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Been playing more of Immortality Idle. It is quite strange and I am still unsure if I like it. The fact that the character needs to eat somehow changes my mental image from other idles, and that leads to things being dumb in a funny way. So, because the those fast autoresets reset your stats below the minimum for effective jobs, I need to use lower jobs for longer aft streches. So, yesterday my character spent a few thousand years working unskilled oddjobs for 11/12 day workweeks while squatting in run down tent and dying of old age at 30. This morning I upgraded to a more effective set of jobs with all attribute gain. Because his income increased he had enough money to afford a comfortable home. But, because I was afk he never even bought a blanket. While thieves ran off with enough money that they must have used wheelbarrows to haul of all the silver that I carelessly stored next to my tent. Anyway now that I have unlocked the first life extensions and automatisations the game has changed a lot, I feel for the better. Makes me really love USI's approach of separating the automation resource from the rest of the resources. Now I seem to need spirit gems for that ascension, and I am not sure how to get those effectively. I get some randomly from fighting sometime, but it looks like I have to manually mash the "look for trouble" button to get those in a realistic timescale. Anybody got any tips I overlooked.
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# ? Apr 1, 2023 15:32 |
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# ? Jun 5, 2024 23:52 |
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The game did have a fairly mixed reception in the thread. A manual does unlock to automate that, though I didn't recall the threshold; a post in the thread reminded me to look in the achievements, though. Killing 131 foes unlocks the manual that allows you to automate troublemaking. I also did turn up this post from the thread with some info on some of the manuals already written up if you don't mind spoiling yourself some: Inadequately posted:Immortality Idle: Something I haven't seen mentioned yet (possibly from the newest version?): getting Spirituality over 100K immediately gives you a massive life boost - it's been about 138 years, which makes it fairly easy to start breaking past 300 years when combined with alchemy and good food. It took me about 300 years exactly to get a level 16 monster gem, and that was by combining my way up from every level 12/13 gem drop I got, and one-shotting monsters from the very beginning with an inherited weapon.
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# ? Apr 1, 2023 17:30 |
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and no it's not a nazi thing
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# ? Apr 1, 2023 18:46 |
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Xand_Man posted:and no it's not a nazi thing 8 is considered to be good fortune in China, it's the equivalent to 7's in the US.
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# ? Apr 1, 2023 22:26 |
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I liked Immortality Idle up through the original endgame immortal challenge thingies that required me to spend most of a (very long) lifetime setting things up only to fail right near the end for no discernable reason and offered no discernable reward
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# ? Apr 2, 2023 02:38 |
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I dropped Immortality Idle a while back because the dev kept rebalancing things on a nearly daily basis and kept mucking up all my setups. I'd have to start from scratch to get used to the flow of things, and at that point I might as well just pick up something else.
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# ? Apr 2, 2023 06:46 |
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Zyxyz posted:more Evolvechat: I'm now four planets in and thinking of going for my first blackhole run (prob on 0* bc ), does this spread w/43 phage look good enough for it or should I grind a bit more first? Go for it. When you BH I heavily suggest picking either heavy or evil as your next universe to simplify things.
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# ? Apr 2, 2023 07:11 |
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I'm a fan of Antimatter as 2nd universe, since the Weak Mastery gene wouldn't affect you as much, and you can pick up some Anti-Plasmids (1500-3000), get the first level of Bleed, and get out of there and then have the permanent buffs.
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# ? Apr 2, 2023 18:16 |
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Do I need to 4* the races in Evolve, or can I get away with just silver-staring them? I pushed into the evil-verse and really don't want to have to suffer through 4* challenges more than I have to.
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# ? Apr 2, 2023 18:28 |
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Randalor posted:Do I need to 4* the races in Evolve, or can I get away with just silver-staring them? I pushed into the evil-verse and really don't want to have to suffer through 4* challenges more than I have to. You don't need to 4* them, no. Most people will do 2 or 3 stars for a while, especially in a new universe where your mastery is lower. But, once you're blackhole resetting you're pretty much free to do anything. The next reset may be outside your patience for a while, but doing some of the challenges might be fun - which means you want to look up whether they give different rewards based on the difficulty because some are very worth doing gold star runs.
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# ? Apr 2, 2023 18:33 |
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Chakan posted:You don't need to 4* them, no. Most people will do 2 or 3 stars for a while, especially in a new universe where your mastery is lower. But, once you're blackhole resetting you're pretty much free to do anything. The next reset may be outside your patience for a while, but doing some of the challenges might be fun - which means you want to look up whether they give different rewards based on the difficulty because some are very worth doing gold star runs. Also eventually there's no reason *not* to do 4* MAD runs because they're not much slower than 0*.
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# ? Apr 2, 2023 23:53 |
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Reasons to 4*: - The thing you want to do just automatically forces you into a 4* run anyway (earliest example being Valdi). - The perk rewards have unique effects for each star level of difficulty, rather than just being a linear scaling like 5/10/15/20/25% better. - You're personally choosing to 4* anyway for your own reasons. Otherwise you can do things on lower difficulty if you don't mind getting accordingly lower rewards as a result, though there's very little reason to go below 2* (junk gene and no manual trade both end up being so inconsequential that it's basically free rewards).
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# ? Apr 3, 2023 00:26 |
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City Idle: I feel like I do not understand the fetching system. Resourcing places stay full, while things in range that use those resources are empty. It#s doing my head in.
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# ? Apr 3, 2023 04:03 |
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Bloodly posted:City Idle: I feel like I do not understand the fetching system. Resourcing places stay full, while things in range that use those resources are empty. It#s doing my head in. You mean like the markets? They will collect things from generators in range, if they're >33% full but won't deliver anything. This isn't symmetrical, a market will pick up items from way further away than people will collect from the market. It's easy to look at the range of a source and assume that a sink's in range, but you need to ensure the sink's lines that show up when you click on it have circles on the sources you want.
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# ? Apr 3, 2023 04:19 |
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Buildings that process resources won't stock up on them unless you're over-producing because employees will preferentially create outputs over fetch resources, so the only times they'll ever fetch resources is if there's not enough to produce a single unit or if the output is already full so they don't have a higher priority task. Even if your carry weight is more than enough for multiple outputs per delivery then they will simply fetch less often rather than fill up the input.
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# ? Apr 3, 2023 05:20 |
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So now that I've wrapped Evolve Idle, I'm finally looking for another game. Everyone's been referring to it by an acronym, so what's "USI"? It sounds neat.
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# ? Apr 3, 2023 19:05 |
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Unnamed Space Idle. https://rankith.itch.io/unnamed-space-idle-prototype
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# ? Apr 3, 2023 19:07 |
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Vil posted:Reasons to 4*: I pushed for an early-ish black hole (100-odd phage) and tried to do a 4* Salamander run, and it was just so painfully slow that I had to tap out. I'll wait until I have more things bought from plasmid/phage before I take another swing at the regular race 4* challenges. Good to know I can get by with just 2*/3* challenges for now.
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# ? Apr 3, 2023 21:34 |
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Bloodly posted:Unnamed Space Idle. Thanks. This has made my post-meeting work day go pretty quick.
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# ? Apr 4, 2023 00:30 |
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Only four red items left to get infinite.
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# ? Apr 4, 2023 16:53 |
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In trimps I need 20 spirestones how do i get thoses?
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# ? Apr 6, 2023 23:16 |
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Meskhenet posted:In trimps Clearing the spire and recycling spire cores.
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# ? Apr 6, 2023 23:20 |
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New Yorp New Yorp posted:Clearing the spire and recycling spire cores. ok, i clear the spire at lvl 200 but never get a core? is it only lvl 300?
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# ? Apr 6, 2023 23:37 |
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Meskhenet posted:In trimps The first time you slay the spire, you get 20 spirestones. Each subsequent time you slay the spire, you get a Spire Core heirloom that can be either equipped or recycled into 20 spirestones. They don't give you a Core the first time because they figure they're already dumping enough new info on you at once.
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# ? Apr 6, 2023 23:37 |
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Ive only got my Ethereal shield and ethereal staff in heirlooms. Ive portaled multiple times since building my own spire, so ive done the 200 spire multiple times? DO i need to get to lvl 300?
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# ? Apr 6, 2023 23:46 |
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Meskhenet posted:Ive only got my That's odd. You should be getting Spire Cores from the 200 spire (higher-tier spires like 300 drop better cores worth more spirestones). Have you actually killed cell 100 of the Spire on the subequent portals, rather than falling off and completing the normal, not-spire-overlaid zone 200 instead? I can't think why else you wouldn't be getting them.
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# ? Apr 6, 2023 23:49 |
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is there a way to go back and do the spire? (i probably pass through in the offline bit.) But i know ive been throught he spire with the yellow squarey things a few times since building my own spire
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# ? Apr 6, 2023 23:55 |
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I used auto trimps to pop me into maps when it reaches a spire, it also works during the offline speedup with whatever settings you have which is neat. There's probably some challenge unlocked setting to pop into maps at certain points isn't there?
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# ? Apr 7, 2023 00:12 |
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pixaal posted:I used auto trimps to pop me into maps when it reaches a spire, it also works during the offline speedup with whatever settings you have which is neat. Map at Zone, which unlocks before you get to the first Spire (dropped by one of the Bionic Wonderlands I think). Meskhenet posted:is there a way to go back and do the spire? Only by portaling.
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# ? Apr 7, 2023 00:13 |
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In USI I am at around 3300 Distance so just short of the Bomb Launcher. What weapons & shields are best to use. I am currently running 3 Kinetic and a Beam and then 2 Bulk generators. I have tried a few other combinations but nothing stands out as being much better than the others. Once I hit 3500 and get the Bomb Launcher does that change anything as far as what I should run? I truly play this game as an idler so its sits and does it own thing most of the time in a background window.
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# ? Apr 7, 2023 17:31 |
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Trastion posted:In USI I am at around 3300 Distance so just short of the Bomb Launcher. best things to use are either missile launchers on their own merits or 1-2 gatling laser backed up by 4-5 charge lasers with full range synergy, gatling laser is currently the overtuned broken weapon
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# ? Apr 7, 2023 17:41 |
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DACK FAYDEN posted:bomb launcher sucks, it's missile launcher but worse Really? I'm up to zone 48 and I'm still using 3x bomb, 3x missile, 2x deflector, 1x continuous generator. Is there a better loadout for "almost all the way through current content"?
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# ? Apr 7, 2023 18:05 |
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DACK FAYDEN posted:bomb launcher sucks, it's missile launcher but worse Ok but I don't have missile launchers at all yet and I only have 4 slots. Would 4 Gatling Lasers be the best then? I have Laser Cannon v1 & v2, Gatling Laser v1 & v2, Charge Laser v1 & v2, Beam Laser v1 & v2 and Kinetic Cannon v1. Bomb Launchers are the next thing that unlocks when I hit 3500 distance according the the bar on the Ship Prestige tab.
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# ? Apr 7, 2023 18:07 |
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Meskhenet posted:Ive only got my Your trimps might be failing the spire if you're not paying attention? If 10 groups die in the spire, you exit the spire without completing it. To prevent this, there's a setting to map when you get to the spire.
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# ? Apr 7, 2023 18:16 |
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and the claw won! posted:Your trimps might be failing the spire if you're not paying attention? If 10 groups die in the spire, you exit the spire without completing it. To prevent this, there's a setting to map when you get to the spire. om i will map when at spire, that must be it
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# ? Apr 7, 2023 21:32 |
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Someone brought up Magic Research a few months back when there was only a demo available for PC, but now that I've played the full game for a few weeks I wanted to give it a publicity bump. It's pretty good, and the demo gives you a good idea of what to expect for the full game. Another poster described it as being like Kittens game, and that's true, but I'd say that only makes up about ~1/3 of the game. On top of managing a (for-profit ) school, you also have a dungeoncrawling game to unlock new features and earn upgrade currency. You could sort of liken it to adventure mode in NGU but the spellcasting gives it a bit more depth. Your spell research gives you access not only to combat buffs and spells, but also to crafting equipment to aid in the dungeoneering. Typically you're choosing between equipment to help your spellcasting mana supply and equipment for killing things and pushing bosses. I think the most rewarding feature is how quests are implemented in the game. Quests give permanent rewards that persist through future retirements (prestiges), but with a catch: most bonuses won't be in effect until you do eventually retire. This gives your retirement screen a nice list of "Here's all the cool new buffs you'll get from now on" that really helps take away the sting of starting over in these games. Many quests also give a choice of multiple rewards, allowing you to get each reward whenever you repeat the quest on future runs. For example, one quest lets you choose from some of your buildings to persist between runs, which significantly helps the early game. The spell research system, on top of giving you the spells that actively help in every part of the game, also function as a permanent numerical bonus between each retirement, like "number" from NGU. Each run you select a school of spells (enchantment, conjuration, etc) to be your primary school, and for that run the research points needed to level up that school is reduced. At the end of the run, the highest level you reach in that school is recorded and kept in future runs, Apprentices allow you to auto-cast spells very early on, but you're limited both by number of students to assign to spells and the total amount of mana you can generate for them. Keeping apprentices on buff auto-casts as soon as they would expire is a no-brainer, but do you then sit the rest on resource generation spells to build your school faster, or have them automatically chuck fireballs to dungeoncrawl faster? Maybe have them spam healing on you so you can push a boss you wouldn't normally be able to beat? You're changing them around constantly (note: there are loadouts) based on your needs at the time. One of the best spells to assign them to is Conjure Building. This spell just automatically creates a structure at random that you have the resources for. This helps to address the way-too-active part of kittens game- you don't have to sit around and wait for your wood to build back up to make another warehouse, you can set your apprentices to do it for you until you can't build any more with your current resource caps. Since it chooses randomly it isn't as efficient as doing it yourself, but it allows you to AFK and come back to over an hour of progress rather than just how long it takes to build to your resource cap. tl;dr- demo good, game good, available on steam/iOS/android. Manyorcas fucked around with this message at 19:13 on Apr 8, 2023 |
# ? Apr 7, 2023 22:59 |
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Trastion posted:Ok but I don't have missile launchers at all yet and I only have 4 slots. Would 4 Gatling Lasers be the best then? You want to run at least one bomb launcher once you get it because immediately after you unlock it, you'll come across slow moving sniper enemies that take too long to enter the range of the rest of your weapons. IIRC during that time I ran bomb, beam, kinetic, kinetic.
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# ? Apr 7, 2023 22:59 |
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Wow, leaving the antimatter dimension in Evolve takes forever. I've been here for over a week (I think). I'm just finishing up putting exotic matter into the black hole, but even that probably won't be done until midday tomorrow. I can't wait to be rid of the place. I did go to the Slow Dimension For Idle Players so I can't really complain that much, of course. I certainly got what was advertised. I'll probably keep doing 4*s after. I'll miss the giant plasmid bonus but at this point I can go without it. And everything will feel faster than this! I guess I'll go to Heavy next?
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# ? Apr 7, 2023 23:27 |
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Manyorcas posted:Someone brought up Magic Research a few months back when there was only a demo available for PC, but now that I've played the full game for a few weeks I wanted to give it a publicity bump. It's pretty good, and the demo gives you a good idea of what to expect for the full game.
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# ? Apr 8, 2023 01:57 |
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# ? Jun 5, 2024 23:52 |
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nrook posted:I'll probably keep doing 4*s after. I'll miss the giant plasmid bonus but at this point I can go without it. And everything will feel faster than this! I guess I'll go to Heavy next? I went to evil after antimatter to cross out the angelic races. Evil is mostly a reskin of standard. Started doing 4* there and now at around 80% mastery I'm going to heavy (will probably do the decay challenge on the way out).
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# ? Apr 8, 2023 08:05 |