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MatchaZed posted:So I finally got my copy of the new Europa Universalis The Price of Power board game, and I was thinking of running a PbP session of it over in Trad Games. Would anyone be interested in playing? Figured I'd float an interest check here first. The rules are publicly available on BoardGameGeek and on the discord server of the game, so here's a link to them to see if you're interested: and here's one of the map in 1444/1618 starts
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# ? Mar 8, 2023 14:25 |
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# ? Jun 5, 2024 05:43 |
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I was pondering picking up a grand strategy game, if I had to pick one, would it be Crusader Kings 3 or Victoria 3? I already have CK2 , EUIV, and Stellaris. I'm not a total Paradox newbie.
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# ? Mar 20, 2023 19:22 |
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Victoria 3 just had a big patch drop and is a good bit more put together than it was at launch. Not perfect yet though. Crusader Kings 3 is more stable, though there seems to be much less content than CK2 had.
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# ? Mar 20, 2023 19:27 |
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Moonshine Rhyme posted:Victoria 3 just had a big patch drop and is a good bit more put together than it was at launch. Not perfect yet though. Crusader Kings 3 is more stable, though there seems to be much less content than CK2 had. Hate to admit this but the lack of substantial CK3 expansions is baffling.
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# ? Mar 20, 2023 19:49 |
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Yeah CK3 is a great game, very fun, but the devs seem utterly averse to modeling any part of the world as anything other than a Norman feudal hierarchy. Which leaves everywhere in the world feel extremely samey. Haven't played V3 though so can't compare them.
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# ? Mar 20, 2023 20:29 |
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If the world feeling extremely samey is something you don't want, I wouldn't go for Vicky 3 either. At least not right now.
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# ? Mar 20, 2023 20:31 |
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I see Deliver Us The Moon is on sale again. Who was it again, who hyped it up? Gradenko?
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# ? Mar 20, 2023 21:14 |
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I haven't played ck3 myself but I will say it's a very unique game in how it presents itself, since it's much more about personal relationships and politics rather than turning land into troops into more land. Vicky 3 does have all the POP stuff with consumer economies and internal factions but it's a bit more abstract and I feel like "oh drat this guy's ambitious and cunning, I gotta make sure he's marginalized" is a lot more intuitive than remembering what the economic impact of tariffs are
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# ? Mar 20, 2023 21:32 |
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I don't know if cutting these would actually lead to more content getting made in other areas, but I'm starting to think the events packs they've been putting out for Stellaris and CK3 are largely a waste of time. The stories and writing are usually good (especially for the Stellaris packs) but adding a hundred or even a thousand conditional events to a game doesn't have the impact it feels like it should when they're blended into a giant pool of events that you've already seen a million times. I've seen people asking for more flavor events in Vicky 3 and I honestly don't get what it adds to have a pop-up with a paragraph that could be from Wikipedia telling you about the Young Turks or Wilhelm II's underdeveloped arm or whatever. These games should mostly focus on mechanics that create stories instead of prewritten event chains IMO.
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# ? Mar 20, 2023 22:02 |
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Yeah, I've often thought I wanted well-built systems instead of lots of regional flavor, but now that I've got that in two games, turns out it makes the games kind of bland.
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# ? Mar 20, 2023 22:02 |
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Prob bit of column A and bit of column B is needed.
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# ? Mar 20, 2023 22:07 |
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You need flavor because history is full of edge cases and wild events that are impossible to accurately simulate from a general model. From a gameplay perspective stuff like formable, journal entries, mission trees etc help guide players to objectives they might not ever have any reason to do and encourage players into doing poo poo they might not ever do normally do.
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# ? Mar 20, 2023 22:13 |
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Randallteal posted:I don't know if cutting these would actually lead to more content getting made in other areas, but I'm starting to think the events packs they've been putting out for Stellaris and CK3 are largely a waste of time. The stories and writing are usually good (especially for the Stellaris packs) but adding a hundred or even a thousand conditional events to a game doesn't have the impact it feels like it should when they're blended into a giant pool of events that you've already seen a million times. I've seen people asking for more flavor events in Vicky 3 and I honestly don't get what it adds to have a pop-up with a paragraph that could be from Wikipedia telling you about the Young Turks or Wilhelm II's underdeveloped arm or whatever. These games should mostly focus on mechanics that create stories instead of prewritten event chains IMO. Agree. The interesting “events” are stuff which happens organically within your game, not prescripted little stories that might be funny the first time you see them but anyway are little more than flipping a chance card in monopoly I still do want more regional flavor too though, but not events, stuff like different government systems, different culture innovations, different lifestyle perks, stuff like that Elias_Maluco fucked around with this message at 22:21 on Mar 20, 2023 |
# ? Mar 20, 2023 22:18 |
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I definitely don't think it's a one-or-the-other thing. Ideally you'd want good interesting systems with events that key off those systems and then hook back into them in fun ways to create unexpected situations and keep playthroughs feeling distinct. I think the problem is often that the mechanics and events don't really talk to each other well, so you get lots of events that just feel completely random, and/or just give you some minor bonus/malus that doesn't really change how you're playing going forward. And in the case of CK3 especially, a lot of the writing just really doesn't do it for me. It tends to fall into that mode where they won't commit either to a dry, grounded representation of medieval rulership or to wacky hijinks, so you wind up with this very bland middle road that doesn't take anything very seriously but also isn't actually funny most of the time. This is of course made worse by the inevitable repetition of a lot of events, so even if you might've chuckled at your stinky court or the cheese vikings the first time, by the fifth time it pops up there's not much left.
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# ? Mar 20, 2023 22:29 |
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Eldoop posted:
this is something i've noticed. having been playing both recently, ck2 is really just funnier. makes a surprising difference Vicky 3 is better in this regard, but then like half the events are written in this truly awful pseudo-modernist prose that's almost unintelligible
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# ? Mar 20, 2023 22:46 |
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I guess I'll just go back to playing CK2
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# ? Mar 20, 2023 23:02 |
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Fuligin posted:this is something i've noticed. having been playing both recently, ck2 is really just funnier. makes a surprising difference I wish vicky 3 had more events as good as the "they shall not have dyed in vain!" one.
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# ? Mar 20, 2023 23:07 |
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Lord Lambeth posted:I guess I'll just go back to playing CK2 CK2 will always remain installed due to the Animal Kingdom mode, the greatest mode in all of Paradox's works.
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# ? Mar 20, 2023 23:08 |
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I have to assume with the greater fidelity in these newer games, things have gotten harder to implement.
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# ? Mar 20, 2023 23:39 |
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Nicodemus Dumps posted:I wish vicky 3 had more events as good as the "they shall not have dyed in vain!" one. yeah that's one of the better bits of loc. im also hyperbolizing more than a little, the really terrible stuff is only a small fraction of the total events, mostly the ones triggered by the Journal Lord Lambeth posted:I guess I'll just go back to playing CK2 i mean personally there's still a lot i love about ck3, and it has basically a full dev cycle to go
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# ? Mar 21, 2023 00:00 |
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I think CK3 feels samey only if you look at it as a strategy game. All the different modifiers don't affect global state-level stuff that much, different cultures may favor different methods of expansion but it's not that different. But on the level of character interaction, it's all very different depending on culture and religion. Too bad the game is, like, not supposed to be played into the end game. Once you hit a certain size and dynasty renown all the personal stuff becomes kind of obsolete and meaningless. Also while the game ends in 1453 it gets stuck in 1300 cause by that time everyone learns every technology and most likely develops every province as much as possible. I don't get how CK3 is so polished yet has these parts like it's a rushed release in the Early Access. Edit: Of course the day I've posted it the devs have posted a DevDiary about how they're going to fundamentally transform realm management to address these strategic issues. https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-120-systemic-refinements.1575051/ ilitarist fucked around with this message at 14:42 on Mar 21, 2023 |
# ? Mar 21, 2023 10:54 |
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It’s really disappointing, weird, and somehow lazy that the seduction scheme in ck3, when it succeeds, always has the same event: you save your target from a burglar break-in (or maybe they’re just a rapist??) There are no other scenarios for the end of a successful seduction scheme.
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# ? Mar 28, 2023 00:03 |
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I liked how in ck2, falling in love with your wife was a unusual nice thing that happened, and could be made more likely with the otherwise less than stellar “family” focus. It made it feel like these were real people who weren’t just dolls in my dollhouse, and their feelings developed in their own. Also it was an interesting way to get some insight into how a politically arranged marriage worked. In ck3, you just press the fall in love with your wife button and wait a bit.
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# ? Mar 28, 2023 00:39 |
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Best Friends posted:I liked how in ck2, falling in love with your wife was a unusual nice thing that happened, and could be made more likely with the otherwise less than stellar “family” focus. It made it feel like these were real people who weren’t just dolls in my dollhouse, and their feelings developed in their own. Also it was an interesting way to get some insight into how a politically arranged marriage worked. Sounds like the only difference is the way you’re framing it.
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# ? Mar 28, 2023 00:41 |
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Jedi Knight Luigi posted:It’s really disappointing, weird, and somehow lazy that the seduction scheme in ck3, when it succeeds, always has the same event: you save your target from a burglar break-in (or maybe they’re just a rapist??) There are no other scenarios for the end of a successful seduction scheme. also the initializing event has four options which all do the same thing (nothing)
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# ? Mar 28, 2023 00:49 |
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Yeah, like, I'm surprised the romance and sex event pack didn't win based entirely off the back of seduce and romance schemes being so same-y.
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# ? Mar 28, 2023 01:03 |
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feller posted:Sounds like the only difference is the way you’re framing it. "Even in the best circumstances actually falling in love with your arranged marriage spouse is only a chance" is very much not just a framing difference from "can always do it if you want to." It's a small thing, you may or may not consider it important, but the difference is pretty meaningful FOR that small thing.
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# ? Mar 28, 2023 01:31 |
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Hellioning posted:Yeah, like, I'm surprised the romance and sex event pack didn't win based entirely off the back of seduce and romance schemes being so same-y. if i wanted sex i wouldn't be playing these games
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# ? Mar 28, 2023 01:41 |
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Good news, everyone! There have been updates to the following game converters: And there has been an initial release of Vic3 to Hoi4
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# ? Apr 21, 2023 23:34 |
Next we need HoI4 to Tetra Invicta and then TI to Stellaris.
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# ? Apr 21, 2023 23:49 |
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Arrath posted:Next we need HoI4 to Tetra Invicta and then TI to Stellaris. I misread as "HoI4 to Terra Nil"
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# ? Apr 22, 2023 01:56 |
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Arrath posted:Next we need HoI4 to Tetra Invicta and then TI to Stellaris. We do have HoI4 to Stellaris, but sadly the person passionate about converting from HoI4 to things (such as DEFCON) got interested in other things.
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# ? Apr 22, 2023 04:52 |
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Given how primitives work out in the most recent DLC, I'm pretty sure HoI4 to Stellaris is just us nuking ourselves back to the stone age or into a tomb world.
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# ? Apr 22, 2023 06:26 |
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Good to see For the Glory beta patches still dropping, introducing features from EU3. https://forum.paradoxplaza.com/forum/threads/ftg-1-3-beta-april-2023.1579364/
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# ? Apr 23, 2023 21:51 |
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They just patched imperator but said they have no plan to update it with content. Such a tease.
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# ? Apr 25, 2023 13:21 |
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It's not a big patch, but that levy comp bug has been annoying me for actual years and Invictus was running into real trouble with the tag limit, so I'm pretty happy with what it does do.
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# ? Apr 25, 2023 14:21 |
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Remember when vicky 2 got a random patch out of nowhere? What I'm saying is imperator 2 confirmed
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# ? Apr 25, 2023 15:26 |
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And the tags increase makes matters a lot better for the timeline extenders. Megacampaigns are gonna be much much better.
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# ? Apr 25, 2023 21:36 |
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KOGAHAZAN!! posted:It's not a big patch, but that levy comp bug has been annoying me for actual years and Invictus was running into real trouble with the tag limit, so I'm pretty happy with what it does do. I remember levies being kind of messed up but I don't remember exactly what it was, what does this fix? I might actually fire up I:R just to see how much better it runs on my new PC
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# ? Apr 26, 2023 12:31 |
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# ? Jun 5, 2024 05:43 |
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For all this talk of Paradox studios closing, but having two separate studios working on Stellaris to pump out two big DLCs just two months apart, while still supporting the custodian team that makes free updates and integrates old and new mechanics doesn't speak to a real shrinking in the company.
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# ? Apr 26, 2023 12:38 |