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thebardyspoon
Jun 30, 2005
I think if you choose to use the enemy movement aspect it occurs in the window between you moving into the location and the enemy engaging you yeah.

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postmodifier
Nov 24, 2004

The LIQUOR BOTTLES are out in full force.
MOM is surely nearby.

Anonymous Robot posted:

How does this work in relation to enemy engagement? If a character moves into a location with an enemy, and that enemy engages them, can they then exhaust Gené to move that enemy to a connecting location, thereby disengaging them without a test or attack of opportunity?

That's exactly how it works, and it's why Gene is busted as hell, you can trigger any reaction ability at any time as long as the pre-requisites are met, regardless of any action windows

Move in, yeet the fucker right out and it never technically engages with you at all unless you want it to (you can still kick it out afterwards without an attack of opportunity)

I've been playing a seeker/guardian charlie kane for a while and it's absolutely nonsensical how broken it is, I'll write some stuff about it after we finish this campaign but holy moly

E: in case you need a hard ruling because you're trying to convince someone, it's page 3 of the rules reference, specifically the rule regarding reactions that have the word "after" in their text - once you move into a room, the game state has changed to satisfy the condition and so you can trigger gene's ability before anything else occurs (i.e. an engagement)

postmodifier fucked around with this message at 18:48 on Apr 5, 2023

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
That is quite strong, even before considering the clue vacuuming aspect. (Hell, in Dim Carcosa you could clear location cards with no test just by shuffling back and forth!)

That being said, it isn’t exactly a replacement for Guiding Stones- Prophecy or similar evasion tricks, because it doesn’t neutralize hunters. A hunter moved by Gené will still return and attack you unless you have a second investigator set up to alley-oop them.

postmodifier
Nov 24, 2004

The LIQUOR BOTTLES are out in full force.
MOM is surely nearby.
What's even stupider is Prophesia Profana, which just lets you ignore all attacks of opportunity pretty much 99% forever

I'd have to fix the arkhamdb list to post the deck, but the most fun I've ever had playing this game was with a Daisy deck that had every single teleportation/movement/remote action card I could fit in, you could shove anyone, anything, anywhere at any time

Open gates, ethereal slips, astral travels, profana locus, gene, shortcut, pocket telescope, if it moved something, it was there and it was awesome

But even so, charlie kane is running away with the trophy for most atrociously good thing I've ever built

Nephthys
Mar 27, 2010

Oh hey, I can't believe I missed it until now but it looks like a new investigator just dropped: https://www.fantasyflightgames.com/en/news/2023/4/1/the-blob-that-investigated-everything/

He looks pretty strong in a normal human kind of way but that weakness is basically game-ending so that's a big drawback.

postmodifier
Nov 24, 2004

The LIQUOR BOTTLES are out in full force.
MOM is surely nearby.

Nephthys posted:

Oh hey, I can't believe I missed it until now but it looks like a new investigator just dropped: https://www.fantasyflightgames.com/en/news/2023/4/1/the-blob-that-investigated-everything/

He looks pretty strong in a normal human kind of way but that weakness is basically game-ending so that's a big drawback.

Tried to run him through Night of the Zealot just to see what it was all about, but it ate all my coin capsules and now I have to buy another core set?

1/10 would not recommend

Joke aside though, the set logos on those five card images spell out fhtagn

So... cthulhu comin?

postmodifier fucked around with this message at 20:56 on Apr 5, 2023

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

postmodifier posted:

Tried to run him through Night of the Zealot just to see what it was all about, but it ate all my coin capsules and now I have to buy another core set?

1/10 would not recommend

Joke aside though, the set logos on those three card images spell out fhta(g)n (the g is probably on the backside of best friend)

So... cthulhu comin?

It is, click the "always be a part of you" link in that article.

Nebrilos
Oct 9, 2012
You wouldn't believe how hard it is to find pennies these days.

Xlorp
Jan 23, 2008


Nebrilos posted:

You wouldn't believe how hard it is to find pennies these days.

I traded a baggie of bicentennial quarters to my mother in law in exchange for a couple rolls of pennies. She's set for laundry, and our group has tokens.

Nebrilos
Oct 9, 2012
Two rules questions:

1. If I am at the same location as another investigator and they have an enemy engaged with them, can I use handcuffs on that enemy? Or do I have to be engaged with it?

2. If I draw a Grasping Hands and pull an auto-fail token on its skill check, but then play a Lucky, do I take 1 damage or 3?

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Unless otherwise noted, you need to be engaged with a foe to evade them, even if you’re evading them through a card effect.

Inadequately
Oct 9, 2012
The auto-fail is always considered to be 'failure with a total score of 0', even after all modifiers, so playing Lucky! wouldn't do anything.

There are some other survivor cards that can protect against the autofail though, they usually work by just outright cancelling the token.

Nebrilos
Oct 9, 2012
One of the people in my group indulges in the worst board game sin, indecisiveness. What do I do about this?

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Nebrilos posted:

One of the people in my group indulges in the worst board game sin, indecisiveness. What do I do about this?

Ritual sacrifice.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

The game scales well for solo play.

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"
Give them a role nobody else excels in and have them handle that to the exclusion of all else while the rest of the group does everything else.

The sole Guardian whose job it is to fight all the monsters, you’ll handle the clues.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Specifically, give them the survivor sledgehammer(4), so they only need to take one action a round.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
The Dunwich XP curve is truly anemic lol. We steamrolled the first scenario, beat it before the agenda could advance at all, had three cards banked in the victory display. 3XP.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
To be fair, low XP works well when you don’t have a lot of cards released yet!

Remember it wasn’t until the Miskatonic express that we even had ‘charisma’.

Nebrilos
Oct 9, 2012
I played the Labyrinths of Lunacy as a single group. Huh, it looks like it was very much designed first for Epic Multiplayer Mode and the ability to play as a single group was just sort of tacked on.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
That’s the consensus. I think I’ve played every other official thing but labyrinth.

Nebrilos
Oct 9, 2012

Golden Bee posted:

That’s the consensus. I think I’ve played every other official thing but labyrinth.

Can you recommend some stand alone then?

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

Nebrilos posted:

Can you recommend some stand alone then?

Hotel, casino, war of elder gods, blob. Everything below that is OK but was probably made too early to be truly good.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Seriously impressive fan made card set: https://youtu.be/O4TWBy4xYqo

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Vespers looks really exciting.

postmodifier
Nov 24, 2004

The LIQUOR BOTTLES are out in full force.
MOM is surely nearby.
Hotel is very good for testing out new builds, rougarou has some cards that let you break the game over your knee for certain characters, blob is really fun because it's extremely meta, casino is my favorite because it's oceans 11 and the playing card icon mechanic is very cool

Get em all, I guess, but guardians, labyrinth, and outer war are very much designed for massive groups and honestly they kinda suck in small playthroughs

Scarlet keys folding standalones into the campaign is really cool and so having more of them makes that really fun, but

Where in the extradimensional hell is news about this year's campaign, like come on already

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer
Excelsior Hotel and Fortune's Folly are my favorites, but have some problems letting fighters do what they do best. Excelsior more so I guess.

After playing Excelsior a bunch of times, I don't like it as much. Besides the fact that fighters can't perform their basic role, the scenario is over too quick once you figure out what you're up against. It should be 50/50 running around the hotel finding clues vs. dealing with whatever event was behind it all, but instead it's more like 90/10.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Anyone knows of a good organizer or storage box for this game? Finally started playing and, huh, my storage is a mess.

thebardyspoon
Jun 30, 2005

postmodifier posted:

Where in the extradimensional hell is news about this year's campaign, like come on already

They didn't announce Scarlet Keys until June, it just got leaked at Christmas time so everyone knew the name of it already. They did start teasing it in April though so we are slightly past that, hopefully they spin up the hype engines soon though I agree.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

MonsieurChoc posted:

Anyone knows of a good organizer or storage box for this game? Finally started playing and, huh, my storage is a mess.

I’ve been using the Broken Token organizer for years. It’s a balsa wood frame that fits into the core box and has dividers for holding the core set cards, chaos bag etc, and a removable tray for holding the various tokens used during play.

In addition to that, I use VaultX binders for storing player cards, one per class, and I use a “return to”box for storing each campaign. Once we start playing campaigns where those aren’t available, I’ll assess whether I use the base campaign box or spring for a longbox in the “return to” dimensions.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Lol, I was planning to play Joey the Rat in my Bob deck for the purpose of being able to sell expended items off and then recur them with Scavenging. I failed to account for the fact that almost all of my assets have “if (x) has no supply, discard it,” which means I need to trade potential uses of my assets to get the cash back, making the value proposition significantly weaker. I may end up going for Leo instead.

Professor Webb could be good as well- I’m running him as a level 0 right now, but the level 2 offers a good bit more utility. For clarification, you could potentially investigate a low-shroud location with no clues and peel the clue off an adjacent high-shroud location, right?

Anonymous Robot fucked around with this message at 04:46 on May 8, 2023

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
You can’t take professor web2 in Bob. He upgrades purely into rogue.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Oh, whoops! I forgot because he’s a multi-class card.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Anonymous Robot posted:

Lol, I was planning to play Joey the Rat in my Bob deck for the purpose of being able to sell expended items off and then recur them with Scavenging. I failed to account for the fact that almost all of my assets have “if (x) has no supply, discard it,” which means I need to trade potential uses of my assets to get the cash back, making the value proposition significantly weaker. I may end up going for Leo instead.

It's a timing thing. For example take Old Keyring. You use it the first time, succeed, spend a key, now it's got one key left. You start an investigation with it, lowering the shroud value. Then there's a window before the test is actually done (before tokens are revealed) in which you can sell it as a fast action to Joey. It's effect of lowering the shroud has already occured, so remains in effect. Then if you succeed the Keyring isn't in play anymore so you don't remove a key and then when it's empty have to discard it. The downside here is if you fail the test, you already sold the Keyring so you don't get to keep the key and use the Keyring again. So you know, try not to fail that test.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Shoot, that’s wiley.

High Tension Wire
Jan 8, 2020
Are there a lot of Hidden treacheries In Path To Carcosa? A younger player is maybe joining our playgroup and I'm afraid if they'll be overwhelmed by cards that they cannot ask about from other players. It might also be possible for us to play Forgotten Age instead, but I'd prefer Carcosa given that the Hidden keyword won't make it awkward.

thebardyspoon
Jun 30, 2005

High Tension Wire posted:

Are there a lot of Hidden treacheries In Path To Carcosa? A younger player is maybe joining our playgroup and I'm afraid if they'll be overwhelmed by cards that they cannot ask about from other players. It might also be possible for us to play Forgotten Age instead, but I'd prefer Carcosa given that the Hidden keyword won't make it awkward.

I think there's only 4 in the normal Carcosa encounter sets and then some scenarios might have a few of their own, Oath and Dim Carcosa off the top of my head. They're pretty non threatening but if someone is unfortunate enough to draw all of them then that might feel a bit poo poo. If they've not played at all before then just make sure they understand that it's almost always worth taking an immediate cost if the benefit is freeing up the next however many turns to be able to play normally.

We have a player in our group who really hates taking the double power actions to get rid of stuff so they always delay doing it and it always bites them in the rear end. When we played Carcosa I think they ended up with all of them in their hand in each scenario where that was possible. They also don't like putting damage/sanity on their allies at all.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

High Tension Wire posted:

Are there a lot of Hidden treacheries In Path To Carcosa? A younger player is maybe joining our playgroup and I'm afraid if they'll be overwhelmed by cards that they cannot ask about from other players. It might also be possible for us to play Forgotten Age instead, but I'd prefer Carcosa given that the Hidden keyword won't make it awkward.

Honestly, the peril/hidden cards in Carcosa are mostly a thematic flourish. The idea of them is that they create uncertainty and discord in the party by incentivizing or forcing players to take sub-optimal actions or attack other investigators, but they don’t really achieve that in reality. If they’d hamper the enjoyment of one of the players, just help them with them. It’s not going to disrupt the function of the game at all.

postmodifier
Nov 24, 2004

The LIQUOR BOTTLES are out in full force.
MOM is surely nearby.

thebardyspoon posted:

We have a player in our group who really hates taking the double power actions to get rid of stuff so they always delay doing it and it always bites them in the rear end.

Just a small protip/rules clarification, any player at the same location can spend actions/reactions to resolve cards in another player's threat area

So if your friend refuses to spend 2 actions until it destroys them, you can pop in and do it for them, completely legal

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Phelddagrif
Jan 28, 2009

Before I do anything, I think, well what hasn't been seen. Sometimes, that turns out to be something ghastly and not fit for society. And sometimes that inspiration becomes something that's really worthwhile.

postmodifier posted:

Just a small protip/rules clarification, any player at the same location can spend actions/reactions to resolve cards in another player's threat area

So if your friend refuses to spend 2 actions until it destroys them, you can pop in and do it for them, completely legal

Totally, but I think they're talking more about the Hidden treacheries from Carcosa (like this one.) Those go in your hand, not your threat area, so other players can't get rid of them for you.

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