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jokes posted:3K had so many good ideas and good ways of doing things. Charge reflect was huge. And emphasizing impact damage from cavalry charges instead of a charge damage/MA bonus
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# ? Mar 30, 2023 17:27 |
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# ? Jun 1, 2024 18:21 |
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Kinda wish there was a pollution mechanic. Get an achievement for turning the Moot into Peaky Blinders Birmingham.
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# ? Mar 30, 2023 17:28 |
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Ravenfood posted:And emphasizing impact damage from cavalry charges instead of a charge damage/MA bonus You have no idea how much I hate that cavalry in WH3 just knock dudes around a bunch without absolutely melting them.
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# ? Mar 30, 2023 17:28 |
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Mercrom posted:I would rather have them remove minor settlements entirely. The whole province concept was a dumb idea from the start. Just have one-city-provinces instead, you mean?
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# ? Mar 30, 2023 17:41 |
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Panderfringe posted:CA should remove all sieges AND send us all hand crafted apple pies every Wednesday I don't like pie though, terrible company
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# ? Mar 30, 2023 18:51 |
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Doomykins posted:The 1-2 turns it takes to make a single ram so you can click the fight button? This does stack up over time so if it's 1-2 turns of building for 30% or so of your sieges, plus 1-2 turns of replenishment if you dare to autoresolve instead of grinding through your 5,000th siege = 3-4 turns of down time, per province, yes this does bog down a campaign. I've been playing Kislev on Legendary/VH because I hate myself, but having restarted this campaign ten or so times, different (seemingly minor) decisions that lead to your LL being 1-3 turns ahead of where they were in the last campaign, or having 2-4 more units by turn 3, or having a province fully conquered so you can kick the commandment in on Turn 4 instead of Turn 6 make a HUGE difference, and matriculate their impact out for the next hundred turns or so. Being a turn ahead can mean the difference between fighting Azhag's full stack + WAAAGH + town garrison in a siege versus wiping him out in an ambush.
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# ? Mar 30, 2023 19:22 |
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Carlos
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# ? Mar 30, 2023 19:39 |
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Carlos
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# ? Mar 30, 2023 19:40 |
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Clearly the tragic result of an Estalian trade expedition to Norsca, I applaud CA's commitment to this kind of subtle storytelling
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# ? Mar 30, 2023 19:41 |
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Man, I started a Cylostra game last night, and wow that's a brutal start. Wedged between Alith Anar and his shadow warrior doomstack on one side and Taurox on the other side. And you get to fight them all with an army that's 95% deckhands and pistols in the initial part of the game. She doesn't even really have a quick jog to lothern like she had in TWWH 2 to get her unique building there - she has to brawl through like 3 LLs if she wants to. Mercifully the top of the lore of deeps really solid so she has Vanheims revenge and Krakens pull to fall back on until she has more of her units. Vcoast seems to have a lot of issues in IE between weak units early and rifle problems in sieges, poor unit selection in general, and and a fairly non-dynamic combat style. I feel like their pro play would be to ally with traditional counts to get access to ally black knights and vargheists for armor and speed.
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# ? Mar 30, 2023 20:02 |
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The only pirate I see doing well these days is Aranessa. Cylostra and Noctilus get wiped out by Elves and it's still a rare day to see Luthor secure his sgarting province lmao
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# ? Mar 30, 2023 20:06 |
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rideANDxORdie posted:This does stack up over time so if it's 1-2 turns of building for 30% or so of your sieges, plus 1-2 turns of replenishment if you dare to autoresolve instead of grinding through your 5,000th siege = 3-4 turns of down time, per province, yes this does bog down a campaign. i think first battle against a ravelin and second battle proper siege fixes this problem: two battles for a big city
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# ? Mar 30, 2023 20:08 |
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DaysBefore posted:The only pirate I see doing well these days is Aranessa. Cylostra and Noctilus get wiped out by Elves and it's still a rare day to see Luthor secure his sgarting province lmao So basically the one that gets t1/2 infantry that's worth a poo poo. I know she got Maneaters for IE, but I kind of wish she got to play with more mortal pirate units. Let me recruit Long Drong's dwarf slayer pirates, elven corsairs, and whatever other rabble blows into Sartosa. Make the recruitment pool semi-random so it feels like a rag tag informal army made up of anyone who showed up for money and booze Hell, pull back on the undead side and completely overhaul her to a mortal army for if / when they do Dogs of War. She'd make more sense there anyway to be quite honest. Edit: had anyone used Nanu's pirates of Sartosa overhaul? It looks like exactly the thing I would hope for. DeathSandwich fucked around with this message at 21:19 on Mar 30, 2023 |
# ? Mar 30, 2023 20:22 |
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Forgot to mention, my Villitch campaign went in a weird direction. I get what people say when talking about AI bias now. Turn 20 or so Festus declared war on me and then spent the entire rest of the game ignoring the Empire, walking through 2-3 provinces and a sea, to continually unload a clown car of nurlites every 5 turns or so, doing the force march dance through my territory the entire time. Forward progress literally stopped because I was in constant "chase /ambush the plague boys" mode. Looks like my 'force march costs movement on the first turn' mod hasn't been updated and no longer work either.
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# ? Mar 30, 2023 20:57 |
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is it ever worth it to use a battering ram? even in situations where im chilling at a siege for a few turns, i never bother using the ram cause my army seems perfectly capable of taking down gates without one
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# ? Mar 30, 2023 21:00 |
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ScootsMcSkirt posted:is it ever worth it to use a battering ram? even in situations where im chilling at a siege for a few turns, i never bother using the ram cause my army seems perfectly capable of taking down gates without one I suppose if you had an entire army of spearmen of some kind it might be faster to use the ram.
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# ? Mar 30, 2023 21:06 |
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ScootsMcSkirt posted:is it ever worth it to use a battering ram? even in situations where im chilling at a siege for a few turns, i never bother using the ram cause my army seems perfectly capable of taking down gates without one Yeah if you don't have a particularly powerful monster/lord, it's pretty fast compared to just beating on it. Generally I just send in the battering ram alone along with my lord and have them hammer on the door till it busts open, then my lord stands in the courtyard soloing everything while my other dudes do whatever they were normally going to do. Sometimes the lord alone is enough!
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# ? Mar 30, 2023 22:22 |
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DeathSandwich posted:So basically the one that gets t1/2 infantry that's worth a poo poo. Nanu's is great, makes aranessa feel super flavorful and fun. It adds on the option to recruit basically any choice of pirate you'd want, with living variants of most the Vcoast roster, plus the Vcoast roster, plus stuff like norscan pirate berserkers, dwarf pirates with blasting charges, dwarf flamethrowers, ogres and leadbelchers, and a ton more. There's the tools to build any kind of gunpowder army you want, which felt really unique and fun, plus lots of unique lords to encourage certain army types. It's a great mod, the biggest problem is that's the balance is incredibly flimsy and you can super easily become gamebreakingly powerful. But also that's fun in its own way, and it's easy to avoid if you want the game a bit more challenging. Last time I played, I had Aranessa sailing the world with a nice big mix of mortars, cannons, a line of long range sartosan shooters, and all the monster crabs I could scrounge, with a priest of manaan and his crab based magic, while sartosa was defended by a fleet captain, human privateers and bombers, and constructs and skeletons lovingly donated by my best bud Arkhan. It was a ton of fun, it made sartosa feel like an actual pirate faction with lots of flavorful options, instead of just an also-ran for the Vcoast
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# ? Mar 30, 2023 22:29 |
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120 turns into Kugath IE campaign I've realized you can make two plague bomb cultists a turn, one from a settlement and one from an army
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# ? Mar 30, 2023 23:44 |
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Flavahbeast posted:120 turns into Kugath IE campaign I've realized you can make two plague bomb cultists a turn, one from a settlement and one from an army that's pretty dope, i didn't know that. definitely a good ability, kugath starts weak sure but once he has a lot of infections he starts kicking way above his meagre beginnings.
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# ? Mar 31, 2023 00:20 |
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Onehandclapping posted:Nanu's is great, makes aranessa feel super flavorful and fun. It adds on the option to recruit basically any choice of pirate you'd want, with living variants of most the Vcoast roster, plus the Vcoast roster, plus stuff like norscan pirate berserkers, dwarf pirates with blasting charges, dwarf flamethrowers, ogres and leadbelchers, and a ton more. There's the tools to build any kind of gunpowder army you want, which felt really unique and fun, plus lots of unique lords to encourage certain army types. It's a great mod, the biggest problem is that's the balance is incredibly flimsy and you can super easily become gamebreakingly powerful. But also that's fun in its own way, and it's easy to avoid if you want the game a bit more challenging. Nanu's Sartosa is very good. Ranged heavy armies aren't really my thing but it has a lot of versatile options. Recommend it a lot for those that like mods
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# ? Mar 31, 2023 00:21 |
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I've come to appreciate that a Vampire Coast game in TW lets you shoot off in whatever direction you'd like. Aranessa has wound up down in the Southlands fighting skaven after taking Black Crag and Karak Eight Peaks, because Lahmia's another victory city and while I'm here, raiding and pillaging the rats is as good as any other victim.
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# ? Mar 31, 2023 01:04 |
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So can pirates not confederate? I've made friends with Noctilus because I was expecting to be able to confederate him, but I'm not seeing the option.
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# ? Mar 31, 2023 12:15 |
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Cythereal posted:So can pirates not confederate? I've made friends with Noctilus because I was expecting to be able to confederate him, but I'm not seeing the option. Nope! I think that is at least part of why you can unlock the other immortal shipbuilding lords.
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# ? Mar 31, 2023 12:42 |
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Dang. Wish the faction select screen had told me that (or been in a more obvious place if it did). Oh well. Sorry, Noctilus. You seem like an enjoyably hammy bad guy, but I suppose the traveling natural disaster that is Aranessa's fleet will be coming for you once she makes her way out of the Southlands. For my second real game it's been interesting to see how differently things have played out. Queek and Imrik are both doing far, far better than they did in my dwarf campaign. Well. Queek was doing better before Aranessa grabbed Lahmia from him and has gone on a tear through the region.
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# ? Mar 31, 2023 12:58 |
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Looks like the first content creators have started showing Chaos Dwarves off. Turin posted a multiplayer match VS Greenskins https://www.youtube.com/watch?v=Wq5m3F_gZW8
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# ? Mar 31, 2023 15:14 |
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lol
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# ? Mar 31, 2023 15:47 |
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someone should have looked in the code base before they shipped the game
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# ? Mar 31, 2023 15:56 |
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What exactly is wrong with confeds, just enemies confederating when you start munching on them? Anti bias aside (they should make it less dumb), that stood out for me. Isn't that kinda the point of confeds?
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# ? Mar 31, 2023 15:58 |
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I won a game because the faction I was to exterminate confederated. I was fine with it cause it was loving skaven and hunting them down is like, well, trying to find a rat in your house.
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# ? Mar 31, 2023 15:59 |
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dogstile posted:What exactly is wrong with confeds, just enemies confederating when you start munching on them? Anti bias aside (they should make it less dumb), that stood out for me. I like the idea of LLs getting gobbled up by same-race AI factions after you defeat them, but I don't care for AI confederations when you're fighting them. It's a good system of keeping enemies around longer. So many cool and fun factions die early and you never get a chance to fight them, like Grom the Paunch who never survives past, like, turn 10.
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# ? Mar 31, 2023 16:04 |
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jokes posted:I like the idea of LLs getting gobbled up by same-race AI factions after you defeat them, but I don't care for AI confederations when you're fighting them. It's a good system of keeping enemies around longer. So many cool and fun factions die early and you never get a chance to fight them, like Grom the Paunch who never survives past, like, turn 10. Weird, that fucker absolutely destroys brettonia in all of my games.
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# ? Mar 31, 2023 16:06 |
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Yea it sucks that even if an AI faction get huge their only going to have one LL leading the faction, maybe they could have AI vassalize each other more to keep more interesting LLs around
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# ? Mar 31, 2023 16:35 |
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There’s loads of anti-anti-player bias mods on the Workshop, surely it wasn’t buried that deep in the code?
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# ? Mar 31, 2023 16:43 |
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It's entirely possible there was some underlying piece of bad logic or coding, and the workshop mods are just addressing the individual bad results rather than the underlying issue.
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# ? Mar 31, 2023 16:54 |
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jokes posted:I like the idea of LLs getting gobbled up by same-race AI factions after you defeat them, but I don't care for AI confederations when you're fighting them. It's a good system of keeping enemies around longer. So many cool and fun factions die early and you never get a chance to fight them, like Grom the Paunch who never survives past, like, turn 10. The Recruit Defeated Legendary Lords mod is perfect for this. It allows you to add the LL of defeated factions, but the AI can do it as well. Seeing Mazdamundi run around with Tiktaq'to and Kroq-Gar at end game is hilarious.
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# ? Mar 31, 2023 17:15 |
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Cardboard Fox posted:The Recruit Defeated Legendary Lords mod is perfect for this. It allows you to add the LL of defeated factions, but the AI can do it as well. Seeing Mazdamundi run around with Tiktaq'to and Kroq-Gar at end game is hilarious. Yeah this mod owns, and is even smarter than it first lets on. Monogod chaos lords won't join different monogods (so Azazel won't join Festus but will join Archaon, for example), but they will jump races entirely if it makes sense in in the lore -- my last game surprised the poo poo out of me when Skarbrand showed up as part of Be'lakor's faction.
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# ? Mar 31, 2023 17:18 |
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jokes posted:I like the idea of LLs getting gobbled up by same-race AI factions after you defeat them, but I don't care for AI confederations when you're fighting them. It's a good system of keeping enemies around longer. So many cool and fun factions die early and you never get a chance to fight them, like Grom the Paunch who never survives past, like, turn 10. maybe in your games but in my current Aranessa run he's taken over most of Brettonia by turn 60. I came up there to check on what was going on and between him and Red Duke, they are hosed for the record I don't recommend Aranessa. she's not an OP vampire wizard and all those poor Sartosans keep dying to my own mortars
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# ? Mar 31, 2023 17:29 |
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mod is lords of magic to have her be a deeps wizard
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# ? Mar 31, 2023 17:33 |
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# ? Jun 1, 2024 18:21 |
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I R SMART LIKE ROCK posted:and all those poor Sartosans keep dying to my own mortars Eh its fine, just raise them as zombie hand gunners
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# ? Mar 31, 2023 17:35 |