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The Chorf campaign mechanics look to me like they came up with like 5 different ideas for what their campaign map could play like, shrugged, and went "eh put all of them in at once".
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# ? Mar 21, 2023 04:52 |
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# ? Jun 8, 2024 02:00 |
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Cranappleberry posted:it is kinda weird they changed the DE slave mechanic because a lot of players didn't like it only to reskin it with a few changes for chaos dwarves. But whatevs. I was under the impression they simplified the DE slave mechanic because it wasn't really that engaged with for the outcomes you were getting. You got this big menu for directing who got slaves where and all it would ever do is change public order and income in that region, and it didn't take long for even that to be mostly irrelevant while you made giant piles of gold while reeling in slaves via revolts etc. You also didn't really have a system for using slaves up beyond commandments, rituals, and sending out a cruise ship full of party hags to Ulthuan which was always macro level not-city specific. Where this differs for the Chaos Dwarf factions I think is because of how you can establish what your settlements have purpose-wise you're going to want to push towards them in particular, and it's not just a singular UI you deal with but part of a greater balancing act of your various resource productions, tower position occupations and convoy shunting. Kanos posted:The Chorf campaign mechanics look to me like they came up with like 5 different ideas for what their campaign map could play like, shrugged, and went "eh put all of them in at once". Chaos Dwarfs seem to me to be really engineered towards players who do want a bit more fiddling to do within their empires in opposition to the various factions where you strap a rocket to an angry minotaur and watch him trample the planet very quickly and your actual house management is very little.
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# ? Mar 21, 2023 05:02 |
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Gonna be honest, having a hard time thinking anyone saying "this is just DE mechanic" is anything but a troll. Is it building off of it? Absolutely. Is it far more of what the DE mechanic should be? Yes. Is it a thematic fit and an ambitious attempt at making a more engaging economy? Hell yes. "Oh, beastmen have unit caps now? Pfft, more like Tombeast Kingmen, right?", I said, as I hated fun and good ideas.
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# ? Mar 21, 2023 05:07 |
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Yeah I get the impressions that Chaos Dwarfs want to build tall and stick in the Darklands for a while to build up their infrastructure. They don't interact with Growth, so they require Labour and Materials to build up. Each new settlement requires a certain amount of Labour to properly extract materials so if you expand too much early on your materials gain will slow, and it will be harder to build up all of your stuff. MonsterEnvy fucked around with this message at 05:12 on Mar 21, 2023 |
# ? Mar 21, 2023 05:08 |
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Is their unit cap per army or building-bound ala TKs?
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# ? Mar 21, 2023 05:20 |
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Dandywalken posted:Is their unit cap per army or building-bound ala TKs? they showed in the video that it's factionwide, and i believe it's buildings that raise it.
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# ? Mar 21, 2023 05:26 |
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It kind of looks like CD's are the culmination of a lot of different faction mechanics, which is great, because they're my favourites.
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# ? Mar 21, 2023 07:06 |
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I did not, in fact, need to restart Settra wiped Skarbrand's whole stack, but with no Blood Hosts active and without Skarbrand's huge appetite on the field, I was actually able to recruit more than half a stack. Meanwhile, my main enemies also got into other wars that took their focus off me. I gave up on any thoughts of expanding further than my core provinces, and if a tough enemy stack wandered toward anything that wasn't my capital, I let them take it and then rolled in to raze it again when they wandered off. Now Skarbrand is just running in circles around my border, beating up anything that crosses his path and torching any settlement that isn't actively defended. Every so often, an enemy comes in and snipes my undefended minors, and then Skarbrand detours over to take them back and (now that he's got a full stack) beat up any enemies that dared to linger. I've been doing great on cash ever since I managed to sack Khemri while Settra's main stack was busy elsewhere. I feel like I'm almost ready to start rolling my neighbors and snowballing... ...so naturally, now the Black Pyramid is rumbling, just the next province over from me. With only one stack of my own, I guess all I can do is hope they don't focus on me, and look for opportunities to summon up Blood Host reinforcements.
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# ? Mar 21, 2023 07:07 |
If Khorne cares not where the blood flows from, but only that it does, shouldn't the Greenskins be some of his biggest proponents?
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# ? Mar 21, 2023 07:27 |
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Comrade Blyatlov posted:If Khorne cares not where the blood flows from, but only that it does, shouldn't the Greenskins be some of his biggest proponents? Gork and Mork are better than him. orcs don't care about some puny humie god.
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# ? Mar 21, 2023 07:29 |
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Comrade Blyatlov posted:If Khorne cares not where the blood flows from, but only that it does, shouldn't the Greenskins be some of his biggest proponents? You’d think so, but greenskins rightfully think the chaos gods are chumps and worship their own thing
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# ? Mar 21, 2023 07:32 |
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Although there is that story from 40k of an Ork warband that somehow got transported into the Warp and waged a WAAAGH across one of the planets with such ferocity that Khorne rewarded them by... transporting them to the foot of the Brass Citadel, going so far as to revive them whenever they die so that they can fight eternally against Khorne's hordes. It's basically Greenskin heaven, and Khorne fuckin loves them for it, even if they don't worship him.
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# ? Mar 21, 2023 07:46 |
Comrade Blyatlov posted:If Khorne cares not where the blood flows from, but only that it does, shouldn't the Greenskins be some of his biggest proponents? They refuse to honor and worship him. They've got their own thing going.
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# ? Mar 21, 2023 07:49 |
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Gonkish posted:Although there is that story from 40k of an Ork warband that somehow got transported into the Warp and waged a WAAAGH across one of the planets with such ferocity that Khorne rewarded them by... transporting them to the foot of the Brass Citadel, going so far as to revive them whenever they die so that they can fight eternally against Khorne's hordes. It's basically Greenskin heaven, and Khorne fuckin loves them for it, even if they don't worship him. https://wh40k.lexicanum.com/wiki/Tuska quote:Tuska made his mark in the Eye of Terror, by defeating the Daemon hordes on several Daemon Worlds, and seemed unstoppable until his Waaagh! crash-landed on a flesh planet. The planet belonged to a mighty Daemon Prince of Khorne[2] known as the Blood Prince, who soon led his Daemonic hordes against the invading Orks. In the battle that followed, Tuska suffered many deep wounds and his Boyz took heavy losses. Just as the Blood Prince was about to finish Tuska, his Weirdboyz managed to distract the Daemon using their psychic powers, giving Tuska enough time to impale the creature between its legs with his Power Klaw before being killed himself[1]. The Warboss’ vast horde was later eventually slain to an Ork by the wrathful Daemon Prince and his minions.[2]
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# ? Mar 21, 2023 08:00 |
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The chaos gods get nothing from the orcs, and in fact hate them like crazy for it. The orcs only worship Gork and Mork, and do it with every breath.
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# ? Mar 21, 2023 08:01 |
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Comrade Blyatlov posted:If Khorne cares not where the blood flows from, but only that it does, shouldn't the Greenskins be some of his biggest proponents? Important thing to note: all the chaos gods are incredibly petty and you shouldn't take a single thing they say at face value.
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# ? Mar 21, 2023 08:26 |
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i like to think of em as the 4 ways in which nerds in large groups turn into sociopaths. too aggro, dont bathe, conspiracy theories, sexual assault
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# ? Mar 21, 2023 08:32 |
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Comrade Blyatlov posted:If Khorne cares not where the blood flows from, but only that it does, shouldn't the Greenskins be some of his biggest proponents? Maybe to an extent, but I suspect that the blood which flows in an active act of worship to khorne, gives the blood god a whole lot more juice than a random act of violence or workplace accident. For an ork, krumpin is just their nine to five, and they love their job
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# ? Mar 21, 2023 09:09 |
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“Love what you do, and you’ll never work a day in your life” - Khorne “Don’t let your hobby become a job” Thrugg the Slopper
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# ? Mar 21, 2023 09:13 |
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Kanos posted:The Chorf campaign mechanics look to me like they came up with like 5 different ideas for what their campaign map could play like, shrugged, and went "eh put all of them in at once". I don't love how much management poo poo there is BUT I haven't played the campaign it might be fun to get into.
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# ? Mar 21, 2023 09:21 |
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bob dobbs is dead posted:i like to think of em as the 4 ways in which nerds in large groups turn into sociopaths. too aggro, dont bathe, conspiracy theories, sexual assault What are the Horned Rat and Hashut then?
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# ? Mar 21, 2023 10:15 |
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Gejnor posted:Uh guys.. GUYS?! That's pretty rad. I often think what this game needs is a few smaller campaign settings, maybe based around specific factions. Like you could have a map that's pretty much just the Empire and enemy armies spawn in from off-map to the sides. Or the same concept with the Wood Elf forest, or Ulthuan. Or just a massive sea with some coastlines for Vampire Coast. Sometimes you want a massive hyper-campaign, but sometimes you don't want the turn times that come with simulating fights in Cathay that have nothing to do with you.
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# ? Mar 21, 2023 10:23 |
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Gort posted:That's pretty rad. I often think what this game needs is a few smaller campaign settings, maybe based around specific factions. Like you could have a map that's pretty much just the Empire and enemy armies spawn in from off-map to the sides. Or the same concept with the Wood Elf forest, or Ulthuan. Or just a massive sea with some coastlines for Vampire Coast. They tried that with WH1 DLCs and it wasn't popular. The Beastmen and WEs both launched with mini-campaigns. I like the idea though. I'd love a multi-level K8P fight.
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# ? Mar 21, 2023 10:32 |
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I didn't like the total war 1 mini wood elf campaign because I would constantly have people coming from off map that I could not deal with. Otherwise I liked it.
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# ? Mar 21, 2023 11:00 |
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Charlz Guybon posted:What are the Horned Rat and Hashut then? Chemistry nerds and train nerds
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# ? Mar 21, 2023 11:56 |
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Charlz Guybon posted:What are the Horned Rat and Hashut then? Hashut is Elon Musk of the chaos gods, big business nerd gone tyrant Horned Rat is groupthink mob yes-yes
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# ? Mar 21, 2023 12:11 |
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Ok festus is tons of fun. Probably my favorite Warriors of Chaos faction so far. Going to war with the elector counts and Karl is what I want, and Archaon takes forever to get down to the empire. Also his passive healing ability is cracked, my front lines just never die with him around. Basic marauders of nurgle are monsters with him.
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# ? Mar 21, 2023 13:00 |
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So as the vampires, is there any particular trick to fighting Empire armies with lots of guns and artillery? I'm now moving south and took Arkdorf, but Matorca is full of guns and I'm not used to playing vamps. I have a lord to act as an army ferry bringing Mannfred grave guard (both normal and great weapons) and black knights, but I'm not sure it's enough - I need my second army guarding the north and west against the unending tides of beastmen. Or maybe I should let vampiric corruption ramp up in the Border Princes and let that weaken Matorca for me. I am using autoresolve because I suck at the tactical battles, though.
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# ? Mar 21, 2023 13:20 |
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The mini campaigns had specific playstyles and only one way to play them, I cant help but think some more effort would have made them better recieved. Rome 2 had 5? 6?
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# ? Mar 21, 2023 13:21 |
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Bats (of varying sizes) and dogs should be enough to disrupt their ranged units
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# ? Mar 21, 2023 13:23 |
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TheLastRoboKy posted:I was under the impression they simplified the DE slave mechanic because it wasn't really that engaged with for the outcomes you were getting. You got this big menu for directing who got slaves where and all it would ever do is change public order and income in that region, and it didn't take long for even that to be mostly irrelevant while you made giant piles of gold while reeling in slaves via revolts etc. You also didn't really have a system for using slaves up beyond commandments, rituals, and sending out a cruise ship full of party hags to Ulthuan which was always macro level not-city specific. Where this differs for the Chaos Dwarf factions I think is because of how you can establish what your settlements have purpose-wise you're going to want to push towards them in particular, and it's not just a singular UI you deal with but part of a greater balancing act of your various resource productions, tower position occupations and convoy shunting. again, they definitely expanded on it, which seems cool, but the basis (the spreadsheet) is what Dark Elves had before. It's weird to me to change the DE mechanic to something less engaging because players didn't enjoy it/engage with it for whatever reason, then give their original mechanic to Chaos Dwarfs. I also like the old Dark Elf mechanic more so I'll probably like the Chaos Dwarfs.
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# ? Mar 21, 2023 13:37 |
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And pulled it off, after which Karl Franz decided to seek a non-aggression pact, and I will honor it for the time being. Next time you summon the elector counts, Franz, it may be a wise idea to send away the witch hunters first...
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# ? Mar 21, 2023 13:50 |
Gejnor posted:Uh guys.. GUYS?! WAR OF Triskelli fucked around with this message at 13:55 on Mar 21, 2023 |
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# ? Mar 21, 2023 13:52 |
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Cythereal posted:So as the vampires, is there any particular trick to fighting Empire armies with lots of guns and artillery? I'm now moving south and took Arkdorf, but Matorca is full of guns and I'm not used to playing vamps. I have a lord to act as an army ferry bringing Mannfred grave guard (both normal and great weapons) and black knights, but I'm not sure it's enough - I need my second army guarding the north and west against the unending tides of beastmen. Guns and arty you can really screw over with bats and dogs, as said. One unit can disrupt multiple and versus Empire poo poo they can get a really good kill rate as well.
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# ? Mar 21, 2023 13:52 |
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Gejnor posted:Uh guys.. GUYS?! This rules, looking forward to what kind of freak poo poo the modders can put together in the future.
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# ? Mar 21, 2023 13:58 |
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Cythereal posted:So as the vampires, is there any particular trick to fighting Empire armies with lots of guns and artillery? I'm now moving south and took Arkdorf, but Matorca is full of guns and I'm not used to playing vamps. I have a lord to act as an army ferry bringing Mannfred grave guard (both normal and great weapons) and black knights, but I'm not sure it's enough - I need my second army guarding the north and west against the unending tides of beastmen. Autoresolve is very unkind to some factions and undead are one of them. It doesn't seem to take into account the level of healing you have nor the ability to tarpit the enemy and crush their ranged with dogs and such. Until you get an insane murder beast of an army it is not going to fare well in auto resolves. That said, to obtain a murderous army you can just make some cheap armies of zombies and skeletons then smash them against your enemies to make some good raise dead sites. You'll be rolling in blood knights and terrorgeists before you know it. No need to ferry good troops to your front lines with all these perfectly good ones laying there in the ground just waiting to be risen.
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# ? Mar 21, 2023 14:00 |
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Squibbles posted:Autoresolve is very unkind to some factions and undead are one of them. It doesn't seem to take into account the level of healing you have nor the ability to tarpit the enemy and crush their ranged with dogs and such. Until you get an insane murder beast of an army it is not going to fare well in auto resolves. That said, to obtain a murderous army you can just make some cheap armies of zombies and skeletons then smash them against your enemies to make some good raise dead sites. You'll be rolling in blood knights and terrorgeists before you know it. No need to ferry good troops to your front lines with all these perfectly good ones laying there in the ground just waiting to be risen. Fair enough. I enjoy the strategic map part of Total War games but am awful at the tactical battles. :/ Oh well, I'm rolling south with Mannfred. May as well go for the achievements for taking out all the southern factions before I wheel north.
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# ? Mar 21, 2023 14:04 |
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Cythereal posted:Fair enough. I enjoy the strategic map part of Total War games but am awful at the tactical battles. :/ Yeah just remember the vcounts are not so tied to recruitment buildings as other factions since they can raise good units from battle sites where large amounts of units have died... And this includes your own units. So if you have a losing battle with 3-4000 zombies dying you will be able to aise some truly powerful stuff there in short order. That, combined with their ability to have some of their units not actually die when they get wiped out in battle, really makes it so their faction is one of the few where a loss in battle is sometimes not even a disadvantage Squibbles fucked around with this message at 14:13 on Mar 21, 2023 |
# ? Mar 21, 2023 14:11 |
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being bad at the battles is basically an advantage for Vampires. Just keep throwing zombies at the problem until you get a raise dead pool full of elite units
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# ? Mar 21, 2023 15:16 |
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# ? Jun 8, 2024 02:00 |
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In very broad generalities, autoresolve favors ranged units.
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# ? Mar 21, 2023 15:42 |