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Popete posted:Buckle in folks we've got an expert! I love how a "30 year veteran" developer is looking at the supposed scope of what is being asked - along with the team being asked to do it - and not thinking "are you loving kidding me?"
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# ? Mar 22, 2023 00:42 |
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# ? Jun 5, 2024 07:12 |
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colonelwest posted:But yeah PES is a glorious mess that anyone could predict would just break the game in new ways, while adding nothing of any real gameplay value if you’re not a hardcore space janitor at heart. They’ll be screwing around with it and trying to dig out of the mounds of technical debt they added, just to in the end introduce some bog standard culling feature that’s been in game’s for 30 years. see to me, the beauty of CIG / Chris is encapsulated in this entire PES mess they make the most bare bones of early access games, then harp on about WAIT UNTIL PES COMES IT WILL TRANSFORM THE GAME PES is simply, not letting poo poo cull or expire (like dead bodies do for example in almost ever multiplayer game to date) so they go on and on about PES but wait, what happens when PES ruins the game and grinds the servers to a halt??? WELL, CIG HAS INVENTED PES-NOT-CULLING HAZAAAAH WE ARE SAVED CIG HAS DONE IT scream it from the roof tops, just when we were almost un-done, CIG has transformed gaming AGAIN! so as usual, they are labeling poo poo already made a thing many many many moons ago by others, as new and inventive names so as to take credit for it how do you invent more cool stuff you ask Chris? Well , make the game run like utter loving garbage and then magically invent a way to FIX it of course
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# ? Mar 22, 2023 00:59 |
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Popete posted:Buckle in folks we've got an expert! Yeah my granddad would always act like he was an expert on everything that he was perhaps an expert in when it was 20 years ago. That's the vibe I'm getting here.
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# ? Mar 22, 2023 01:43 |
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Remember in Skyrim 5 when Stormcloaks body wouldn't despawn after you killed him? It would just stay there like right on the dinner table. CIG spent over 10 years replicating one of Bethesda's weirdest bugs.
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# ? Mar 22, 2023 03:49 |
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It's a sci-fi setting, right? Just make small flying drones who zip around and zap away any item left unattended for... I unno, 5 minutes in a public area. Where's my $50,000 for this revolutionary idea, Chris?
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# ? Mar 22, 2023 04:23 |
How they implement culling doesn't really matter, supposedly it already exists (I think?) but they're obviously going to have to increase it because it's contributing to Star Citizens already poor performance. They sold this whole idea that objects will persist forever, you can drop a cup in the woods and come back months later to find it. Which obviously isn't actually go to work in a multiplayer game but now we are in real time watching CIG figure this out over the period of 10+ years. Which really begs the question, what is the point of PES anyways if nothing is guaranteed to actually be persistent? It's only real purpose now seems to be leaving piles of garbage and corpses around.
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# ? Mar 22, 2023 04:28 |
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https://i.imgur.com/qO63YnJ.gifv
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# ? Mar 22, 2023 05:12 |
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Errr it’s a building block of server meshing or something? Anyway, I’m the visionary ideas guy. You folks just layer in the code, i’m off to Monaco
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# ? Mar 22, 2023 05:14 |
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PES obviously works, shart citizen is a pile of garbage and it's stayed around for a decade, can't get rid of it in fact, stinkin' the place up. Also, Skyrim V is Oblivion Four Part Two, which is the prequel to The Elder Scrolls Six: Starfield.
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# ? Mar 22, 2023 06:01 |
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Randalor posted:It's a sci-fi setting, right? Just make small flying drones who zip around and zap away any item left unattended for... I unno, 5 minutes in a public area. Where's my $50,000 for this revolutionary idea, Chris? I'm pretty sure SC players would hate that. They want to see actual humans cleaning up so that they can feel wealthy and powerful.
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# ? Mar 22, 2023 06:14 |
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lobsterminator posted:I'm pretty sure SC players would hate that. They want to see actual humans cleaning up so that they can feel wealthy and powerful. Just make it "lore" that the cleaning robots actually have human brains and are slave who are in robot bodies so they can work forever and don't need sleep. The fact that this is incredibly stupid will be overlooked due to it being appropriately grimdark.
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# ? Mar 22, 2023 06:18 |
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Popete posted:
The point is to sell ships.
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# ? Mar 22, 2023 06:42 |
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dr_rat posted:Just make it "lore" that the cleaning robots actually have human brains and are slave who are in robot bodies so they can work forever and don't need sleep. Dunno if you've heard about them, but 40K servitors have been a thing for a while. Have some original ideas, man! What could be more original than having a flesh and blood human being do the drudgework for you?
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# ? Mar 22, 2023 08:37 |
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CommissarMega posted:Dunno if you've heard about them, but 40K servitors have been a thing for a while. Have some original ideas, man! What could be more original than having a flesh and blood human being do the drudgework for you? Yeah but humans take more polygons and need more animation and what not, where as a big square cube can be made in like three seconds. Cube roombas are so easy!
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# ? Mar 22, 2023 08:55 |
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just add Can-Quest from Yakuza 7
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# ? Mar 22, 2023 12:25 |
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Popete posted:How they implement culling doesn't really matter, supposedly it already exists (I think?) but they're obviously going to have to increase it because it's contributing to Star Citizens already poor performance. They sold this whole idea that objects will persist forever, you can drop a cup in the woods and come back months later to find it. Which obviously isn't actually go to work in a multiplayer game but now we are in real time watching CIG figure this out over the period of 10+ years.
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# ? Mar 22, 2023 13:57 |
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So the point of the feature as it seems to at it's heart being allowing the player to make some sort of mark on the world. Like I get that. Often games can feel like the world barely notices the player going through it. But yeah I feel like this is just a terrible way go about it even ignoring the massive technical problem.
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# ? Mar 22, 2023 14:18 |
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I guess I am not grasping the no-doubt awesome gameplay implications offered by flipping the find-the-coffee-cup-in-the-forest switch to "might work, if it doesn't crash". It really is the first thing you think of, as a babby computergameologist, when you discover computers can render virtual worlds. Terrific. And then? Where's the game in that? Hunt The Thimble has more immersion, and you can play that for free!
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# ? Mar 22, 2023 15:30 |
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The "leaving a mark on the world" part I can understand, but that only really works in single-player games like the 5th Skyrim or as a thing in smaller scale MP games (eg. with destructible environments) where you'll reset everything for the next match after 10-30 minutes. What's broken about the idea (and implementation) by CI
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# ? Mar 22, 2023 15:41 |
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dr_rat posted:So the point of the feature as it seems to at it's heart being allowing the player to make some sort of mark on the world. Like I get that. Often games can feel like the world barely notices the player going through it. But yeah I feel like this is just a terrible way go about it even ignoring the massive technical problem. Having the world react to the player is something that open world single player games like TESVI: Skryrim II desperately need. But CIG’s PES and Quanta dreams.txt is incredibly stupid in an MMO. colonelwest fucked around with this message at 16:48 on Mar 22, 2023 |
# ? Mar 22, 2023 16:20 |
toiletbrush posted:there's loads of things I just don't get about this, but one of them is...players play in different shards, right? do these shards share entities with each other? Like, if a mate is in a different shard and we both put a bottle down in a similar place, do we both see each other's bottles? Cos either way it's broken. Either it's shared and you end up with bajillions of poo poo everywhere and massive server strain (which is what seems to be happening), or you end up with a consistency/conflict problem if you join someone else's shard or they join yours. I don't believe shards share entities, so yes as implemented now nothing is guaranteed to be where you left it because you cannot choose which shard you join. The answer is likely "server meshing fixes this", how? Well nobody can explain that bit but have confidence CIG will somehow make this work.
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# ? Mar 22, 2023 16:32 |
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Gort posted:just add Can-Quest from Yakuza 7 But with the body of the gigantic roomba fight from like a dragon
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# ? Mar 22, 2023 16:37 |
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colonelwest posted:Having the world react to the player is something that open world single player games TESVI: Skryrim II desperately need. But CIG’s PES and Quanta dreams.txt is incredibly stupid in an MMO. Yep, it's like a lot of features that SC talks up. They sounds okay if you don't think about it, but it's just such a poor use of resources, and don't really work in MMO's. It goes back to SC having no direction as a game. I think the point is what they were talking about with Fallout 76 before release, having the people playing make the content, but you need to actually have mechanics in there to make that work. Neither 76 or SC seem to of thought of that. I mean eve isn't the greatest game ever, but it seems to at least have it's mechanics set up right to let players do all the crazy stuff goon swam and other groups get up to. SC has garbage collection and mall food stalls for some reason.
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# ? Mar 22, 2023 16:43 |
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So if the universes are supposed to be persistent, does that mean that there would be a finite amount of resources available? After all, they wouldn't just, say, spawn in more asteroids as they are mined out by players, or spawn in derelect hulls for salvage missions, that wouldn't be ~persistent~ and would take away from a potential player's immersion of cornering the market on spaceiron by harvesting all the asteroids.
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# ? Mar 22, 2023 16:48 |
I don't know how to say it any more clearly, Server Meshing solves that!
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# ? Mar 22, 2023 16:51 |
Oh and if you buy in game items with real world $$$ like skins or armour and you die in game they are now permanently lost. CIG removed the method to recover them using a "character reset" and there is no update on what they plan to do going forward. Thankfully a Citizen has an easy solution for this. quote:Ahoy There:
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# ? Mar 22, 2023 16:55 |
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Things that should be persistent in a game: literal trash Things that shouldn't be: expensive ships people paid actual money for lol
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# ? Mar 22, 2023 17:06 |
Ships are still persistent in that if you lose one there is a time before you can spawn in a new one, Citizens would legitimately riot if those were lost (for now). Smaller cosmetic skins and unique armour sets you can wear in game if you lose them in game are as of now permanently lost.
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# ? Mar 22, 2023 17:15 |
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quote:
quote:
quote:Do you have the source for any of this. Ive not read any thing about quote:
Mirificus fucked around with this message at 18:07 on Mar 22, 2023 |
# ? Mar 22, 2023 17:54 |
Source: trust me
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# ? Mar 22, 2023 17:56 |
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Seems like someone just replying "no they won't" on any of wall of texts would send him off.
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# ? Mar 22, 2023 18:04 |
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doesn't even believe it himself, look at all that first-draft-leftover in paragraphs 2 and 3. And yes, everything we've ever seen from him here could have an answer of No It Won't after every sentence.
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# ? Mar 22, 2023 18:07 |
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quote:You will not be able to create more than one character for each Squadron 42 purchase Oh god I want this to be true. I so desperately want this to be true. Metal Gear Survive did this and it was a huge shitshow. I want more chaos in the press about Star Citizen, because it will be hilarious. "Star Citizen gets $500 million in backing from players, sells character slots for single player game"
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# ? Mar 22, 2023 18:19 |
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CitizenKain posted:Seems like someone just replying "no they won't" on any of wall of texts would send him off. No he won't
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# ? Mar 22, 2023 18:36 |
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gets ready to make another informative and useful post:
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# ? Mar 22, 2023 19:11 |
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Status update on 3.18: They rolled out some server side hotfixes and released a hotfix for the client. So how's that going?
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# ? Mar 22, 2023 19:55 |
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I know it's no StarEngineTM but Unreal 5.2 is pretty neat https://www.youtube.com/watch?v=-lkEOEEKYD0
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# ? Mar 22, 2023 20:11 |
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Also, please note that Wing Commander: Prophecy was not produced by, directed by, or otherwise made by Chris Roberts.
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# ? Mar 22, 2023 20:25 |
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Thoatse posted:I know it's no StarEngineTM but Unreal 5.2 is pretty neat
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# ? Mar 22, 2023 21:03 |
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# ? Jun 5, 2024 07:12 |
SQ42 literally doesn’t exist at all lmao
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# ? Mar 22, 2023 21:19 |