Stabbey_the_Clown posted:From what I recall of the trailers and the premise, isn't that idea explicitly stated? X targets, got to get them all in one day?
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# ? Mar 13, 2023 19:04 |
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# ? May 27, 2024 13:30 |
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Zereth posted:Yeah, but there's exactly one way to do that. No other route will work. My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.
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# ? Mar 13, 2023 19:28 |
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Waste of Breath posted:My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear. It's soo bad. The whole premise got completely wasted because of that.
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# ? Mar 13, 2023 19:31 |
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Nancy posted:As someone who really really likes Arkane, Deathloop is a really fun idea that fails in execution in my opinion. Yeah the intro was pretty cool and I liked the character chatter but once the game got properly started I just couldn’t keep an interest going.
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# ? Mar 13, 2023 19:35 |
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# ? Mar 13, 2023 19:40 |
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Deathloop was a good game pass game in that it was fun until it wasn't and then I didn't feel bad about quitting.
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# ? Mar 13, 2023 19:40 |
Hell yeah.
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# ? Mar 13, 2023 20:13 |
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Waste of Breath posted:My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear. On the other hand this was one of the main reasons I liked the game. The objectives kept the game time at about the right length to memorize the maps and feel good about how powerful and knowledgeable you are without overstaying it's welcome. If you go into the game without a lot of expectations of how you want it to go and play it's a pretty good game imo.
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# ? Mar 13, 2023 20:26 |
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I turned off all of the objective markers and stuff and basically just read the list of things to do in an area and tried to piece it all together. I think the game could have been so much more. Even just room for more than a single solution would have really helped.
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# ? Mar 13, 2023 20:41 |
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Zeron posted:On the other hand this was one of the main reasons I liked the game. The objectives kept the game time at about the right length to memorize the maps and feel good about how powerful and knowledgeable you are without overstaying it's welcome. If you go into the game without a lot of expectations of how you want it to go and play it's a pretty good game imo. Agreed. I think they could have made the ending better but up to that it was really good. The level design, atmosphere, and music were my favorite parts of the game. They also managed to fix one of the problems that Dishonored had: feeling like reloading when things go wrong is the best course of action.
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# ? Mar 13, 2023 21:07 |
Waste of Breath posted:My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear.
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# ? Mar 13, 2023 21:11 |
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Waste of Breath posted:My personal issue was that the solution is basically signposted through your objectives. I was hoping to pick apart a clockwork world and struggle a bit to find the solution, but instead I got something much more linear. Okay, now that's specific information, which is more helpful. Because yeah, I would like trying to figure the solution out for myself. Being guided every step is less appealing. But... The Postman posted:I turned off all of the objective markers and stuff and basically just read the list of things to do in an area and tried to piece it all together. If I can turn off objective markers so as to not be hand-held, that doesn't sound so bad.
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# ? Mar 13, 2023 21:13 |
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Deathloop was really fun when you got an invasion and the game turned into PvP Dishonored. And from the early promotional campaign, it seemed like that was supposed to be a much bigger focus of the game. I guess someone higher up really didn't trust the idea and decided to turn the game into classic Arkane immersive sim at the last second, hence the slapdash execution. I still maintain that the elaborate cat and mouse games during Deathloop invasions was probably the most fun I had in PvP multiplayer in last 10 years or so.
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# ? Mar 13, 2023 21:20 |
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Deathloop is great, don't let naysayers talk you out of it.
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# ? Mar 13, 2023 21:35 |
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They did a bit of patching to it, it's still not the best Arkane game but it's definitely worth a playthrough IMO.
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# ? Mar 13, 2023 21:45 |
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I enjoyed Deathloop but it has like three competing design goals that all seem at odds with each other, where it wants you to always be on edge but the maps have limited spawns, where it wants you to explore but also half the map is blocked off at any given time, and where it wants you to experiment with approaches but there's never a reason to do anything more than just blow up people because the spawns are limited and it wants you exploring.
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# ? Mar 13, 2023 21:57 |
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The 7th Guest posted:Tower Unite, which apparently added Libretro support at some point for their arcade (maybe it was there all along and I never noticed?) added lightgun support, and a fake dualscreen console for plugging in DS/3DS emulation. The libretro stuff was added to Tower very recently. It's surprisingly featured for being so early. You can decorate the cabinets and stuff. Has it's limits though, it's entirely client-side at least for now, and the screen options leave much to be desired thus far (aspect ratios please). But the handhelds mean you can just have a little retro game collection with you at all times in the game, so if you need to wait on a friend or whatever you can just play some videogames while you play a videogame. Pretty neat. I've been messing around with some in one of my condos, I set up a sit down racing cabinet to run crazy taxi and a standing one with qbert for the moment. been too lazy to get into the minutiae of side art and so on for the most part yet, but it's there. it finds arcade marquees automatically, even.
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# ? Mar 14, 2023 00:12 |
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I know there's a designated puzzle game thread but I wanted to give a shout-out here to the goon-made game Stuffo the Puzzle Bot. https://store.steampowered.com/app/1068460/Stuffo_the_Puzzle_Bot/ https://www.youtube.com/watch?v=JB2q95nAP9E It's a pretty laid-back puzzle game with a bunch of bite-size levels about moving blocks around and using them to get places. I wouldn't say it's amazingly groundbreaking, but the music is chill, there are some neat mechanics to play around with, and the difficulty is in the sweet spot where it'll definitely make you think but you won't be bashing your head against your desk. Also the dev is one of the guys who worked on Legend of Grimrock, so if you liked the puzzles in those games, you'll probably enjoy this one. I got a good 10 hours of chill puzzling out of it and it was only , so I'd say it's a good deal.
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# ? Mar 14, 2023 00:27 |
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i never doubted pizza tower was good but i don't think any game's ever won me over so completely in the first sixty seconds after booting up
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# ? Mar 14, 2023 00:37 |
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I enjoyed Deathloop more than Dishonored overall though I think the high points of Deathloop never reached the standout levels from the Dishonored games, but on average I had more fun. I also feel like a problem that has plagued immersive sim-ish games since the beginning is that they are either too easy or rely on quick save abuse to overcome their challenges and finicky world state (oops discovered now I'm on the Bad Path better reload). Deathloop is explicitly about creating a game where quicksaves are gone and while it wasn't terribly difficult it was still a fun enough challenge. I bounced off Mooncrash so I dunno how it compares though I've been meaning to go back to it.
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# ? Mar 14, 2023 00:58 |
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I really liked Deathloop, it was a lot of fun to play, and when I was finished I felt like it was time well spent... but also that I'd done everything there was to do and I was just fine moving on from there and I've never really felt any particular need to return to it like I might for Dishonored or Prey. The voice-acting was great, I really loved the design, it felt fun to play, good times! Edit: Plus it had GREAT music! https://www.youtube.com/watch?v=VPPM7YNsiO8
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# ? Mar 14, 2023 01:12 |
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Oxxidation posted:i never doubted pizza tower was good but i don't think any game's ever won me over so completely in the first sixty seconds after booting up I'm holding out a few extra days in case it's discounted during the Steam sale, but I can't wait to finally try it.
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# ? Mar 14, 2023 01:21 |
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I splurged and picked up Bannerlord, and for anyone who's on the fence I think the thread's consensus was dead-on. It's better than Warband in ever way, but it's more of Warband 1.5 than a full sequel. As far as I can tell 100% of warband's problems have been lovingly reproduced in Bannerlord, and some new ones are probably there to boot. It also has everything I enjoy about M&B though, so zero regrets!
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# ? Mar 14, 2023 02:11 |
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severed steel devs announced a new game https://www.youtube.com/watch?v=OuxH0p1G4gM
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# ? Mar 14, 2023 02:15 |
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ShadowMar posted:severed steel devs announced a new game
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# ? Mar 14, 2023 02:19 |
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ShadowMar posted:severed steel devs announced a new game The Joe Man posted:I wish this team could get the Tribes license.
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# ? Mar 14, 2023 02:26 |
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Stabbey_the_Clown posted:...ESPECIALLY given my character flaw of playing a game for a month, getting really close to the end and then getting distracted and not quite finishing it. Are you me?!? I have a graveyard of unfinished games that fit this description.
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# ? Mar 14, 2023 03:34 |
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Severed Steel is so loving good, there needs to be more John Woo inspired games. I'm looking forward to their new game.
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# ? Mar 14, 2023 07:16 |
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Oxxidation posted:i never doubted pizza tower was good but i don't think any game's ever won me over so completely in the first sixty seconds after booting up It's so good, and it stays fresh and interesting until the very end.
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# ? Mar 14, 2023 08:28 |
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i'm playing crash 4 on the deck rn (it's really really good) but i'm so hype to play pizza tower. i love ugly pretty games like that.
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# ? Mar 14, 2023 10:54 |
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I'm not interested in the gameplay of Pizza Tower but it has a very good rat.
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# ? Mar 14, 2023 10:59 |
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For anyone like Tactics games The Last Spell came out of Early Access last week, this is well worth checking out. I picked this up April last year and it felt pretty well fleshed out back then. It quickly devoured about 60 hours of my life in short order when I first played it, and I definitely stayed up too late last night when I reinstalled it yesterday. Excited to discover all the new stuff that's been added. I usually don't jive with Rogueli*es, but I find a complete level in this game is long enough that you still get a sense of progression that I like. It is fun seeing what you get when you start a fresh map as far as item loadouts for each party member goes. And while there is the "meta progression of unlocking new stuff" staple that these kinds of games come with, a lot of the unlocks feel like more options rather than strict upgrades that make the game easier on subsequent attempts. I mean it's definitely both, but at first most of the unlocks are just new types of weapons/equipment, then you start getting stronger versions of those weapons. Speaking of equipment, it has a fantastic weapon-based Skill system, meaning different weapons come with different attack patterns. This includes both Main Hand & Off-Hand weapons [if you aren't using a Shield], as well as hitting Tab to swap to a second Load out. So everyone in your party can have up to 4 weapons, providing tons of options for movement based utility, area/control, single target nukes etc. Even your body armor will usually come with an active ability to increase your Armor/Dodge chance. The other thing that I especially like is that where most Tactics games are mostly "evenly matched", which is to say if you have 3-5 guys in your party you'll probably not go up against much more than 5-15 enemies, this game leans into some Power Fantasy-feeling swarms of enemies. At the end of each battle, anyone on your team will have killed 20, 30, 50+ baddies each. "Power Fantasy" probably isn't the right term, because the game is definitely challenging -- you do often feel on the brink of either losing or just having a disastrous round, but it doesn't feel like bullshit. I'm very excited to probably waste at least another 60 hours on this title. Sab669 fucked around with this message at 14:19 on Mar 14, 2023 |
# ? Mar 14, 2023 13:01 |
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they've also really made a lot more builds feel viable in 1.0, in early access i always tried to mash my characters into a few super strong builds (isolation + crit longbow/handgunner, poison throwing daggers with +multi hits, diagonal propagation chain lightning guy, etc.) but most of the OP stuff was nerfed into merely being good, and the bad stuff got buffs. building a character feels a lot more organic now. it's basically the final fantasy tactics advance roguelike i dreamed of except you fight giant hordes and defend a town instead of brawling with a bunch of other clans (i still want a roguelike that does the latter too).
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# ? Mar 14, 2023 14:12 |
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That's good to hear about buffing underpowered things, I'll be sure to revisit weapons I recall disliking. And a more descriptive / objective way of saying what I was trying to say at the end of my last post is: while most tactics games largely have the objective of "Defeat the other team", or "Escort this NPC/Collect X items" on any given level, The Last Spell is "Defend wave after wave, night after night, rebuilding during the day". So it just has a really different feel to it than most other tactics games, while still appealing to fans of the former [probably].
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# ? Mar 14, 2023 14:19 |
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Metal: Hellsinger is on sale and everyone should be playing it because it owns.
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# ? Mar 14, 2023 15:04 |
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Can anyone list or screenshot the Very Positive Indie Gems bundle? When I click on it, it just sends me back to Steam's home page so I'm not sure what's on offer.
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# ? Mar 14, 2023 17:28 |
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Artelier posted:Can anyone list or screenshot the Very Positive Indie Gems bundle? When I click on it, it just sends me back to Steam's home page so I'm not sure what's on offer.
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# ? Mar 14, 2023 17:30 |
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Splasher is very good. The typing chronicles games are solid. Alt-Frequencies is neat but not a centerpiece. Machinika Museum is a Room-type game. Hover wants you to think it's Jet Set Radio but it's not, not really. It has one Naganuma track and the rest of the music is meh e: i'm not saying Hover is bad but it's just not the same as JSR, it's its own thing that is inspired by JSR The 7th Guest fucked around with this message at 17:56 on Mar 14, 2023 |
# ? Mar 14, 2023 17:34 |
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Are any of those fun collectathons or otherwise games with big fun grinds? Fun if you're into that kind of thing like I am, I mean. I've been playing a ton of Mario odyssey and I want another game with that kind of fun, cartoony vibe. Any genre is fine, not just platformers.
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# ? Mar 14, 2023 17:48 |
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# ? May 27, 2024 13:30 |
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big cummers ONLY posted:Are any of those fun collectathons or otherwise games with big fun grinds? Fun if you're into that kind of thing like I am, I mean. I've been playing a ton of Mario odyssey and I want another game with that kind of fun, cartoony vibe. Any genre is fine, not just platformers. It's not explicitly a collectathon but Hover is a fantastic Jet Set Radio-like with very prominent (optional) collectathon elements. Even I spent a lot of time collecting all the random bullshit in that game purely because the platforming in it is extremely fun.
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# ? Mar 14, 2023 17:51 |