|
haldolium posted:this is so unreliable I personally don't do that as a vet. Either let others deal with it or just shoot it down. Daily people try it and it works maybe 2, 3 times and the rest of them explode on their faces. I will admit i've stopped doing it in pubs because they'lll just shoot it while i'm mid shove, but with a group i'll just call "i've got it" as i go to do it and its fine.
|
# ? Mar 22, 2023 18:46 |
|
|
# ? May 31, 2024 07:24 |
|
Also move with the swing irl in your seat as if your body can help apply more force to the swing
|
# ? Mar 22, 2023 18:46 |
|
big cummers ONLY posted:Also move with the swing irl in your seat as if your body can help apply more force to the swing
|
# ? Mar 22, 2023 19:04 |
|
Zodium posted:picked Darktide up to play with some buddies and i'm looking forward to playing it. i like to kill stuff with guns at range so i guess Veteran is a good class pick, are there any good guides I should read or watch?
|
# ? Mar 22, 2023 19:04 |
|
big cummers ONLY posted:Also move with the swing irl in your seat as if your body can help apply more force to the swing Child me knows this is the way, do the sounds too with your mouth and duck out of the way of enemy attacks with your head
|
# ? Mar 22, 2023 19:06 |
|
dogstile posted:I will admit i've stopped doing it in pubs because they'lll just shoot it while i'm mid shove, but with a group i'll just call "i've got it" as i go to do it and its fine. maybe works better with a char thats moving around a lot, but these encouters are almost never "whoo here it comes at you all alone" but mixed in the middle of some poo poo going on and as a vet I don't want to be in a tight crowd *and* deal with shovig some random bursters around so I just keep my distance and shoot it, or have one of the other classes deal with it. I tried it a while and regardless of interference as a vet it almost always puts me in a bad situation the class is not made for even when the push as such worked. I play hi intensity 5 currently almost exclusively and only public, can't say that the success rate is homogenous even with good players and no interference of others. Also I think the person asked was just starting this game and wanted to go vet (good choice) so I would not recommend caring for advanced stuff like shoving bursters reliable at the beginning, thats for later. big cummers ONLY posted:Also move with the swing irl in your seat as if your body can help apply more force to the swing haldolium fucked around with this message at 19:21 on Mar 22, 2023 |
# ? Mar 22, 2023 19:18 |
|
Two cents on starting character, imo I think Zealot or Ogryn are the best choices because it gives you some more leeway to learn how to use melee which is one of the most important parts of the game. They also generally have strong and fun ranged options as well so you can still enjoy blasting dudes. Vet's a good second class to level, and Psyker I def would not recommend as first class.
|
# ? Mar 22, 2023 20:03 |
|
.Z. posted:*good list*
|
# ? Mar 22, 2023 20:10 |
|
It also heals downed people but since they have over a thousand hp, it'll run out quickly.
|
# ? Mar 22, 2023 20:28 |
|
tangy yet delightful posted:I don't actually know if it's listed (ed: in game) as I can't read but the medipacks don't last for a fixed amount of time but instead give out a fixed amount of health before disappearing. So a big meaty boi plus healthed Ogryn can suck it (all?) down and leave your little toddlers without health replenishment. Ooo, didn't know that one. It hasn't come up for me before. Also that reminds me.
I need to get around to making a full set of toughness curios for my Zealot and Ogryn and see how that goes. I pretty sure any time I take large amounts of health damage is when a shotgunner gets the drop on me and destroys my toughness.
|
# ? Mar 22, 2023 20:53 |
|
.Z. posted:I need to get around to making a full set of toughness curios for my Zealot and Ogryn and see how that goes. I pretty sure any time I take large amounts of health damage is when a shotgunner gets the drop on me and destroys my toughness. I tried this for a while, it didn't feel like it helped much in any way. Since you only have 100 base toughness at max you'll have like ~60% toughness bonus so about ~160 toughness total. This is like barely better than the base Vet. +Health gives far better return on investment since your base health is already fairly high.
|
# ? Mar 22, 2023 22:07 |
|
Jerkface posted:Child me knows this is the way, do the sounds too with your mouth and duck out of the way of enemy attacks with your head I thought I'd grow out of it but this is still me. I couldn't play horror games until my late 20s because poo poo felt too real to me. I am The Video Game Immerser
|
# ? Mar 22, 2023 22:33 |
|
Leaning left and right lets you see around the constraints of your monitors bezel too.
|
# ? Mar 22, 2023 22:42 |
|
Thinking about things, now that I can guarantee one shot headshots on any standard specialists and one shot bodyshots on normal shooters with volleyfire on, the critical hit bonus feat that drains stamina on vet is somewhat less useful. Maybe it's time to return to frag storm. Might help me kill reapers and maniacs faster though but... Edit: would be nice to be able to sprint again after shooting. Artificer fucked around with this message at 23:19 on Mar 22, 2023 |
# ? Mar 22, 2023 23:10 |
|
reload on elite kill is goated in that tier, it lasts infinitely so has a lot of value as you determine when to cash it in and reload
|
# ? Mar 22, 2023 23:26 |
|
Jerkface posted:reload on elite kill is goated in that tier, it lasts infinitely so has a lot of value as you determine when to cash it in and reload IT DOES? Huh! But the bleeeed nades has been handy in the past as well? Also since my lasgun seems pretty strong and it has ghost iv, is there value in adding in between the eyes for suppression immunity as well? Damage seems good for most targets already so maybe helping me land those shots more would be good.
|
# ? Mar 22, 2023 23:43 |
|
skaianDestiny posted:I tried this for a while, it didn't feel like it helped much in any way. Since you only have 100 base toughness at max you'll have like ~60% toughness bonus so about ~160 toughness total. This is like barely better than the base Vet. +Health gives far better return on investment since your base health is already fairly high. It's actually not bad but you're pretty much forced into %based toughness regen like Momentum. If you have 100 toughness, 10% is 10 toughness; if you have 160 toughness, 10% is 16. That might not seem like much, but getting an extra 6 toughness on every swing adds up very quickly. Taken with Enemies Within/Without and it can be very effective. I find health less helpful on Damnation because most things will just straight up murder you in two hits anyway.
|
# ? Mar 23, 2023 00:02 |
|
Artificer posted:IT DOES? Huh! The nade bleed talent will help ensure any poxwalkers/groaners hit by the edge of the explosion dies and helps to proc bleed talents like the Ogryn damage reduction against bleeding enemies if they have it. But the other classes, with the exception of some really niche loadouts, don't really need the additional help for clearing hordes. And killing off elites faster, especially gunners and ragers, will do a lot more than some damage reduction triggering with a bunch of guys about to die. Artificer posted:Also since my lasgun seems pretty strong and it has ghost iv, is there value in adding in between the eyes for suppression immunity as well? Damage seems good for most targets already so maybe helping me land those shots more would be good.
|
# ? Mar 23, 2023 00:50 |
|
I thought you had to wait like 3 seconds for Opening Salvo? If not then thats actually amazing. What is the window for the bonus dmg on 2nd and 3rd shots blessing like then?
|
# ? Mar 23, 2023 01:17 |
|
opening salvo works as long as your crosshair resets back to base accuracy 2nd and 3rd shot blessings work when you keep shooting and your reticle keeps blooming. Edit: Nevermind if someone actually did thorough testing and found this to not be true then that sucks. Jerkface fucked around with this message at 01:28 on Mar 23, 2023 |
# ? Mar 23, 2023 01:19 |
|
Artificer posted:I thought you had to wait like 3 seconds for Opening Salvo? If not then thats actually amazing. much worse. It's practically useless with how long you need to wait according to the gun psyker video that was post in the thread. edit: to add to the advice upthread, you don't really need Ghost or the suppression removing blessing as Vet because your Ult basically solves either issue. They're much more useful as a Zealot who doesn't have basically any ranged damage mitigation.
|
# ? Mar 23, 2023 01:19 |
|
Holy christ why is none of this mentioned in the game goddamn. Unfortunately i can only replace ghost iv or stacking crit on headshot chance ii so its gonna be the latter that goes for Opening Salvo. I'll grab reload on elite kill as well then. Thanks yall.
|
# ? Mar 23, 2023 01:20 |
|
Artificer posted:Holy christ why is none of this mentioned in the game goddamn. Like keep that gun around to use for now but you should definitely work on rolling up a different mk12 lasgun that'll have better blessings. Then you can just rip Ghost 4 off to put in your blessing library.
|
# ? Mar 23, 2023 01:22 |
|
Evil Kit posted:Like keep that gun around to use for now but you should definitely work on rolling up a different mk12 lasgun that'll have better blessings. Then you can just rip Ghost 4 off to put in your blessing library. Yeah true! However should I do that or hunt for power cycler with my limited resources? D: Tough choice. Edit: I thought volley fire clears suppression but doesnt make you immune during the duration? Artificer fucked around with this message at 01:30 on Mar 23, 2023 |
# ? Mar 23, 2023 01:26 |
|
Artificer posted:Yeah true! However should I do that or hunt for power cycler with my limited resources? D: Tough choice. It makes you immune to suppression for the entire duration. Feel free to test it out, it's not hard to notice how a reaper or gunner shooting at you causes no suppression whatsoever with Volley Fire on. Tbh Power Cycler is very good but not 100% necessary. Your Power Sword is a fall back weapon or for helping to clear hordes, your main job is dealing with poo poo at range so it's much more worth getting a really good gun to do your primary job first. Being able to one shot body shot shooters and two-shot gunners is a big deal, especially vs flak armor. Besides, Melk's is right there and you can just keep an eye on it while building a good gun for Power Cycler, or you might spot a gun with a great blessing that lets you fix a poor blessing roll on an otherwise good gun. Hell, once you get comfortable at 5s you can work on both at the same time at a pretty good clip. Basically, don't force Power Cycler and let it come when it comes.
|
# ? Mar 23, 2023 01:35 |
|
Evil Kit posted:
Thats a fair point. Is it possible to reach those breakpoints without volleyfire? Or is volleyfire mandatory? Fwiw my ghost iv/head crit chance+ lasgun is at those break points with volley fire already.
|
# ? Mar 23, 2023 01:38 |
|
Just how good is Power Cycler? My current power sword has Slaughterer and Brutal Momentum, which feels Real Dang Good
|
# ? Mar 23, 2023 01:44 |
|
four zealots four flamers level 4 (HI) hourglass 41 minute game most batshit game of my life; we almost wiped in the escape elevator because a sniper spawned in the bridge over the escape hallway and took two people out, but we waited for them to die and jammed that button
|
# ? Mar 23, 2023 02:54 |
|
Magitek posted:Just how good is Power Cycler? My current power sword has Slaughterer and Brutal Momentum, which feels Real Dang Good Without it you get 2 to 3 powered swings per charge, i believe powercycle gives 7? its goated with slaughterer. Slaughter + anything is all you need though! I have slaughterer rampage and its disgusting.
|
# ? Mar 23, 2023 03:10 |
|
Hmmm my armory manager isn't populating the items. I wonder what's up with that?
|
# ? Mar 23, 2023 05:12 |
|
Melk's inventory was taken down today, and the general armoury exchange is supposed to be taken offline tomorrow in preparation for the new weapons + whatever else comes in the patch. Contracts still track though.
|
# ? Mar 23, 2023 05:25 |
|
BeeSeeBee posted:Melk's inventory was taken down today, and the general armoury exchange is supposed to be taken offline tomorrow in preparation for the new weapons + whatever else comes in the patch. Contracts still track though. Ah, thank you. I have a bunch of 350 base score items that I upgraded in search of good blessings/perks that have, unfortunately failed. I wonder if it's worth keeping them around or if I should strip them for the base mediocre blessings they have that I haven't unlocked yet, sell them, or keep them around? The inventory clutter is getting a bit much. What do you all do?
|
# ? Mar 23, 2023 07:06 |
|
Anyone having insane haz4s tonight? Me and my friend just has an absolute poo poo show 5 missions in a row. We had someone go down instantly then a mutant tossed me ahead of the rest of the team, which got knocked off a ledge so i rushed forward to get the downed guy up and walked into a loving room with 3 ragers AND a plague ogryn spawned. Another mission had a plague ogryn throwing everyone off ledges while we had 6 loving bursters spawn within 3 minutes. I watched 3 mutants spawn and jump down this ledge as one group but thankfully i had 2 grenade boxes and killed 2 but i've never seen 3 mutants at once like that. I also saw 9 dreg shotgunners at the same time with gunners, rampagers, a bomber, AND a sniper. We normally run haz4's and i've never seen poo poo like this before haha.
|
# ? Mar 23, 2023 07:12 |
|
Did haz4s get broken again? At one point they were bugged to be damnation++.
|
# ? Mar 23, 2023 07:15 |
|
Artificer posted:Ah, thank you. Did you upgrade them to blue or orange? Fatshark has hinted that higher quality blessings are more likely to come from the purple->orange consecration but we don't really know for sure. None of my blessing fishing is ever successful doing that though https://forums.fatsharkgames.com/t/power-cycler-blessing-not-possible-to-get-anymore/68380/8
|
# ? Mar 23, 2023 08:26 |
|
BeeSeeBee posted:Did you upgrade them to blue or orange? Fatshark has hinted that higher quality blessings are more likely to come from the purple->orange consecration but we don't really know for sure. None of my blessing fishing is ever successful doing that though Blues. But upgrading a gun already having a mediocre perk and a blessing in hopes for a good blessing from orange is expensive and feels like crap haha.
|
# ? Mar 23, 2023 08:32 |
|
Patch note prediction: low intensity missions will get their resources reduced, the playerbase will hate this.
|
# ? Mar 23, 2023 09:39 |
|
Patch notes: https://forums.fatsharkgames.com/t/content-drop-tools-of-war/77097 New powersword, new shotguns, among other things
|
# ? Mar 23, 2023 10:26 |
|
thats a lot of new gear
|
# ? Mar 23, 2023 10:32 |
|
|
# ? May 31, 2024 07:24 |
|
Tweaked the Dreg Shotgunner so they will follow players when engaged in melee combat to make them easier to lock in melee. Added more damage falloff to Shotgunner shots (from 15 metres → 8 metres). Reduced Shotgunners and Assaulters toughness damage, normalised some aim duration, and shoot cooldown values across all difficulties. Fixed the Bulwark stationary melee attacks enable/disable shield blocking to match the animation. Fixed, so Bulwark heavy staggers disable shield blocking to match the animation. Changed the Bulwark shield push attack not to deal damage. Fixed Bulwark stagger animation durations to match the animation better Increased explosive barrel damage, especially vs Monstrosities. Increased fire barrel damage and duration (Duration changed from 8 → 15). Removed high stagger from fire barrel explosion, so enemies don’t end up outside of the fire area Increased how many of the same specialists can spawn on Heresy and Damnation difficulty. Increased the number of specials able to spawn in coordinated strikes on Heresy and Damnation difficulty (4 → 5 for Heresy, 5 → 6 for Damnation). Tuned down the amount of Dregs that spawn as roamers. Reduced the roamer aggro range when hordes are triggered across all difficulties. Reduced default minion shoot alert radius from 20 metres → 12 metres in all missions. Changed so Poxburster explosions can damage barrels. Fixed an issue where the Pox Hounds pounce push was dealing 1 damage to nearby players. Ra Ra Rasputin fucked around with this message at 11:05 on Mar 23, 2023 |
# ? Mar 23, 2023 11:02 |