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SmallpoxJenkins
Jul 9, 2012


Dark_Swordmaster posted:

Maybe in like quality of production but as something to play I prefer the old one a million times more. It's not even about the speed it's just that they made every part of it annoying as hell.


It's this.
No one likes loving escort missions, and they unsurprisingly managed to make the shard escort annoying as hell.
You can still melt the boss in 30 seconds, so what exactly were they hoping to accomplish by changing up the strike composition?
Might as well have just removed the drat thing entirely.

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sunday at work
Apr 6, 2011

"Man is the animal that thinks something is wrong."
It was really funny in an article recently when they said that Threshers were supposed to be countered by player tanks, but then we put them everywhere with modifiers on. No we aren't giving you tanks or replacing them with other units. We tuned the damage a little. Should be fine.

Astrochicken
Aug 13, 2007

So you better go back to your bars, your temples
Your massage parlors!

I dont mind the escort but Threshers are pretty tacked on, dont seem to give points when you kill them, and the tormentor is a dick to show up just before the boss.

On a happy note, my forsaken era near god roll smuggler's word still melts faces in crucible.

Oxyclean
Sep 23, 2007


sunday at work posted:

It was really funny in an article recently when they said that Threshers were supposed to be countered by player tanks, but then we put them everywhere with modifiers on. No we aren't giving you tanks or replacing them with other units. We tuned the damage a little. Should be fine.
That's what I was just saying last page. :v:

Give them engine weak points like the cabal tanks or something.

SmallpoxJenkins posted:

It's this.
No one likes loving escort missions, and they unsurprisingly managed to make the shard escort annoying as hell.
You can still melt the boss in 30 seconds, so what exactly were they hoping to accomplish by changing up the strike composition?
Might as well have just removed the drat thing entirely.
What they were hoping to accomplish is not having a strike/nightfall that people could blitz through in 5 minutes. I think the idea is they want strikes to take like 10-15 minutes on average or something. Lake of Shadows still feels kind on the shorter side compared to Arms Dealer or Glassway.

Also to a degree, alongside the difficulty changes, it does kind of help the "one guy blitzes ahead and kills everything" problem strikes had. That was fine if you just needed clears, but if you wanted to actually play the game or try to get bounties done, it always seemed a bit silly.

SmallpoxJenkins
Jul 9, 2012


Ok but it's a strike, who gives a poo poo if it's over in 5 minutes?
Just means you can fit more of them in whatever time slot you have set aside for gaming.
I'm not here to admire the skybox or encounter design, I'm here to get my weekly obligation done and get my reward, as I probably have other stuff to do.

haveblue
Aug 15, 2005



Toilet Rascal
There are 2 weekly strike obligations, wanting the clear reward is all well and good but if I want the bounty reward I’m going to be pissed if I’ve killed 18 of 25 taken and then they all despawn because somebody couldn’t wait another 30 seconds to get an instatrash roll of Xenoclast IV

Oxyclean
Sep 23, 2007


SmallpoxJenkins posted:

Ok but it's a strike, who gives a poo poo if it's over in 5 minutes?
Just means you can fit more of them in whatever time slot you have set aside for gaming.
I'm not here to admire the skybox or encounter design, I'm here to get my weekly obligation done and get my reward, as I probably have other stuff to do.
Because they don't want it to feel like "oh this week is Glassway, gently caress that Ill just wait for the week with the 5 minute nightfall" or having players do what I started doing to every time the game tried to make me play Hollowed Lair in the strikes playlist and bail to orbit until the game gave me a strike that wasn't a waste of my time.

Like if you just care about getting poo poo done fast, then having a rotator that can give you a 20 minute strike or a 5 minute strike seems like it creates bad incentives, unless you add leaver penalty, in which case you're fixing the wrong problem.

Necrobama
Aug 4, 2006

by the sex ghost
If Bungie doesn't want players to skip lovely strikes, Bungie should stop making lovely strikes.

*glares at Heist Battleground death lasers*

SmallpoxJenkins
Jul 9, 2012


haveblue posted:

There are 2 weekly strike obligations, wanting the clear reward is all well and good but if I want the bounty reward I’m going to be pissed if I’ve killed 18 of 25 taken and then they all despawn because somebody couldn’t wait another 30 seconds to get an instatrash roll of Xenoclast IV

Run another strike, get your kills, and then gently caress off back to orbit.
"Problem" solved.

Oxyclean
Sep 23, 2007


Necrobama posted:

If Bungie doesn't want players to skip lovely strikes, Bungie should stop making lovely strikes.

*glares at Heist Battleground death lasers*
I mean, they did vault hollowed lair so the DCV isn't all bad.

But if they just stop making lovely strikes the Strikes playlist would be in the same place as the gambit one and everyone would complain they're sick of doing the same 3 strikes.

SmallpoxJenkins
Jul 9, 2012


Let's not pretend there wasn't an era where everyone was loving off the second they loaded into Exodus Crash, for like a year or however long it was.

Dark_Swordmaster
Oct 31, 2011
Is corrupted still in the game? I do that for that one no questions asked. Or did.

Chappy
Feb 12, 2002

wooom wooom vroooom ksh ksh vooom

Dark_Swordmaster posted:

Is corrupted still in the game? I do that for that one no questions asked. Or did.

It is. It got toned down a bit but still a slog.

Mill Village
Jul 27, 2007

SmallpoxJenkins posted:

Let's not pretend there wasn't an era where everyone was loving off the second they loaded into Exodus Crash, for like a year or however long it was.

This is me with The Corrupted. Pubbies still cannot do this strike.

SgtSteel91
Oct 21, 2010

The only thing that dragged with Exodus crash were the Sparrow sections, imo

But new Lake of Shadows is fine, the escort sections are like one/two minutes long after clearing the adds, you can shoot down the Thresher rockets and totally neuter them, and the Tormentor boss room is great. Put more Tormentors and Hive Guardian mini bosses in strikes, Bungie

SmallpoxJenkins
Jul 9, 2012


SgtSteel91 posted:

The only thing that dragged with Exodus crash were the Sparrow sections, imo

But new Lake of Shadows is fine, the escort sections are like one/two minutes long after clearing the adds, you can shoot down the Thresher rockets and totally neuter them, and the Tormentor boss room is great. Put more Tormentors and Hive Guardian mini bosses in strikes, Bungie

You are out of your loving mind my guy

Necrobama
Aug 4, 2006

by the sex ghost

SmallpoxJenkins posted:

You are out of your loving mind my guy

i would 100% without hesitation replace every champion in the game with a 50/50 chance to be a tormentor or a hive guardian

fast cars loose anus
Mar 2, 2007

Pillbug

Astrochicken posted:

I dont mind the escort but Threshers are pretty tacked on, dont seem to give points when you kill them, and the tormentor is a dick to show up just before the boss.

On a happy note, my forsaken era near god roll smuggler's word still melts faces in crucible.

The tormenter part was the one part I enjoyed. They're easily disposed trash with 3 people around but the swerve the first time from "here comes that room I just throw a grenade and kill all the spawning thralls in" to "oh poo poo" was funny as hell

neutral milf hotel
Oct 9, 2001

by Fluffdaddy

Necrobama posted:

i would 100% without hesitation replace every champion in the game with a 50/50 chance to be a tormentor or a hive guardian

:stare:

SgtSteel91
Oct 21, 2010

SmallpoxJenkins posted:

You are out of your loving mind my guy

Play the game, my friend

Shoot down the rockets, or go within the walls and avoid the Threshers. There are options, have fun playing the Strike by trying different tactics or builds. Or do another activity if you get bored running it

SgtSteel91 fucked around with this message at 16:02 on Apr 10, 2023

SmallpoxJenkins
Jul 9, 2012


SgtSteel91 posted:

Play the game, my friend

Shoot down the rockets, or go within the walls and avoid the Threshers. There are options, have fun playing the Strike by trying different tactics or builds. Or do another activity if you get bored running it

None of this removes the thresher from being a threat in play, now does it my friend?

SgtSteel91
Oct 21, 2010

Like I said, you can shoot down the slow moving rockets they fire and hit them with a vorpal weapon gun, since they count as vehicles

It's a coin toss with Blueberries, but with a fireteam you'll all be firing at the thresher too so that'll burn it quick

Sestze
Jun 6, 2004



Cybernetic Crumb

SmallpoxJenkins posted:

None of this removes the thresher from being a threat in play, now does it my friend?
Both threshers can be shot in the engine around a corner out of LoS of the cluster missile launcher. Your screen shakes a little and you get a bit of splash damage sometimes, but all it takes is time with any given primary of choice.

The Tormentor room requires one person to deal with acolyte eyes, and some form of CC/Suppression trivializes the tormentor handily.

I think the problem I have with Lake of Shadows is the final boss room having little to no cover, knight fire/boomer shots doing an egregious amount of damage, and being hit by tether + spawning enemies meleeing you is pretty much death. Wiping in the boss room is made especially painful because it respawns two unreachable champions before the playable area you're currently in, dropping your rewards to silver/gold.

Dark_Swordmaster
Oct 31, 2011

Sestze posted:

Wiping in the boss room is made especially painful because it respawns two unreachable champions before the playable area you're currently in, dropping your rewards to silver/gold.



It..... What....? I take it back, this is now the best strike because that's hilarious.

Sestze
Jun 6, 2004



Cybernetic Crumb

Dark_Swordmaster posted:

It..... What....? I take it back, this is now the best strike because that's hilarious.
It's why if I'm doing it on Heroic with pubbies I do my best to bring a build that has a significant amount of self-sustain, CC and a machinegun at the moment. The pubbies usually beeline for the boss and burn him, which spawns several waves of thrall, multiplying psions, and knights, with encroaching black gunk restricting the combat arena. I have to be entirely devoted to add clear and surviving or else it's usually a wipe as the two randoms get overwhelmed.

But yeah, if you're taking it slow on Legend or Master it'll take you 25 minutes to get to the boss room, only to mess up and lose any possibility of good rewards.

Collateral Damage
Jun 13, 2009

The blight on the floor only spreads while the cruxes are up. Shoot them as soon as they spawn and you have all the space in the arena available.

MJeff
Jun 2, 2011

THE LIAR
Is Neomuna the first patrol zone that lets you do patrols anywhere on the map?

haveblue
Aug 15, 2005



Toilet Rascal

MJeff posted:

Is Neomuna the first patrol zone that lets you do patrols anywhere on the map?

IIRC Tangled Shore was the first, and this functionality was gradually expanded to all destinations both past and future (you can do it on legacy destinations too, which wasn't the case at launch)

Dark_Swordmaster
Oct 31, 2011

Collateral Damage posted:

The blight on the floor only spreads while the cruxes are up. Shoot them as soon as they spawn and you have all the space in the arena available.

How are you supposed to notice when they're up? You act like they get objective markers like the standard gray diamond on them any time you look remotely in their direction. I know that's not true because every time I run with random people they don't shoot them. This is also how I know champions literally cannot be countered or even killed and need to be avoided entirely. Next you're going to tell me there's a visual indicator for the fact that you have to stand next to the escort things and you don't need to read a wiki or watch a 50 minute lore video.

LionYeti
Oct 12, 2008


So I went into the latest raid, context I started playing a few weeks before Nightfall came out. I hadn't played Destiny before this. I was actively a detriment to the team they were all friends so it wasn't like a huge problem, but I want to improve, are there good like tutorials and places to train on how to improve like add clearing and such? I'm playing Ashen Wake Solar Titan. I think the build is relatively solid but my executions the hard part.

https://www.bungie.net/en/Gear/6/4611686018525148312/2305843010120224627 Heres the character.

LionYeti fucked around with this message at 19:29 on Apr 10, 2023

Dark_Swordmaster
Oct 31, 2011
If you're a month into playing the game you'll want to chase down a couple of the more common add clear exotics for that purpose. Beyond that, ron is just add heavy to begin with so as long as you can hold your own in encounters and not die you're likely doing a lot better than you might feel like you are. Boss DPS is probably a weak point but speaking as someone who is routinely in last place for boss DPS, as long as you're making the number go up (down?) at all you're helping.

e: If you mean like aim training, there are external aim trainer programs that may or may not work for helping with tracking or flick shots or whatever but I would honestly just make sure your system level setup like sensitivity and stuff is good then just keep playing and hyperfocus on weakpoint shots.

ptroll
Sep 8, 2011

One easy change I would make is that there's a 3-cost arms mod that makes orbs when you get grenade kills. If nothing else, vomiting out orbs constantly will make your team like you :v:.
Trace rifles are also little funky, for what it's worth. They're sort of halfway between a primary and a special ammo gun, and I think they tend to work better if you build toward using them like a primary (special ammo finder mods in the helmet, maybe special finisher in the class item to keep it topped up).
That said, I'm sure you were fine. Remember that you're probably comparing yourself to folks with full on destiny brainworms and optimized setups.

LionYeti
Oct 12, 2008


ptroll posted:

One easy change I would make is that there's a 3-cost arms mod that makes orbs when you get grenade kills. If nothing else, vomiting out orbs constantly will make your team like you :v:.
Trace rifles are also little funky, for what it's worth. They're sort of halfway between a primary and a special ammo gun, and I think they tend to work better if you build toward using them like a primary (special ammo finder mods in the helmet, maybe special finisher in the class item to keep it topped up).
That said, I'm sure you were fine. Remember that you're probably comparing yourself to folks with full on destiny brainworms and optimized setups.

Oh absolutely, I'm just trying to improve I know I'm not going to be as good as the sweatiest nerds in my friend group. I'm using Lens because I thought its a good compliment to the Ashen Wake, stand in sunspots regen energy vom fusion grenades repeat thing. Its the not dying that's the really hard part lol.

GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog
Strike Design is just at odds with itself because the rewards (Rep & Loot) come from activity completions rather than Kill Em All

A fast strike is objectively better than a long strike if you're doing it for the rewards, but it's fair to say that sometimes people are just doing a Strike to pass the time, and so longer is better

Paracelsus
Apr 6, 2009

bless this post ~kya

LionYeti posted:

Its the not dying that's the really hard part lol.

Invest in resilience if you aren't already, wear encounter-appropriate damage reductions mods on your chest, consider using the head exotic Loreley Splendor once you get it. Also, if your light level is lower than the encounter calls for, you'll take more damage and do less to enemies.

RBX
Jan 2, 2011

He was doing RON at under 1780. Just get his power up and he'll be fine.

SmallpoxJenkins
Jul 9, 2012


So when exactly are they going to unfuck the stasis grind?

Necrobama
Aug 4, 2006

by the sex ghost

SmallpoxJenkins posted:

So when exactly are they going to unfuck the stasis grind?

:rubby:

magiccarpet
Jan 3, 2005




Yeah I'm ready to pay my :tenbux: to avoid that nonsense

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GoGoGadgetChris
Mar 18, 2010

i powder a
granite monument
in a soundless flash

showering the grass
with molten drops of
its gold inlay

sending smoking
chips of stone
skipping into the fog
I mean let's be real... they fixed it by having Strand do all the same stuff, better. The fix is $40

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