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If basements can ruin a Killdozer, it can ruin a Charger
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# ? Apr 2, 2023 22:56 |
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# ? Jun 6, 2024 16:36 |
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I don't mind the plethora of weapons choices. If simplicity is your bag, play 3025 rules. If you want Clan Extended Range Rotary X-Pulse Dissolving Streak Lasers, play 31-fiftywhatever. Pick your poison. I just think the game world was more interesting when technological scarcity was a thing, and you now have two prime elements for it- the destruction of reliable interplanetary communications, and the complete fragmenting of most of the major powers. Either they can go that route, or they can start to expand into the unknown. I think another interstellar gold rush like the 2300s is a great way to stir things up. Make new K-F drives that go 250 LY at a time, but have to charge for a month or something afterwards.
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# ? Apr 2, 2023 23:02 |
Sidesaddle Cavalry posted:Y'all talk big about how the winner writes the history, but then you get the Succession Wars and Jihad and Republican turtling and now we're back where we started with small slapfights We let losers write history all the time, it's why you hear stupid bullshit like "if hitler had listened to his generals he would have won" and "the civil war was over states rights and nothing else" and other bullshit
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# ? Apr 2, 2023 23:08 |
Slapfights are fine the problem is sci-fi writers are really bad at numbers so a planet that could easily support millions of troops will be defended by three old mechs that have not been properly maintained for 400 years (but still function well enough to fight.) and a Quikscell tank where the turret had to be installed back to front to get it to fight and this will be considered a more than adequate garrison.
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# ? Apr 2, 2023 23:52 |
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Ferrosol posted:Slapfights are fine the problem is sci-fi writers are really bad at numbers so a planet that could easily support millions of troops will be defended by three old mechs that have not been properly maintained for 400 years (but still function well enough to fight.) and a Quikscell tank where the turret had to be installed back to front to get it to fight and this will be considered a more than adequate garrison.
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# ? Apr 3, 2023 00:14 |
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I'm going to throw my hat in the needless complexity ring even though I'm a pretty new player. Last week my group decided to play a 6-way free-for-all in classic using the gimmick of 2500 BPV, light mechs only. When it came time to choose forces, the only two light mechs I had were a Locust and a Commando because I only had the AGoAC stuff available. Everyone else took clan tech that totally outclassed mine with all kinds of fancy doodads, while I only had medium and small lasers and SRMs. But here's the catch - I had 2500 points to spend, and only two roughly 500 BPV mechs, so I boosted the pilot ratings to 0/0 for the Commando and 1/1 for the Locust. I proceeded to demolish one of the clan players while only receiving a couple of scratches because those lasers and SRMs tear poo poo up when you hit with practically every shot, even when running. I guess my point is just that the specific weapons don't really matter that much, because there are so many other variables that go into each fight, and that's what I really love about this game.
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# ? Apr 3, 2023 04:05 |
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There are some pretty fancy up-teched Commando and Locust variants, but just taking a solid 3025 design and putting a great pilot in there is always a good option.
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# ? Apr 3, 2023 04:19 |
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Yeah there's really nothing stopping you from taking a later version of the Locust and Commando. This is BattleTech, not WarHammer. You can use any variant of the unit without having to buy a dozen versions of the mini. I mean, you could use a bottlecap frankly, but if you at least want to keep things close to visually accurate, then just focus on silhouettes.
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# ? Apr 3, 2023 05:40 |
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I'd have to at least run a 1E (3025 still, but 2xML and 2xSL in the arms). I dearly love that stupid Clan variant full of micro lasers.
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# ? Apr 3, 2023 05:55 |
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Atlas Hugged posted:Yeah there's really nothing stopping you from taking a later version of the Locust and Commando. This is BattleTech, not WarHammer. You can use any variant of the unit without having to buy a dozen versions of the mini. I mean, you could use a bottlecap frankly, but if you at least want to keep things close to visually accurate, then just focus on silhouettes. According to MUL there are 34 officially supported Locust variants and only two or maybe three different CGL locust minis. What I'm saying is that I want a locust version of the new Urbanmech box.
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# ? Apr 3, 2023 09:26 |
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NoNotTheMindProbe posted:According to MUL there are 34 officially supported Locust variants and only two or maybe three different CGL locust minis. What I'm saying is that I want a locust version of the new Urbanmech box. Which Urbanmech's are in the box? And does one of them carry an artillery piece.
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# ? Apr 3, 2023 09:29 |
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Does an LRM20 count as artillery? E. Actually I think the one on the bottom right may be a UM-R68 with a MRM-30. The one on the bottom left is probably a new Ilclan era variant although there is the UM-AIV which has an Arrow IV tactical nuke launcher. E. https://bg.battletech.com/news/battletech-at-adepticon-mercenaries-kickstarter-launch-party-details-and-product-announcements/ NoNotTheMindProbe fucked around with this message at 09:56 on Apr 3, 2023 |
# ? Apr 3, 2023 09:46 |
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I really hope that urbanmech box isn't going to just be a con exclusive.
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# ? Apr 3, 2023 10:18 |
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They say on the store page that the Urbanmech box, Proliferation box and Snords box will be available in retail at the end of northern hemisphere spring.
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# ? Apr 3, 2023 10:31 |
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Atlas Hugged posted:Yeah there's really nothing stopping you from taking a later version of the Locust and Commando. This is BattleTech, not WarHammer. You can use any variant of the unit without having to buy a dozen versions of the mini. I mean, you could use a bottlecap frankly, but if you at least want to keep things close to visually accurate, then just focus on silhouettes. Oh yeah I totally agree, but another factor for me was that I only had record sheets for early models of each mech, and truthfully I was really interested to see how things would pan out if I dumped points into skills instead of technology. I have to say I wasn't disappointed.
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# ? Apr 3, 2023 13:35 |
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Missed a great marketing opportunity. Could've called it "Oops... all urbanmechs"
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# ? Apr 3, 2023 14:11 |
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I'm actually pretty ok with the breadth of weapon choices since I've always had the rules for whatever weapon on my sheet. What sucks is pulling some weird clan sheet with something like Hyper MASC3 ABS Brakes and then spending 45 minutes trying to figure out what it is, where the rules are, and why I needed to look something up that's inevitably a niche corner-case item.
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# ? Apr 3, 2023 14:12 |
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NoNotTheMindProbe posted:
Running pose of the AC/10 ("Standard") variant AC/20 variant MRM 30 variant Heretofore unpublished 3x SRM 6 variant
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# ? Apr 3, 2023 16:25 |
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Admiral Snackbar posted:Oh yeah I totally agree, but another factor for me was that I only had record sheets for early models of each mech, and truthfully I was really interested to see how things would pan out if I dumped points into skills instead of technology. I have to say I wasn't disappointed. Go to https://sheets.flechs.net/ (save + restart if it asks you to update) Type in Commando Pick a variant Click on the " ... " tab Click Print Now you're a pirate! (actually i have no idea what Flechs's status with CGL is)
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# ? Apr 3, 2023 17:15 |
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What's the site that also has vehicle sheets? IIRC they printed out nice with a reminder table for vehicle crits.
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# ? Apr 3, 2023 17:23 |
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Mechfactory
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# ? Apr 3, 2023 17:24 |
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moths posted:I'm actually pretty ok with the breadth of weapon choices since I've always had the rules for whatever weapon on my sheet. If a 'Mech has MASC it should have an extra number next to Running MP that's twice the number of Walking MP. Don't roll a 2 when you run with it on (and definitely don't try to run with it on 2 turns in a row)
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# ? Apr 3, 2023 17:27 |
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I still can't figure out what mech this is, anyone have any idea?
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# ? Apr 3, 2023 17:29 |
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a cyborg mug posted:Mechfactory Thanks. It's a shame Flecks can't do it all... I was thinking it would be worth getting a couple cheap tablets and automating stuff when my most recent 3v3 mech battle with the kid required splitting up into 2 evenings and even then I fudged a pilot consciousness roll on my side as an early concession. Chainclaw posted:I still can't figure out what mech this is, anyone have any idea? hlb-66rrh Hellboy.
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# ? Apr 3, 2023 17:30 |
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Owlbear Camus posted:Thanks. It's a shame Flecks can't do it all... I was thinking it would be worth getting a couple cheap tablets and automating stuff when my most recent 3v3 mech battle with the kid required splitting up into 2 evenings and even then I fudged a pilot consciousness roll on my side as an early concession. flechs is working on a total rework of the system so that he can implement quads and vehicles i think
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# ? Apr 3, 2023 17:31 |
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Higher tech equipment has a weird reputation for being complicated but nearly every item in Total Warfare and BattleMech Manual is simpler than LRM indirect fire. And the only stuff more complicated is the stuff that interacts with LRM indirect fire like TAG and Semiguided LRM ammo.
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# ? Apr 3, 2023 17:36 |
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Long shot request here, have the Hammerhead premium mini and just got the Eris in. I now have an assembled Hammerhead and all the pieces to build a second in a different pose, except for the little waist bit. Anyone here with a 3D printer capable of printing something out and sending it my way?
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# ? Apr 3, 2023 17:36 |
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Revvik posted:Long shot request here I think a long shot is a different mech entirely.
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# ? Apr 3, 2023 17:42 |
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NoNotTheMindProbe posted:
The MRM30 variant should be posed with a lean.
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# ? Apr 3, 2023 17:47 |
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BattleMaster posted:LRM indirect fire. And the only stuff more complicated is the stuff that interacts with LRM indirect fire like TAG and Semiguided LRM ammo. What the heck is this post? TAG + semi-guided simplifies indirect fire down to Gunnery + Semiguided user's movement + Semiguided user's range to target. No more spotting modifiers AT ALL, no more +1 for being indirect, PLUS you get to pretend the target never moved and has no terrain cover. It's back to direct fire with a huge added benefit! The only thing you have to remember is that TAG fires first before any weapons. Any complications you could possibly ever have are from TAG *missing*, and that just means you're back to normal indirect LRM fire. Edit: if you meant Narc, it's just removing the need for spotting modifiers if it hits. Not as good as TAG for indirect fire because the +1 still applies as well as the target's movement, the cluster improvement is lost, *and* the beacon doesn't work until after the next initiative roll. Sidesaddle Cavalry fucked around with this message at 18:26 on Apr 3, 2023 |
# ? Apr 3, 2023 17:57 |
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CGL released a neat training video on famous mercenary units. https://www.youtube.com/watch?v=nnXk0G56Cxo
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# ? Apr 3, 2023 18:14 |
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I picked up TRO: Succession wars and it arrived today. Flipping through it I was very surprised to see that old 80's/80's walking refrigerator draftmanship art from a book published a year ago. I don't know if I'm pleased with the nostalgia or a little dissapointed they didn't update with the CGL cosmetic tweaking, but it's not what I expected. E: Flipping a little more I see it's a mixed bag on what got an update.
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# ? Apr 3, 2023 18:24 |
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TR Succession Wars was rushed out the door after the Battlemech Manual and their general decision to focus on mechs at the lowest levels of the game. Essentially the old combined arms TRO (3039) was out of print and in any case no longer matching the direction they wanted for a "base" TRO (i.e. it had vehicles and aero in it, and was fixed to a date rather than a broad era like they prefer now) so they needed a new book, but the new art was only just getting started at the time, so they couldn't visually revamp it beyond a handful of pieces and were in a hurry to meet GenCon times so I guess they didn't bother. I suspect once the lineup is done they'll release a full-on revamp that they'll take a little more time on, including all the new line art.
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# ? Apr 3, 2023 18:32 |
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They also put a bunch of stuff with star league equipment in there, completely defeating the purpose.
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# ? Apr 3, 2023 18:35 |
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I mean the first succession war the tech was less lost, no?
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# ? Apr 3, 2023 18:37 |
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It's also missing the unseen mechs right?
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# ? Apr 3, 2023 18:37 |
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Owlbear Camus posted:I mean the first succession war the tech was less lost, no? Nobody thinks "my friend wanted to play Succession Wars, he definitely means that I should bring a shitload of Gauss rifles."
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# ? Apr 3, 2023 18:52 |
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Defiance Industries posted:Nobody thinks "my friend wanted to play Succession Wars, he definitely means that I should bring a shitload of Gauss rifles." Fair. I guess general K did take a lot of em when he hosed off.
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# ? Apr 3, 2023 19:31 |
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Chainclaw posted:I still can't figure out what mech this is, anyone have any idea?
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# ? Apr 3, 2023 19:31 |
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# ? Jun 6, 2024 16:36 |
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Sidesaddle Cavalry posted:What the heck is this post? I was making the point not that it is super complicated, just pointing out that there are people who are terrified of pulse lasers and MMLs but are a-okay with indirect LRM fire which is part of every era and tech level and is easily more complicated that anything else in BMM and TW. And I would say that having to remember the exceptions and add a new mini-phase to the game is a bit of a step up in complexity from that! In what world wouldn't it be? It's not a bad level of complexity, but the idea that it isn't more complex is nuts. BattleMaster fucked around with this message at 19:38 on Apr 3, 2023 |
# ? Apr 3, 2023 19:34 |