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DoctorWhat posted:If you watch a Speedrun of Dread and see how they handle the EMMIs you will change your tune. You just gotta get good. The problem isn't I can't deal with them (and even if I couldn't, you lose like two seconds of progress lol). It's that I don't want to again Almost all of them ending in the same little mini brain fight and wait-for-it moment is pretty blah. Really enjoyed the game besides them though, and they're a good idea, but there were better ways to implement them
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# ? Mar 2, 2023 02:35 |
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# ? Jun 5, 2024 20:07 |
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Manager Hoyden posted:Other than this thread, how do you folks keep up with metroidvania releases and news?
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# ? Mar 2, 2023 03:01 |
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I'm a bit under the weather, I didn't want to follow up on text-heavy games, so I tried ticking a checkbox on my "ancient games backlog" - I started Super Metroid. On one hand - let me out the bad things first - I don't like the controls and the physics, like, at all. On the other hand... I thought Dark Souls drew a lot from Castlevania SOTN, but I think it draws more from Super Metroid now. Okay I don't like the controls, but everything else - literally everything - is top notch. Presentation, atmosphere, looping ambient music that barely registers as music, eerie sound effects, spooky monsters, cutscenes in the game engine, sequence breaks, a huge moveset. If I liked the controls of this game, this would be an eternal classic, too bad.
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# ? Mar 2, 2023 20:54 |
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Char posted:I'm a bit under the weather, I didn't want to follow up on text-heavy games, so I tried ticking a checkbox on my "ancient games backlog" - I started Super Metroid. Have you tried changing your controls? You might be able to find something that works better for you. It's one of the main menu options, if I remember correctly.
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# ? Mar 2, 2023 21:19 |
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Manager Hoyden posted:Other than this thread, how do you folks keep up with metroidvania releases and news? I popped my head in here because it's one of my favorite genres and I'm seeing a bunch of stuff I haven't even heard of. I want to be aware of and have a big important opinion about every game in this genre past and future
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# ? Mar 2, 2023 21:21 |
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Yeah I’ve become a huge wishlister in the past few years. Even though I always play MVs on console, I have a hefty steam wishlist that includes many of them. The PSN wishlist is stupidly capped at 100 but I have plenty of MVs on that too and tend to grab them when they’re on sale for cheap, which is fairly often. I bought alwas awakening and whatever that pinball MV is called for a few bucks each recently.
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# ? Mar 2, 2023 21:31 |
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Char posted:I'm a bit under the weather, I didn't want to follow up on text-heavy games, so I tried ticking a checkbox on my "ancient games backlog" - I started Super Metroid. What in particular didn't you like about the controls? I feel like there's something about 2D platformer shooting that just works better for me if it's descended from Metroid instead of Megaman, and I'm not sure what. I think the last few times I played Super Metroid here was a weird thing where I had to swap some buttons around because it didn't quite feel right to me otherwise. Luckily that's not even an emulator-only thing, the original game has a way to swap button binding (pretty unusual for a SNES game too). Other than that there's the whole issue with shinesparking that I never can do right, but you're probably not up to that yet.
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# ? Mar 2, 2023 21:48 |
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Super Metroid is very floaty and the bespoke run button adds additional overhead to the movement, however minor.
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# ? Mar 2, 2023 22:03 |
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It's still amazing how well Super Metroid holds up after almost thirty years I mean if you were playing something of similar age when SM was released, you'd be tinkering with a chemistry set that still had uranium in it
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# ? Mar 2, 2023 22:17 |
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Super Metroid does have flawed controls. The fundamental issue is that you have to do all three combinations of jump+shoot, run+shoot, and run+jump in different circumstances, so with the all three of those on actions on face buttons you either have to claw grip, piano grip, or have a large but dexterous thumb. With the in-game remapping options you can make it a bit better by putting run on L, but since you can't remap the aim up/down buttons you lose the dedicated aim down--which is probably the least useful button, but it has its uses. If you're playing in an emulator and have the option to rebind controls that way, that's obviously better. Now, the physics may be floaty, but they do work very well. I suppose some folks prefer Zero Mission style wall jumps and the addition of ledge grabs though. Can't have everything.
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# ? Mar 2, 2023 22:24 |
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I'm at the wrecked ship now, I simply pushed through with default controls, it's not that big of a deal. I keep comparing this feel/control to Megaman X though, even I know I shouldn't, and I vastly prefer MMX. I understand though that SM goes for a totally different vibe, it's almost a survival horror game so having innately speedy actions doesn't really make that much sense. Also, I dislike the general floatiness Samus has, the fact I have to run and gun with 3 buttons, the obnoxiousness of the X-Ray scanner, having a specific face button to change weapons and being able to cycle only in one direction is not really optimal... Still it's not that bad, I simply don't mesh that well with these choices Intsys made.
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# ? Mar 2, 2023 22:39 |
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At the time, the X-ray scanner was a blessing. The original game required you to bomb every tile to find the way. (Or subscribe to Nintendo Power…)
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# ? Mar 3, 2023 01:21 |
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I think Super Metroid lent into the "more is more" philosophy (probably as a consequence of the SNES upgrade) which was funny when toggling various suit/gun upgrades, but made the movement too... technical? Like have you ever felt the need to moonwalk backwards while aiming diagonally upwards while shooting missiles? Well, you can!! The silver lining from that is Samus and her suit feels more like an human-shaped tank rather than a platforming acrobat, so pulling off small hops to dodge shots feels a bit more like an accomplishment. Very small silver lining, I know. Later titles undid a lot of the surplus nuanced controls, which is fine.
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# ? Mar 3, 2023 02:39 |
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i really liked replaying super metroid with ips patches for gba style controls and widescreen support. its pretty nice that way and still feels like SM physics wise, tho it has an optional heavy gravity patch if you don't even want that https://www.romhacking.net/reviews/5293/
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# ? Mar 3, 2023 03:13 |
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SlothfulCobra posted:What in particular didn't you like about the controls? Ok now I have something in particular I dislike: the Space Jump is inconsistent!
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# ? Mar 3, 2023 21:25 |
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If you're finding it inconsistent it's probably because you're not waiting long enough to hit the jump button, there's a window when you start descending from your jump that's the time to jump again. Unless it's that you keep popping out of spin jump, in which case you're probably pushing Up or Down on the D-Pad at some point.
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# ? Mar 3, 2023 21:39 |
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Char posted:Ok now I have something in particular I dislike: the Space Jump is inconsistent! Space Jump is very consistent, it's just a weird thing to get used to. You have to be in a spin and wait longer than you might expect to hit the button again to continue the jump.
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# ? Mar 3, 2023 21:40 |
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Yeah with some airspace I understand how it works. Still weird and I don't like how doing anything else than jumping puts me out of spin state, but, well, whatever.
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# ? Mar 3, 2023 22:03 |
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Char posted:Yeah with some airspace I understand how it works. Still weird and I don't like how doing anything else than jumping puts me out of spin state, but, well, whatever. Keep going. You get something in Lower Norfair which will make it so you never need to do anything else while spin jumping!
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# ? Mar 3, 2023 22:07 |
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73% in 8:00 straight. Good game and I can see why it's so influential but it's a bit rough when your first playthrough is in 2023.
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# ? Mar 4, 2023 18:08 |
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Koburn posted:Souldiers was fun but it suffers the same problem as Phenotopia in that it just goes on for slightly too long. Now that I've beaten it, yeah, it's too long. 28 hours for a 100% run as the mage on warrior mode. I liked it quite a bit but it doesn't evolve enough to earn that run time. They should've made it possible to play all 3 classes and given reasons to do so. And cut down on the boring areas between the dungeons. Still, the pixel art was fantastic throughout. I liked the orbs and the bosses were both simple/challenging enough to enjoy. I didn't have many of the tech issues present at launch, but the framerate got weird during the horse race and for some reason when I entered the fire dungeon, the full map was already revealed, which actually made it much harder to navigate and I stalled for a bit there. Biggest complaint is they put all these potentially cool secondary weapons in the game and then made an annoying ammo system I barely interacted with. The platinum trophy requires another 3(!) playthroughs: one as each class and NG+. That has got to be the most time consuming MV plat I've ever seen. Once was enough for me.
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# ? Mar 6, 2023 17:36 |
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Bloody hell Haak has an absolutely ridiculous amount of nested secrets. Find some well hidden, optional upgrade in one map that lets you access something in the next map that lets you get to a major upgrade in the next. The designers really went to town on this one!
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# ? Mar 7, 2023 19:16 |
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Spermanent Record posted:Bloody hell Haak has an absolutely ridiculous amount of nested secrets. Haak, hello
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# ? Mar 7, 2023 19:24 |
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I beat Axiom Verge 2 earlier today. It didn't really click with me like the first one did. Way too many frustrating enemies attacking me offscreen, and the hacking aspect didn't live up to its potential at all. But it was also oddly easy. I could just stand in one place and tank all the bosses to death, even without investing a single point in my hp. And I didn't even bother trying for 100%. I'm not a fan of the whole two worlds you have to jump back and forth between. It was fine during the main campaign. But doing exploring, it's tedious to try to find the right place to stand, menu through your abilities, try to remember what "Halam" means, shift to one world, walk a few feet over, and shift back.
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# ? Mar 17, 2023 05:21 |
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Huh... HAAK's framerate is complete garbage for me if I run it in full-screen mode. Windowed is fine, I wonder what's goin on. There aren't really a lot of video options so I guess I'll just play it that way but it's slightly annoying.
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# ? Mar 17, 2023 15:39 |
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Professor Wayne posted:I beat Axiom Verge 2 earlier today. It didn't really click with me like the first one did. Way too many frustrating enemies attacking me offscreen, and the hacking aspect didn't live up to its potential at all. But it was also oddly easy. I could just stand in one place and tank all the bosses to death, even without investing a single point in my hp. And I didn't even bother trying for 100%. Yeah, I had similar feelings. I hope the guy keeps making games, but this one definitely fell short of the first. Looking for a thread opinion on Pronty: https://store.steampowered.com/app/1286280/Pronty/, which I saw while browsing Steam sales. I'm a sucker for underwater settings, but this game looks really slow and anemic. Have any goons played this enough to recommend it?
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# ? Mar 17, 2023 20:04 |
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Reddit seems to like it but it ran really badly on my laptop while looking like pretty much any other 2D metroid game so i binned it.
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# ? Mar 18, 2023 07:07 |
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The 7th Guest posted:i forget when 9 Years of Shadows releases but I guess that would be the first new one i'd be playing this year and I thiiiiink that's next month. so I can maybe take a 'breaktroidvania' until then The 7th Guest posted:9 Years of Shadows got delayed again to 2023 to fix a lot of the issues people had with the Next Fest build. Flimf posted:There is a demo out for 9 Years of Shadows on Steam and that sure continues the trend of "cool looking 2D platformer with completely insane controller mapping" like so many other recent metroidvanias. It showed up in my Steam Queue, so I guess it's out now, if anyone wants to give it a whirl...
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# ? Mar 28, 2023 20:37 |
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I bought 9 Years of Shadows yesterday, have not tried it yet but I hear that it has some cool 90s anime / Saint Seiya aesthetics and is pretty easy to cheese your way through if you are hoping for something less stressful than a Hollow Knight. The gimmick where the game starts black and white and you make the world more powerful fighting the curse sounds pretty cool. Hopefully they do better stuff with that idea than Ackk Studios!
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# ? Mar 29, 2023 03:30 |
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Haak has been pretty good so far. The combat is pretty chilled out and not overly complicated so far, which is the kind of game I enjoy. Some of the platforming is a bit finicky for middling rewards but it isn't too bad. Not sure why they went with the fallout style world map, but it ends up working I guess
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# ? Mar 29, 2023 23:24 |
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Char posted:I'm at the wrecked ship now, I simply pushed through with default controls, it's not that big of a deal. Those are all valid complaints, Super Metroid is maybe the closest thing to a perfect game for me and it I still have to get used to the slightly off physics and controls whenever I replay it. Keep in mind that they were basically inventing or at least standardizing the genre and everything that's so great today came after decades of iteration on the SM formula.
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# ? Mar 30, 2023 00:03 |
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If anyone’s interested in a new metroidvania, Lone Fungus is quite good. It’s main gameplay is extremely hollow knight-ish, and it also has (optional) challenge rooms incorporated throughout that are fairly similar to something like Celeste. Has the amount of movement tech one would expect from something with Celeste style platforming rooms. The platforming challenge rooms are optional and the game in general has an assist mode for anyone who doesn’t want to engage in either platforming or combat difficulty. It’s a solo-dev project with all the bells and whistles one would expect from a solo dev (I.e. stuff like the art music are completely fine but nothing extraordinary on those fronts). The scope is surprisingly large, more of a 20 hour thing than a 5-10 one.
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# ? Apr 9, 2023 22:20 |
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So It Goes posted:If anyone’s interested in a new metroidvania, Lone Fungus is quite good.
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# ? Apr 10, 2023 15:08 |
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Finally started Guacamelee and holy poo poo, this game rules. I also finished The Messenger over the weekend, though the DLC is kicking my rear end on the race with your shadow. Had to put it down for a bit. Soundtracks for both games are ridiculously good.
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# ? Apr 11, 2023 12:14 |
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I 100% the Messenger and the DLC some years ago. My PTSD trauma was 8-bit Cloud Ruins.
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# ? Apr 12, 2023 14:53 |
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The Messanger soundtrack rules
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# ? Apr 12, 2023 15:04 |
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Getting towards the end of bloodstained now I think. It's fun, but consumables are really expensive to buy, and drop rates for cooking ingredients seem pretty darn low. Also it does the annoying thing where if I need two doodads and a knick knack to make a doohickey, and one doohickey and a widget to make a doodget, it won't let me go straight to making the doodget if I've got the doodads, the knick knacks and the widget. I have to explicitly make a doohickey first
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# ? Apr 13, 2023 00:30 |
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I remember the Messenger being a lot of fun, but I don't remember the music very well... oh hey, a bandcamp? neat: https://rainbowdragoneyes.bandcamp.com/album/the-messenger-original-soundtrack-disc-i-the-past I DO remember the Cyber Shadow music, though: https://www.youtube.com/watch?v=sI8OT_GTBGQ
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# ? Apr 13, 2023 00:35 |
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If you youtube search for Messenger "24 bit" remixes, someone took every song in the game and layered both the 8 and 16-bit tracks together. They're awesome.
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# ? Apr 13, 2023 05:02 |
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# ? Jun 5, 2024 20:07 |
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avoraciopoctules posted:I remember the Messenger being a lot of fun, but I don't remember the music very well... oh hey, a bandcamp? neat: https://rainbowdragoneyes.bandcamp.com/album/the-messenger-original-soundtrack-disc-i-the-past I played The Messenger before I played Cyber Shadow and the former definitely ruined the latter for me. Going from a nimble responsive ninja to one that feels like a tank was a disappointment.
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# ? Apr 15, 2023 14:35 |