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Zereth
Jul 9, 2003



Stabbey_the_Clown posted:

From what I recall of the trailers and the premise, isn't that idea explicitly stated? X targets, got to get them all in one day?
Yeah, but there's exactly one way to do that. No other route will work.

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Waste of Breath
Dec 30, 2021

I only know🧠 one1️⃣ thing🪨: I😡 want😤 to 🔪kill☠️… 😈Chaos😱… I need🥵 to. [TIME⏰ TO DIE☠️]
:same:

Zereth posted:

Yeah, but there's exactly one way to do that. No other route will work.

My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.

Jack Trades
Nov 30, 2010

Waste of Breath posted:

My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.

It's soo bad.
The whole premise got completely wasted because of that.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

Nancy posted:

As someone who really really likes Arkane, Deathloop is a really fun idea that fails in execution in my opinion.

….

Some people really like it! I felt it had nothing in there that I typically enjoy out of Arkane games.

Yeah :smith: the intro was pretty cool and I liked the character chatter but once the game got properly started I just couldn’t keep an interest going.

Jack Trades
Nov 30, 2010



Dr Kool-AIDS
Mar 26, 2004

Deathloop was a good game pass game in that it was fun until it wasn't and then I didn't feel bad about quitting.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Hell yeah.

Zeron
Oct 23, 2010

Waste of Breath posted:

My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.

On the other hand this was one of the main reasons I liked the game. The objectives kept the game time at about the right length to memorize the maps and feel good about how powerful and knowledgeable you are without overstaying it's welcome. If you go into the game without a lot of expectations of how you want it to go and play it's a pretty good game imo.

The Postman
May 12, 2007

I turned off all of the objective markers and stuff and basically just read the list of things to do in an area and tried to piece it all together.

I think the game could have been so much more. Even just room for more than a single solution would have really helped.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Zeron posted:

On the other hand this was one of the main reasons I liked the game. The objectives kept the game time at about the right length to memorize the maps and feel good about how powerful and knowledgeable you are without overstaying it's welcome. If you go into the game without a lot of expectations of how you want it to go and play it's a pretty good game imo.

Agreed. I think they could have made the ending better but up to that it was really good. The level design, atmosphere, and music were my favorite parts of the game. They also managed to fix one of the problems that Dishonored had: feeling like reloading when things go wrong is the best course of action.

Zereth
Jul 9, 2003



Waste of Breath posted:

My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.
One of the targets Mysteriously Vanishing From The Entire Gameworld after the first time period really narrowed things down, too.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Waste of Breath posted:

My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.

Okay, now that's specific information, which is more helpful. Because yeah, I would like trying to figure the solution out for myself. Being guided every step is less appealing.

But...

The Postman posted:

I turned off all of the objective markers and stuff and basically just read the list of things to do in an area and tried to piece it all together.

I think the game could have been so much more. Even just room for more than a single solution would have really helped.

If I can turn off objective markers so as to not be hand-held, that doesn't sound so bad.

Lt. Lizard
Apr 28, 2013
Deathloop was really fun when you got an invasion and the game turned into PvP Dishonored. And from the early promotional campaign, it seemed like that was supposed to be a much bigger focus of the game. I guess someone higher up really didn't trust the idea and decided to turn the game into classic Arkane immersive sim at the last second, hence the slapdash execution.

I still maintain that the elaborate cat and mouse games during Deathloop invasions was probably the most fun I had in PvP multiplayer in last 10 years or so.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Deathloop is great, don't let naysayers talk you out of it.

Macichne Leainig
Jul 26, 2012

by VG
They did a bit of patching to it, it's still not the best Arkane game but it's definitely worth a playthrough IMO.

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



I enjoyed Deathloop but it has like three competing design goals that all seem at odds with each other, where it wants you to always be on edge but the maps have limited spawns, where it wants you to explore but also half the map is blocked off at any given time, and where it wants you to experiment with approaches but there's never a reason to do anything more than just blow up people because the spawns are limited and it wants you exploring.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

The 7th Guest posted:

Tower Unite, which apparently added Libretro support at some point for their arcade (maybe it was there all along and I never noticed?) added lightgun support, and a fake dualscreen console for plugging in DS/3DS emulation.

The libretro stuff was added to Tower very recently. It's surprisingly featured for being so early. You can decorate the cabinets and stuff. Has it's limits though, it's entirely client-side at least for now, and the screen options leave much to be desired thus far (aspect ratios please). But the handhelds mean you can just have a little retro game collection with you at all times in the game, so if you need to wait on a friend or whatever you can just play some videogames while you play a videogame. Pretty neat.

I've been messing around with some in one of my condos, I set up a sit down racing cabinet to run crazy taxi and a standing one with qbert for the moment. been too lazy to get into the minutiae of side art and so on for the most part yet, but it's there. it finds arcade marquees automatically, even.

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
I know there's a designated puzzle game thread but I wanted to give a shout-out here to the :siren:goon-made:siren: game Stuffo the Puzzle Bot.

https://store.steampowered.com/app/1068460/Stuffo_the_Puzzle_Bot/

https://www.youtube.com/watch?v=JB2q95nAP9E

It's a pretty laid-back puzzle game with a bunch of bite-size levels about moving blocks around and using them to get places. I wouldn't say it's amazingly groundbreaking, but the music is chill, there are some neat mechanics to play around with, and the difficulty is in the sweet spot where it'll definitely make you think but you won't be bashing your head against your desk. Also the dev is one of the guys who worked on Legend of Grimrock, so if you liked the puzzles in those games, you'll probably enjoy this one.

I got a good 10 hours of chill puzzling out of it and it was only :10bux:, so I'd say it's a good deal.

Oxxidation
Jul 22, 2007
i never doubted pizza tower was good but i don't think any game's ever won me over so completely in the first sixty seconds after booting up

FuzzySlippers
Feb 6, 2009

I enjoyed Deathloop more than Dishonored overall though I think the high points of Deathloop never reached the standout levels from the Dishonored games, but on average I had more fun. I also feel like a problem that has plagued immersive sim-ish games since the beginning is that they are either too easy or rely on quick save abuse to overcome their challenges and finicky world state (oops discovered now I'm on the Bad Path better reload). Deathloop is explicitly about creating a game where quicksaves are gone and while it wasn't terribly difficult it was still a fun enough challenge. I bounced off Mooncrash so I dunno how it compares though I've been meaning to go back to it.

Jerusalem
May 20, 2004

Would you be my new best friends?

I really liked Deathloop, it was a lot of fun to play, and when I was finished I felt like it was time well spent... but also that I'd done everything there was to do and I was just fine moving on from there and I've never really felt any particular need to return to it like I might for Dishonored or Prey. The voice-acting was great, I really loved the design, it felt fun to play, good times!

Edit: Plus it had GREAT music!

https://www.youtube.com/watch?v=VPPM7YNsiO8

The Postman
May 12, 2007

Oxxidation posted:

i never doubted pizza tower was good but i don't think any game's ever won me over so completely in the first sixty seconds after booting up

I'm holding out a few extra days in case it's discounted during the Steam sale, but I can't wait to finally try it.

Omi no Kami
Feb 19, 2014


I splurged and picked up Bannerlord, and for anyone who's on the fence I think the thread's consensus was dead-on. It's better than Warband in ever way, but it's more of Warband 1.5 than a full sequel. As far as I can tell 100% of warband's problems have been lovingly reproduced in Bannerlord, and some new ones are probably there to boot.

It also has everything I enjoy about M&B though, so zero regrets!

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


severed steel devs announced a new game

https://www.youtube.com/watch?v=OuxH0p1G4gM

The Joe Man
Apr 7, 2007

Flirting With Apathetic Waitresses Since 1984
I wish this team could get the Tribes license.

The 7th Guest
Dec 17, 2003

looks sick

The Joe Man posted:

I wish this team could get the Tribes license.
don't put that curse on them

Vasler
Feb 17, 2004
Greetings Earthling! Do you have any Zoom Boots?

Stabbey_the_Clown posted:

...ESPECIALLY given my character flaw of playing a game for a month, getting really close to the end and then getting distracted and not quite finishing it.

Are you me?!? I have a graveyard of unfinished games that fit this description.

Jack Trades
Nov 30, 2010

Severed Steel is so loving good, there needs to be more John Woo inspired games.
I'm looking forward to their new game.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Oxxidation posted:

i never doubted pizza tower was good but i don't think any game's ever won me over so completely in the first sixty seconds after booting up

It's so good, and it stays fresh and interesting until the very end.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
i'm playing crash 4 on the deck rn (it's really really good) but i'm so hype to play pizza tower. i love ugly pretty games like that.

Jack Trades
Nov 30, 2010

I'm not interested in the gameplay of Pizza Tower but it has a very good rat.

Sab669
Sep 24, 2009

For anyone like Tactics games The Last Spell came out of Early Access last week, this is well worth checking out. I picked this up April last year and it felt pretty well fleshed out back then. It quickly devoured about 60 hours of my life in short order when I first played it, and I definitely stayed up too late last night when I reinstalled it yesterday. Excited to discover all the new stuff that's been added. I usually don't jive with Rogueli*es, but I find a complete level in this game is long enough that you still get a sense of progression that I like. It is fun seeing what you get when you start a fresh map as far as item loadouts for each party member goes. And while there is the "meta progression of unlocking new stuff" staple that these kinds of games come with, a lot of the unlocks feel like more options rather than strict upgrades that make the game easier on subsequent attempts. I mean it's definitely both, but at first most of the unlocks are just new types of weapons/equipment, then you start getting stronger versions of those weapons.

Speaking of equipment, it has a fantastic weapon-based Skill system, meaning different weapons come with different attack patterns. This includes both Main Hand & Off-Hand weapons [if you aren't using a Shield], as well as hitting Tab to swap to a second Load out. So everyone in your party can have up to 4 weapons, providing tons of options for movement based utility, area/control, single target nukes etc. Even your body armor will usually come with an active ability to increase your Armor/Dodge chance.

The other thing that I especially like is that where most Tactics games are mostly "evenly matched", which is to say if you have 3-5 guys in your party you'll probably not go up against much more than 5-15 enemies, this game leans into some Power Fantasy-feeling swarms of enemies. At the end of each battle, anyone on your team will have killed 20, 30, 50+ baddies each. "Power Fantasy" probably isn't the right term, because the game is definitely challenging -- you do often feel on the brink of either losing or just having a disastrous round, but it doesn't feel like bullshit. I'm very excited to probably waste at least another 60 hours on this title.

Sab669 fucked around with this message at 14:19 on Mar 14, 2023

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
they've also really made a lot more builds feel viable in 1.0, in early access i always tried to mash my characters into a few super strong builds (isolation + crit longbow/handgunner, poison throwing daggers with +multi hits, diagonal propagation chain lightning guy, etc.) but most of the OP stuff was nerfed into merely being good, and the bad stuff got buffs. building a character feels a lot more organic now.

it's basically the final fantasy tactics advance roguelike i dreamed of except you fight giant hordes and defend a town instead of brawling with a bunch of other clans (i still want a roguelike that does the latter too).

Sab669
Sep 24, 2009

That's good to hear about buffing underpowered things, I'll be sure to revisit weapons I recall disliking.

And a more descriptive / objective way of saying what I was trying to say at the end of my last post is: while most tactics games largely have the objective of "Defeat the other team", or "Escort this NPC/Collect X items" on any given level, The Last Spell is "Defend wave after wave, night after night, rebuilding during the day". So it just has a really different feel to it than most other tactics games, while still appealing to fans of the former [probably].

Jack Trades
Nov 30, 2010

Metal: Hellsinger is on sale and everyone should be playing it because it owns.

Artelier
Jan 23, 2015


Can anyone list or screenshot the Very Positive Indie Gems bundle? When I click on it, it just sends me back to Steam's home page so I'm not sure what's on offer.

Jack Trades
Nov 30, 2010

Artelier posted:

Can anyone list or screenshot the Very Positive Indie Gems bundle? When I click on it, it just sends me back to Steam's home page so I'm not sure what's on offer.



The 7th Guest
Dec 17, 2003

Splasher is very good. The typing chronicles games are solid. Alt-Frequencies is neat but not a centerpiece. Machinika Museum is a Room-type game. Hover wants you to think it's Jet Set Radio but it's not, not really. It has one Naganuma track and the rest of the music is meh

e: i'm not saying Hover is bad but it's just not the same as JSR, it's its own thing that is inspired by JSR

The 7th Guest fucked around with this message at 17:56 on Mar 14, 2023

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Are any of those fun collectathons or otherwise games with big fun grinds? Fun if you're into that kind of thing like I am, I mean. I've been playing a ton of Mario odyssey and I want another game with that kind of fun, cartoony vibe. Any genre is fine, not just platformers.

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Jack Trades
Nov 30, 2010

big cummers ONLY posted:

Are any of those fun collectathons or otherwise games with big fun grinds? Fun if you're into that kind of thing like I am, I mean. I've been playing a ton of Mario odyssey and I want another game with that kind of fun, cartoony vibe. Any genre is fine, not just platformers.

It's not explicitly a collectathon but Hover is a fantastic Jet Set Radio-like with very prominent (optional) collectathon elements.

Even I spent a lot of time collecting all the random bullshit in that game purely because the platforming in it is extremely fun.

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