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Cooked Auto
Aug 4, 2007

Don't forget the Mirrorball.

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Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

Golden Bee posted:

Wickedest Sound Cont'd!
A stranger in the Alps/The devil you know!
“I’m going down the mysterious ice slide,” said Devika. “It’s the kid thing to do.”
In today's session Devika, Inquo, Bingen, Florence, and new friend Duke Van Der Pol, playboy boxer and Yalie, chased down some gangsters and followed the century club to the French Alps. There, the players scaled a mountain, made friends with a Yeti, and allowed a resurrected William the Conqueror slowly make his way towards England.
(To be fair, they clobbered the mad scientist who resurrected him, with an unthinkable +7 attack vs -2 defense haymaker. As for William, they alerted the news media and the British embassy, not wanting to kill a famous historical figure for the crime of being resurrected.)

In the final act, the gang was in Los Angeles. Arriving late at night, the players found Maude Brown’s mansion had been occupied by the church of the Silver Cross. A furious Aldous, Javid and Duke were more than a match for the revelers. Unfortunately, people noticed Florence’s negative aura and gave her an impromptu baptism.

This caused a 10-foot-tall demon to escape, and it took all the party’s skill to electrocute it on the wet lawn while not getting fried themselves.

It left behind a burnt pentagram and altered contract; now Florence only forfeits her soul in the event of an unnatural death. An easy promise to make for a globetrotting adventurer!

Golden Bee fucked around with this message at 06:28 on Apr 30, 2024

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

CobiWann posted:

According to my DM, there’s no such spell as Power Word: Funkadelic.

I want that to be a present in the next ToeJam & Earl game.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

CobiWann posted:

According to my DM, there’s no such spell as Power Word: Funkadelic.

Naturally. You can't just unilaterally invoke Funkadelic, you need to convene a parliament.

CobiWann
Oct 21, 2009

Have fun!

Glazius posted:

Naturally. You can't just unilaterally invoke Funkadelic, you need to convene a parliament.

Would that make Conjuration the funkiest of the casting schools?

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.
Had a great couple of weekly games in our SAturday 7th Sea campaign:

The cast:

Kristjana: A Vesten/Ussuran (Scandinavian/Russian) huntress and rune sorceress. Laconic and private, her closest friend a steppes horse. (My character)
Helgi: A Vesten whaler-turned-monster hunter. A soft-hearted gentile giant, rapidly becoming the party's moral core.
Viktoria: A Ussuran shapeshifting noblewoman. Betrothed to a Vesten Jarl, a bit of a romantic to Kristjana's hard-nosed naturalism.
Mandelos: An Aegean (Greek) demigod. A cocksure jock forever seeking opportunities for heroic escapades. An odd couple-type rival to Kristjana.
Evelien: A Vendel (Danish) polymath, an anthropologist by trade. Circumspect widow to a Vesten, dedicated to stemming the Vendel/Vesten conflict.

So we spent the last year getting to know a small community were are trying to develop in Vesten, and along with it three NPCs: Manuel, Aegil, and Lena.

Manuel is a Vaticine (Catholic) priest who is trying to set up this settlement as a peaceful nexus between Vendel and Vesten cultures. Aegil and Lena are two of his comrades. They are monster hunters like us, but they go way back. Aegil is a Vesten berserker, and Lena is an Eisen (German) hunter. Lena and Helgi hit it off particularly well, and she begins mentoring the PC who has only recently quit hunting whales in order to hunt monsters. Aegil is very gregarious and gets along well with everyone.

After a year of that (largely in downtime), Aegil and Lena go off on a mission and do not return. We are sent out to find them. We kill the giant serpent that supposedly ate them, but do not find their remains. The sailors they were with report seeing them eaten, but literally disappearing in the throat of the monster. We continue on to finish the investigation of an island they were on their way to, and we do not find them there either. In the meantime, Kristjana scries on Manuel, who acted dodgy, insisting on being left alone when Aegil and Lena were not found. She does this partly out of concern for him and partly out of curiosity. He is revealed to be doing his own bit of scrying into a mysterious artifact, and weeping about whatever he sees in there. Kristjana keeps it to herself and waits to ask him one-on-one.

We finally meet up again with Manuel after completing a mission involving giant bees and a dinosaur-sized songbird. Aegil and Lena were not found there, either, so it's looking increasingly grim. When Kristjana confronts him about what is going on, he goes to the whole group and tells us we are now involved in a conspiracy. He says that Aegil and Lena have "suffered a fate worse than death," and that we will soon understand. Another man literally steps out of the shadows of the tent Manuel had been staying in alone for a week. Both of them claim to be part of a secret order of knights, Die Kreuzritter, tasked with fighting a secret war against monsters who take the shape of humans. They also claim that there is a shadow world parallel to our own, and the knights use it to travel swiftly and silently around Theah.

Dying in his hostile shadow world is the fate that Aegil and Lena have suffered. Dying there turned them into mockeries of life, and they are trapped there for eternity.

The group is told in no uncertain terms that we have seen enough of the order's secrets prior to this meeting that we must be inducted. A tacit threat of "or else..." is left unsaid, but my prickly libertarian huntress calls it out. She is already pressed into the service of the hated Vendel league, so while everyone bristles at this proposition, she particularly hates being told what to do in this way. The PCs confer with each other in private before we give them an answer. Mandelos is naively optimistic; he believes we can agree to the order's terms for now, and then ditch them as soon as we get back to Theah. Having already lost a dad and two brothers to similar ultimatums from the Vendel League (hence her begrudging cooperation), Kristjana drops her guard to tell Mandelos and the whole group that she would not like to see more people she cares about die in prideful attempts at resisting such an ultimatum, and that we should probably cooperate with this group of knights that can apparently travel rapidly through shadows, anywhere we hide from them. With calm cajoling from Evelien, the group agrees, at least for now.

The knight who emerged from the shadows, Ingo, is going to bring us back to mainland Theah and to a stronghold held by Die Kreuzritter. He is going to use The Dark Paths of the shadow world to do this, coving hundreds of miles in a matter of minutes. We are told we must stay with him at all times. He has a cloak which will protect those near him from the baleful effects of the Dark Paths. (Mechanically, the Dark Paths use the game's drowning rules, except that if you "drown" you become an undead native to the plane for eternity. His cloak acts as a sort of "diving bell" for the whole group as long as we are within arm's reach of him.) He brings Manuel back separately, as he has to answer to Die Kreuzritter's Hochmiester ahead of our arrival. It seems like he really hosed up in letting us get too close to these secrets in order to get us to rescue his friends.

The Dark Paths are cold, gray, and eerily silent. Things in the real world appear as negatives of themselves, although space is twisted and compressed. There is not a 1-to-1 correspondence to points in space there, and Ingo says it takes considerable skill to navigate. Halfway back to Theah, we encounter Aegil and Lena. They are trapped at the bottom of a chasm such that they cannot climb out unaided. Having succumbed to the Dark Paths in such a state, Aegil is forever in berserk mode and is raging away in the chasm. Lena is terrified and trying to escape. The GM tells us that we can get down there no problem, but getting out will require someone's help topside. It is also clear that we can just note the location and come back here down the road; they're not going anywhere, and this is an optional boss battle. We are all concerned with putting our friends to rest, but most of the players assume this is a thing for later.

Mandelos, staking his place as our Leeroy Jenkins, bellows, "Into the fray, losers! Our friends need our help one last time. Who are we to pass them by?" He leaps into the chasm.

Heroes in 7th Sea are made of Three Musketeers stuff. While it was questionable in the first place, we cannot just ditch Mandelos to fight this battle alone. Helgi leaps down and Viktoria assumes the form of a snow leopard and leaps in too. Kristjana has a bow and is pretty strong, so she stays up top with Ingo to pull people up. She helps Evelien down the chasm too, as Evelien's shield will be needed in the combat. Kristjana buffs two of the heroes, and Evelien buffs a third. We are ready for this. Despite Mandelos' impetuousness, we are feeling good about this.

Aegil has already almost incapacitated Lena. As soon as we show up, she springs up from the corner she was hiding and beelines it for the spot under where Kristjana is perched to help people up. Before she can say anything, Mandelos swats her down, assuming she is going for Kristjana, the group's lifeline. She is incapacitated by this. She is conscious, but helpless.

Berserk has a few effects: you get stronger, you ignore crippling effects, you have a fear effect, and you cannot tell friend from foe. That's all the relevant stuff, at least. All PCs are asked to resist the fear effect. Everyone passes except for Kristjana. I take this and run with the idea that between this place being so unnatural and Aegil's plight being like a reminder of Kristjana's father's fate (having died without the sacred spear of his ancestors), that the dead not being in the hallowed halls of the Old Gods is unnerving to her. Mechanically, it becomes very difficult to attack Aegil. That's ok though; Kristjana's most important task is to get people out of the chasm when the time comes.

Being the meathead that got us into this mess, Mandelos moves to draw Aegil's aggro. He taunts the berserker. Mechanically, this is a check against Aegil's Resolve trait. Resolve usually runs from 1 to 5, with most characters at 2 or 3. Mandelos crushes this check, telling the GM, "well, unless he has eight Resolve, he's taunted." He means this in jest. Eight is an exagerration.

The taunt fails.

The GM makes it clear that it isn't an immunity inherent to berserk or undeath. He perceives the taunt, but shrugs it off. The resistance is on Resolve. This version of Aegil has at least eight Resolve in a system where humans cap out at 5. All the players begin to scramble, having gone from smug, self-assuredness to panic in one die roll.

"John Doe has the upper hand," the GM says (quoting Seven).

The uproar of laughter lightens things for a bit, but when we settle down we go back to work. This means that we have to deal 16 Dramatic Wounds to Aegil to kill him. And we have to do that before he kills one of us. The "future optional boss battle" idea comes back into my mind at this point. Kristjana swallows her anxiety long enough to put a couple arrows in him. Helgi impales him with a harpoon, making him easier to hit. Viktoria mauls him, calling shots to his arms and legs that further hinder him. We are doing everything we can to debuff him, knowing we are in a battle of attrition here. Mandelos slugs away and Evelien interposes with her shield woman abilities, keeping everyone healthy through the end of round 1.

The GM asks for a drowning check for everyone in the chasm, as they are outside of Ingo's range. Everyone is fine for now.

Round 2 begins much the same. Mandelos calls a shot to disarm Aegil of his shadow blade. He has yet to land a blow with it, but we want to keep it that way. This will, at the very least, eat an action for him to pick it up. But before he can, Helgi uses his kick-up ability from being a sailor to kick the fallen weapon into his off hand. Everything is coming up great.

Then Aegil uses an action to manifest another shadow weapon from the Dark Paths. That makes sense, and is fine. At least it ate an action. He moves to attack Mandelos with his next action. The harpoon impaling him rips out from this, dealing him a Dramatic Wound. Between that, Mandelos, Viktoria, and Kristjana's attacks, he is carrying 4 Dramatic Wounds. 4 of 16. His attack would hit Mandelos, so Evelien moves to block for him again, per her abilities. Mechanically, she is the new recipient of the attack regardless, but if she beats his attack roll with her interpose check, she parries. Otherwise, she takes the damage in Mandelo's place (and gets a Drama Die for her trouble). This worked in round 1. This time, she rolls pretty drat well, but is still hit.

The ensuing damage immediately cripples her.

Aegil is about to act again, and Viktoria mauls him, trying to draw his fire. This isn't a taunt per se, but just trying to be too obvious a target for him not to hit. Because if he hits Evelien like that again, she's dead, or at least knocked out. This works, but he lays into Viktoria with his next attack. The only reason Viktoria is not crippled by this is because she is exceptionally hearty in this snow leopard form. Round 2 went as poorly as round 1 went well. We need to get the gently caress out of there.

Kristjana sets her bow down and lies down to haul people out of the chasm. She yells for Helgi to help get Lena out. She spends her actions doing that and then gets Evelien out too. After passing another, increasingly difficult, drowning check, we go into round 3 in full retreat. By luck alone the relevant PCs beat Aegil to the punch. Kristjana helps Helgi out of the chasm. Mandelos leaps out using his superhuman, demigod strength. After taking another blow from Aegil, Viktoria also leaps out on her own. She is crippled now, as is Evelien. Lena is mechanically Knocked Out but conscious. She is cold to the touch, and an unearthly gray color.

She is pleading with the group to bring her back to Eisen, back to her family. She is pleading not to be left in this hellscape.

The GM asks for drowning check from everyone. It is then that we notice that Ingo has moved away from us, away from Lena. We all pass, but his actions put a fine point on what is about to happen.

Having already lost her composure to the fear check and general bad vibes of the Dark Paths, Kristjana takes Lena's hand to run her toward Ingo. Evelien grabs her arm.

"No, Kristjana. We cannot," she says in Ussuran which Lena cannot understand.

Lena's hand is cold, ice cold. She is crying.

Kristjana kneels with her and looks her in the eye. "Be at peace, Lena. We will never forget you." She traces the Wholeness rune on Lena's sternum.

Lena is still pleading for us to take her home as Kristjana cuts her throat with a hunting knife. She turns to ash. The usually stoic Kristjana is bawling now. Everyone else runs to the safety of Ingo, and it is Mandelos who helps Kristjana to her feet.

"You did the right thing. We'll come back for him too, another day," he says.

Aegil is heard raging in the chasm as we flee the Dark Paths. It is one of the only sounds to accompany us in the otherwise eerily quiet place.

Next time: the aftermath and the stronghold.

CobiWann
Oct 21, 2009

Have fun!
Man, when 7th Sea turns dark, it can turn DARK. See - every other bloody country's and society's mojo.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

CobiWann posted:

Man, when 7th Sea turns dark, it can turn DARK. See - every other bloody country's and society's mojo.

Yeah. Die Kreuzritter is one of the more grim secret societies. So it seems like the whole group will be inducted. I should have known. The GM played a DK character in a long campaign a while back. He loves those wacky shadow knights. The only stipulations he had for character creation was: everyone has to at least not be hostile toward the Vaticine Church, and no one can have a secret society. The first one was obvious: the church, in the person of Manuel, was ostensibly setting up this settlement. Kristjana is pagan and Evelien is Objectionist (protestant), but neither of them have a problem working for the church. But the second stipulation is making a lot more sense now: mechanically, characters can only be members of one secret society. I think the plan always was to Shanghai us all into Die Kreuzritter, and I am here for it. :black101:

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

Golden Bee posted:

A stranger in the Alps/The devil you know!

Chaos in Macau!
“But I saw you get shot,” said the Querida. “Next time you won’t,” said the Dragon, checking her watch.
What started as an ordinary book signing turned into a fake attack by gangsters, a real attack by police, and tremendous family drama around an unfinished skyscraper. The climax saw Lala chasing a gangster on a swingline down ten stories… where he tried to escape, but newcomer, cowgirl/author Querida Wilcox used a construction crane to destroy the vehicle with debris. Florence shacked up with Querida’s publicist.

Golden Bee fucked around with this message at 06:26 on Apr 30, 2024

HiKaizer
Feb 2, 2012

Yes!
I finally understand everything there is to know about axes!
My Planescape this week had less exciting stories to tell but it did have some mad science. We met the person who the Angels had referred to us to about portals and she was very arrogant and permanently grumpy, barely containing a sneer as my wizard introduced himself as an "apprentice". (He's level 6 so far past apprenticeship stage but is still stuck in the thinking mode). She was not ready to give us a priceless item, whether it was the item to make the portal or the portal itself was unclear, and so insisted we prove ourselves competent enough to work for it with a test. Her first test was easy, just merely procuring an impossibility, perfectly stable chaos from the plane of Limbo. As part of this task we were given a small gear from Mechanus, with the threat that if abandoned our task and ran off with it her agents would be able to find us no matter where we tried to hide. Not an entirely truthful threat in the entirety of the setting but enough to convey the message that the gear was valuable and we were at least considered trustworthy enough to be given it.

In the world of Planescape the plane of Limbo has nothing to do with the afterlife and is instead the plane directly opposite on the wheel of planes to the plane of Order. It is a realm where no laws naturally exist. This means no ground, no light, no matter, no air and also no gravity for examples. It's a rough place to go and to survive someone needs to be constantly concentrating their will on shaping the roiling elemental chaos of the realm into air, ground to walk on and to make gravity and light. As soon as they stop concentrating or go unconscious these things disappear as the world around immediately reverts back to formless immaterial. To Githzerai who live in Limbo have people who work in rotation to keep their homes and air real, while the Slaad native to the plane are more at home in the chaos and can shape what they need somewhat intuitively.

Our Druid with her high WIS score was the best suited to making a patch of reality around us while the rest of us tried to figure out how to stabilise chaos. While this was a fun freeform puzzle to work through with some ability checks it's not a very interesting story, so through trial and error we worked out that we needed to bring an equal amount of chaos into contact with the gear. When we brought smaller quantities of chaos into contact with the gear the matter we had shaped it into dissolved into constituent components of earth, water, fire and air (the elements that comprise the chaos in Limbo). An equal amount of chaos however caused the gear from Mechanus, an object of perfect order, to dissolve into some solution of order. The two solutions did not want to mix, as they tried to separate out like oil and water and we needed to use our will to force them together. Eventually by sheer willpower and some lucky rolls we managed to not only get the two solutions to intermingle we were able to force them to dissolve into each other. This act actually created permanent stable matter in Limbo which should be an impossibility. It also attracted the attention of a group of Slaads and the party made a mad dash out of Limbo through the portal we were hanging around. We might have been able to survive in Limbo but one or two of the weakest Slaads would have been a challenge for the party but a group of them and the risk of more powerful Slaads being drawn by our unnatural experiments was a quite potentially deadly threat.

Our patron was surprised and pleased we returned in the same day, successfully completing her task at that. I made a joke that as our characters came from the Prime Material, same day delivery was just to be expected with Prime. The Lady Vatandra expected us to keep the knowledge of how we created the stabilised chaos to ourselves, as she wanted her item to be unique (and any others like it would reduce its value). Our characters on the other hand were worried about attracting the attention of powerful beings of order or chaos who might seek to punish us for our acts, or coerce us to do so more. So we were very happy to keep our silence on the matter purely for self preservation.

With the promise of a future task for us we headed home to rest and prepare. Our next task will finally be resolving the matter of the trio of necromancers deep in the catacombs and their army of undead.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

HiKaizer posted:

I made a joke that as our characters came from the Prime Material, same day delivery was just to be expected with Prime.

This popped me. A clever line that falls flat in-universe because it breaks the 4th wall.

CobiWann
Oct 21, 2009

Have fun!

HiKaizer posted:

Our patron was surprised and pleased we returned in the same day, successfully completing her task at that. I made a joke that as our characters came from the Prime Material, same day delivery was just to be expected with Prime.

Stealing for my game. I'll let you know if I explode in a fountain of blood.

According to my DM, my character's weapon may not be "astonishing indifference."

According to my DM, kobolds keep their dungeons clean using Power Word: Peroxide.

CobiWann fucked around with this message at 16:32 on Apr 4, 2023

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

CobiWann posted:

According to my DM, kobolds keep their dungeons clean using Power Word: Peroxide.

And if the peroxide hits any chemicals it has a nasty reaction with - hey, free trap!

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

CobiWann posted:

According to my DM, my character's weapon may not be "astonishing indifference."

Wouldn't that be a Resist Charm enchantment on a weapon? Feels more like an armor thing.

CobiWann
Oct 21, 2009

Have fun!
According to my DM, there is a non-binary sexual demon called a Fuccubus.

the_steve
Nov 9, 2005

We're always hiring!

CobiWann posted:

According to my DM, there is a non-binary sexual demon called a Fuccubus.

I thought Fuccubus was the new inclusive term to replace succubus and incubus

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

the_steve posted:

I thought Fuccubus was the new inclusive term to replace succubus and incubus

You're thinking of the nethack term, foocubus.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

CobiWann posted:

According to my DM, there is a non-binary sexual demon called a Fuccubus.

Ah, so you’re playing in a world that’s a dark mirror of My Neighbor Totoro.

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

Preechr posted:

Ah, so you’re playing in a world that’s a dark mirror of My Neighbor Totoro.

When a human is inside the catbus, is it a fursuit?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

CobiWann posted:

According to my DM, there is a sexual demon called a Fuccubus.

The plural is 'Fuccubi', because they never stick around to cuddle afterwards.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

Golden Bee posted:

Chaos in Macau!
On short notice, I ran one of my favorite modules...
Storm of the Century!
I can’t feel my face when I’m with you.
A thrilling tale with zero returning characters from last week! And weirdly, one character returning with a new player!
Sister Ynez (now sister Helene Ynez) left the campaign, but I rebooted the character to be kinder and more thoughtful. More Sister Act, less smacking knuckles with a ruler. The player surpassed any expectations; we’ll get to that.

quote:

The Century Club of Chicago kindly requests your presence for the announcement of a new member, perhaps you! Cake and refreshments will be served at our clubhouse, July 15th, 1935.
That’s a bit weird, because last time they checked, the players had repeatedly foiled the Century Club. In fact, accusations flared when the players entered the stately dining room. Bingley, the new Butler and rival of Aldous Bingen, kept his insinuations to the odd cough or tut-tut. EL VERDAD, Luchador extraordinaire, accused Lord Simon of covering for Devika. The “expensive artifacts” she had rescued from India were clearly just taken from her neighborhood. Simon, master liar, improvised flaws with each photo and invoice, outfoxing The Truth.

Champagne was poured, but the weather got colder and colder inside the building. Bingley brought in a cake to honor the newest member… Sister Helene! She didn’t actually want to join of course, but she was luckily saved by the windows freezing over, and an ambush of snowtroopers.

Dr. Jaqueline Frost was using her technologies to turn North America into a frozen hellscape in a bid for global domination. The players fought back! Well, Duke Van Der Pol fought back. Simon, Helene and Aldous weren’t particularly combat savvy, but together they were able to escape the Club. (Simon took time to steal a rare pre-Cambrian artifact; Duke took an antique table leg and used it as a mace for the rest of the adventure.)

I don’t know if I’ve ever run a session where the players got so much mileage out of their skill sets. The French nun/electrician was able to persuade the mafia to abandon a patrol, as well as creating a counter to the weather control machine.

The Yalie party boy called his old meteorology professor, bought everyone new winter coats, and coldcocked quite a few security guards.

Our beloved butler Aldous drove through 3-foot snow drifts without a care, using his turn signals in a category four storm. He also helped unlock a music store, using the instruments to scare nearby woolly mammoths. (What were they doing here?)

Lord Simon stole, lied and schmoozed his way through the city, using a hotdog cart to distract Arctic wolves. (Maybe they came with the mammoths?)

The players finally snuck their way to the top of Chicago’s Board of Trade building. It turns out Dr. Frost was accompanied by Der Blitzmann, a recurring villain none of them had actually encountered. (He was in the Science City Seven and Oxford adventures.)
It seemed unlikely that a group that could barely fight off snowtroopers could handle a man in electric armor.

But the new player, sister Helene, stepped up. Using her understanding of the snowtrooper’s cold guns, the weather machine, and Blitzmann’s armor, she started the two villains bickering. And kept it up. Drawing on her vast well of empathy, she convinced the mad electrician to take a break and let the scheme work itself out.

Four-on-one, it wasjust barely possible to climb through the winter storm and deactivate the machine. All in a day’s work in the city of broad shoulders!

Golden Bee fucked around with this message at 06:20 on Apr 30, 2024

Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there

Golden Bee posted:

Storm of the century!

These are seriously some of my favorite posts in this thread.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

Captain Walker posted:

These are seriously some of my favorite posts in this thread.
Glad you like it! I didn’t touch on this much, but I integrated the century club into the campaign for a few reasons.
1. They’re are the iconic characters of the SOTC book, so they’re statted.

2. They are allegedly of high moral fiber, but are a well-funded adventurers club, so you’re going to find good and bad people... but mostly arrogant ones with reasons to appear internationally. (This, more than being good or evil, is a trait player characters absolutely despise.)

3. They are foils, not always mirrors, to the player characters individually. This might be the most interesting part, because Mack Silver, the Daddy’s Money Millionaire, is absolutely repulsive to Jonesy, the war-vet scrap mechanic. Mack is straightforward, Jonesy can’t help but lie. But Devika and Mack are really good friends, especially after he sold her an experimental plane not available to the public.

4. Lord Simon kept calling Bingen “Bingley”, across multiple sessions. I really had no choice but to name the century club’s butler Bingley.

5. Sister Helena was forced to join the club and exchange for some help from Gregory Goyle. As a “honorary centurion”, she’s not going to be counter-programmed. Her invitation stems directly from the bad PR of the last adventure. The players investigated the century club's map room during the initial party and noticed that the French mad scientist had been removed from records, but the map holes remained.

6. I had some notes for centurions to counter players that didn’t show up very much. Calvin, the mercenary swordsman, was opposed by a Saudi bowhunter who cared only about thrill, not money. Kabir is the Gargoyle’s nemesis, after the events in both in Hollywood and in Oxford.

Golden Bee fucked around with this message at 04:11 on Apr 18, 2023

CobiWann
Oct 21, 2009

Have fun!

Golden Bee posted:

On short notice, I ran one of my favorite modules, Storm of the century!

Which system is this again?

According to my DM, my Warlock's familiar has the right to join a union.

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

CobiWann posted:

Which system is this again?

According to my DM, my Warlock's familiar has the right to join a union.

drat straight, and if you've been obstructing that in any way expect a visit from the TLRB

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.
A union steward looming behind your familiar at all times, just constantly writing down grievances to file.

"You don't need to do that, Ry'lth'mborg. You're entitled to a break." (Glares at the PC)

Tunicate
May 15, 2012

As a short rest is spent recharging abilities, it counts as work time.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.
Warlock makes a dollar, I make a dime
That's why I scry on company time

Tunicate
May 15, 2012

Railing Kill posted:

A union steward looming behind your familiar at all times, just constantly writing down grievances to file.

"You don't need to do that, Ry'lth'mborg. You're entitled to a break." (Glares at the PC)

https://www.youtube.com/watch?v=o6oAwXK1iDw

CobiWann
Oct 21, 2009

Have fun!
Now I kind of want my Necromancer to try to unionize the undead of Tanicus.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

CobiWann posted:

Which system is this again?

I run Fate Core. SoTM is Spirit of the Century, basically Fate 0.75.

CobiWann
Oct 21, 2009

Have fun!
According to my DM, I may not use Summon Water Elemental to summon an elemental comprised of Bud Light.

“I know you’re pro-LGBTQ+, Cobi, but elementals are already planar allies.”

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

CobiWann posted:

According to my DM, I may not use Summon Water Elemental to summon an elemental comprised of Bud Light.

“I know you’re pro-LGBTQ+, Cobi, but elementals are already planar allies.”

I guess “piss water” isn’t close enough to actual water to count for a water elemental?

Tunicate
May 15, 2012

You can get whiskey elementals with Spirit Guardian

CobiWann
Oct 21, 2009

Have fun!

Tunicate posted:

You can get whiskey elementals with Spirit Guardian

What would be the four elements? Whiskey, Rum, Vodka, Tequila?

MelvinBison
Nov 17, 2012

"Is this the ideal world that you envisioned?"
"I guess you could say that."

Pillbug

CobiWann posted:

What would be the four elements? Whiskey, Rum, Vodka, Tequila?

I'd argue Gin over Tequila but that seems solid.

the_steve
Nov 9, 2005

We're always hiring!

CobiWann posted:

What would be the four elements? Whiskey, Rum, Vodka, Tequila?

The fifth one is heart.

CobiWann
Oct 21, 2009

Have fun!

the_steve posted:

The fifth one is heart.

So sake?

Mirage
Oct 27, 2000

All is for the best, in this, the best of all possible worlds

Preechr posted:

I guess “piss water” isn’t close enough to actual water to count for a water elemental?

I've spent the last ten minutes trying to make an "undine"/"urine" joke but it's just not working

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Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
In retrospect, your GM should have understood when you changed to an all-yellow outfit and dared enemies to enter your magical realm.

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