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OgNar
Oct 26, 2002

They tapdance not, neither do they fart
Any words on Tainted Grail yet?
Steam reviews are suggesting its a non Bethesda Elder Scrolls game.
Which I am fine with, but it is early access, because why wouldnt it be these days.

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

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Prophet of Nixon
May 7, 2007

Thou art not a crook!

OgNar posted:

Any words on Tainted Grail yet?
Steam reviews are suggesting its a non Bethesda Elder Scrolls game.
Which I am fine with, but it is early access, because why wouldnt it be these days.

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/


I enjoyed the demo!

galenanorth
May 19, 2016

posting four games I'd bookmarked that were released in the past week

https://store.steampowered.com/app/1708320/GRAPPIN/

quote:

After a difficult awakening, you stumble upon the Grip, a mysterious artifact and grappling hook. Climb up the Mountain to bring back the Grip to the top and unravel the mystery surrounding the Grip. Bon voyage!
https://cdn.akamai.steamstatic.com/steam/apps/256932066/movie480_vp9.webm?t=1677082057
2 reviews, both positive

https://store.steampowered.com/app/1402120/9_Years_of_Shadows/

quote:

Fight to bring beautiful colors back to a hand-crafted world of darkness and discover the story of Europa, a young warrior, and her ghostly childhood companion, Apino.
https://cdn.akamai.steamstatic.com/steam/apps/256891079/movie480_vp9.webm?t=1654959889
256 reviews, 85% positive

https://store.steampowered.com/app/2138710/Sifu/

quote:

Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
https://cdn.akamai.steamstatic.com/steam/apps/256938678/movie480_vp9.webm?t=1680191333
577 reviews, 94% positive

https://store.steampowered.com/app/1309080/INFINITE_GUITARS/

quote:

Fight mechs with metal-crushing rock in Infinite Guitars, a genre-melting Rhythm RPG featuring vibrant anime-inspired art and a blazing original soundtrack. Battle against war machines with electrifying Guitar Solos, and save the planet!
https://cdn.akamai.steamstatic.com/steam/apps/256918513/movie480_vp9.webm?t=1680192667
7 reviews, six positive and one negative

galenanorth fucked around with this message at 01:46 on Apr 2, 2023

Mr E
Sep 18, 2007

Sifu is really, really good if you enjoy parry/dodge based systems with tight timings. I haven't finished the last boss yet but the rest of the game is incredibly good and I keep learning new things I can do as I play.

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?

OgNar posted:

Any words on Tainted Grail yet?
Steam reviews are suggesting its a non Bethesda Elder Scrolls game.
Which I am fine with, but it is early access, because why wouldnt it be these days.

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/


I played the demo from NextFest: it was a decent Skyrim clone but I didn't really feel anything special from it in the short time I played. I suppose if you want more Skyrim, it'll do you alright, but I dunno if it has something to elevate it or differentiate it enough rather than just modding Skyrim. I'm keeping my eye on it, waiting for full release and the polishing pass I think it needs.

In a similar vein, RAIDBORN also came out in Early Access now which is another indie-Skyrim clone that I feel unfortunately clones it too closely: I've always felt that the Skyrim combat feels very unimpactful and the enemies very dumb and well, they sure have recreated it instead of improving on it. Still, it does seem to streamline some aspects and cut to the chase to focus on dungeon raiding, which is nice in a way.

https://cdn.cloudflare.steamstatic.com/steam/apps/256925235/movie480_vp9.webm

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

FutureCop posted:

I played the demo from NextFest: it was a decent Skyrim clone but I didn't really feel anything special from it in the short time I played. I suppose if you want more Skyrim, it'll do you alright, but I dunno if it has something to elevate it or differentiate it enough rather than just modding Skyrim. I'm keeping my eye on it, waiting for full release and the polishing pass I think it needs.


I said screw it and bought it.
I will just copy my very simple review here.

Tainted Grail out today.
It is in early access as games are these days, supposedly made by 1 guy, or was, not sure if still.
I took the plunge and snagged it.
It is very much a non Bethesda Elder Scrolls game.
Combat feels fine, haven't really tried magic much though yet.
Spells are equipable, so its not like you get a ton at hand to use, though you can dual hand 2 at a time.


There is a wheel, but thats just to access your loadouts or 3 slotted consumables.
I would say that if you like Skyrim then its probably enjoyable.
It is pretty dark overall, but looks good.


There doesnt seem to be an option for gamma yet, or to change keybinds away from WASD.
Though he has said soon in the multiple threads asking.
Stuff like archery and athletics are leveled by using those skills.
So running and jumping like a madman is mandatory.
You start out at 5 str, 5 dex, 5 end etc and get a point on each level, plus a point for a perk, standard fare
Weight is set to 100 (more from perks) but you can overload, beware that feather or mushroom that sets you to turtle speed when you go over.

PalaNIN
Sep 19, 2004

LRLRRRLLRRLRLRLRRLRLR

haldolium posted:

DREDGE looks interesting both in style and game

https://www.youtube.com/watch?v=BrRWb7tFxR8

I played this at PAX AUS last year and played the demo recently - will probably pick this up shortly. The dredging/fishing mechanics are cool, and the spookiness starts to ramp up late in the demo which bodes well for a really cool and scary storyline. Good balance of chill and freaky.

haldolium
Oct 22, 2016



it's really good! Feels like the game I never knew I wanted, played for 3h on the Deck last night and it's just a great mix between tense and chill. Very well done.

Osmosisch
Sep 9, 2007

I shall make everyone look like me! Then when they trick each other, they will say "oh that Coyote, he is the smartest one, he can even trick the great Coyote."



Grimey Drawer

catgirlgenius posted:

based on interviews it seems like
a) at one point he rebuilt the game from the ground up basically on a whim and
b) he just took a break from gamedev for a few years somewhere in that decade

love that. love a guy that will just gently caress off somewhere, leave the office for a smoke break and just never come back

Yeah, he talks to Patrick Klepek about it pretty openly here: https://shows.acast.com/vicegamingsnewpodcast/episodes/episode-522-counter-strike-go-to-the-polls

koshmar
Oct 22, 2009

i'm not here

this isn't happening

haldolium posted:

it's really good! Feels like the game I never knew I wanted, played for 3h on the Deck last night and it's just a great mix between tense and chill. Very well done.

I picked Dredge up last night. It's pretty great, the first time I decided to do some late night fishing out of sight of a dock was pretty nerve wracking. I'd recommend playing it with head phones.

Morpheus
Apr 18, 2008

My favourite little monsters

koshmar posted:

I picked Dredge up last night. It's pretty great, the first time I decided to do some late night fishing out of sight of a dock was pretty nerve wracking. I'd recommend playing it with head phones.

Full agree. The sound design in the game is spot-on. The lapping waves of the ocean, the sound of something stirring below you, the cry of something just out of the shine of your light.

Decon
Nov 22, 2015


OgNar posted:

Any words on Tainted Grail yet?
Steam reviews are suggesting its a non Bethesda Elder Scrolls game.
Which I am fine with, but it is early access, because why wouldnt it be these days.

https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/


Played the demo and probably gonna buy it once I'm done with Clash: Artifacts of Chaos (which is good and you should play it if you liked Absolver and wanted more).

It's a Skyrim clone. Very unabashedly so. Buuuuut it adds dodging and parrying to Skyrim's combat, and the Tainted Grail world is a grimdark boardgame one so that's another point from me; between those, it's got my interest enough to give it a playthrough. I'm a sucker for an FPRPG with the Elder Scrolls "use it to improve it" style skill progression, so I'm honestly glad to see more of it coming from indies.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

I absolutely loved the card game so that's an easy purchase from me once I'm done being poor.

Really, give it a whirl some time.
Top notch atmosphere, creepy lore, music, fairly interesting card mechanics, bunch of classes, and a whole lot of things in general to unlock.

My only really mark against it is that the over world between battles is kinda janky and annoying to navigate by default but thankfully you can adjust it however to the point that it's not so bad.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
Dredge is fun. I'm having a blast

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Elle

quote:

Elle is an exciting puzzle game in which you have to collect coins while avoiding encounters with labyrinth keepers. This game is inspired by the legendary Lode Runner.
https://cdn.akamai.steamstatic.com/steam/apps/256926067/movie480_vp9.webm
No reviews yet but the demo is sitting at 94% out of 116 (and I liked it a lot). 10% launch discount.

StarkRavingMad
Sep 27, 2001


Yams Fan

Deakul posted:

I absolutely loved the card game so that's an easy purchase from me once I'm done being poor.

Really, give it a whirl some time.
Top notch atmosphere, creepy lore, music, fairly interesting card mechanics, bunch of classes, and a whole lot of things in general to unlock.

My only really mark against it is that the over world between battles is kinda janky and annoying to navigate by default but thankfully you can adjust it however to the point that it's not so bad.

Apparently I already own the new one since I early accessed Tainted Grail Conquest. So if you did too, check your library to see if they gave you the Skyrim clone.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

StarkRavingMad posted:

Apparently I already own the new one since I early accessed Tainted Grail Conquest. So if you did too, check your library to see if they gave you the Skyrim clone.

Yeah, it's been a really weird trip. They did a Kickstarter for the board game and threw in the digital version. Then that took time so they released Conquest as a cut down score attack game based on the Fall of Avalon model. Then they threw out Fall of Avalon the card-based RPG and made Older Rolls: King Arthur.

DreadUnknown
Nov 4, 2020

Bird is the word.
Dredge is rad, I have taken to just staying out in my boat all night even if that rear end in a top hat angler fish cpmes after me. Like gently caress that jerk, seriously.
Im definetly not going near whatever is lurking in the Stellar Abyss, no thanks.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


I've gotten my rear end kicked by the thing in the southeast isles. Seems like its actually better to just get completely sunk and reload your save if you've taken a couple hits just to save your money.

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain

DeadFatDuckFat posted:

I've gotten my rear end kicked by the thing in the southeast isles. Seems like its actually better to just get completely sunk and reload your save if you've taken a couple hits just to save your money.

Yeah I just soft reset

DreadUnknown
Nov 4, 2020

Bird is the word.
The eel thing can be outrun eventually, just go farm up mats for the upgrades.

koshmar
Oct 22, 2009

i'm not here

this isn't happening
With the 2nd fastest engine and a special skill I can just outrun it.

One note, although time only moves forward while fishing or moving I was hit by the fish while trying to rearrange my inventory.

Jarvisi
Apr 17, 2001

Green is still best.
Well I beat dredge. It was a pretty nice game. Both endings were cool!

Not very scary though. But still good! Boy. I sure do love engine upgrades.

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

I really enjoy this one. It is incredibly pretty, has a great soundtrack and the gameplay feels smooth.
Might be a bit short. I spent roughly 3 hours so far and am at 30% completion. But it's not expensive either.
People in the reviews are talking about crashes. Haven't really had one of those.

Cabbages and VHS
Aug 25, 2004

Listen, I've been around a bit, you know, and I thought I'd seen some creepy things go on in the movie business, but I really have to say this is the most disgusting thing that's ever happened to me.
Terra nil seems very relaxing, I like it a lot

Play
Apr 25, 2006

Strong stroll for a mangy stray

DreadUnknown posted:

Dredge is rad, I have taken to just staying out in my boat all night even if that rear end in a top hat angler fish cpmes after me. Like gently caress that jerk, seriously.
Im definetly not going near whatever is lurking in the Stellar Abyss, no thanks.

Yeah I found Dredge incredibly addictive, beat it in like a day and a half. Just love that gameplay loop, and I was so focused on fishing and crabbing as I went about the story objectives I ended up with like 20 thousand dollars to spare with nothing to spend it on.

Only thing I couldn't max out was the research, but really most of that isn't necessary. Eventually there are only two rods/lines that can fish everything, and the higher end engines don't actually do much over the double prop engine.

Great game, focused and original and fun. Limited story but what is there is good.

I will say that the night time gets a lot less threatening as you go on, not sure why but it seemed much more troublesome in the early game. Later on I'd do whatever I wanted at whatever time of day.

Cabbages and Kings posted:

Terra nil seems very relaxing, I like it a lot

Super duper same. It looks amazing, it's satisfying to beautify and enrich the landscapes, and it's not too difficult, usually there are ways around things even if you make a mistake. In the first tour only the last stage with the buildings I found a bit difficult, but I haven't done the secondary amped up levels yet.

The levels are randomized to some extent, but I do wish that you could create your own levels with specific conditions that would be fun.

Play fucked around with this message at 01:43 on Apr 2, 2023

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer
Great War: Western Front came out a few days ago and I've given it a whirl.

https://www.youtube.com/watch?v=jaZGv_VTiZM

Enjoying it a bit and might do a bigger effortpost on it soon as it's one of those games that has some huge positive and a few glaring negatives. Has anyone else tried it yet or have any impressions?

Morpheus
Apr 18, 2008

My favourite little monsters

Play posted:


I will say that the night time gets a lot less threatening as you go on, not sure why but it seemed much more troublesome in the early game. Later on I'd do whatever I wanted at whatever time of day.

Well, once you can speed around/away from threats, and as your panic resistance rises along with your lumens so that poo poo isn't coming to kill you after being out there for an hour, it's a lot more manageable.

Play
Apr 25, 2006

Strong stroll for a mangy stray
Didn't see this one mentioned recently

https://store.steampowered.com/app/1336380/Gripper/
https://cdn.akamai.steamstatic.com/steam/apps/256926406/movie480_vp9.webm?t=1674632106

quote:

Gripper is a story-driven action game with boss fights on wheels. Tear your enemies apart with a grappling hook. Rip out their metal hearts to gain abilities. Rescue your family and uncover the secrets of the collapsing world.
93% positive out of 29. I've played it, and there are some good things but I'm gonna say that it's just too drat hard. But not in a fair seeming way, it's just kind of annoying. Cool idea though

Rusty
Sep 28, 2001
Dinosaur Gum
Zed Zone came out a few days ago, it is a lot like Project Zomboid, but there are a lot of differences. The art style for one, but also you start out with guns a melee weapon and resources and for me I think it controls a lot better and I prefer the UI as well. It's only $10 bucks right now. It's early access, so some bugs but there is a lot to this game already.

Zed Zone

https://cdn.cloudflare.steamstatic.com/steam/apps/256937143/movie480_vp9.webm?t=1679481150

Very positive with 800 reviews.

The 7th Guest
Dec 17, 2003

Play posted:

Didn't see this one mentioned recently

https://store.steampowered.com/app/1336380/Gripper/
https://cdn.akamai.steamstatic.com/steam/apps/256926406/movie480_vp9.webm?t=1674632106

93% positive out of 29. I've played it, and there are some good things but I'm gonna say that it's just too drat hard. But not in a fair seeming way, it's just kind of annoying. Cool idea though
yea I gave the demo a negative review, the primary mechanic is just too frustrating

Infidelicious
Apr 9, 2013

JosefStalinator posted:

Great War: Western Front came out a few days ago and I've given it a whirl.

https://www.youtube.com/watch?v=jaZGv_VTiZM

Enjoying it a bit and might do a bigger effortpost on it soon as it's one of those games that has some huge positive and a few glaring negatives. Has anyone else tried it yet or have any impressions?

Good:

It is well designed from the perspective of forcing the player into decision loops that align with what occurred in reality.

The campaign really nails the brutality and futility of Trench Warfare and the reasons it existed; The need to not just win but to absolutely crush your opponent (and you need a massive disparity in numbers to accomplish this) multiple times in order to take a hex, combined with the ability to move units from anywhere, to anywhere within a single turn really emphasizes how difficult maintaining pressure was when you cannot carry an attack into the operational depth of an opponent.

Designing trench systems is quick and easy and also forces interesting and realistic decision making processes with how they interact with terrain and the objectives.

Attacking Trenches is easy, holding them against the inevitable counterattack is hard.

Bad: Mostly RTS level economic or balance stuff that works against the theme.

The Tech Tree is pretty lame, tons of stuff is heavily gated between trees so your actual freedom to make ahistorical decisions is limited at best; to the point where a research decision every couple months roughly staying in the historical timeline would have felt better.

Various Cost things: Half a trench length of wire costing the same as a company of regular troops feels very off.

Bombers on the tactical map were a mistake, they look and feel very stupid flying around dropping single bombs on bunkers with 100% accuracy.

Light Artillery is extremely overpowered at the moment. It suppresses a huge area, while simultaneously being at least as efficient as heavy artillery at killing MGs, Mortars and Balloons.

The Above shifts the value of MGs and Mortars to 'If you have a bunch of extra supply' which just feels very off for a WW1 game in a way that is dissatisfying.


TLDR:

If you are interested in the setting, or an RTS that does something different it's worth picking up.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
BETON BRUTAL ($6.99, currently discounted to $5.59) is a newly released game focused entirely on first person platforming up the interior of a massive, hand-designed, overgrown vertical shaft constructed from brutalist architecture. There's no deathtraps, no damage, and also no checkpoints; while your position is saved if you quit, a fall to the bottom is functionally a full restart, and to get some sense of scale, there's speedrun achievements for clearing the game in 15, 30, 45 and 60 minutes- and I find the prospect of clearing it in an hour impossibly daunting, though it starts quite easy and the controls are responsive and fluid.



The game is beautiful and has very nice ambient music and effects, perfect for some zoning out and jumping (though I advise disabling some of the dynamic FoV options). It's also relentlessly, perfectly fair: there are warning signs at tricky points, you can pause your run to enter a "practice mode" that lets you fly around and try out jumps up to a height just above your current best progress, and you can also enter a "scouting" mode at any time to fly around your current position and identify the path forward. There are also definitely shortcuts available; I've found a couple that give me a sense of how a 15 minute speedrun of this gargantuan game might be possible.



I'm a seasoned trickjumper and I've made it to 260 meters of height (with no end in sight) in about an hour. I'm curious how other goons would do.

18 reviews, 100% positive.

Discendo Vox fucked around with this message at 05:42 on Apr 5, 2023

bawk
Mar 31, 2013

Discendo Vox posted:

BETON BRUTAL ($6.99, currently discounted to $5.59) is a newly released game focused entirely on first person platforming up the interior of a massive, hand-designed, overgrown vertical shaft constructed from brutalist architecture. There's no deathtraps, no damage, and also no checkpoints; a fall to the bottom is functionally a full restart, and to get some sense of scale, there's speedrun achievements for clearing the game in 15, 30, 45 and 60 minutes- and I find the prospect of clearing it in an hour impossibly daunting, though it starts quite easy and the controls are responsive and fluid.



The game is beautiful and has very nice ambient music and effects, perfect for some zoning out and jumping (though I advise disabling some of the dynamic FoV options). It's also relentlessly, perfectly fair: there are warning signs at tricky points, you can pause your run to enter a "practice mode" that lets you fly around and try out jumps up to a height just above your current best progress, and you can also enter a "scouting" mode at any time to fly around your current position and identify the path forward. There are also definitely shortcuts available; I've found a couple that give me a sense of how a 15 minute speedrun of this gargantuan game might be possible.



I'm a seasoned trickjumper and I've made it to 260 meters of height (with no end in sight) in about an hour. I'm curious how other goons would do.

18 reviews, 100% positive.

Ooooh, I wasn't a fan of some other games in this vein like jump knight or getting over it, but I do like me some first person platforming.

Broken Cog
Dec 29, 2009

We're all friends here

Discendo Vox posted:

BETON BRUTAL ($6.99, currently discounted to $5.59) is a newly released game focused entirely on first person platforming up the interior of a massive, hand-designed, overgrown vertical shaft constructed from brutalist architecture. There's no deathtraps, no damage, and also no checkpoints; a fall to the bottom is functionally a full restart, and to get some sense of scale, there's speedrun achievements for clearing the game in 15, 30, 45 and 60 minutes- and I find the prospect of clearing it in an hour impossibly daunting, though it starts quite easy and the controls are responsive and fluid.



The game is beautiful and has very nice ambient music and effects, perfect for some zoning out and jumping (though I advise disabling some of the dynamic FoV options). It's also relentlessly, perfectly fair: there are warning signs at tricky points, you can pause your run to enter a "practice mode" that lets you fly around and try out jumps up to a height just above your current best progress, and you can also enter a "scouting" mode at any time to fly around your current position and identify the path forward. There are also definitely shortcuts available; I've found a couple that give me a sense of how a 15 minute speedrun of this gargantuan game might be possible.



I'm a seasoned trickjumper and I've made it to 260 meters of height (with no end in sight) in about an hour. I'm curious how other goons would do.

18 reviews, 100% positive.

Thanks for this, I loved doing jump maps in CS and TF2, so this looks right up my alley

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
As a brief follow-up on BETON BRUTAL:

1. The map's 500 meters tall
2. There's technically a weird sort of horror thing that can happen if you deliberately stare straight down to the bottom of the area or toward the top for a long time, but it's so hard to trigger you can just ignore it
3. I really want the dev to release their tools and let people make more of this stuff.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

Discendo Vox posted:

BETON BRUTAL ($6.99, currently discounted to $5.59) is a newly released game focused entirely on first person platforming up the interior of a massive, hand-designed, overgrown vertical shaft constructed from brutalist architecture. There's no deathtraps, no damage, and also no checkpoints; a fall to the bottom is functionally a full restart, and to get some sense of scale, there's speedrun achievements for clearing the game in 15, 30, 45 and 60 minutes- and I find the prospect of clearing it in an hour impossibly daunting, though it starts quite easy and the controls are responsive and fluid.



The game is beautiful and has very nice ambient music and effects, perfect for some zoning out and jumping (though I advise disabling some of the dynamic FoV options). It's also relentlessly, perfectly fair: there are warning signs at tricky points, you can pause your run to enter a "practice mode" that lets you fly around and try out jumps up to a height just above your current best progress, and you can also enter a "scouting" mode at any time to fly around your current position and identify the path forward. There are also definitely shortcuts available; I've found a couple that give me a sense of how a 15 minute speedrun of this gargantuan game might be possible.



I'm a seasoned trickjumper and I've made it to 260 meters of height (with no end in sight) in about an hour. I'm curious how other goons would do.

18 reviews, 100% positive.

Very cool, recommend if this is the sort of thing you're into, but I had to refund it due to overwhelming amounts of stress accumulating in my balls.

Venuz Patrol
Mar 27, 2011

Discendo Vox posted:

BETON BRUTAL ($6.99, currently discounted to $5.59) is a newly released game focused entirely on first person platforming up the interior of a massive, hand-designed, overgrown vertical shaft constructed from brutalist architecture. There's no deathtraps, no damage, and also no checkpoints; a fall to the bottom is functionally a full restart, and to get some sense of scale, there's speedrun achievements for clearing the game in 15, 30, 45 and 60 minutes- and I find the prospect of clearing it in an hour impossibly daunting, though it starts quite easy and the controls are responsive and fluid.



The game is beautiful and has very nice ambient music and effects, perfect for some zoning out and jumping (though I advise disabling some of the dynamic FoV options). It's also relentlessly, perfectly fair: there are warning signs at tricky points, you can pause your run to enter a "practice mode" that lets you fly around and try out jumps up to a height just above your current best progress, and you can also enter a "scouting" mode at any time to fly around your current position and identify the path forward. There are also definitely shortcuts available; I've found a couple that give me a sense of how a 15 minute speedrun of this gargantuan game might be possible.



I'm a seasoned trickjumper and I've made it to 260 meters of height (with no end in sight) in about an hour. I'm curious how other goons would do.

18 reviews, 100% positive.

This is great. I love the vertigo meter, which is unlikely to ever fill all the way on purpose but it adds a little extra tension to everything. I've reached the first jump pad section so far, which is a massive difficulty spike but thankfully has a floor that gives you room to practice.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Warning: There's no inverted mouse option, so if you're a freak like me the game is unplayable.

edit: they added it

ymgve fucked around with this message at 14:26 on Apr 6, 2023

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12 rats tied together
Sep 7, 2006

the developer is active in the steam discussion for the game and has a thread where they added some UX related to space bar jumping. for whatever engine they're using adding inverted mouse controls is either going to be a checkbox or like 2 lines of code, so you could totally ask in there, and they'd likely implement it

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