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Arrath
Apr 14, 2011


aniviron posted:

I never feel bad about fat fast travel fat travel because the alternative is just repeatedly going back and forth along a path I've cleared (boring) or repeatedly clearing the same path to make the same journey (tedious).

Same. I made those runs far, far too many times back in vanilla SoC to be bothered to do it ever again.

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moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Being super basic and doing a Loner start again while I figure out the new GAMMA features, but this time I spent all my loadout points on a Mosin, a new starter option for Loners. Time to blast irradiated dogs with dedushka's relic from the Great Patriotic War like I'm a Chernobyl liquidator.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

moot the hopple posted:

Being super basic and doing a Loner start again while I figure out the new GAMMA features, but this time I spent all my loadout points on a Mosin, a new starter option for Loners. Time to blast irradiated dogs with dedushka's relic from the Great Patriotic War like I'm a Chernobyl liquidator.

How much ammo do you start with on the Mosin? My main concern would be keeping the rifle fed in the early game.

Arghy
Nov 15, 2012

Cream-of-Plenty posted:

Yeah I just want to grab a couple of gormless rookies and pay them in smokes to haul 100 kg of poo poo back to Rostok.



It'd be fun to start quests where they either steal the items and you gotta hunt them down to find the stash or they got jumped and lost the items and now you got a kill quest to find your stash and other bonus items. You could have potentially fun stuff like finding a faction enforcer in their base to confront one of their members who still has your GPS/radio/inertial tracker on them. I'd definitely have more rookie helpers if i could send them as runners piece meal back to my central stash.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Hell, I'd watch Zone Park Boys

Arrath
Apr 14, 2011


Cream-of-Plenty posted:

How much ammo do you start with on the Mosin? My main concern would be keeping the rifle fed in the early game.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Cream-of-Plenty posted:

How much ammo do you start with on the Mosin? My main concern would be keeping the rifle fed in the early game.

I forget exactly how much you get at the start but Fanatic always gives you more ammo for your starting guns when you do his tutorial mission. Traders also start off with 7.62x54R ammo immediately available for sale in stockpiles of 40, with a stack of 10 rounds costing around ~3300 roubles (on Hard/Survivalist settings, for reference). You can even buy PU scopes for the Mosin from traders at the start. Apparently 7.62x54R has been nerfed a little and the Mosin can't feed AP ammo for balance reasons I guess. You can still dome human enemies in one shot and most smaller critters like dogs and cats. Stuff like boars however can tank multiple shots so it can be an expensive proposition if you try to hunt them with your Mosin. I have a clapped out Colt Russian (with the fancy Gunslinger model/animations) that I looted off a bandit which I'm hoping to get repaired up and loaded with hydrashocks for mutant duty. But overall I'd say Mosin start is perfectly viable, if a little bit more challenging compared to other starter gun options.

The only other issue is at the highest difficulty, you're left with like 50 loadout points to buy breadcrumbs if you select the Mosin. I'm currently raw dogging all the environmental radiation with no suit or mask. Matches have been an unexpected precious resource for lighting up cigarettes and campfires to combat the rads on this run for me.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

moot the hopple posted:

I forget exactly how much you get at the start but Fanatic always gives you more ammo for your starting guns when you do his tutorial mission.

poo poo, really? I only took him up on the tutorial on the first playthrough and never noticed that. Good to know.

quote:

The only other issue is at the highest difficulty, you're left with like 50 loadout points to buy breadcrumbs if you select the Mosin. I'm currently raw dogging all the environmental radiation with no suit or mask. Matches have been an unexpected precious resource for lighting up cigarettes and campfires to combat the rads on this run for me.

Yeah same here. With my typical loadout, I end up with a rookie jacket and nothing else. Radiation is one of the most significant obstacles for me in the early game and I resort to chugging alcohol and chainsmoking cigarettes for that authentic Zone experience. Once I get to a point where I can tread through the ankle-deep water of the Great Swamps without being immediately crippled by maxed-out radiation, I feel like a god.


This was exactly my thinking; using 1800 Ru of munitions to kill an NPC with 450 Ru of loot :homebrew:

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I do feel like the Mosin might be a bit of a trap option for starting gear. The range is nice but the armor penetration isn't really necessary in the early game and you'll probably get a lot more mileage out of a shotgun or SMG. Hell even a pistol will probably be decent enough against bandits and the like (it'll struggle against mutants tougher than cats and dogs though). By the time you actually need AP you should probably be able to find and repair the weapons that will give it to you.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Guys, an amazing new GAMMA feature added with this update is a Taskboard tab on the PDA which lets you scan a given area and lists all the quests available from the local NPCs in range which you can accept from that screen. You still have to go back to the NPC directly to turn in the quests once completed, and it doesn't list the escort missions so you'll still need to keep an eye out on the radio if someone is offering those. But it's such a quality of life improvement not having to scour maps and bumping into every NPC to see if they have a quest for you.

GAMMA just keeps on getting more and more incredible with every update.

Methylethylaldehyde
Oct 23, 2004

BAKA BAKA

moot the hopple posted:

Guys, an amazing new GAMMA feature added with this update is a Taskboard tab on the PDA which lets you scan a given area and lists all the quests available from the local NPCs in range which you can accept from that screen. You still have to go back to the NPC directly to turn in the quests once completed, and it doesn't list the escort missions so you'll still need to keep an eye out on the radio if someone is offering those. But it's such a quality of life improvement not having to scour maps and bumping into every NPC to see if they have a quest for you.

GAMMA just keeps on getting more and more incredible with every update.

That gets rid of the biggest mid-game gripe I had: Having to wander through Rostok talking to every other rear end in a top hat there seeing if anyone needed 37 pairs of soaked underwear or a mint condition panzerfaust or whatever. Roll into town, drop off loot, pick jobs you can complete easy, grab 1-2 jobs that require traveling, takes 10 minutes instead of half an hour!

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
It's been a godsend just taking a bunch of mutant parts to Yantar after an extended hunting expedition, pulling up the Taskboard, and knowing which nerd exactly is willing to buy my specimens rather than schlepping everything about like a door to door salesman.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Out of curiosity, do you folks mess around a lot of with placed stashes? I usually keep a spare backpack on me for those occasions where I need to shave some weight and pick up crap later, but I otherwise struggle to maintain more than one BIG stash in a centralized location with a workbench. Right now I'm in the early game and I have my big stash in Rostok, a second stash I ditched for weight in Garbage, and a third in Agroprom...and even THAT is bugging me despite the fact that I know I'll pick up the latter two soon.

I get the impression that some people have stashes scattered all over the place, and I think that would drive me nuts. Of course I don't really use the fast travel system (besides hiring the occasional guide), so maybe that's a key part of maintaining a network of stashes without going crazy?

Namnesor
Jun 29, 2005

Dante's allowance - $100

Cream-of-Plenty posted:

Out of curiosity, do you folks mess around a lot of with placed stashes? I usually keep a spare backpack on me for those occasions where I need to shave some weight and pick up crap later, but I otherwise struggle to maintain more than one BIG stash in a centralized location with a workbench. Right now I'm in the early game and I have my big stash in Rostok, a second stash I ditched for weight in Garbage, and a third in Agroprom...and even THAT is bugging me despite the fact that I know I'll pick up the latter two soon.

I get the impression that some people have stashes scattered all over the place, and I think that would drive me nuts. Of course I don't really use the fast travel system (besides hiring the occasional guide), so maybe that's a key part of maintaining a network of stashes without going crazy?

In my previous UNISG playthrough it was pretty critically important to maintain little safe spots away from traders and other faction areas, where I could fix up my disguises without worry. So in that instance, I had stash spots in Cordon, Agorprom, Jupiter, and Pripyat, with my main workshop area in Dead City with the Mercs, the only non-hostile faction to UNISG.

Otherwise I tend to stick to just one workshop that I eventually migrate towards the center of the web of maps, usually Jupiter or the northern end of the Army Warehouses. I don't have the brain space to maintain multiple stashes.

Arghy
Nov 15, 2012

Cream-of-Plenty posted:

Out of curiosity, do you folks mess around a lot of with placed stashes? I usually keep a spare backpack on me for those occasions where I need to shave some weight and pick up crap later, but I otherwise struggle to maintain more than one BIG stash in a centralized location with a workbench. Right now I'm in the early game and I have my big stash in Rostok, a second stash I ditched for weight in Garbage, and a third in Agroprom...and even THAT is bugging me despite the fact that I know I'll pick up the latter two soon.

I get the impression that some people have stashes scattered all over the place, and I think that would drive me nuts. Of course I don't really use the fast travel system (besides hiring the occasional guide), so maybe that's a key part of maintaining a network of stashes without going crazy?

Oh no any time i have a stash in the wild i get antsy in my pantsy and must bring it to my hoard. I usually leave a few stashes in convenient fast travel locations or a central zone stash encase i want to actually hoof it between levels. I leave a stash in wild territory for example just past the burners because the constant merc spawn in the construction site is annoying as hell and they always drop good gear weighing me down on the way to yantar. I want to actually walk to yantar but i can't leave behind the loving gear and artifacts.

Arrath
Apr 14, 2011


Can I remember family birthdays? No.

Can I remember that I have a broken tommy gun and sks in the tunnel under the rail line west of farm in cordon? Or a g36c in the stash at the rostok garbage checkpoint? Even though I'm now traipsing around Pripyat? Yes.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Like you guys, I tend to stick to just one main stash but having the ability to create a backpack stash comes in handy. I'm always carrying an extra hunters backpack on me anyway for its light weight and bonus to harvesting mutant.

Oftentimes I'll go into Radar or other hotspots with a lot of enemy activity with the intention of dropping a couple of dudes and stealing their gear before scurrying out of there. I can fill my inventory with several recovered weapons and armors and then drop a backpack stash with superfluous items to return to later. Backpack stashes serve as custom waypoint so you can find safer areas to plop them down and fast travel back to (this still costs money and is on a cool down so I don't use it too often). It's also nice when you're on extended expeditions far away from your hideout and need the space to continue on or if one of your companions you were using as a loot mule suddenly dies.

The only other permanent stashes I have are one in Garbage next to Butcher where I store my generic mutant meat to turn in for his quests (there's a preplaced chest conveniently placed next to him for this purpose) and also one in Yantar filled with the more esoteric, high value mutant parts from chimeras and the like. I'll fill those up after a mutant hunting expedition and wait for those collect mutant meat/parts quests to generate for the higher rewards and also faction rep gain. This is a really easy way to build up Ecologist rep who have otherwise really annoying quests.

Roobanguy
May 31, 2011

The Cheshire Cat posted:

I do feel like the Mosin might be a bit of a trap option for starting gear. The range is nice but the armor penetration isn't really necessary in the early game and you'll probably get a lot more mileage out of a shotgun or SMG. Hell even a pistol will probably be decent enough against bandits and the like (it'll struggle against mutants tougher than cats and dogs though). By the time you actually need AP you should probably be able to find and repair the weapons that will give it to you.

Honestly, you can stick to 9x18 for decent chunk of the game. AP/HP ammo for it is cheap and will kill most early-mid game armored dudes dead until you start running into monolith. Only problem is that there's no gun using it that can take sights.

Roobanguy fucked around with this message at 07:46 on Apr 11, 2023

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Huh, I could have sworn I had picked up a Colt Russian near the start of this run. I didn't notice at a certain point after updating my game it got replaced with a standard M1911. It looks like a couple of weapons with slightly different models/variants all got consolidated to use the better Gunslinger model and animations. Not really complaining since it's a big upgrade in my book.

Now I'm wondering though if some of the "turn in x gun" will account for this. I know Lukash was already really picky about what gun he wanted for that quest and you couldn't give him like a "L85 (custom)" or (alternate) variant if he was asking for the standard version.

Tibbeh
Apr 5, 2010
Does anyone have an upload for the 4.3.0 launcher for GAMMA? I've got a weird issue where I can't extract the file without it suddenly becoming 0 Bytes and I really want to update to the latest version

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
It might be getting falsely flagged as a virus. Try temporarily disabling Windows Defender and then adding your GAMMA folder to your exclusion list after extracting the installer there.

Arrath
Apr 14, 2011


Could try another program to extract it, too. 7zip or PeaZip or whatever.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Stalkers asking for random "photos of loved ones" to prepare for trips into the zone are the "I need a super cucumber to rub on my nose/power my latest invention" job requests of Stardew Valley.

Mr E
Sep 18, 2007

Started playing GAMMA; haven't played STALKER in probably 10 years and this rules. I'm not usually one for survival type things outside of project zomboid but I like how it's implemented in this game, and not being able to quicksave all the time helps me actually thing about fights and what to bring to an area. Seems more stable than I remember SoC being too, haven't had any crashes and only a bit of stuttering.

Fall Dog
Feb 24, 2009

Mr E posted:

Started playing GAMMA; haven't played STALKER in probably 10 years and this rules. I'm not usually one for survival type things outside of project zomboid but I like how it's implemented in this game, and not being able to quicksave all the time helps me actually thing about fights and what to bring to an area. Seems more stable than I remember SoC being too, haven't had any crashes and only a bit of stuttering.

There's a mod included in the pack that's deactivated by default, but it's meant to help reduce the stuttering. It should be easy enough to locate if you search for 'stutter'.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
So is there some other purpose to the "anomalous measurement devices"? I know that vendors sell them, and that you can occasionally accept missions from NPCs to go out and "measure" anomalies with one, but the NPCs have always provided me with one, so I'm not sure why I'd want to buy my own unless I can go out and sell the data I get from doing some freelance measuring or something.

Arrath
Apr 14, 2011


In case you lose, misplace, or accidentally scrap the one you were given, basically. No purpose I've found beyond those specific missions.

Arghy
Nov 15, 2012

Welp i think my saves just too old in EFP which makes me sad if thats true because all my games will eventually die now.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Arghy posted:

Welp i think my saves just too old in EFP which makes me sad if thats true because all my games will eventually die now.

Like, you're just trying to load an old save on an install that hasn't changed at all? If so, that's nuts.


On a tangential subject, I've learned that if you've got 2+ of those "measure an anomaly" missions active in GAMMA, you'll likely have 2+ of those "anomalous measurement devices" in your inventory (one from each quest-giving NPC). And if you're having an issue with being unable to fully measure an anomaly, it MAY be because you've got the "wrong" anomalous measurement device in your hand; even though they're otherwise identical, you might need to use whichever device was given to you by the NPC that sent you to that particular anomaly. I encountered this problem earlier tonight and found this suggestion from somebody else who had the same problem. SO in the unlikely situation where you're running a bunch of these particular missions simultaneously--something to look out for!

Arghy
Nov 15, 2012

So every stalker save has a half life because eventually A-life will have too many things in the zone and the game will freeze/crash because it's reached its limit. I'm working with the devs atm but it feels like we're at the object limit but i gotta try a few more things before we determine that. My current game date is dec 30th 2018, i forget when the game starts but i easily have 200+ real life hours in this save. It's been happening in CoP levels though and there's some spawn shenanigans that can happen in those levels so my first test will be to fast travel out of zaton to see if i freeze in another level and then its strip tease roulette to see if its a weapon/suit issue.

It used to be worse back in the day because SoC/CoP never had that many items and figured you'd finish the game long before you reached the limit.

Big Mackson
Sep 26, 2009
started a character without armor on most difficulty and the FIRST enemy i meet (started in swamp) are master monolith with a silenced saiga and another i found later (with a rpk 16 or whatever its called, ak rifle, good barrel). After dying i just waited untill npcs spotted them and killed them.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Arghy posted:

So every stalker save has a half life because eventually A-life will have too many things in the zone and the game will freeze/crash because it's reached its limit. I'm working with the devs atm but it feels like we're at the object limit but i gotta try a few more things before we determine that. My current game date is dec 30th 2018, i forget when the game starts but i easily have 200+ real life hours in this save. It's been happening in CoP levels though and there's some spawn shenanigans that can happen in those levels so my first test will be to fast travel out of zaton to see if i freeze in another level and then its strip tease roulette to see if its a weapon/suit issue.

It used to be worse back in the day because SoC/CoP never had that many items and figured you'd finish the game long before you reached the limit.

"Sounds like it's time to start a new game then" :getin:




Is Karp wearing his ski mask wrong? Or is everybody else?

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Cream-of-Plenty posted:

On a tangential subject, I've learned that if you've got 2+ of those "measure an anomaly" missions active in GAMMA, you'll likely have 2+ of those "anomalous measurement devices" in your inventory (one from each quest-giving NPC). And if you're having an issue with being unable to fully measure an anomaly, it MAY be because you've got the "wrong" anomalous measurement device in your hand; even though they're otherwise identical, you might need to use whichever device was given to you by the NPC that sent you to that particular anomaly. I encountered this problem earlier tonight and found this suggestion from somebody else who had the same problem. SO in the unlikely situation where you're running a bunch of these particular missions simultaneously--something to look out for!

Man, ecologist missions can be so wonky sometimes. I remember some those collect anomalous samples missions having misleading or outright incorrect waypoints (looking at you, sample at the bottom of Red Forest mines :argh:). The worst eco mission for me are the recover tracking device quests. It always seems a crapshoot whether the mutant will spawn or if it will actually drop the when killing it. A trick I learned from the Discord is letting an anomaly or a companion kill it guarantees a drop, but that can lead to some goofy Benny Hill chases.

Tibbeh
Apr 5, 2010

Cream-of-Plenty posted:

"Sounds like it's time to start a new game then" :getin:




Is Karp wearing his ski mask wrong? Or is everybody else?

Man what outfit is that, cause I want my stalker to rock that look

Mr E
Sep 18, 2007

I started a new game since I learned some things in the few hours I played and there were some patches since I played last. I found a SKS with >60% parts except for the barrel, which was completely broken. It looks like I can repair the gun itself at Farm, but can I replace the barrel without a toolkit? I've field stripped the rest of the parts but wasn't sure if I needed to find a gun in barrel shape or just a barrel. I have about 6 stash markers in Army Warehouse so I'm probably going to head there at least for a bit and would like something more than my over under shotgun. I can snipe pretty well with slugs but a rifle of some sort would be nice.

ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



Mr E posted:

I started a new game since I learned some things in the few hours I played and there were some patches since I played last. I found a SKS with >60% parts except for the barrel, which was completely broken. It looks like I can repair the gun itself at Farm, but can I replace the barrel without a toolkit? I've field stripped the rest of the parts but wasn't sure if I needed to find a gun in barrel shape or just a barrel. I have about 6 stash markers in Army Warehouse so I'm probably going to head there at least for a bit and would like something more than my over under shotgun. I can snipe pretty well with slugs but a rifle of some sort would be nice.

You'd need a good replacement barrel and a medium rifle repair box, then go up to an available technician's vice. Or, get a compatible repair item that will let your repair the rifle from whatever overall % it's at currently.
I habitually modify everything in the files so couldn't tell you what works vanilla sadly. Can recommend getting rid of the vice requirement and just needing the tools as is to craft

dsf
Jul 1, 2004

Mr E posted:

I started a new game since I learned some things in the few hours I played and there were some patches since I played last. I found a SKS with >60% parts except for the barrel, which was completely broken. It looks like I can repair the gun itself at Farm, but can I replace the barrel without a toolkit? I've field stripped the rest of the parts but wasn't sure if I needed to find a gun in barrel shape or just a barrel. I have about 6 stash markers in Army Warehouse so I'm probably going to head there at least for a bit and would like something more than my over under shotgun. I can snipe pretty well with slugs but a rifle of some sort would be nice.

barrel is the one thing that needs to be replaced at a bench with a toolkit if its under 60%. I think SKS uses the historical repair kit but you can see exactly what it requires in right click-> details. note that you dont actually need to use an actual bench you can use a (basic or advanced) toolkit in your inventory as well.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Mr E posted:

I started a new game since I learned some things in the few hours I played and there were some patches since I played last. I found a SKS with >60% parts except for the barrel, which was completely broken. It looks like I can repair the gun itself at Farm, but can I replace the barrel without a toolkit? I've field stripped the rest of the parts but wasn't sure if I needed to find a gun in barrel shape or just a barrel. I have about 6 stash markers in Army Warehouse so I'm probably going to head there at least for a bit and would like something more than my over under shotgun. I can snipe pretty well with slugs but a rifle of some sort would be nice.

If this is for GAMMA, what you need to repair an SKS is minimally basic tools which will in turn allow you to craft a historic weapons repair kit and also a shotgun/12-gauge cleaning kit (which some surplus rifles like the SKS use for some reason). Your own workbench which you can craft in the hideout furniture menu is also nice to have because it lets you store all your crafting components without needing to have them on your person but it's not absolutely necessary because you can still use the open workshop menu from basic tools and have all the functionality. I do recommend building the workbench when you have the materials available and definitely don't pay the fee to rent one out from technicians, either.

Now you have a couple of options and methods for repairing a weapon:

1) The ideal situation is that you find a gun that still has a barrel that is in the green and find duplicate parts that you field strip from other guns. Then you use a ramrod/file/multitool to repair the condition of those parts (assuming they're in the 60 percent range where they are still repairable). Then you can use your workbench/tools, along with the appropriate repair kit (in this case, the aforementioned historic repair kit) and swap in your parts. You can freely swap in your parts this way, but changing out a barrel will consume a charge. Finally you use your cleaning kit/assorted gun oils to bring up the overall condition of the gun itself and you're good to go.

2) Another way is to field strip and reinstall gun parts by hand like what you're already doing. This isn't ideal because it lowers the overall condition of your gun every time you swap parts by hand, as opposed to using a toolkit and repair kit in method 1. This is typically done early on if you don't have any tools or the equivalent repair kit but can still be a viable option if you're otherwise able to get the parts you need. You also can't hand install a barrel this way, only the parts, so it has limited applications. Just make sure that you periodically clean the gun and keep it above 10 percent condition because that's the threshold for cleaning kits (otherwise you'll need more expensive methods to bring up condition).

3) Another alternative is to use a cleaning kit to repair gun parts while they're inside the gun by right clicking on your gun with the cleaning kit in your inventory, selecting maintain, and then cleaning the chosen part. The part needs to be at a minimum condition for it to be cleanable, but the benefit is that it actually increases the overall condition of the gun. This method is usually done when you've already gotten a gun fully repaired and are just doing upkeep as parts wear and tear from use.

4) Yet another alternative is to use a repair kit to altogether replace a part. You do this by having the appropriate repair kit in your inventory (the historic repair kit, for your specific purpose) and then right clicking on the gun, selecting maintain, and then selecting replace the chosen part. This consumes a charge of the repair kit which therefore makes it a kind of expensive alternative. It can still be worth doing if you've been searching in vain for something that has been eluding you and just need that one part to get a gun up and running.

Another good general tip is to right click on a gun or component or even repair item and looking up the details. It will tell you what items interact with it and what you need.

Mr E
Sep 18, 2007

Thanks for the tips everyone, I think I'm going to head up to Military Warehouse and hope one of the stashes there has a gun or a kit that will help. I'll keep the broken barrel rifle but I think I think ideally I'll find a rifle with a green barrel because I have a duplicate of all the other parts in great condition.

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moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Just had a really silly moment while clearing out bloodsuckers in Truck Cemetery for a quest. As I was bandaging up my wounds, a pulse anomaly went off overhead and I started sprinting away, right into a pack of cats. Then two lurkers must have smelled blood and joined in on the hunt. If that wasn't enough, a loving chimera also showed up to steal everyone's kill. I tried to switch over to my underslung grenade launcher, but my custom SIG 550 makes you needlessly deploy the sight leaf before you can shoot it (while true Stalkers bloop underslung grenades from the hip based on gut feeling). I got savaged to death before the animation could even complete.

Nice to see the foodchain literally in action though :lol:

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