little somber melodies and see how mad they get
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# ? Mar 11, 2023 02:45 |
cute little somber melodies sounds delightfully like potentially classic zelda music. you're gonna need to play way slow to make gentle noise i refuse to lofi piano chill/relax/study to
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# ? Mar 11, 2023 03:17 |
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Destructable instruments when
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# ? Mar 11, 2023 04:27 |
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hopefully Kass stumbles upon a Sheikah tape recorder and a handful of blank tapes. then he can make a bunch of mix tapes, hide them all over the place, and spend his days singing riddles hinting at their locations which drives everyone but Link insane
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# ? Mar 11, 2023 04:39 |
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https://i.imgur.com/UjKqnk9.mp4 https://i.imgur.com/EHxS9w8.mp4 https://i.imgur.com/BCI9s4a.mp4
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# ? Mar 11, 2023 04:40 |
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What. Huh!? Whaaa
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# ? Mar 11, 2023 07:22 |
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khanstant screaming at the piano guy to play faster like JK Simmons in whiplash
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# ? Mar 11, 2023 07:22 |
I'm really surprised how well that map works for Mario kart circuits, without any extra embellishments besides some ramps to help things flow. The parts where it goes underwater suddenly are a bit awkward or seem unclear, otherwise they could probably squeeze a few more tracks out of this. Zora's Domain could probably be a track combined with Jabu and the approach to Zora's. Lost woods and forest Temple might have the parts, maybe too sharp of turns, but even a detour using the Goron City shortcut with a loop to the bottom or out. I think some Banjo levels could work this way too, if not Tooie with it's massive areas.
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# ? Mar 11, 2023 08:01 |
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Zelda II finally conquered as well! Also never really sat down and made it further than like the first area of the game before now. This one wasn't nearly as breezy as the first game, though. It's more tiresome to explore the map when random encounters keep dragging you out and can be dicey to get into as well. Combat is interesting, seems influenced by games like Trojan where you have multi-height attack and defense, but it's janky in the hitboxes, hurtboxes, enemy movement, spawn patterns, projectile/enemy acceleration, etc. It's not the worst side-scrolling action on the NES but it's not Nintendo's finest, either. I did like the boss variety, though, very cool after wading through a million Ironknuckles. Especially those sword-throwing DIO-wannabes. On the adventure side, things felt more cryptic than 1, bordering on Castlevania 2's infamous tips, but more than the things townspeople had to say, it was having to do things like mash the button in empty houses because of course the lady misplaced her mirror in an empty house under a table and there's no real indication that it's there. And what do you mean you haven't been hammering the forests all this time? Spun my wheels a lot more trying to figure out what to do and where, and the dungeons got pretty hard to map especially towards the end, what with all the pits and elevators and long passages after a fork and all. It's done, though, and Zelda has been saved again. Again? The manual said that Zelda 1 happened and then Impa was all "hey Link c'mere I need to to check this out- we got an eternally sleeping Zelda and we just kept naming other girls Zelda afterwards because. Don't worry about the other Zelda, though." I'm happy to have finally finished it, but I doubt I'm gonna replay it much, if ever, heh.
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# ? Mar 11, 2023 10:55 |
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Do you really want the overworld theme blaring at all times in TOTK, Dragon Quest 11 did this and it made me lose my mind.
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# ? Mar 11, 2023 13:12 |
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The simple solution is to just listen to a podcast or music of your own choice while you gently caress around in the overworld so that it's choice of music barely matters, and the general SFX are far more important.
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# ? Mar 11, 2023 14:10 |
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If they added that music, it would be harder to hear the funny new Partner Commentary and running hint system from your tablet earpiece you get in the first shrine, it also gives you Zora-vision button helpfully highlighting nearby craft items and interactables
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# ? Mar 11, 2023 14:15 |
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Executing fi.exe.
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# ? Mar 11, 2023 14:22 |
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I love the audio design and music in BOTW, but this video always cracks me up: https://twitter.com/MonsterMazeYT/status/1380176962627440642
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# ? Mar 11, 2023 14:37 |
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BOTW's soundtrack is amazing when you're playing the game. It's the perfect mood for a large, bright and happy open world title. That said, I never care to listen to it outside of the game because it's too sparse but maybe it would be great if you run a spa or something.
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# ? Mar 13, 2023 21:47 |
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sigher posted:BOTW's soundtrack is amazing when you're playing the game. It's the perfect mood for a large, bright and happy open world title. This is exactly how I feel about it. Like I could listen to the ending credits of Windwaker every day for the rest of my life, by BOTW really only fits when I’m playing. But Hyrule Castle’s theme is the exception to this.
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# ? Mar 13, 2023 21:57 |
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Hyrule Castle and Rito Village are pretty much the only two I listen to on their own, love that Dragonroost remix.
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# ? Mar 13, 2023 22:06 |
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BotW would absolutely not have been improved with bombastic overworld themes. I'm imagining listening to like 2 hours straight of TP's Hyrule Field and that would make me lose my mind after 2 sessions. Ambient stuff that you can still recognize works way better with games like BotW or Xenoblade 3 compared to their predecessors because they fit the tone and atmosphere of the world.
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# ? Mar 13, 2023 22:19 |
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TotK should build on Kass and the Splatoon concept of all music being played live in universe and have bands everywhere. Every town with the city band. Every dungeon with a spooky skeleton band. Ganon's minions dooting horns during the final battle.
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# ? Mar 13, 2023 22:22 |
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tarrey town is the only one I listen to outside of the game. love the music while I'm playing it though
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# ? Mar 13, 2023 22:45 |
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I love the dragon music so much
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# ? Mar 13, 2023 22:55 |
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I'm not gonna rank all the soundtracks here, but I never liked the sounds of the MIDI era. The 8-bit chiptune slaps, the later orchestral stuff rocks. For some reason the MIDIs in Wind Waker actually sounded good before sounding fake and bad again in TP. Everyone loves praising the OoT score but imo it just sounds like someone loving around on a free sheet music program for a sec, like it's the shadow produced by the light of actually good music. If you're limited to digital music, lean into that imo, make sounds that sound synthetic instead of pretending you have an orchestra. Except Wind Waker, that sounds good and I don't know why.
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# ? Mar 13, 2023 22:58 |
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Shiroc posted:TotK should build on Kass and the Splatoon concept of all music being played live in universe and have bands everywhere. Every town with the city band. Every dungeon with a spooky skeleton band. Ganon's minions dooting horns during the final battle. Every now and then as you ride through the countryside you run into a random big band, like in Blazing Saddles.
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# ? Mar 13, 2023 23:09 |
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# ? May 31, 2024 13:30 |
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Runcible Cat posted:Every now and then as you ride through the countryside you run into a random big band, like in Blazing Saddles. With TotK and these weird rigs Link is riding, it’s more likely to be like the Doof Warrior in Mad Max Fury Road. Just strapped to the front of a giant machine shredding away on a guitar.
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# ? Mar 13, 2023 23:14 |