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any ongoing SA succession games right now?
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# ? Mar 18, 2023 07:49 |
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# ? May 27, 2024 19:45 |
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Is it just me or is the tutorial in the Steam version very... uh... not good? "Ok, we're going to automatically pick a place for you to settle." Ok, great. But could you tell me why you're picking that place in the world? "No. " Ok, let's ignore that: We get into the site. "Ok, so to start off. We want you to dig underground (though some guides have stated to dig into walls if near a mountain), make a few rooms. Now, you're going to chop a few trees down, and then stockpile them with a bunch of refuse and some stuff from your cart." Uh, how do I get rid of the refuse/trash? "YOU DON'T! IGNORE THAT RIGHT NOW! Now, we're going to make a workshop." Ok, great. "Now we're going to make a bed. Just one! We're not going to tell you to build rooms for the dwarves themselves due to individuality. That's for you to figure out or wiki!" Uh...? "And that's it! If you have any questions look in the help files with the '?' button and hopefully that'll explain things to you in a way you understand. GOOD LUCK! " Buh? Wha? Uh...? What about food/drinks? What about the mountain of trash my dwarves will start to pile up? What do you mean I want to set zones and a common area???? "Nope. That's the end of the tutorial! AGAIN, GOOD LUCK!" They spent how long on the Steam port (from announcement and release), and they couldn't give more than a five minute (or there-about) tutorial to at least help you "survive" the first day/week/month or so before letting you loose? Like, Morrowind's tutorial is less a throwing-into-the-deep-end than this. Should I just wait for the Adventure mode to be ported to Steam and just play that to where the developers at least give you some sort of foot-hold in understanding things? (Yes, I realize the thread has a sort of mini-tutorial in the second post after the OP. Let me complain.) I've been trying for the past like two days to play this and bouncing off every time I have to dive into menus to try to figure out what the game wants me to do. Especially with how (IMO) the UI is bad because "oops, you didn't hit the right button/keyboard shortcut to designate you want to mine/chop that wood!" Or when in the workshop: "Oh, you're trying to type 'make bed or bed?' I'm going to throw you into the build/pick menu instead because that's a keyboard short-cut because we can't "smartly" figure you're trying to type in the job menu. " AnonymouseNo5 fucked around with this message at 08:09 on Mar 18, 2023 |
# ? Mar 18, 2023 08:06 |
You're right but you're supposed to kind of fail and learn from it. The game's tutorial is more there to teach the UI than teach the game. You can use the wiki's tutorial.
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# ? Mar 18, 2023 09:07 |
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Synthbuttrange posted:excuse me what does 'baby gorlack' mean here? The next update is going to bring baby and child models to the game. Though I doubt dwarves (or players) are going to difference between children and adults, so its gonna be uping the video game cruelty potential. Yea, the tutorial is pretty bareboned, its cover the basic to get you started, but after that you better look at the quickstart guide in the wiki to understand where to go next, and even then you need to learn from either doing or reading, I pick up a lot of information and ideas from this thread. https://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide Rincewinds fucked around with this message at 10:14 on Mar 18, 2023 |
# ? Mar 18, 2023 10:10 |
Are we still spoiling endgame stuff? when you've discovered teeming horrors beyond comprehension but they're on the other side of a fortification so it's cool let me just put a little wall right *here*
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# ? Mar 18, 2023 11:41 |
related to my last post Do stairs support weight hanging below them? I know they support things above. Like here, if this chunk was not supported on any sides or below, will that upwards staircase hold it from collapsing?
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# ? Mar 18, 2023 12:31 |
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yes, they're load bearing stairs
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# ? Mar 18, 2023 13:32 |
is there any good way to mark an animal for slaughter from or while viewing the individual animal's stats page? I want to cull the weak
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# ? Mar 18, 2023 16:02 |
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Best I got was changing the bottom nickname to make it easier to find on the other list.
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# ? Mar 18, 2023 20:49 |
resistentialism posted:Best I got was changing the bottom nickname to make it easier to find on the other list. actually that'll work, I think. Thanks!
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# ? Mar 18, 2023 20:53 |
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I've had some fun making gpt-3 write the books described in dwarf fortress. I wonder how much generative ai could be implemented in DF in the future, even if only in the context of books and songs etc. I know Toady has been thinking of generating procedural tavern games for a while..
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# ? Mar 18, 2023 21:19 |
Tiler Kiwi posted:What I really wish there was, was some kind of dumbwaiter elevator for moving heavy poo poo up and down vertical levels faster. It existed in medieval times! Tag yourself in the dude on lever duty and lemme tell you this job kicks rear end. I also want to know about this (thinking I will need to learn mine carts) cause I rolled up a fort called Worktowers & plan on building a glass tower to the highest z level & include a guildhall for every single guild possible in it, even fish dissection. The plan is to collect red sand off the floor, boot it down to some mama chamber full of glass and metalworks, and then have it track back up if I can figure out how to get good power without having to resort to infinite reactor bs. Until then I need to wall off my surface area pronto cause it's almost a year in and we have almost no defenses, somehow the game progresses WAY faster than I remember it going in the days before multi level trees. If i slap walls up based on whatever is laying around the dwarves will be able to perfectly disassemble them back into components right? This isn't rim world where they're going to waste all this precious rare materials etc? Also building the woodcutter's guild out of logs will be less wood efficient than wooden blocks, right? I think that would just mean if I have to tear out the flooring in desperation then I am only getting useless wood blocks not something I can make beds out of?
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# ? Mar 18, 2023 22:29 |
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Right. If you want to repurpose wood like that, leave it as logs, but you'll go through a LOT of logs.
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# ? Mar 19, 2023 00:19 |
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Hieronymous Alloy posted:is there any good way to mark an animal for slaughter from or while viewing the individual animal's stats page? Thought the genetic system was currently borked
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# ? Mar 19, 2023 00:27 |
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it's still very silly to me that it takes equal amount of material to build a wall as it does a floor, it makes outdoor constructions extremely expensive to create
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# ? Mar 19, 2023 06:06 |
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Maybe this is a stupid question, but how are you scouting the demons? I just keep bumbling into them and losing miners.
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# ? Mar 19, 2023 06:11 |
Smooth one of the walls and carve a fortification into it.
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# ? Mar 19, 2023 06:19 |
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Tiler Kiwi posted:it's still very silly to me that it takes equal amount of material to build a wall as it does a floor, it makes outdoor constructions extremely expensive to create Dwarves build to last which is why they use so much on everything.
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# ? Mar 19, 2023 06:33 |
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Gnoman posted:Smooth one of the walls and carve a fortification into it. holy gently caress. why didnt i think of this before
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# ? Mar 19, 2023 06:38 |
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it's weakness, just smash your way in and watch a miner get brutalized by a manifestation of family wielding a flail
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# ? Mar 19, 2023 06:43 |
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# ? Mar 19, 2023 10:39 |
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Zeruel posted:holy gently caress. why didnt i think of this before It is so simple. I've played this game since at least 40d and I didn't think of this.
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# ? Mar 19, 2023 11:03 |
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Virtual Russian posted:It is so simple. I've played this game since at least 40d and I didn't think of this. Worth noting that you have to be careful doing this since if you carve fortifications with water or especially magma on the other side it can kill your dwarf very quickly. Best to determine the location of water/magma on a level and get rid of it before searching for demons. If I’m lucky I can wipe out the magma on one level with the water on the previous one, but when that fails I manually turn on a pump at the top of the spire to drench the current floor. It’s worked pretty well my current game—about 40 z levels mined and only 2 deaths. Ed: another thing you can do; deliberately cause a cave in over the spire so long as your dwarves are far away. It’ll punch through the ceiling and free the demons, and more often than not kill them in the process. Note: don’t try this at very low levels since you don’t want to pop a shaft. This is also a good way to get treasures dumped into water/magma so has its downside. Genpei Turtle fucked around with this message at 01:08 on Mar 20, 2023 |
# ? Mar 20, 2023 00:20 |
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Virtual Russian posted:Maybe this is a stupid question, but how are you scouting the demons? I just keep bumbling into them and losing miners. Build glass floors on the zlevel above
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# ? Mar 20, 2023 00:33 |
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uPen posted:Build glass floors on the zlevel above How does that work? Wouldn't you have to channel first? Wouldn't that release the demon?
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# ? Mar 20, 2023 06:38 |
Virtual Russian posted:How does that work? Wouldn't you have to channel first? Wouldn't that release the demon? Nah, it’s a minor glitch. You build the floor, you can see through it from above—and only from above. You haven’t actually “revealed” the tile.
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# ? Mar 20, 2023 07:19 |
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Each tile contains a "wall" and a "floor". When you mine a normal rock tile, you remove the wall, but leave the floor. When you build a floor on a tile that already has one, it replaces the old one in a single action, so there's no time for anything to escape. The way glass transparency works, you can build a floor on a tile, and then look from the above to see if the tile below is an empty space, or a wall.
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# ? Mar 20, 2023 12:19 |
Which is really funny to picture happening. The demon is chilling and suddenly *poof* the ceiling becomes transparent above them. I didn't use it getting all the way down my spire and the casualties weren't too bad, though, just the occasional one from magma. Usually they are fast enough to run away from it in time. speaking of which, the HFS has been conquered - now to build a glass castle and retire.
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# ? Mar 20, 2023 12:41 |
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Nosre posted:Which is really funny to picture happening. The demon is chilling and suddenly *poof* the ceiling becomes transparent above them. drat, that is pretty cool
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# ? Mar 20, 2023 20:36 |
I think the game got the owner <-> pet relationship backwards here lol
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# ? Mar 21, 2023 04:41 |
Nah, Tarn and Zach know what they mean.
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# ? Mar 21, 2023 05:31 |
No it's just cats that work like that in dwarf fortress.
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# ? Mar 21, 2023 13:50 |
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You can't blame them for playing loosey goosey with the laws of reality.
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# ? Mar 21, 2023 14:02 |
Who needs reality, anyway! What's it ever done for us?
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# ? Mar 21, 2023 14:58 |
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So, my first fortress has reached a steady state as a machine for turning hundreds of visiting performers a year into ghosts. Had a nice big capital with a bunch of taverns and visitors. After the werebeaver apocalypse brought my population from 200 to 20, the remaining weres invite every migrant and performer in and build tombs as fast as they can(not fast enough). Tons of performers keep coming and applying to live there thanks to the 3 big, high quality open inn/taverns I built before the end. Every month the weres go nuts and kill the guests who haven't been found dead contorted in fear. The place is absolutely overrun with stray dogs and ghosts. I'm not getting much building done anymore, so I might retire this one and try to build an actual fortress sealing off the outside world - I guess there's a reason dwarves build fortresses and not nice open towns!
Question Time fucked around with this message at 15:30 on Mar 21, 2023 |
# ? Mar 21, 2023 15:24 |
I've kept an open town for 10 years and somehow I've managed to not have any big were-accidents - mostly because I keep military training going within the tavern itself. I'd be boned if one popped in the library, though.
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# ? Mar 22, 2023 11:13 |
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I had a were-incident, but luckily only one other dwarf was bit so I expelled them right away and things have been going smoothly. Surely this will never come back to haunt me. Also going with my strategy of outfitting everyone in silk shirts and leather pants again as their only choices which just amuses me to think about.
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# ? Mar 22, 2023 15:34 |
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I've had a couple of were-incidents, but anyone who gets bitten gets to live in my sealed gladiator pit/maze under the big tavern made entirely of glass. Every full moon, the patrons of the tavern get a show when I open the adjacent holding pen for invaders that got caught in cage traps.
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# ? Mar 22, 2023 18:30 |
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Question Time posted:Tons of performers keep coming and applying to live there thanks to the 3 big, high quality open inn/taverns I built before the end. Every month the weres go nuts and kill the guests who haven't been found dead contorted in fear. All you need is two rogues visiting this place, and you have the plot from "From Dusk Till Dawn"
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# ? Mar 22, 2023 18:53 |
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# ? May 27, 2024 19:45 |
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Genpei Turtle posted:I've had a couple of were-incidents, but anyone who gets bitten gets to live in my sealed gladiator pit/maze under the big tavern made entirely of glass. Every full moon, the patrons of the tavern get a show when I open the adjacent holding pen for invaders that got caught in cage traps. that is so cool
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# ? Mar 22, 2023 22:48 |