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neonchameleon
Nov 14, 2012



DaysBefore posted:

It's also an... escort mission so you win some you lose some.

Ehh... It looks like a "timer escort mission" rather than a "This AI is stupid and suicidal" escort mission. The train will just go forward and is armoured; it's not a squishy that will either stand up to be shot or seek out and try to fight the enemy giant monsters. I wouldn't want many escort missions but I'm not seeing the reasons they truly suck in there.

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DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Does the train shoot cannons

Ulio
Feb 17, 2011


So I stopped my Heralds of Ariel campaign around turn 120. I managed to cleanse two of the forests that were owned by enemy factions but I am not gonna go to war vs random faction to increase the jungle health. Not sure how killing lizard/humans is good for the forest health. Basically I had reached the point I could destroy any faction so that was good enough. Learned how the wood elves play as well. I don't think I've ever seen the ai use their worldroot mechanic though. It was fun teleporting your main army away and the next turn your neighbor declares war on you. Even on Very hard it was super easy, just because the LL is so strong and you can recruit hawk riders like turn 1 or 2 I forgot. One of the few factions where I didn't have to restart on my first time. Their forge/special item system is quite good as well.

Started a Khorne campaign, their campaign bonuses seem absolutely insane. I wonder what kind of stuff you can do with the bloodhosts once you have enough resources and movement speed. Btw is it worth picking a fight with every greenskin on the way to the North or should I accept some of their treaties?

Azran
Sep 3, 2012

And what should one do to be remembered?

Psycho Landlord posted:

I appreciate the mecha-chorf just dunking a rat

Now show me the gun trains CA



These are the Iron Daemons. There's also the melee variant!

Azran fucked around with this message at 21:09 on Mar 16, 2023

Gonkish
May 19, 2004

Azran posted:



These are the Iron Daemons. There's also the melee variant!

This is what peak performance looks like.

Alctel
Jan 16, 2004

I love snails


Also worth mentioning that GW had an absolutely awful exec team at the time of the end times/AOS launch who later all got replaced

Burginator
Sep 10, 2007

Two ALL BEEF patties,
Special Sauce?
Let Us Cheese.

Ulio posted:

So I stopped my Heralds of Ariel campaign around turn 120. I managed to cleanse two of the forests that were owned by enemy factions but I am not gonna go to war vs random faction to increase the jungle health. Not sure how killing lizard/humans is good for the forest health. Basically I had reached the point I could destroy any faction so that was good enough. Learned how the wood elves play as well. I don't think I've ever seen the ai use their worldroot mechanic though. It was fun teleporting your main army away and the next turn your neighbor declares war on you. Even on Very hard it was super easy, just because the LL is so strong and you can recruit hawk riders like turn 1 or 2 I forgot. One of the few factions where I didn't have to restart on my first time. Their forge/special item system is quite good as well.

Started a Khorne campaign, their campaign bonuses seem absolutely insane. I wonder what kind of stuff you can do with the bloodhosts once you have enough resources and movement speed. Btw is it worth picking a fight with every greenskin on the way to the North or should I accept some of their treaties?

In my successful Skarbrand games, I'll sign maybe like 1 NAP early and otherwise it's just forever hellwar everywhere (Unless I can get Queek to not hate me, he can be very helpful to NAP with)

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
I just had my first ever encounter with Kairos and wow, that's some BS.

Dandywalken
Feb 11, 2014

Rogue AI Goddess posted:

I just had my first ever encounter with Kairos and wow, that's some BS.

Did he use teleport stance?

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Dandywalken posted:

Did he use teleport stance?
If teleport stance is the thing that lets him ambush-attack, then yes, he did.

Dandywalken
Feb 11, 2014

lol yeah all the ambush-on-attack stances are loving bullshit. Def recommend a mod to remove, they are annoying as gently caress.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
just play a faction where everything you got can fight, like lizards or khorne

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
It's my first campaign and I'm playing mostly blind so far, but I'm going to use the lessons learned next time.

Dandywalken posted:

lol yeah all the ambush-on-attack stances are loving bullshit. Def recommend a mod to remove, they are annoying as gently caress.
...wait, there are *more* cheaty bastards out there besides Kairos?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Rogue AI Goddess posted:

It's my first campaign and I'm playing mostly blind so far, but I'm going to use the lessons learned next time.

...wait, there are *more* cheaty bastards out there besides Kairos?

Skaven


gently caress skaven


Kill all loving rats


Crush them beneath your hooves for the glory of the Lady

Ravenfood
Nov 4, 2011
I much prefer Kairos' version where it is guaranteed but comes at a cost (not enough, but a lot of his power comes from magic so losing winds IS a cost,) to the Skaven chance-based one which feels bad when you're the player on either side. As the Skaven, you either stack ambush to over 100% chance (and probably take LS shortly after anyway as a failsafe) because if you attack an army that you can beat in ambush but not in a regular battle you probably don't risk your whole army on that dice roll, and as a player being ambushed it just kind of sucks. As the beastmen, it feels a bit less bad now that you have herdstones and a lost army represents a few turns of recruiting thanks to their cap based system, but prior to their update you never did because that could be your campaign. So maybe the beastmen keep it.

If it soes become guaranteed like Kairos', i dont know how you would limit it. Fatigue cost maybe, like LS? Cooldown? Can only do it in areas with high enough Skaven influence? The latter is my vote, making it a defensive tool and reward expanding influence. Maybe a undercity building that also gets you that effect too.

E: the attack-on-ambush people are Skaven, Beastmen, Alith Anar (all ambush-chance), and Kairos and Vilitch (guaranteed, costs Winds to use, and let's you teleport like the Underway/Beastpath stances).

Ravenfood fucked around with this message at 23:01 on Mar 16, 2023

chaleski
Apr 25, 2014

I try to snuff out Skaven as quick as I can, generally. Fighting a Clan Skyre doomstack every few turns is awful

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I would be OK with the offensive ambush stance being removed altogether, tbh. Maybe in limited circumstances, or tied to terrain, say only in home provinces, but ambush basically wipes out any army that isn't all-cav or relies on ranged or artillery for effectiveness. Which is fine if they lay a trap, but having no defence against it just suuuuuuuucks.

Ardent Communist
Oct 17, 2010

ALLAH! MU'AMMAR! LIBYA WA BAS!
well i mean, they did add a defence, now different stances give you a better chance to prevent ambush. it would be even better if there was a map for all factions that can encamp that would have some kind of defenses or something, and if you ambushed successfully against that your whole army could spawn a lot closer. but what it has now isn't the be-all end all.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I’m trying to finish a Miao Ying RoC campaign before the Chorfs drop. I managed to confederate Zhao Ming, but in the process I went to war with Greasus, which makes sending caravans a no-go until that’s sorted out.

I did just find out you can embed heroes in caravans. Is there a way to build up caravans without hoping for good RNG early on? You meet a hostile 20 stack you’re poo poo out of luck. I’m not sure having an extra army following your caravan is feasible.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Azran posted:



These are the Iron Daemons. There's also the melee variant!

enhance

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Comrade Blyatlov posted:

I would be OK with the offensive ambush stance being removed altogether, tbh. Maybe in limited circumstances, or tied to terrain, say only in home provinces, but ambush basically wipes out any army that isn't all-cav or relies on ranged or artillery for effectiveness. Which is fine if they lay a trap, but having no defence against it just suuuuuuuucks.
Thankfully this time Kairos only sniped one of my supporting kings and not Best Girl Khalida herself, but those soul caskets were neither cheap nor easily replaceable. :smith:

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Rogue AI Goddess posted:

Thankfully this time Kairos only sniped one of my supporting kings and not Best Girl Khalida herself, but those soul caskets were neither cheap nor easily replaceable. :smith:

You should absolutely try a Kairos game, btw. Kairos is an absolute monster in a different way than most LL's - you're just nonstop dropping blue fires on SEMs and heroes, and pink firing entire regiments out of existence

Cardboard Fox
Feb 8, 2009

[Tentatively Excited]
The difference in starting positions between Wurrzag and Grimgor is massive. Wurrzag has to deal with Malagor, Skarbrand, Thorgrim, Clan Mors, Ogres, Estalia, and somehow Balthasar Gelt in my last campaign. On the other hand, Grimgor can just crump Kolek on like turn 5 and have the chillest campaign of all the orcs. If you make peace with the smaller Orc clans, you can spend the next 30 turns coasting across a sea of dead Ogres until you have an economy that can pump out whatever units you want.

Starting positions feel way more volatile in WH3. I'm not sure if CA has said anything about changing them, and I'm not even sure how you would fix some of them without making things too easy.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
grimgor had the biggest delta from mortal to immortal empires

toasterwarrior
Nov 11, 2011
They're willing to change start positions around but the thing is there's already a shitload of LLs in the game such that achieving parity among all the playables is probably impossible at this point without stepping on toes. Also, I think it's totally fine to have a spectrum of difficulty among the playables; not every lord has to have the same difficulty at start. Challenge is absolutely fine.

Also, Grimgor will be contending with the chorfs soon.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I really like the Grimgor start. You just take off in a direction smashing up small timers and Kholek, then you hit new targets with levels under your belt and go hog wild. Being able to choose to head to Cathay or Kislev/Empire is fun. I'm sure it will be more fun again with the chorfs nearby to spice up the ogre and greenskin lands.

Ravenfood
Nov 4, 2011

Cardboard Fox posted:

The difference in starting positions between Wurrzag and Grimgor is massive. Wurrzag has to deal with Malagor, Skarbrand, Thorgrim, Clan Mors, Ogres, Estalia, and somehow Balthasar Gelt in my last campaign. On the other hand, Grimgor can just crump Kolek on like turn 5 and have the chillest campaign of all the orcs. If you make peace with the smaller Orc clans, you can spend the next 30 turns coasting across a sea of dead Ogres until you have an economy that can pump out whatever units you want.

Starting positions feel way more volatile in WH3. I'm not sure if CA has said anything about changing them, and I'm not even sure how you would fix some of them without making things too easy.

I mean, he is about to get three more LLs added to his region which are (somewhat) allied to each other and hostile to him.

Varied start positions are good, imo.

E: 4, if you assume Neferata is coming his way at some point. That should make the Lahmian Sisterhood a stronger force as well, and maybe make Ungrim be even weaker.

Ravenfood fucked around with this message at 02:00 on Mar 17, 2023

Jamwad Hilder
Apr 18, 2007

surfin usa
I have not played WH3 in months but I am stoked to play as Tusky Train Dwarfs and also to play against them.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


nagash had his own faction the most recent time he was in warhammer fantasy, and i cant see why they wouldnt throw in a couple of fan favourites along with him (neferata and drachenfels for LLs, maybe prince apophis for the LH?).

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Wonder if they'll chuck in Konrad as a LH. Let him go hang out with Mannfred and blender things.

Mr. Grapes!
Feb 12, 2007
Mr. who?

Dr Christmas posted:

I’m trying to finish a Miao Ying RoC campaign before the Chorfs drop. I managed to confederate Zhao Ming, but in the process I went to war with Greasus, which makes sending caravans a no-go until that’s sorted out.

I did just find out you can embed heroes in caravans. Is there a way to build up caravans without hoping for good RNG early on? You meet a hostile 20 stack you’re poo poo out of luck. I’m not sure having an extra army following your caravan is feasible.

Wait what? I had no idea you could do this! Can you add regular troops as well?

Gonkish
May 19, 2004

Jamwad Hilder posted:

I have not played WH3 in months but I am stoked to play as Tusky Train Dwarfs and also to play against them.

I'm actually kind of worried that the unit caps are going to make them easy fodder for AI Grimgrog, but then again AI TKs have caps and they seem to do fine. So who knows?

I definitely want to see the mighty hats in action, though. God drat.

Ravenfood
Nov 4, 2011

Mr. Grapes! posted:

Wait what? I had no idea you could do this! Can you add regular troops as well?

No, caravans can't recruit units. It's a weird quirk that the heroes can be embedded and is almost certainly unintentional.

John Mirra
Dec 18, 2005

Just wrapped up the Huntsmarshall's campaign and it's one of the most fun in the game. Building up your squad of merry heroes is fun and you have to pick your targets well due to the escalating threat mechanic.

Also, Markus Wulfhart and two other heroes buff the poo poo out of huntsmen and I would grind low to medium armies to dust before they ever reached me. Using the skill that lets you put your entire army in the vanguard deployment zone is amazing as well.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Is there a mod to rename Vanguard deployment to danger zone

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


https://videogames.si.com/news/total-war-warhammer-3-ulrika-legendary-hero

Neat, Ulrika is coming as a FLC hero for Empire and Kislev. Death caster and a melee expert

Triskelli fucked around with this message at 03:32 on Mar 17, 2023

chaleski
Apr 25, 2014

John Mirra posted:

Just wrapped up the Huntsmarshall's campaign and it's one of the most fun in the game. Building up your squad of merry heroes is fun and you have to pick your targets well due to the escalating threat mechanic.

Also, Markus Wulfhart and two other heroes buff the poo poo out of huntsmen and I would grind low to medium armies to dust before they ever reached me. Using the skill that lets you put your entire army in the vanguard deployment zone is amazing as well.

It's so good, just steadily expanding and getting units sent to you on the way instead of building up your provinces is such a nice change for the Empire

Dramicus
Mar 26, 2010
Grimey Drawer

chaleski posted:

It's so good, just steadily expanding and getting units sent to you on the way instead of building up your provinces is such a nice change for the Empire

For an added touch, rename every settlement you capture to something like New Aldorf, New Mordheim, etc. Just lean into it.

Impermanent
Apr 1, 2010
every race needs one "gently caress infrastructure dripfeed me free units" faction. Give it to the dwarves first so i don't have to spend 8 years dreaming about organ guns every time I play them.

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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I really don't like how much stupid base/city building poo poo there is for the chorfs tbh. I watched the video going "you can make a district" and got sleepy.

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