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SilvergunSuperman
Aug 7, 2010

Vandar posted:

Yeah River King was pretty great I wish they'd make a new one.

:hfive:

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Caesar Saladin
Aug 15, 2004

Having a farm seems like really hard and dangerous work, they should make Stardew Valley more body destroying, disgusting and life threatening.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
I have learned over the years that I will bounce off an otherwise good game if the movement just doesn't feel crisp or fast enough for me. I've played games like Stardew Valley and enjoyed em just fine, but eventually when I get into a Stardew mood what eventually takes me out of it is just how loving garbo movement is in that game. Give me a faster run or a sprint button or something, this suckssssssss

SilvergunSuperman
Aug 7, 2010

Maybe u didn't play long enough to get sprint shoes

Beartaco
Apr 10, 2007

by sebmojo
I like a time management game because it removes the urge to grind or do everything perfectly. I don't feel the need to do every bullshit sidequest the game has on offer so it ends up being a freeing experience. I can expect to be taken along at a the pace of the games clock and have a leisurely time knowing that I'll be seeing everything I need to see anyway.

QuarkJets
Sep 8, 2008

Shinjobi posted:

I have learned over the years that I will bounce off an otherwise good game if the movement just doesn't feel crisp or fast enough for me. I've played games like Stardew Valley and enjoyed em just fine, but eventually when I get into a Stardew mood what eventually takes me out of it is just how loving garbo movement is in that game. Give me a faster run or a sprint button or something, this suckssssssss

Try pressing Alt+F4, that'll save you even more time than a sprint button

Shinjobi
Jul 10, 2008


Gravy Boat 2k

QuarkJets posted:

Try pressing Alt+F4, that'll save you even more time than a sprint button

Thanks a to--:argh:

Zeluth
May 12, 2001

by Fluffdaddy

Mumpy Puffinz posted:

I thought Breath of the Wild was boring

Master using it and you can have this.

http://www.marcrobledo.com/savegame-editors/

William Henry Hairytaint
Oct 29, 2011



I've decided to clear my Steam ignore list and finally tighten up my filters so I stop seeing the mountains of porn and garbage.

I have 37440 titles ignored so this is probably gonna take awhile.

giogadi
Oct 27, 2009

The sad state of gaming today (games as skinner boxes, loot drops, etc) is the long-term and inevitable consequence of rpgs letting players get stronger without getting better at the game

jokes
Dec 20, 2012

Uh... Kupo?

giogadi posted:

The sad state of gaming today (games as skinner boxes, loot drops, etc) is the long-term and inevitable consequence of rpgs letting players get stronger without getting better at the game

This post is true, I'm in it, and I don't like it.

kntfkr
Feb 11, 2019

GOOSE FUCKER

William Henry Hairytaint posted:

I've decided to clear my Steam ignore list and finally tighten up my filters so I stop seeing the mountains of porn and garbage.

I have 37440 titles ignored so this is probably gonna take awhile.

This makes me so glad I stopped using Steam after making one purchase (final fantasy 7), going to play it and having to enter a username and password.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

William Henry Hairytaint posted:

I've decided to clear my Steam ignore list and finally tighten up my filters so I stop seeing the mountains of porn and garbage.

I have 37440 titles ignored so this is probably gonna take awhile.

drat man, a single filter toggle (mature: Witcher3 is ok, AO: porn is not) solved most of that. One or two extra tag filters (anime: no) took care of all the rest. You've really been doing it the wrong way.

Private Cumshoe
Feb 15, 2019

AAAAAAAGAGHAAHGGAH
all video games are pornography and playing pac man will give you psychosis

Random Stranger
Nov 27, 2009



Vandar posted:

Yeah River King was pretty great I wish they'd make a new one.

There's over a dozen games in the series. By the time you've finished all of then you'll have forgotten the first ones and can start again.

William Henry Hairytaint
Oct 29, 2011



Serephina posted:

drat man, a single filter toggle (mature: Witcher3 is ok, AO: porn is not) solved most of that. One or two extra tag filters (anime: no) took care of all the rest. You've really been doing it the wrong way.

It was intentional, I liked posting heinous poo poo in the Terrible Awful Games thread and I was on a mission to have the highest number of ignored titles on Steam. I bet I'm up there, but I'm over it.

10k or so removed so far, 27k to go!

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

kntfkr posted:

This makes me so glad I stopped using Steam after making one purchase (final fantasy 7), going to play it and having to enter a username and password.

why use steam as a storefront when you can find cool games by reading the something awful forums instead

JollyBoyJohn
Feb 13, 2019

For Real!
I loved final fantasy 7 as a kid because I had never seen an anime or really played a Japanese game but my dad would make fun of it and say poo poo like "he wouldn't just stand there waiting for you to hit him in a real fight".

William Henry Hairytaint
Oct 29, 2011



JollyBoyJohn posted:

I loved final fantasy 7 as a kid because I had never seen an anime or really played a Japanese game but my dad would make fun of it and say poo poo like "he wouldn't just stand there waiting for you to hit him in a real fight".

lmao

whenever my dad saw me playing a video game he'd just say that he's impressed by how far they've come from Pong

Mescal
Jul 23, 2005

giogadi posted:

The sad state of gaming today (games as skinner boxes, loot drops, etc) is the long-term and inevitable consequence of rpgs letting players get stronger without getting better at the game

that's rather pithy. could you restate it as a nine-paragraph rant?

William Henry Hairytaint
Oct 29, 2011



Mescal posted:

that's rather pithy. could you restate it as a nine-paragraph rant?

Although the space allotted here can’t possibly suffice to elaborate in detail on the long list of the sad state of gaming today’s ghoulish self-fulfilling prophecies—including the damnable, the blockish, the ruthless, and especially the abysmal—I’ll use what little space I have to tell it like it is. What follows is a set of observations I have made about the sad state of gaming today and its wanton, pompous offhand remarks. Maybe it’s just me, but don’t you think that the most misinformed mantra that the sad state of gaming today’s dupes utter is that the sad state of gaming today is a great benefactor of mankind? Here’s a thought experiment for those of you who still think that we can change the truth if we don’t like it the way it is: Imagine that a supernatural being came to you and, by way of a meandering Platonic dialogue, tried to convince you that we should cast our lots with the worst types of quislings I’ve ever seen. You’d astonishedly blurt out, But the sad state of gaming today is on par with peevish, maledicent fritterers for wanting to foster dissent and discord. And that’s the key point: The sad state of gaming today’s distasteful, sanctimonious witticisms will bring about the end of our nation in the blink of an eye. Goodbye free government, free elections, free speech, free press, and civil liberties. Hello, punishing anyone brash enough to express unflattering opinions of the sad state of gaming today above a furtive whisper. If thoughts like those upset you then I unequivocally don’t know how to break the news that once you understand the sad state of gaming today’s ebullitions, you have a responsibility to do something about them. To know, to understand, and not to act, is an egregious sin of omission. It is the sin of silence. It is the sin of letting the sad state of gaming today pooh-pooh the reams of solid evidence pointing to the existence and operation of a coprophagous, stroppy coterie of gangsterism.

Although the themes in the sad state of gaming today’s words are limited, it doesn’t do us much good to become angry and wave our arms and shout about the evils of the sad state of gaming today’s litanies in general terms. If we want other people to agree with us and join forces with us, then we must tell the story that it’s amazing how poorly some people use the brain they were born with. But there is a bigger story, too: a story of hatred and intolerance, a story that from the perspective of those inside the sad state of gaming today’s loony-bin crew, the health effects of secondhand smoke are negligible. That lie is a transparent and strained effort to keep us from noticing that university professors in increasing numbers are shamelessly turning their podiums into pulpits, abandoning the search for objective truth and setting about the task of indoctrinating their students with unforgiving ideas such as that the sad state of gaming today’s faith in metagrobolism gives it an uncanny ability to detect astral energy and cosmic vibrations. I believe you know who’s behind all that nonsense: the sad state of gaming today.

Now, I myself am all for freedom of speech, but the sad state of gaming today’s favorite double standard is to combine effusive praise for free speech with an eagerness to suppress unwelcome views. What I’m not so subtly suggesting is that the really interesting thing about all this is not that gruesome privatism and the sad state of gaming today’s orations are one and the same. The interesting thing is that it seems unable to think of turns of speech that aren’t hackneyed. What really grates on my nerves, however, is that the sad state of gaming today’s prose consists less of words chosen for the sake of their meaning than of phrases tacked together like the sections of a prefabricated henhouse.

According to statistics—which can be skewed, but statistics are all I currently have—the likelihood of the sad state of gaming today suborning demented, sick casuists to reduce religion to a consumer item in a spiritual supermarket before long is well over 85%. While that’s a scary enough number on its own, the only way that we can fight the sad state of gaming today, the only way we can beat it, is to transcend local prejudices. That much is crystal clear. But did you know that the sad state of gaming today’s disaffected claims hurt the pocketbooks of working families? That’s why I’m telling you that no approach to stopping the sad state of gaming today will benefit from the lemonade-like outpourings of aestheticizing literati and drawing-room heroes. Rather, stopping the sad state of gaming today requires people who can show principle, gumption, verve, and nerve. It requires people who understand that if I were a complete sap, I’d believe the sad state of gaming today’s line that metanarratives are the root of tyranny, lawlessness, overpopulation, racial hatred, world hunger, disease, and rank stupidity. Unfortunately for it, I realize that idle hands are the devil’s tools. That’s why the sad state of gaming today spends its leisure time devising ever more dimwitted ways to change children’s values from those taught in the home to those considered chic by grumpy dinks.

Not that I ever believed the sad state of gaming today’s lies, but at least before they had some kind of internal consistency—a logic, albeit twisted, that invited refutation. But now, it seems it is desperately flailing about for any pretext, no matter how ludicrous or slight, to create a mass psychology of fear about an imminent terrorist threat. I hope I don’t need to remind you that it is our worst nightmare, but it’s still true, and we must do something about it. Please don’t misread my words here: In a recent essay, it stated that violence and prejudice are funny. Since the arguments it made in the rest of its essay are based in part on that assumption, it should be aware that it just isn’t true. Not only that, but it’s unmistakably astounding that it has somehow found a way to work the words anticonstitutionally and plethysmographically into its antics. However, you may find it even more astounding that it has long been robbing, stealing, cheating, and murdering. What worries me more than that, however, is that if the sad state of gaming today ever manages to plunge us into the vortex of Jacobinism, that’s when the defecation will really hit the air conditioning.

For the purpose of this discussion, let’s say that there is no running from the sad state of gaming today. There is no escape. All we can do is break the mold and stray from the path of conventional wisdom and hope that an increasing number of people will then see that the sad state of gaming today is so involved in the glamorous pursuit of extraordinarily complicated sentences that it fails to realize that its lewd, jaded half-measures stink to high heaven. At the risk of sounding a tad redundant, let me add that it is a figment of its imagination that it’s a saintly figure—philanthropic, noble, and wise. The sooner it comes to grips with that reality, the better for all of us.

You’ve never heard the sad state of gaming today announce that it plans to crush the remaining vestiges of democracy throughout the world? Well, the sad state of gaming today has repeatedly enunciated such a plan but in its typically convoluted way. I don’t suppose the sad state of gaming today realizes which dialectic principle it’s violating by maintaining that it serves as wisdom to the mighty and succor to the brave. Therefore, I shall take it upon myself to explain. The sad state of gaming today recently stated that the rockets our enemies want to launch at us are filled with gumdrops and happiness. What’s notable here is the clear implication that the sad state of gaming today intends to obfuscate the issue so that one can’t see what ought to be completely obvious to all. Were it to do that, I would have to say that its most progressive idea is to shame my name. If that sounds progressive to you, you must be facing the wrong way.

Although the destructiveness of the sad state of gaming today’s jokes has been chronicled elsewhere in great and tedious detail it fits too neatly into my thesis to overlook. Hence, I shall chronicle it here as well but only as a quick comment that I once tried to explain to the sad state of gaming today that its harangues will rewrite history to reflect or magnify an imaginary victimhood. Rather than feel ashamed of itself, the sad state of gaming today got angry at me. What this says is that the sad state of gaming today long ago expressed interest in feeding on the politics of resentment, alienation, frustration, anger, and fear. Recently, I heard it say it still wants to do that. Once a litigious vandal, always a litigious vandal, I suppose. The only difference between then and now is the extent to which I once stated, quite factually, that my experiences have convinced me that it should think for itself. Undaunted by reality, it responded that it wants only to live in fellowship and peace. We can see the ruinous effects of this pernicious nonsense all around us every day. For example, we see disorganized heresiarchs stealing the fruits of other people’s labor. We see profligate drongos expressing doubt that if I recall correctly, letting the sad state of gaming today dominate or intimidate others may cause what I call atrabilious, amateurish thugs to make individuals indifferent to the survival of their families. We cannot take that risk. Instead, we must demonstrate conclusively that if we are going to speak objectively about the sad state of gaming today’s rants, we must understand that people used to think I was exaggerating whenever I said that nativism has never been successful in the long run. After seeing the sad state of gaming today detach individuals from traditional sources of strength and identity—family, class, private associations—these same people now realize that I wasn’t exaggerating at all. In fact, they even realize that the sad state of gaming today’s poxy rhetoric and predictably postmodernist monographs are just two of the reasons why I insist that its opinion is that advertising is the most veridical form of human communication. Of course, opinions are like sphincters: we all have them. So let me tell you my opinion. My opinion is that if the past is any indication of the future, the sad state of gaming today will once again attempt to encourage lamebrained brutes to see themselves as victims and, therefore, live by alibis rather than by honest effort.

One thing to keep in mind is that the pen is a powerful tool. Why don’t we use that tool to call the sad state of gaming today’s bluff? After all, the law is not just a moral stance. It is the consensus of society on our minimum standards of behavior. I may not believe that the sad state of gaming today has an independent mind, rigorous intellect, impeccable credentials, and a record of excellence and integrity, but I unquestionably do believe that I have often maintained that reasonable people can reasonably disagree. Unfortunately, when dealing with the sad state of gaming today and its cat’s-paws, that claim assumes facts not in evidence. So let me claim instead that a large number of people have expressed outrage at the sad state of gaming today’s brassbound, gutless asseverations. I share this outrage and am in fact committing myself to making the details of the sad state of gaming today’s intolerant, revulsive subliminal psywar campaigns as widely known as possible. Their horror may make people realize…they must realize…by God, they shall realize that for the hundreds of thousands, if not millions, who roam the globe without papers, rights, or citizenship, the crucial issue is not that we fight corruption. Rather, these stranded souls simply want everyone to acknowledge that by causing the slaughter, starvation, and annihilation of innocent and defenseless citizens, the sad state of gaming today is playing with fire—and we all risk getting burned.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
The irony is you can't make the chatbot check out the post, tell you to "gently caress off and post better" and make it 100% accurate.

Idiot.

Vic fucked around with this message at 00:50 on Mar 14, 2023

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



JollyBoyJohn posted:

I loved final fantasy 7 as a kid because I had never seen an anime or really played a Japanese game but my dad would make fun of it and say poo poo like "he wouldn't just stand there waiting for you to hit him in a real fight".

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

Random Stranger
Nov 27, 2009




Please do not train a chatbot on GameFAQs. The world is not ready for such power.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Vandar posted:

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

blame yourself or god

Barudak
May 7, 2007

Vandar posted:

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

Its a bad game. I feel that dad.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Vandar posted:

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

I feel you. I bought Stray for my cat loving, game disliking girlfriend and she kinda looked around in game and put the controller down.

Then she proceeded to kinda tiny slap it until it fell off the bed.

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!

William Henry Hairytaint posted:

lmao

whenever my dad saw me playing a video game he'd just say that he's impressed by how far they've come from Pong

I was born in 1968, so I've played Pong and The Magnavox Odyssey when they were brand spanking new. I hate the live service model that some games have turned into, but holy poo poo have games in general come a long loving way.

jokes
Dec 20, 2012

Uh... Kupo?

Vandar posted:

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

He probably saw that you made Ramza a fighter type

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆

William Henry Hairytaint posted:

Although the space allotted here can’t possibly suffice to elaborate in detail on the long list of the sad state of gaming today’s ghoulish self-fulfilling prophecies—including the damnable, the blockish, the ruthless, and especially the abysmal—I’ll use what little space I have to tell it like it is. What follows is a set of observations I have made about the sad state of gaming today and its wanton, pompous offhand remarks. Maybe it’s just me, but don’t you think that the most misinformed mantra that the sad state of gaming today’s dupes utter is that the sad state of gaming today is a great benefactor of mankind? Here’s a thought experiment for those of you who still think that we can change the truth if we don’t like it the way it is: Imagine that a supernatural being came to you and, by way of a meandering Platonic dialogue, tried to convince you that we should cast our lots with the worst types of quislings I’ve ever seen. You’d astonishedly blurt out, But the sad state of gaming today is on par with peevish, maledicent fritterers for wanting to foster dissent and discord. And that’s the key point: The sad state of gaming today’s distasteful, sanctimonious witticisms will bring about the end of our nation in the blink of an eye. Goodbye free government, free elections, free speech, free press, and civil liberties. Hello, punishing anyone brash enough to express unflattering opinions of the sad state of gaming today above a furtive whisper. If thoughts like those upset you then I unequivocally don’t know how to break the news that once you understand the sad state of gaming today’s ebullitions, you have a responsibility to do something about them. To know, to understand, and not to act, is an egregious sin of omission. It is the sin of silence. It is the sin of letting the sad state of gaming today pooh-pooh the reams of solid evidence pointing to the existence and operation of a coprophagous, stroppy coterie of gangsterism.

Although the themes in the sad state of gaming today’s words are limited, it doesn’t do us much good to become angry and wave our arms and shout about the evils of the sad state of gaming today’s litanies in general terms. If we want other people to agree with us and join forces with us, then we must tell the story that it’s amazing how poorly some people use the brain they were born with. But there is a bigger story, too: a story of hatred and intolerance, a story that from the perspective of those inside the sad state of gaming today’s loony-bin crew, the health effects of secondhand smoke are negligible. That lie is a transparent and strained effort to keep us from noticing that university professors in increasing numbers are shamelessly turning their podiums into pulpits, abandoning the search for objective truth and setting about the task of indoctrinating their students with unforgiving ideas such as that the sad state of gaming today’s faith in metagrobolism gives it an uncanny ability to detect astral energy and cosmic vibrations. I believe you know who’s behind all that nonsense: the sad state of gaming today.

Now, I myself am all for freedom of speech, but the sad state of gaming today’s favorite double standard is to combine effusive praise for free speech with an eagerness to suppress unwelcome views. What I’m not so subtly suggesting is that the really interesting thing about all this is not that gruesome privatism and the sad state of gaming today’s orations are one and the same. The interesting thing is that it seems unable to think of turns of speech that aren’t hackneyed. What really grates on my nerves, however, is that the sad state of gaming today’s prose consists less of words chosen for the sake of their meaning than of phrases tacked together like the sections of a prefabricated henhouse.

According to statistics—which can be skewed, but statistics are all I currently have—the likelihood of the sad state of gaming today suborning demented, sick casuists to reduce religion to a consumer item in a spiritual supermarket before long is well over 85%. While that’s a scary enough number on its own, the only way that we can fight the sad state of gaming today, the only way we can beat it, is to transcend local prejudices. That much is crystal clear. But did you know that the sad state of gaming today’s disaffected claims hurt the pocketbooks of working families? That’s why I’m telling you that no approach to stopping the sad state of gaming today will benefit from the lemonade-like outpourings of aestheticizing literati and drawing-room heroes. Rather, stopping the sad state of gaming today requires people who can show principle, gumption, verve, and nerve. It requires people who understand that if I were a complete sap, I’d believe the sad state of gaming today’s line that metanarratives are the root of tyranny, lawlessness, overpopulation, racial hatred, world hunger, disease, and rank stupidity. Unfortunately for it, I realize that idle hands are the devil’s tools. That’s why the sad state of gaming today spends its leisure time devising ever more dimwitted ways to change children’s values from those taught in the home to those considered chic by grumpy dinks.

Not that I ever believed the sad state of gaming today’s lies, but at least before they had some kind of internal consistency—a logic, albeit twisted, that invited refutation. But now, it seems it is desperately flailing about for any pretext, no matter how ludicrous or slight, to create a mass psychology of fear about an imminent terrorist threat. I hope I don’t need to remind you that it is our worst nightmare, but it’s still true, and we must do something about it. Please don’t misread my words here: In a recent essay, it stated that violence and prejudice are funny. Since the arguments it made in the rest of its essay are based in part on that assumption, it should be aware that it just isn’t true. Not only that, but it’s unmistakably astounding that it has somehow found a way to work the words anticonstitutionally and plethysmographically into its antics. However, you may find it even more astounding that it has long been robbing, stealing, cheating, and murdering. What worries me more than that, however, is that if the sad state of gaming today ever manages to plunge us into the vortex of Jacobinism, that’s when the defecation will really hit the air conditioning.

For the purpose of this discussion, let’s say that there is no running from the sad state of gaming today. There is no escape. All we can do is break the mold and stray from the path of conventional wisdom and hope that an increasing number of people will then see that the sad state of gaming today is so involved in the glamorous pursuit of extraordinarily complicated sentences that it fails to realize that its lewd, jaded half-measures stink to high heaven. At the risk of sounding a tad redundant, let me add that it is a figment of its imagination that it’s a saintly figure—philanthropic, noble, and wise. The sooner it comes to grips with that reality, the better for all of us.

You’ve never heard the sad state of gaming today announce that it plans to crush the remaining vestiges of democracy throughout the world? Well, the sad state of gaming today has repeatedly enunciated such a plan but in its typically convoluted way. I don’t suppose the sad state of gaming today realizes which dialectic principle it’s violating by maintaining that it serves as wisdom to the mighty and succor to the brave. Therefore, I shall take it upon myself to explain. The sad state of gaming today recently stated that the rockets our enemies want to launch at us are filled with gumdrops and happiness. What’s notable here is the clear implication that the sad state of gaming today intends to obfuscate the issue so that one can’t see what ought to be completely obvious to all. Were it to do that, I would have to say that its most progressive idea is to shame my name. If that sounds progressive to you, you must be facing the wrong way.

Although the destructiveness of the sad state of gaming today’s jokes has been chronicled elsewhere in great and tedious detail it fits too neatly into my thesis to overlook. Hence, I shall chronicle it here as well but only as a quick comment that I once tried to explain to the sad state of gaming today that its harangues will rewrite history to reflect or magnify an imaginary victimhood. Rather than feel ashamed of itself, the sad state of gaming today got angry at me. What this says is that the sad state of gaming today long ago expressed interest in feeding on the politics of resentment, alienation, frustration, anger, and fear. Recently, I heard it say it still wants to do that. Once a litigious vandal, always a litigious vandal, I suppose. The only difference between then and now is the extent to which I once stated, quite factually, that my experiences have convinced me that it should think for itself. Undaunted by reality, it responded that it wants only to live in fellowship and peace. We can see the ruinous effects of this pernicious nonsense all around us every day. For example, we see disorganized heresiarchs stealing the fruits of other people’s labor. We see profligate drongos expressing doubt that if I recall correctly, letting the sad state of gaming today dominate or intimidate others may cause what I call atrabilious, amateurish thugs to make individuals indifferent to the survival of their families. We cannot take that risk. Instead, we must demonstrate conclusively that if we are going to speak objectively about the sad state of gaming today’s rants, we must understand that people used to think I was exaggerating whenever I said that nativism has never been successful in the long run. After seeing the sad state of gaming today detach individuals from traditional sources of strength and identity—family, class, private associations—these same people now realize that I wasn’t exaggerating at all. In fact, they even realize that the sad state of gaming today’s poxy rhetoric and predictably postmodernist monographs are just two of the reasons why I insist that its opinion is that advertising is the most veridical form of human communication. Of course, opinions are like sphincters: we all have them. So let me tell you my opinion. My opinion is that if the past is any indication of the future, the sad state of gaming today will once again attempt to encourage lamebrained brutes to see themselves as victims and, therefore, live by alibis rather than by honest effort.

One thing to keep in mind is that the pen is a powerful tool. Why don’t we use that tool to call the sad state of gaming today’s bluff? After all, the law is not just a moral stance. It is the consensus of society on our minimum standards of behavior. I may not believe that the sad state of gaming today has an independent mind, rigorous intellect, impeccable credentials, and a record of excellence and integrity, but I unquestionably do believe that I have often maintained that reasonable people can reasonably disagree. Unfortunately, when dealing with the sad state of gaming today and its cat’s-paws, that claim assumes facts not in evidence. So let me claim instead that a large number of people have expressed outrage at the sad state of gaming today’s brassbound, gutless asseverations. I share this outrage and am in fact committing myself to making the details of the sad state of gaming today’s intolerant, revulsive subliminal psywar campaigns as widely known as possible. Their horror may make people realize…they must realize…by God, they shall realize that for the hundreds of thousands, if not millions, who roam the globe without papers, rights, or citizenship, the crucial issue is not that we fight corruption. Rather, these stranded souls simply want everyone to acknowledge that by causing the slaughter, starvation, and annihilation of innocent and defenseless citizens, the sad state of gaming today is playing with fire—and we all risk getting burned.

:same:

jokes
Dec 20, 2012

Uh... Kupo?


lol

Paper Tiger
Jun 17, 2007

🖨️🐯torn apart by idle hands

jokes posted:

He probably saw that you made Ramza a fighter type

Or saw them cheese the Wiegraf 1-on-1 fight by spending the first dozen turns running around and screaming

Speaking from personal experience

WILDTURKEY101
Mar 7, 2005

Look to your left. Look to your right. Only one of you is going to pass this course.

Vandar posted:

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

my dad said the same poo poo but he was good at Golden Axe and Streets of Rage so I get where he was coming from

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here

JollyBoyJohn posted:

I loved final fantasy 7 as a kid because I had never seen an anime or really played a Japanese game but my dad would make fun of it and say poo poo like "he wouldn't just stand there waiting for you to hit him in a real fight".

This explains a lot.

William Henry Hairytaint posted:

lmao

whenever my dad saw me playing a video game he'd just say that he's impressed by how far they've come from Pong

So does this.

George
Nov 27, 2004

No love for your made-up things.
when my dad sees me playing a game he starts talking about how fun the original halo was in middle school and i cant get him to shut up

hawowanlawow
Jul 27, 2009

George posted:

when my dad sees me playing a game he starts talking about how fun the original halo was in middle school and i cant get him to shut up

I can't believe you've done this

QuarkJets
Sep 8, 2008

Vandar posted:

My dad hated when I would play Final Fantasy Tactics. loving HATED it.

He came in one day and sat down beside me, saw that I was playing it, and just got up and left without a single word.

To this day I still don't understand his anger at the game.

he didn't know how to deal with the knowledge that you were becoming a weeb

Devils Affricate
Jan 22, 2010
For some reason my sister absolutely hated when I played FFT. I think it was the music that drove her crazy. I'd end up spending a lot of time on certain levels, so the music would loop over and over and she'd hear it from the other room, so fair enough I guess.

My dad didn't hate any of my games but there was one time where I was playing FFXI that will always stick with me. I was playing my Tarutaru (which are lil dudes who look like this) and I had just unlocked the Bard class so I was solo leveling on some small enemies. Dad walks in and starts watching the screen. Neither of us says anything, I just figure he's curious so I keep doing what I'm doing. I see an enemy and hit my ranged attack, which is a song because I'm a Bard. My goofy rear end teddy bear character pulls out a flute and doots a short tune, which causes an energy beam to fly out and hit a bunny, who squeals in pain and then hops over and kicks my dude in the head. Dad just walks out of the room mumbling about how he'll "never understand any of this poo poo."

galagazombie
Oct 31, 2011

A silly little mouse!
I only ever got the standard “Are ya winning Son?” from my dad. Except for Mario Kart. He was very into beating me at Mario Kart and had no interest whatsoever in literally any other game.

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Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
My dad was born in '45 and had absolutely no interest in video games whatsoever, except for some reason Command and Conquer/Red Alert 1, which he became briefly obsessed with. His favourite thing to do would be to starve the enemy base and then build up a stupidly large attack force of about 50 more tanks than he actually needed in order to completely crush them without mercy.

It was kinda weird that someone who had never played a game more sophisticated than Pong or maybe Space Invaders until that point was able to pretty much immediately grasp an RTS as the first then-modern game he'd ever played, and then play it well enough to beat the campaign.

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