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TheParadigm
Dec 10, 2009

Lmao this is a surprise. everyone here is, well, its like the gm said 'let the cast be as colorful as the paintjob'.

So, very.

Also tempting us with the archangel. What a pile of hitpoints and hate. It might(might) be worth it just to make everything else on the field shoot it.
I'm not sure about it. on one hand, most of our evil mode equipment are refits, not genuine wob leftovers.

The bolla's cool tho. Thats pretty actually nasty with a squad of BA and tmm2 and stealth armor for tmm3. Very...kane and nod, needs a giant scorpion on the side. Its a shame its so similiar to the R1 tho.

Whats up with Control? Are they just a support mech/lance specialist? I dig 'Retired mechwarrior found his true passion: cranes'.

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wedgekree
Feb 20, 2013
I totally vote for HIRE MENACE

TheParadigm
Dec 10, 2009

So, I've taken a look at some of the warrior options and darn, not a single s3 medium mechwarrior in sight! I like all/most of them tho!

If you think the warhammer's tempting, look at those kodiaks~

That savage mechanic changes everything. I need to think on this, but ah, what sorts of things do you all want to see?

I think some direction would be good. Do we go nuts on aerospace and fill out the hangar, or sit tight until our stuff comes in, or special order some more things?

Ptn, quick question - do you mind if I grab something off the turn 4 market before/during a hiring order? I was sorta holding off to see how many team leaders we got to fill out the rest of the IFV's troop carry capacity. (the sylph, mostly, but maybe a mech.)

Also, taking bets on what Menace's super hot ride is. Mine is:
a lam of some kind. maybe a stinger, since they're apparently pretty common, maybe a wob one that everyone wants to destroy.
second guess:one of those mobile hpg things

TheParadigm fucked around with this message at 06:16 on Mar 17, 2023

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
It's a Spider.

(Insert a picture of J Jonah Jameson here)

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

evilmiera posted:

It's a Spider.

(Insert a picture of J Jonah Jameson here)

I'm gonna need pictures here

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
I suspect shes a fighter pilot. Either way, mashing hire.

Stravag
Jun 7, 2009

Hire the notelemental already i want to see her rip open a mech cockpit with her BA

Synthbuttrange
May 6, 2007

Stravag posted:

Hire the notelemental already i want to see her rip open a mech cockpit with her BA

BA stands for bare arms right?

McGavin
Sep 18, 2012

Bad Attitude

Ronin Of Dreams
Oct 9, 2012

Even Death laughs when the nukes begin to rain.

TheParadigm posted:

If you think the warhammer's tempting, look at those kodiaks~

That savage mechanic changes everything. I need to think on this, but ah, what sorts of things do you all want to see?

I think some direction would be good. Do we go nuts on aerospace and fill out the hangar, or sit tight until our stuff comes in, or special order some more things?

Funny you mention Kodiaks, especially given the presence of Dejan in the Warrior pool of hires. Ruben could be a pretty nice pickup for our Vehicles - Sharpshooter can be really good on a hull-down vehicle. Not sure if it can interact with Indirect Fire offhand though. My grasp on Alpha Strike rules is still somewhat shaky, I admit! Of note: None of our Vehicle Commanders nor the ones on offer have a Size 3 Class Pref though, which is one shortcoming of our LRM Carrier plan.

Special Orders is a powerful tool, but I would avoid breaking our bank going further with Special Orders. For now. It IS a great reason to build up more bank and work alongside Clan Sea Fox intentionally to keep access to the service though! I'd prefer that, in fact, if the opportunities are good.

This isn't a proper set of orders, but I would like the following to be considered/discussed:

Strong Hire Considerations:
Ruben "Backstop" as our third Vehicle Commander on Roster. We may need/want to cycle Vehicle Commanders due to the fatigue mechanic just as much as Mechwarriors, and they already have Sharpshooter as a really solid SPA pickup that can work with our LRM Carriers or alternative vehicle options down the line.

Shreya "Stray": Mechwarrior. Possibly a bland pick? They do seem like they would be very unlikely to cause trouble given their traits, and a Bondsman could be interesting for fluff!

Dejan "Kodiak": Mechwarrior. This would give us someone with an Size 4 (Assault) mech preference on our roster, if we want to pick up such a pilot now rather than train one up or hope to find better later.

Jade "Cassowary": Team Leader. We have two squads of BA, so we could certainly use another Team Leader to work alongside Rat Pack with an alternate focus/specialty. Amphibious assaults might not crop up much to matter, but you never know. Better than an Intolerant Jade Falconer any day, imo.

Garnett - Staff pick: Foreman. Plays into my desires regarding leveraging our Construction heavy Support Lance. Also has what I feel is a solid Tag list and would be a good addition to the staff fluff wise in addition to our mechanical benefits. That's not to say Calpurnious isn't also a good choice for Foreman, but I have my favorite between the two. :allears:

Markus - Staff pick: AsTech. We have two slots for AsTechs, he only costs us 1b...and pays for himself nigh immediately.

Akulina Sauvage - Staff pick: Chief Salvager. This could change quite a bit moving forward, and adds so much potential flexibility. There's no reason this shouldn't be a prime pickup for now.

Niche Hire Considerations:
Tihana "Catastrophe": Mechwarrior. This would replace Dejan (see above) for many of the same reasons, but also is more of a package deal given the Warhammer IIC 13 in stock. Immediate bootstrap into having an Sz 4/Assault Mech on the field - and 1 exp to fix the Skill 5 issue wouldn't be too hard to swing.

Adelric Rias "Shortstop": Aerospace Pilot. If we're going to pick up another Aerospace asset on this turn, this feels like the better pilot choice of the two. May have less Skill, but has broader coverage of preference and has some EXP to spend that makes the Skill Gap irrelevant. But I personally don't feel pressured to get Aerospace fully online right this second.

Rhett Schuler - Staff pick: Chief Cook. The Malicious tag gives me pause, but a Hitman working as Chef? Could be very very fun. Support Lance starting with Security 3 may not be the best trait, but we haven't really gotten any experience with the Support Lance to really know how powerful/good My Special Blend can be.

Buy Considerations:

Warhammer IIC 13 - Size 4/Assault mech purely to pair with Tihana "Catastrophe". No denying it is solid, but I'm not convinced we really need an assault right this second. Otherwise pass if not also getting Catastrophe.

Haruspex Military Surveillance Satellite - I see no real downsides to picking up something that we already wanted last time.

Rusalka S-RSL-O Invictus - Not as strong as the Hydaspes 3, but if we pick up "Shortstop", might as well give him a fighter to fly to have one completed Aerospace Lance. Also I just generally like the Rusalka.

---

Hey PTN? Just checking something, but: we have a Hydaspes 3, but the unit card on the Company Ledger looks like it matches the base Hydaspes rather than the 3 variant's statblock according to the MUL for it's damage values and armor. Or am I wrong/blind/bad...or is it irrelevant regardless given the abstraction in play for Aerospace assets? Also, for Aerospace Omnifighters, does acquiring the pods for a different variant follow the same rules as Omnimechs?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Ronin Of Dreams posted:

Hey PTN? Just checking something, but: we have a Hydaspes 3, but the unit card on the Company Ledger looks like it matches the base Hydaspes rather than the 3 variant's statblock according to the MUL for it's damage values and armor. Or am I wrong/blind/bad...or is it irrelevant regardless given the abstraction in play for Aerospace assets? Also, for Aerospace Omnifighters, does acquiring the pods for a different variant follow the same rules as Omnimechs?

I probably just goofed and grabbed the wrong card.


I was more focused on tweaking the MegaMek sprite.

->

PoptartsNinja fucked around with this message at 18:46 on Mar 17, 2023

inflatablefish
Oct 24, 2010
I don't really know what all this means, but if we hire Control to pilot one of our Industrial mechs then we are absolutely not letting him get back into a Battlemech to do One Last Job. We all know how that ends.

TheParadigm
Dec 10, 2009

Ronin Of Dreams posted:


Special Orders is a powerful tool, but I would avoid breaking our bank going further with Special Orders. For now. It IS a great reason to build up more bank and work alongside Clan Sea Fox intentionally to keep access to the service though! I'd prefer that, in fact, if the opportunities are good.

This isn't a proper set of orders, but I would like the following to be considered/discussed:

Strong Hire Considerations:

Here's where I'm at: we have 12 warrior slots open so we could just hire everyone and sort through them later. I'm not sure we should, but we could. We do want an excess

Tags are also something to chew on. Our original roster has pretty non-confontational/positive ones, while the new ones... maybe not so much.

I think we should grab all the aerospace, team leaders, and most of the vehicle crew, and pick some of the warriors, then hire warriors again

One of my considerations: do we fight this turn, or do we wait for stuff to come in?

I also think you're misjudging special orders. I was a little conservative with the cash last action plan because we've seen staff at 3 and even 4 barter each, so the upper end for a staff sweep is 16-20 if they're all expensive hires.
A best or nearly best in slot special order is around 29-30 barter, and the upside is a) doesn't take upkeep until it arrives and b) you can train someone into it while its being shipped. Which... we can afford pretty easily
The thing about barter too is that its pretty fungible: as long as we don't buy bad reputation units, they're fairly easy to exchange in and out. For example, 'how bout paying 1-2 salvage of barter and a couple of turns to upgrade the shadow hawk to something way better' hits differently.

With the hydaspes refit failing, we actually have more money in the bank.


The major humps are skill 3, and I think its maybe more important than size class training. The most important thing we can do is get an excess of people to actually train.

I think the most prominent question that will help things settle into place is this: For the aerospace, do we expand to 4, double down on attack fighters, or get something lighter that can maybe cover the hydaspes, or get the satellite and leave it as-is?

Edit: its also not a bad idea to just grab people and train until we know what we want to do with them. If you check the op, flycatcher, lioness, rat party all have good xp right now because of that.

TheParadigm fucked around with this message at 00:17 on Mar 18, 2023

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

I probably just goofed and grabbed the wrong card.


I was more focused on tweaking the MegaMek sprite.

->

Also that hydaspes is gorgeous and reminds me i need to write something

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

:okpos:

Really need a :mechdrugs: for these color schemes

TheParadigm
Dec 10, 2009

Hey PTN, how cheesy can I be this turn? The chief salvager really does change everything, and I have some concerns we may be leapfrogging to good units too fast


For the fellow players: off the cuff, some options include: a poo poo ton of extra barter(like +50/60)*, or 1-2 use forever heavies that fill in some gaps. None are mutually exclusive

*and then either saving or spending

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I do take PV into account when I design a mission's OpForce.

Alpha Strike is pretty easy to balance, fortunately.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
My sister and niece are visiting this week so I'm a bit discombobulated. Please bear with me.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

I do take PV into account when I design a mission's OpForce.

Alpha Strike is pretty easy to balance, fortunately.

Thats a relief!

I'll try to get an action plan in after tonight. I slept on my wrist wrong and its :( for typing for a day. getting better tho!

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

Quirk: Command BattleMech Counts as any applicable 'Mech type in a Command Lance, regardless of its actual type. A Command 'Mech piloted by a Tactical Genius can always form a Command Lance regardless of the lance's actual composition.

Quick q. Can I use a command mech as a wildcard in a non-command lance, if its for a good cause?

TheParadigm
Dec 10, 2009

Downtime Action 5: Recruit Warriors. I think we need to grab as many sea fox warriors as we can before they mech farmers market closes shop.*

---

(downtime4) Hiring Plan: 47 secret herbs and spices:
Hiring Plan: 47 and friends: Markus(astech), Calpurnius(foreman), Rhett Schuler (cook), Chief Sauvage (salvager) - 7 barter
Warrior hires:Everyone.
XP Expenditures*
1xp: Catastrophe to skill 4, Cassowary gets Forward Observer, Trachazoi buys Human TRO.
*dt4's action plan called for fresh hires to train, let me know if this doesn't work. On a side note, most of our skill 3 pilots are close to moving into heavies, which is a gamechanger.
---

Even stray is technically better than drake since he spent so much time injured in sickbay he should be promoted to a head nurse. I want rampart, and we actually want an excess of battle armor(an ifv can carry 1 internal+1 external, or -three internal-+1 external in the prime) and/or asf pilots.(6 slots). Even magistrate is a diamond in the rough because size 4 combat vees are xp expensive and common buys.
I'm iffy on Kodiak and Epoxy, but we need someone to man the skill 3 vehicles, and.. honestly, I'm curious how a jade falcon ended up with and i wanna hear that story, so.. he gets in the door.. Catastrophe at skill 4 with sniper is basically a skill 3 pilot. Control is mandatory. So yeah. Everyone.

*If we need to fire someone to make room for 2-3 great picks, then so be it.


Purchase/refit Plan:Chief Salvager Changes EVERYTHING
Mandatory plan buys:
2 Elemental III battle armor: -20 barter
1 Slyph Battle Armor: -6 barter (this is on turn 4 technically, so it should be OK). Sylph is underrated and I wanna showcase a cool thing trachazoi's new skill can do with it.
-1 salvage: Ice ferret J omnipods. I just straight forgot last time. Fixing that now.
Akulina Sauvage is just that good. They're technically hired on DT4, so rejiggering salvage and sold wrecks should be O.K because the action plan I wrote had backsies in case someone wanted to save a favored mech from the scrapyard. Case in point:

Unsell the MAL-XT Malice: -12 barter(worth of salvage). Repair & Frankensetiner MAL-xt to MAL-zy for 6 salvage, sell for +59 barter (net +44) (alternatively, it can be viewed as +12 barter for what we're doing already)
Buyback the Archer Wreck, repair and frankensteiner to an Archer C 2. This costs 30 barter, effectively.
Not pictured: The archer has amazing quirks, the frontrunner of which is Ubiquotous, which means its a full heal between missions(including critical damage!), so its not a huge hanger queen like the Black Knight does not apply. Its also a command mech so no downgrade there.
We can also get up to two of them.
There's basically 3 ways this plays out. One, we pay for the malice on salvage alone and straight +59 barter for -6 salvage. (ballpark 80-90 barter after hires)
Two, we do that plus get one archer c 2. (ballpark 50 barter)
Then there's the question of what else we get, and whether its the warhammer iic or not.

Turn 5: deployment Roster.
Work in progress, somewhat depends on purchases/hires.

I opened up a strawpoll so I can make action plans with nuance/fidelity without making more hastle for PTN, but I'm gonna have to edit it in in a bit/after work, so consider this a preview of what's to come

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
My RL's been a real mess these past few weeks. I haven't really been getting days off (much less consistent days off). Things are looking like they're maybe about to stabilize a little, "soon," but whether that soon is in a week or a month (or never) is kinda up in the air.

I really want to keep running BattleTech or something BattleTech adjacent, but now that Scintilla's picked up the torch I'm not sure what to do.

I could wait it out a little longer and pick this thread back up as soon as things actually settle; but enthusiasm for Alpha Strike seems pretty low and I'll be honest some of the management aspects I brought in are much easier in RL, where the players can hash-out their game plans in person in a few minutes. I could switch to running a small lance-based game. I've got plenty of ideas for those, but then I'd be stepping on Scintilla's toes.

Right now I'm just desperately hoping things will settle. What do y'all think?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

PoptartsNinja posted:

My RL's been a real mess these past few weeks. I haven't really been getting days off (much less consistent days off). Things are looking like they're maybe about to stabilize a little, "soon," but whether that soon is in a week or a month (or never) is kinda up in the air.

I really want to keep running BattleTech or something BattleTech adjacent, but now that Scintilla's picked up the torch I'm not sure what to do.

I could wait it out a little longer and pick this thread back up as soon as things actually settle; but enthusiasm for Alpha Strike seems pretty low and I'll be honest some of the management aspects I brought in are much easier in RL, where the players can hash-out their game plans in person in a few minutes. I could switch to running a small lance-based game. I've got plenty of ideas for those, but then I'd be stepping on Scintilla's toes.

Right now I'm just desperately hoping things will settle. What do y'all think?

You wouldn't be stepping on my toes - in fact I was kind of worried I was stepping on yours! If you have ideas for a campaign I'd love to see it - hell, I'd probably sign on as a pilot. The more Battletech, the better, I say.

wedgekree
Feb 20, 2013
Hey, your RL and inspiration comes first!

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

My RL's been a real mess these past few weeks. I haven't really been getting days off (much less consistent days off). Things are looking like they're maybe about to stabilize a little, "soon," but whether that soon is in a week or a month (or never) is kinda up in the air.

I could wait it out a little longer and pick this thread back up as soon as things actually settle; but enthusiasm for Alpha Strike seems pretty low and I'll be honest some of the management aspects I brought in are much easier in RL, where the players can hash-out their game plans in person in a few minutes. I could switch to running a small lance-based game. I've got plenty of ideas for those, but then I'd be stepping on Scintilla's toes.


I really want to keep running BattleTech or something BattleTech adjacent, but now that Scintilla's picked up the torch I'm not sure what to do.


Right now I'm just desperately hoping things will settle. What do y'all think?

Its not just you, actually. I'm two (going on three) behind weeks on things that I actually want to write (much less things that are Actually Important, like my taxes before the dead line). Like, i'm two weekends into 'ugn, my weekends over/work week starts already?'. I get it, and i'm sorry to have been a source of hold up

Imma try to get you some action plans by tomorrow, since I actually have an extra day off over easter. (I had a hangup with some of the lance types and the order not arrived yet, which compounded into putting it off)

I think that your'e actually wrong about the interest: there's plenty of votes in every poll(30+) and I think the hangup is with the management side not the gameplay side. (my impression is that people are just waiting for it to get over and a mission to start)

if there's anything to muse on, its would be how to reduce breaks/lynchpin action planners between missions and keep the engagement up. I would also consider a 'what should we do as a general direction' poll during downtimes (ie, expand, stay put, hire, socialize with contacts) during downtimes that can be used to at leats further things along if nobody steps up. The truth of the matter is an action planner engages one player, but a mission engages three, so...
Maybe also consider letting us the option to deploy a fourth combat lance during missions, if the company gets big enough?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

TheParadigm posted:

I get it, and i'm sorry to have been a source of hold up

You were not, believe me. I appreciate your enthusiasm and willingness to engage with my campaign mechanics!

Runa
Feb 13, 2011

I'll be honest, I do find a lot of the direct company management aspects fairly intimidating. This is also why I glaze over complicated votes in the forums CYOA threads I follow.

I do enjoy reading along and anonymously voting, however!

LeschNyhan
Sep 2, 2006

Runa posted:

I'll be honest, I do find a lot of the direct company management aspects fairly intimidating. This is also why I glaze over complicated votes in the forums CYOA threads I follow.

I do enjoy reading along and anonymously voting, however!

Yeah, same. I really wouldn't mind if we could get 2-3 plans to vote on with all the bookkeeping done by the handful of players that really want to engage with that, maybe have a discord for then to hash it out quickly?

wedgekree
Feb 20, 2013
Do love this and all the back and forth that goes on! Just I haven't the faintest clue as to what a lot of the posts on plans means and I'm in awe of folks that can write up such levels of stuff.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

You were not, believe me. I appreciate your enthusiasm and willingness to engage with my campaign mechanics!

Thats actually a relief! I thought (part of) the holdup was waiting for action plans. Since like, there weren't any and mine was partially unfinished.

In that light, just dip back in when you're able to. The interest will still be there!

And don't be afraid to take mental health PTO days!!!

LeschNyhan posted:

Yeah, same. I really wouldn't mind if we could get 2-3 plans to vote on with all the bookkeeping done by the handful of players that really want to engage with that, maybe have a discord for then to hash it out quickly?

I've definitely thought about making like 'interim/between update' non-ptn polls just to like, get a feel for what people want to so its easier to make action plans wiht some direction.

If I had a minor gripe, its that there's no easy place for me to put things/observations/breakdowns for interested mission planners to reference later - Anything I make just gets lost in the thread Somewhere.
(for me, matching mechs to pilots is the hardest part, and why i almost always write out which pilots are at what class/skill level first in text).

While we're on the topic though, what stops you all from making action plans?

Runa posted:

I'll be honest, I do find a lot of the direct company management aspects fairly intimidating. This is also why I glaze over complicated votes in the forums CYOA threads I follow.
I'd like to dig into this, actually! What part makes your eyes glaze over, or is the 'I don't want to touch that' hurdle? Is there a specific part that need work, or is it more overall/in concert?

TheParadigm fucked around with this message at 03:42 on Apr 10, 2023

Runa
Feb 13, 2011

I think a lot of it is the bookkeeping burden, especially with unfamiliarity with a system. It's a lot easier to vote on a selection of action plans already put forward than to construct one, as most of the effort in curating the options down to something manageable was already done by someone else. Specific vote prompts are usually painless to engage with, too, especially if there's only a handful of options or less.

In general? If there's a CYOA vote in another thread on where readers are being asked to pore through a couple dozen options for a handful of different questions, I might read through all the options if presented interestingly but I'll probably not be motivated to vote until the field has been cleared (this happened a lot in Diogines' threads)

Dachshundofdoom
Feb 14, 2013

Pillbug
The action plan stuff is painful because, at least personally, I don't want to do homework. There's like 8 different actions, a continuously growing company's worth of personnel with abilities, fatigue and injuries to track, two separate currencies, all the mechs and vehicles we already have, and all the mechs and vehicles that are for sale. And that's not even factoring in custom orders which require actual game knowledge beyond what's presented. How many missions have we actually done and already we're worrying about which C3i mechs and custom designs we can add to what we already have? And then factor in that, to me, Alpha Strike cards are flavorless blobs of pips, numbers and acronyms that all blend into each other... yeah, I'm just going to pop in and vote A on every poll I see.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


PoptartsNinja posted:

enthusiasm for Alpha Strike seems pretty low and I'll be honest some of the management aspects I brought in are much easier in RL, where the players can hash-out their game plans in person in a few minutes

Alpha Strike isn't as catchy as I personally had hoped it would be, which makes the management thoughts a little harder to follow even when they don't directly engage with the game mechanics.

If we were figuring out if we should hire in a group of elementals for support with the Crescent Hawks before retrofitting a King Dadlas or something in the classic way, I'd be able to track the context a lot better and be all over that bullshit.

PoptartsNinja posted:

Right now I'm just desperately hoping things will settle. What do y'all think?

I hope they settle and there's more battletech, at your discretion, of course

Chronojam fucked around with this message at 05:17 on Apr 10, 2023

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I'll probably be going back to BattleTech, I've got a story I think I can roll with.

Menace had a 50/50 chance of either being a pirate Mechwarrior or a bounty hunter AeroSpace pilot.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Spreadsheet games can be interesting, as long as other goons are doing the spreadsheets. I am provably terrible at trying to figure out important battle configurations at this level of complexity. At a certain point, all of the :techno: plan detail posting gets a little too in depth for me to follow, and I just ignore the thread until there's an update, and more delicious, wonderful PTN flavor text.

wedgekree
Feb 20, 2013

Volmarias posted:

Spreadsheet games can be interesting, as long as other goons are doing the spreadsheets. I am provably terrible at trying to figure out important battle configurations at this level of complexity. At a certain point, all of the :techno: plan detail posting gets a little too in depth for me to follow, and I just ignore the thread until there's an update, and more delicious, wonderful PTN flavor text.

And yay Poptarts! And Menace should definitely show up in other campaigns.

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Oh yeah, I'm here for the PTN flavor and the sweet sweet rolling dice.

The rest is just the wonderful supporting structure that add meaning and depth to the flavor and the dice.
Absolutely appreciate the hard work done by the spreadsheet soldiers, but I don't have the attention span to dig into it myself.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
PTN, you can't get rid of me, I'll keep reading even if you do turn out to be a spy!!

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe
There are a couple authors I will follow wherever they go. One is Greg Egan. The other is PoptartsNinja.

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TheParadigm
Dec 10, 2009

I've been fighting off a head cold the past few days, so sorry for the delay :(

This should be enough to get the thread moving! Prove PTN wrong about the thread being dead at least!

I have three action plans today.

---

Action Plan Dead Simple
This action plan is focused around doing the least amount of work for the gm. Its major conceit is it trades a shadow hawk for a regent using the power of Logistic Support.
Also, it very studiously avoids using Bad Rep units for our first on-camera camera time! (then again, maybe with some publicity, it might be worth trying trying to turn public image around with neon archangels...)

Staff Hires: Rhett Schuler, Akulina Sauvage, Markus, Calpurnius Sea Fox
Warrior Hires: All
Downtime Action: Logistics Support

Unit Maintaince & budget: 48 barter + 8 salvage
-7 staff hires
-0 upkeep
-1 salvage omnipod for Ice Ferret J
-1 salvage regent C omnipods
-5 salvage and -12 barter Unsell and Frankensteiner an Archer c 2
+12 barter: Frankenstein-er-ing the Malice to a Mal-YZ before sale is a net +12 barter, including buyback costs.
-6 barter Sylph ba
-10 barter elemental iii ba
-10 barter elemental iii ba
+18 barter Sell shadow hawk 6d
=33 barter and 1 salvage left
-15 barter batu e
-2 barter long-range targeting adjustment for the WoB missile trucks (pay now so I don't forget later)

XP purchases
Afterburner- Combat Intuition
Cassowary - Human TRO**
Catastrophe- skill 4*
Frost: Sniper
Cosmos: Wind walker
Stray: Human TRO*
Bugbear: Heavy proficiency*
Fisher: Heavy Proficiency*
Ironsides: Sniper*
*incl this turns training in preperation for DT6
**some units were supposed to go right into training turn4 on hire


Command Lance
Ice Ferret J - (striker) Awoo (combat intuition)
Linebacker D - (skirmisher) (combat intution) - Rampart
Archer C 2 - (brawler) - Frost
Vindicator 5l - skirmisher - hardpoint

Anti Air Fire Support Lance
R10 IFV - Magistrate
Tortoise BA - Rat Party (mechanized 'lance')
R10 IFV - Backstop
Tortoise BA - Trachazoi (mechanized 'lance')
Regent C - Kodiak

Defensive Battle lance:
Jackalope 1 - stray
Jackalope 2 - funnelweb
Jackalope 3 - indiana
Sylpha BA - Cassowary

Off map lance
Kiso - Control
Oppie 1+2 with salvage beds
BFFL drone bomb
Hydaspes - Afterburner - 3 Inferno Bombs
Batu E - Cosmos

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TheParadigm fucked around with this message at 21:49 on Apr 12, 2023

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