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Evil Kit posted:Flamethrower needs some kind of nerf for sure, but even I'm unsure how they could tap it down without hitting it. Lower the range potentially? It's def got a longer range than the staff, presumably because it has ammo as opposed to being infinite. Maybe nerf the ammo recovery, or tap the max ammo down a bit? Lowering its clip size would be a decent way to go about it. Right now it can be swept side to size to wipe out multiple approaching hordes, or hold a giant mess of baddies at bay for a sustained period. Adding a period of reload vulnerability in the middle where the zealot could benefit from team support would give less of the impression that they're soloing the entire threat.
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# ? Mar 16, 2023 15:26 |
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# ? May 31, 2024 22:36 |
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Magitek posted:Lowering its clip size would be a decent way to go about it. Right now it can be swept side to size to wipe out multiple approaching hordes, or hold a giant mess of baddies at bay for a sustained period. Adding a period of reload vulnerability in the middle where the zealot could benefit from team support would give less of the impression that they're soloing the entire threat. I'd be down with that. Honestly I've found the Quickflame blessing to be really helpful after the buff since the reload is still pretty hefty otherwise, it being genuinely useful for a DPS increase would be pretty decent balance imo.
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# ? Mar 16, 2023 15:37 |
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Magitek posted:Lowering its clip size would be a decent way to go about it. Right now it can be swept side to size to wipe out multiple approaching hordes, or hold a giant mess of baddies at bay for a sustained period. Adding a period of reload vulnerability in the middle where the zealot could benefit from team support would give less of the impression that they're soloing the entire threat. This could also be accomplished by having the flamer consumer ammo quicker - I've noticed it really ticks down slowly. Same outcome - less uptime on burning poo poo without messing with people inventories too much.
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# ? Mar 16, 2023 15:45 |
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I hate the idea of limiting the magazine size; having flamer be the horde removal tool that can literally block a single direction from pox walkers is Good- I would increase reload time rather than limit magazine.
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# ? Mar 16, 2023 15:56 |
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New comm-link just dropped. Pretty light on content - the next patch will have new weapons including a more cleave-focused thunder hammer and a single-target force sword (catfish on the discord insisted there would be more than just those two). Plus new conditions, twists on existing ones, and some ripper gun changes.
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# ? Mar 16, 2023 17:54 |
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The ripper gun changes are just likely a massive nerf, whether deserved or not I do not know, as they're removing the currently bugged application of Can Opener to only apply on the melee. I JUST crafted a sick ripper gun with can opener too https://www.playdarktide.com/news/community-comm-link-week-11 quote:Rejects, I thought the march "content drop" would be a lot bigger, not even a new map? C'mon fatshark, do somethin! Atleast there will apparently be more than these 2 weapons Jerkface fucked around with this message at 18:23 on Mar 16, 2023 |
# ? Mar 16, 2023 18:18 |
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I'd keep the flamer's effectiveness against swarms the same but further limit its usefulness against chunkier foes - Its ability to hold an entire chokepoint is unparalleled, but you'll need support from your team once maniacs and ogryns start trudging through the flames with nary a flinch.
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# ? Mar 16, 2023 18:19 |
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I already feel that the force sword is more single target and not as good against horde so, "Deimos Mk II Blaze Force Sword - This Force Sword employs more of a thrusting attack pattern that is great against armoured, single-target enemies." I guess I'll have an interesting time comparing the two but I'm trying to imagine a sword even worse against mobs when I already find the current sword to be fine against single target chunky foes (special attack puts in *work*) and barely ok against mobs. edit: Ogryn ripper gun I don't feel one way or the other about as a) I didn't have one with that and b) I like my heavy stubber goes brrrrrrtt
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# ? Mar 16, 2023 18:31 |
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tangy yet delightful posted:I already feel that the force sword is more single target and not as good against horde so, The force sword is my go to horde destroyer as a veteran. Hmm
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# ? Mar 16, 2023 18:43 |
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celewign posted:The force sword is my go to horde destroyer as a veteran. Hmm As a veteran you don't get the force sword, you get the power sword.
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# ? Mar 16, 2023 18:48 |
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It’s an easy mistake to make since they have similar names, but you can tell them apart because one is a veteran weapon and therefore the best melee weapon in the game for any class by miles, while the other is a psyker weapon and therefore worthless trash
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# ? Mar 16, 2023 18:54 |
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DAD LOST MY IPOD posted:New comm-link just dropped. Pretty light on content - the next patch will have new weapons including a more cleave-focused thunder hammer and a single-target force sword (catfish on the discord insisted there would be more than just those two). Plus new conditions, twists on existing ones, and some ripper gun changes. Without new maps or missions, I think the patch is going to be disappointing no matter how many weapons, mission conditions, etc, they add. It'll have been nearly 4 months since the release of a new map (Throneside) and only slightly less since the release of a new mission (Commsplex).
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# ? Mar 16, 2023 19:13 |
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The regular force sword is a generalist weapon right now. Its regular attacks have decent cleave to handle hordes and the special can handle single targets as does the heavy. I guess this new force sword would skew way more towards single target and maybe have a stat related to armor piercing or whatever. Then I presume they would release a third force sword that leans way more towards cleaving horizontal swings. It'd be nice if the special there was like an AOE psychic slash or something.
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# ? Mar 16, 2023 19:15 |
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One reason to have a more single-target sword is to reduce the chances of a random zombie eating your charged up Brain Melter swing
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# ? Mar 16, 2023 19:21 |
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Yeah I also consider the force sword kinda single target as is and would like one that maybe has wide swings on its heavy attacks. Or just one that lazily mulches side-to-side on left click like the elf's twin swords in VT2.
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# ? Mar 16, 2023 19:33 |
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megane posted:It’s an easy mistake to make since they have similar names, but you can tell them apart because one is a veteran weapon and therefore the best melee weapon in the game for any class by miles, while the other is a psyker weapon and therefore worthless trash The power sword is pretty great but it's literally the only thing keeping the Veteran relevant at all in melee in the higher difficulties.
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# ? Mar 16, 2023 19:59 |
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Yes, the Veteran Marksman, the class that is supposed to be focused on ranged damage and does more ranged damage than any 3 of the other classes combined, gets a weapon that makes them also better than every other class at melee, that is correct.
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# ? Mar 16, 2023 20:02 |
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Is the flame staff any good? I played with it in the sim and it felt like the flamer but less fun
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# ? Mar 16, 2023 20:04 |
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https://www.nexusmods.com/warhammer40kdarktide/mods/82 Essential Mod Players will now be holding their secondary / ranged weapons in the mission lobby instead of their melee weapons
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# ? Mar 16, 2023 20:09 |
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Can someone do a how-to post about mods and how much they'll steal my login info and get my steam banned? TIA.
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# ? Mar 16, 2023 20:10 |
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FrancisFukyomama posted:Is the flame staff any good? I played with it in the sim and it felt like the flamer but less fun It's good if you have a highly rated one. I agree with the poster who said that Psyker staves are all lousy until you're a high enough level to get the full potential ones. Basically, staves (except maybe Voidstrike) are terrible until they suddenly become excellent
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# ? Mar 16, 2023 20:10 |
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Man I wish GeForce now supported mods, damage numbers/hp bars look so nice
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# ? Mar 16, 2023 20:11 |
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tangy yet delightful posted:Can someone do a how-to post about mods and how much they'll steal my login info and get my steam banned? TIA. https://www.reddit.com/r/DarkTide/comments/11clin8/mods_are_here_instruction_video_linked_link_to/ FatShark posted:When using mods, there are a few key points that Fatshark wants players to consider. Players found using any mods falling within any of the below categories in a way that affects other unmodded players will be subject to a prompt warning and possible ban from the game service. Installation Instructions posted:Game updates will automatically disable all mods. Re-run toggle_darktide_mods.bat to enable them again. All the mods are written in LUA and you can very easily review what they are doing. I recommend downloading them off nexusmods and checking the posts under a mod if you're not sure about it. If its malicious someone will have said something.
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# ? Mar 16, 2023 20:15 |
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megane posted:Yes, the Veteran Marksman, the class that is supposed to be focused on ranged damage and does more ranged damage than any 3 of the other classes combined, gets a weapon that makes them also better than every other class at melee, that is correct. They're not good at melee even with the power sword though? Like, they're passable at best. Since melee bleed through damage is percentage-based instead of absolute value-based it means even with the Vet's base 200 toughness you're going to get whittled down in melee and stunned out of swings. The Vet also takes up to double damage when sprinting or dodging, meaning you're going to be taking way more incidental damage than any other class. The power sword can kill crowds and some elites and specials really well...for 2-3 swings, then you need to back up and waste 2 seconds to charge up again and prepare a heavy swing, and you best hope you didn't run into a wall while dodging backwards. Unless you're lucky enough to get Power Cycler, and even then you're running into the problem of "You're a loving Vet why are you in melee and not shooting the shooters or specials?" People meme about it but the dedicated melee classes are still better than Veteran at melee. Zealot has way more options to handle both large hordes and specials, and a ton of feats that give them a lot of flexibility in melee. Being able to not be staggered or stunned by attacks when charging up a heavy swing is a loving godsend. I'm speaking from experience of doing dozens of Heresy and Damnation runs as both Veteran, Zealot, and Psyker. If Veteran didn't have the power sword, I'd argue they'd be an outright liability in melee and tip toward being actually quite bad as a class.
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# ? Mar 16, 2023 20:30 |
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skaianDestiny posted:They're not good at melee even with the power sword though? Like, they're passable at best. Since melee bleed through damage is percentage-based instead of absolute value-based it means even with the Vet's base 200 toughness you're going to get whittled down in melee and stunned out of swings. The Vet also takes up to double damage when sprinting or dodging, meaning you're going to be taking way more incidental damage than any other class. The power sword can kill crowds and some elites and specials really well...for 2-3 swings, then you need to back up and waste 2 seconds to charge up again and prepare a heavy swing, and you best hope you didn't run into a wall while dodging backwards. Unless you're lucky enough to get Power Cycler, and even then you're running into the problem of "You're a loving Vet why are you in melee and not shooting the shooters or specials?" I can pretty much second all of this. Having played a *lot* of Zealot now (to get the goggles) and finally getting back to Vet, the Power Sword is 100% the only reason Vet isn't a total liability in melee that needs to be babysat, like the Psyker actually kind of needs to be. You have no emergency tools to get toughness back (that don't force you to take your ranged weapon out), your stamina regen is absolutely garbage and you don't have as much max stamina. You can't hold your ground like a Zealot or Ogryn can either. I still think Vet without a Power Sword is valuable, just that they're a lot more vulnerable as a whole. Even with one the amount of times I've seen one get overwhelmed and down by mixed hordes or poxwalkers is not small.
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# ? Mar 16, 2023 20:46 |
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Its a little memey due to the powersword being so good, but the vet is not anywhere close to the best melee class they just have access to the strongest melee weapon. The vet has amongst the worst stamina, dodge, push, stamina regen, and toughness regen compared to the other classes. You also have zero capability once in melee to do anything other than fight for your life. Zealot has ult, feats, passive and a large AOE stun grenade that allows them to handle anything in melee. Ogryn has damage reduction, incredible CC, just as good horde clearing as a powersword if you just get a cleaver with slaughterer, and toughness gain if you grab momentum, and an ULT that CC's everything and helps you escape danger. Psyker while overall a weaker class that STILL needs buffs, can dodge infinitely, has a secondary form of toughness when blocking, and an ult that allows you to get out of a sticky scenario. The second a vet loses control of a horde in melee he's done. A vet is the best when you can't be challenged and can cleave your way through with PS activations and your wide heavy swings. You get *1* push every 5 seconds, so you have to make it count. If you get surrounded you're probably going to go down instantly because of the staggered melee attacks breaking your guard then eating through your health. Key to vet safety is to keep the horde in an arc infront of you and make sure your back is clear and hack + dodge. All the PS does is allow the vet to help out in melee vs being actually worthless.
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# ? Mar 16, 2023 20:50 |
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Jerkface posted:https://www.nexusmods.com/warhammer40kdarktide/mods/82 Fixes like these are so trivial that unpaid volunteers can see the need, develop a fix, and implement it, while Fatshark cannot. Wild.
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# ? Mar 16, 2023 20:57 |
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big cummers ONLY posted:Fixes like these are so trivial that unpaid volunteers can see the need, develop a fix, and implement it, while Fatshark cannot. Wild. The amount of simple LUA scripting that has completely fixed this game is absurd. Every day I see a mod thats like "Improved quality of life for this game by 100%" Someone even made a mod that causes vets focused fire to highlight those scab assault guys that triple shoot you which are currently not highlighted "working as intended" for some reason. Their fix even causes them to extend focus fire if you have counterfire feat selected!! Some rando!! Meanwhile fatshark is like "Eh these guys who spend the entire game burst firing lasguns into your rear end are not really riflemen so we don't want to highlight them" OFC do not download that mod/it might have been taken down already because thats cheating but its funny someone figured out how to fix it in 1 week
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# ? Mar 16, 2023 21:01 |
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I think honestly it's a real shame that Vets are so weak in melee they have to lean on the power sword, it's stupid to have a class who technically has access to a bunch of weapons but are only ever going to choose one. The way to address that is to nerf the power sword, yes, but also remove the things that require its use; remove the hidden penalties for vets running, for instance, or give them stamina regen in line with other classes, or give them a feat or two that enhances their utility in melee. Even Zealots gets a ranged feat (though granted it's only when you're super close). The main issue I have with the power sword is that it doesn't really have a niche. It just does chopping and killing really well. Yeah you have to hit Alt to do it, but that's true of several weapons. To be clear I think it's fine, it's not going to break the game in half, and as others pointed out even a vet with the power sword, which is arguably the best weapon in the game, is primarily trying to get out of melee most of the time. But it is just a shame that vets feel compelled to take it, and that's a balance issue. If 80% of players are defaulting to the same weapon, that should be addressed because it murders variety.
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# ? Mar 16, 2023 21:22 |
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if the zealot or Ogryn had access to the power sword, it would be beyond absurd. As it is the sword just means vets don’t just instantly die in melee (the way psykers do)
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# ? Mar 16, 2023 21:33 |
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Jerkface posted:which are currently not highlighted its broken though so they do show up sometimes, but not always and more relevant not *all* of them so I keep thinking "oh theres a shotty better watch it" but then there are actually 5. Mendrian posted:I think honestly it's a real shame that Vets are so weak in melee they have to lean on the power sword, it's stupid to have a class who technically has access to a bunch of weapons but are only ever going to choose one. yeah its true for a lot of weapons though which still are maybe fun to use but not necessarily the goto weapon for 5. Many still need a good balance pass to become viable, but on Vet especially I also think they're just too similar in design. But f.e. the energy/railgun whatever its called (seriously the naming in Darktide just makes my brain blank out on everything, at least theres a mod for missions now lol) is such a great special weapon, amazing in other Warhammer videogames but here it's just meh.
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# ? Mar 16, 2023 21:36 |
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DAD LOST MY IPOD posted:if the zealot or Ogryn had access to the power sword, it would be beyond absurd. As it is the sword just means vets don’t just instantly die in melee (the way psykers do) Give Ogryns A Sword
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# ? Mar 16, 2023 21:50 |
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FrancisFukyomama posted:Is the flame staff any good? I played with it in the sim and it felt like the flamer but less fun It's a strong staff and easy to tryout as rolling a decent one is pretty easy. Shoot for maxed burn and cloud, decent Warp resist. Quell is nice to have and damage is the dump stat. Look for a Warp Nexus Blessing and roll a perk to increased crit chance as crits will trigger soul blaze stacks. Talents: - Take your pick - Depends on which way you feel better about maintaining toughness, though I prefer Quietitude as I like boosting the 'F' ability to get out of jail. - Inner Tranquility - Once you get stacked lets you burn and burst more often. - Psychic Communion or Psykinetic Aura - Depends on how comfortable you are with maintaining stacks. With Psychic Communion you basically never have to worry about it, but Psykinetic is more powerful if you are good about maintain charges. - Kinetic Deflection - I've never found Kinetic Shield worth it and Mind in Motion starts feeling like a crutch as you get used to dodging/sliding while quelling in combat. - Warp Battery - Improves Inner Tranquility, improves damage output of staff/burst, improves Ascending Blaze. - Ascending Blaze - Stacks well with flame staff. Basically use it when you start to feel overwhelmed by a horde and you'll likely have killed them all and gained back all your stacks. Having said that, I'm not a big fan. Zealot with a flamer does a better job. Even with out a Flamer, BM Antax or Heavy Sword Zealot can control and clear hordes without blinding everyone. The Ogryn with Ripper/Stubber/Mk3 Butcher also can control and clear hordes without blinding everyone. Seriously I hate how blinding it is. I prefer how the other staffs bring something unique to the table. Voidstrike is a railgun, Trauma can blow up hordes and knock down tougher stuff for teammates to deal with, Surge staff stuns everything and does large damage to armor. haldolium posted:its broken though so they do show up sometimes, but not always and more relevant not *all* of them so I keep thinking "oh theres a shotty better watch it" but then there are actually 5. That's a separate thing. Scab Stalkers straight up are not highlighted by Counterfire and Fatshark says it's by design as they're a short range combact character.... Nevermind that they're a shooting enemy or the fact that Dreg Stalkers are highlighted. You'll see it in Meat Grinder.
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# ? Mar 16, 2023 22:00 |
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haldolium posted:yeah its true for a lot of weapons though which still are maybe fun to use but not necessarily the goto weapon for 5. Many still need a good balance pass to become viable, but on Vet especially I also think they're just too similar in design. But f.e. the energy/railgun whatever its called (seriously the naming in Darktide just makes my brain blank out on everything, at least theres a mod for missions now lol) is such a great special weapon, amazing in other Warhammer videogames but here it's just meh. I think that last part might be a you thing because the Plasma Gun is a fuckin' iconic weapon of 40k lol. You don't even need to read the rest of its name to look at it and know you're calling it a Plasma Gun. Improbable Lobster posted:Give Ogryns A Sword
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# ? Mar 16, 2023 22:01 |
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Vets do have 4 replenishable nades that do not do friendly damage. Last time I checked, they do a ton of stagger damage. Now, I am not arguing these counter ALL the veteran’s weaknesses in melee, But just pointing out that they in fact do have a secondary, replenishing source of reliably staggering everything sans bosses.
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# ? Mar 16, 2023 22:08 |
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Valtonen posted:Vets do have 4 replenishable nades that do not do friendly damage. Last time I checked, they do a ton of stagger damage. if you pull out a grenade in the middle of a horde you're going to die. Of course if you're moving in to a horde or create enough space yea the grenades are dope. Like the key thing is that as a vet you don't want to get stuck in the actual melee meat grinder, because you want to be able to do heavy powersword swings with it fully activated. you want to be able to grenade for your teammates to buy space. Ogryn and Zealot both have ways to create their own space and the vet does not, they have dogshit tools for that.
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# ? Mar 16, 2023 22:16 |
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thanks for this
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# ? Mar 16, 2023 22:19 |
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Evil Kit posted:I think that last part might be a you thing because the Plasma Gun is a fuckin' iconic weapon of 40k lol. You don't even need to read the rest of its name to look at it and know you're calling it a Plasma Gun. yeah it is absolutely, I don't remember names very well (point in case) and DT makes it even harder. However yes, as you said, its iconic but in DT it is not. There is no real complementation and synergy, you either go for fast stuff deleting shooters and certain armor/big guys or Bolter (iconic too I guess) which is just fast enough and SO powerful. I see more people using the helbore lasgun even as I encouter vets with plasma. Too many downsides
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# ? Mar 16, 2023 22:21 |
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All you people calling for the nerfs to the flamethrower are dangerously close to heresy.
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# ? Mar 16, 2023 22:21 |
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# ? May 31, 2024 22:36 |
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Jerkface posted:if you pull out a grenade in the middle of a horde you're going to die. Of course if you're moving in to a horde or create enough space yea the grenades are dope. Like the key thing is that as a vet you don't want to get stuck in the actual melee meat grinder, because you want to be able to do heavy powersword swings with it fully activated. you want to be able to grenade for your teammates to buy space. Ogryn and Zealot both have ways to create their own space and the vet does not, they have dogshit tools for that. Agree; I just wanted to mention this since the nades for zealot ( which are ofc better for CC But non-replenishing) need similar prep time yet they are in the argument, so omitting them felt dishonest.
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# ? Mar 16, 2023 22:27 |