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Sexual Aluminum posted:What's a fun quest based modpack? Last time I got into Minecraft Agrarian Skies 2 and such were the bee's knees, what's the latest and greatest? I like Feed the Beast packs. I was pretty impressed with Stoneblock 3 and I'm looking forward to trying FTB Skies when I get some time soon. Also had a good time with All The Magic and yeah, Create Above and Beyond. Feel free to quit Create when you get sick of it, the later quests are a hassle and my group just said gently caress it.
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# ? Apr 10, 2023 18:54 |
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# ? Jun 5, 2024 11:22 |
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Hooplah posted:the steam oven and steam macerator rule, probably your best option for those tasks until you get the multiblock furnace with coils and the HV macerator for byproducts I forgot about the steam oven! Maybe I should check it out, though I've been using a wall of 6 Nether Furnaces for most of my bulk smelting and that's been working pretty well for me.
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# ? Apr 10, 2023 19:01 |
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Sexual Aluminum posted:What's a fun quest based modpack? Last time I got into Minecraft Agrarian Skies 2 and such were the bee's knees, what's the latest and greatest? If you don't feel like the grind of Gregtech-based modpacks, I highly recommend Enigmatica 2: Expert.
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# ? Apr 10, 2023 20:09 |
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If you want to skyblock, don't like Gregtech, but DO want the complexity then Project Ozone 3's kappa or mythic modes are very good. The complexity is more geared towards getting various mods to all work together, massively scaling production and infinite resource generation.
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# ? Apr 10, 2023 20:15 |
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RocketMermaid posted:If you don't feel like the grind of Gregtech-based modpacks, I highly recommend Enigmatica 2: Expert. Enigmatica 6 Expert is also decent and based on Minecraft 1.16.x.
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# ? Apr 10, 2023 20:53 |
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Does Nomifactory include that AE addon that lets you use fluids in recipes? I know I saw that mod finally exists, maybe on Nomifactory GTCE? Having to make so many parallel assemblers and chemical reactors was always one of the biggest pains of AE.
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# ? Apr 10, 2023 22:59 |
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What does the map look like for a 60% hydration biome? Also, I found a goblin hut and it had a door then I lost the door and looked at what it took to make a door and cried a little . There is however a village nearby but I'm not going near it until I have a bed unless the village has beds?!!? I am finding GTNH a good side mod pack when I want to avoid making my big base in ATM8 and working towards a an ATM Star.
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# ? Apr 10, 2023 23:49 |
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Holyshoot posted:What does the map look like for a 60% hydration biome? Also, I found a goblin hut and it had a door then I lost the door and looked at what it took to make a door and cried a little . There is however a village nearby but I'm not going near it until I have a bed. I am finding GTNH a good side mod pack when I want to avoid making my big base in ATM8 and working towards a an ATM Star. Look for a forested area with dark brown or extremely brilliant green grass, both are good signs of humidity but the other biggest tell is water, obviously. If you can't find a naturally occurring 60% humidity biome then you can plant and replant Silverwood trees until they turn a biome into a Magical Forest biome, which is 60% humidity. Marshlands and bogs are good with lots of surface water, but a huge pain in the rear end to navigate unless you terraform a section to be solid ground. You can also look for cherry blossom trees, the biome I found with cherry trees is above 60% humidity but they're just a pain in the rear end to get to/move all my stuff to at thus point I'm in a 20% humidity biome next to snow and sand, so I did the magical forest biome thing without even realizing, I was just following the questbook and realized it was raining a lot now around my crops/tree farm and the grass was a vibrant green color.
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# ? Apr 10, 2023 23:55 |
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Vib Rib posted:Does Nomifactory include that AE addon that lets you use fluids in recipes? I know I saw that mod finally exists, maybe on Nomifactory GTCE? Having to make so many parallel assemblers and chemical reactors was always one of the biggest pains of AE. Nomifactory GTCEu supports it but is not included by default. There's a link to the right one in their curseforge listing, download the version for MC 1.12.2. I added it to my server and have been using it a lot and it's great. Make sure you read the wiki or you'll be wondering why poo poo isn't working. Long story short, use the fluid pattern terminal to make any pattern that uses fluids, use dual ME interface on any device that accepts fluids, simple fluid crafting table patterns go into a fluid assembler by itself (not next to an ME interface like a normal assembler, it has pattern storage), add one fluid discretionizer to your ae2 network or none of this will work. I use the poo poo out of it, it's great.
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# ? Apr 11, 2023 00:14 |
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Holyshoot posted:What does the map look like for a 60% hydration biome? Also, I found a goblin hut and it had a door then I lost the door and looked at what it took to make a door and cried a little . There is however a village nearby but I'm not going near it until I have a bed unless the village has beds?!!? I am finding GTNH a good side mod pack when I want to avoid making my big base in ATM8 and working towards a an ATM Star. You can loot most/all of the stuff you need for a bed from a village. Fences, wood, and even wool from the Tinker's Construct houses if one spawns. Plus doors, torches, lots of gravel for flint, furnaces, books, and blacksmith loot. Larceny is your friend and sticky fingers are your weapon.
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# ? Apr 11, 2023 00:15 |
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RandomBlue posted:Nomifactory GTCEu supports it but is not included by default. There's a link to the right one in their curseforge listing, download the version for MC 1.12.2. I added it to my server and have been using it a lot and it's great. Make sure you read the wiki or you'll be wondering why poo poo isn't working.
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# ? Apr 11, 2023 02:44 |
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Holyshoot posted:What does the map look like for a 60% hydration biome? Also, I found a goblin hut and it had a door then I lost the door and looked at what it took to make a door and cried a little . There is however a village nearby but I'm not going near it until I have a bed unless the village has beds?!!? I am finding GTNH a good side mod pack when I want to avoid making my big base in ATM8 and working towards a an ATM Star. If you get lucky, the Mystic Grove biome with blue and purple trees in it has 100% humidity, and the Tropical Rainforest has 120%. But be aware that these high humidity levels may affect your Bee escapades if you decide to look into them.
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# ? Apr 11, 2023 03:10 |
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FPzero posted:If you get lucky, the Mystic Grove biome with blue and purple trees in it has 100% humidity, and the Tropical Rainforest has 120%. But be aware that these high humidity levels may affect your Bee escapades if you decide to look into them. 120% humidity? Gregtech adds Florida to Minecraft?
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# ? Apr 11, 2023 03:28 |
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Echophonic posted:120% humidity? Gregtech adds Florida to Minecraft? There's actually a dimension called the Toxic Everglades, so, yes, it does.
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# ? Apr 11, 2023 04:06 |
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Vib Rib posted:I read this and I look over at Refined Storage that just does it inline, automatically, as part of its generic interfaces, and wonder how it all came to this. To be fair there's some things that AE2 handles much more elegantly than RS, like fuckin' Powah empowering orb crafts. Oh how I hate those things.
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# ? Apr 11, 2023 04:17 |
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Kyrosiris posted:To be fair there's some things that AE2 handles much more elegantly than RS, like fuckin' Powah empowering orb crafts. Yeah, I like Powah, but the orb is such a loving hassle. Last time I had to do those was Stoneblock and I ended up hackjobbing a LaserIO setup.
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# ? Apr 11, 2023 04:20 |
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Echophonic posted:Yeah, I like Powah, but the orb is such a loving hassle. Last time I had to do those was Stoneblock and I ended up hackjobbing a LaserIO setup. Yeah, in ATM8 I ended up with some bullshit redstone comparator setup because you need to manage recipes with 1/2/3/4/6 items and the only vaguely viable way with RS is the crafters' "send next craft on redstone pulse" option. I got this close to setting up a separate AE2 just for that loving orb.
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# ? Apr 11, 2023 04:23 |
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Kyrosiris posted:Yeah, in ATM8 I ended up with some bullshit redstone comparator setup because you need to manage recipes with 1/2/3/4/6 items and the only vaguely viable way with RS is the crafters' "send next craft on redstone pulse" option. I just fed the loving thing with juiced up Condensers in Stoneblock. Thank god for ProjectE being trivial to snap in half with the compact power flowers.
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# ? Apr 11, 2023 04:45 |
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Oh see I'm talking about the automation of insert/extraction. Power generation was a piece of piss with Mekanism fission and fusion, but getting the orb's "you need exactly three items, no more and no less" behavior to work well with a system that sees "make me 10 of this" and happily tries to shove all thirty components into the orb at once was uh... well, we'll be polite and call it "a pain in the dick".
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# ? Apr 11, 2023 05:04 |
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It's easy to automate Powah and Refined Storage using a bit of Integrated Dynamics.
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# ? Apr 11, 2023 05:29 |
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bawk posted:I used to do this same thing in Modern Skyblock 3 but with blaze meshes to make lava, I put a backboard behind it so it would bounce in lol. You probably shouldn't make the large boiler. You won't need steam in large quantity once you transition into LV, or even before LV, and it's very expensive.
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# ? Apr 11, 2023 06:31 |
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Echophonic posted:I like Feed the Beast packs. I was pretty impressed with Stoneblock 3 and I'm looking forward to trying FTB Skies when I get some time soon. Also had a good time with All The Magic and yeah, Create Above and Beyond. Feel free to quit Create when you get sick of it, the later quests are a hassle and my group just said gently caress it. I played through... well poo poo, I thought I'd played thorugh FTB Skies but I'd actually played through ATM To The Sky 7 and 8. But, yeah whatever ok. Those were pretty good regardless and I had a lot of fun
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# ? Apr 11, 2023 06:42 |
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Vib Rib posted:I read this and I look over at Refined Storage that just does it inline, automatically, as part of its generic interfaces, and wonder how it all came to this. Oh you don't even know about the droplets yet... They show up in inventory and if you cancel crafting they sometimes stick in the CPU until they're next needed and if you then break that CPU thousands of droplets will spill out and kill your framerate. Every mb is one droplet.
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# ? Apr 11, 2023 07:32 |
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pseudorandom name posted:It's easy to automate Powah and Refined Storage using a bit of Integrated Dynamics. It took me like 10 minutes to figure out the very basic task of "transfer water from sink to fission reactor" using Integrated Dynamics; I'm pretty sure my brain would implode trying anything more complex.
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# ? Apr 11, 2023 13:37 |
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Kyrosiris posted:Oh see I'm talking about the automation of insert/extraction. Power generation was a piece of piss with Mekanism fission and fusion, but getting the orb's "you need exactly three items, no more and no less" behavior to work well with a system that sees "make me 10 of this" and happily tries to shove all thirty components into the orb at once was uh... well, we'll be polite and call it "a pain in the dick". Yeah, I had the condensers making stuff and used LaserIO counting filters to control the amounts of stuff I dumped into the orbs, then extracted the results into my system proper.
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# ? Apr 11, 2023 13:53 |
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Ah, Integrated Dynamics. Been a dog's age since I've last used that. I love esoteric programming languages, and card-based functional languages like ID are really fun. Highly impractical to actually use because of all the damned cards, but fun nonetheless.
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# ? Apr 11, 2023 14:21 |
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FYI, hold off on upgrading to Nomifactory GTCEu 1.6, it's got some major issues. Put my server in a boot loop after a clean upgrade (new install, world copied) and breaks black steel recipe according to the discord, among other issues like machine audio/animations being broken.
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# ? Apr 11, 2023 17:26 |
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Kyrosiris posted:It took me like 10 minutes to figure out the very basic task of "transfer water from sink to fission reactor" using Integrated Dynamics; I'm pretty sure my brain would implode trying anything more complex. It sounds to me like ID was trying to prevent you from filling your fission reactor from your tap. It's a safety feature! I love how sinks have become the de facto infinite water source for high drain applications.
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# ? Apr 11, 2023 18:10 |
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Kyrosiris posted:It took me like 10 minutes to figure out the very basic task of "transfer water from sink to fission reactor" using Integrated Dynamics; I'm pretty sure my brain would implode trying anything more complex. Integrated Dynamics (specifically including Integrated Tunnels, and maybe some other addon mods) is one of my favorite mods, full stop, and I almost feel compelled to sing it's praises, because its really good, and also is one of the least-friendly to learn, so I think a lot of people get put off it. With the tunnels, one ID conduit network can not only carry multiple types of things (items, fluids, power, redstone, etc.), it can move them super fast by default (energy is something like 2brf/t) for cheap. It also comes with channels, so the same pipes can carry multiple different fluids / items, and can be configured to access sides of machines that its not actually touching, enabling some novel compact processing setups. The (really quite deep, if not very intuitive) logic means you can get some pretty precise control mechanisms going, complementing that compact interface footprint. I've had bases where various energy sources were set on different channels, allowing more renewable power sources to be used first, before less renewable sources were tapped as battery levels depleted. With some of the tunnels that interact with world objects / the player interface block, you can automate some of the weirder in-world crafts, like AE2 crystal growth or AA laser crafts. It can access and work with NBT data in a super deep way that I *think* no other mod can - I once setup a system to monitor / autofarm Astral Sorcery crystal growth based on desired crystal attributes. The tunnels also give you a fairly cheap (once you've visited the End) interdimensional link you can use as a teleporter, but which also fully bridges the networks so all that logic can be brought with it too. At this point if I'm playing a modpack with ID, unless I'm specifically looking to branch out and try something new, my base is probably going to be powered by an ID network backbone for energy and simple matter transport. Probably paired with an AE2 / RS network, since they're still superior for large scale inventory management / normal crafting jobs. All of this comes with the downside that the cards are indeed a huge pain in the rear end. It's actually not so bad if all you want is a basic (but ultra-high-throughput!) energy pipe setup, for those you just slap down your generators, put an energy importer on them (plus an empty variable card inside), then put empty energy interfaces on all your consumers. So even if you (or someone reading) isn't interested in really getting deep into ID, I do still think it's a totally practical, unusually good even, energy pipe for general use. metasynthetic fucked around with this message at 18:25 on Apr 11, 2023 |
# ? Apr 11, 2023 18:19 |
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bbcisdabomb posted:I love how sinks have become the de facto infinite water source for high drain applications. "Yeah I'm cooling a fission reactor with a kitchen sink" is such Peak Modded Minecraft and it really does delight me to no end.
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# ? Apr 11, 2023 18:38 |
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GTNH nerfs the sink. Unplayable
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# ? Apr 11, 2023 18:47 |
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Gwyneth Palpate posted:GTNH nerfs the sink. Unplayable I thought it was funny when I set up the kitchen and saw it needed water actually attached.
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# ? Apr 11, 2023 18:50 |
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one of the single best moments of my GTNH playthrough was slapping together a dedicated water tank for the sink. The perfect version of Modded Minecraft would to me have that kind of thing plus the complicated assembly line processes of using AE to get things assembled, but no loving space travel. I am pretty sure the sheer hassle of those rocket ships is what killed my run.
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# ? Apr 11, 2023 18:59 |
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Kyrosiris posted:It took me like 10 minutes to figure out the very basic task of "transfer water from sink to fission reactor" using Integrated Dynamics; I'm pretty sure my brain would implode trying anything more complex. I've never messed around with Integrated Tunnels, but for simple boolean logic based on the contents of inventories or block NBT data or whatever, it is excellent. For the Orb you hook an Inventory Reader up to it, and use a Delayer to watch for the tick where the Orb's output slot transitions from empty to full, and then hook that up to a Redstone Writer attached to the RS Crafter in "Pulse to craft next item" mode.
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# ? Apr 11, 2023 19:12 |
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Impermanent posted:one of the single best moments of my GTNH playthrough was slapping together a dedicated water tank for the sink. The perfect version of Modded Minecraft would to me have that kind of thing plus the complicated assembly line processes of using AE to get things assembled, but no loving space travel. I am pretty sure the sheer hassle of those rocket ships is what killed my run. This is where I'm at and I love overbuilding stuff too, if it's almost useless but it's part of a modpack and sits as a physical structure, I'll probably still build it. Immersive Engineering is probably what put this particular set of brain worms on my head, because I don't need to build a fuel depot when I have a perfectly good one-block generator that outputs millions of RF in a skyblock, but I've got all of this creosote and nothing to do with it! Which, also: McFrugal posted:You probably shouldn't make the large boiler. You won't need steam in large quantity once you transition into LV, or even before LV, and it's very expensive. I appreciate the warning, but I'm pretty close to having a bending machine and I like ticking boxes, so expensive isn't a huge deal to me, thats just more time spent in a mine. I've already got half a barrel of steel with a full barrell of iron amd coal, and just need to start a new mine in the Nether for the copper since that one is 1 chunk away from my portal instead of the 8 chunks away that my overworld mine is at, and i have 2 cassiterite mines relatively close to my base, so I can make a lot of tin for the bronze. Even if I build it and move on, that's still one more neat little thing to build that I can check off the questbook as I move on to LV proper.
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# ? Apr 11, 2023 19:33 |
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I'm not sure why the mention of not needing Steam in LV, frankly my whole base is well into LV and getting ready to move toward MV, and I've been using steam for everything thus far. The EBF is going to require me to refine light fuel to keep up with its power demands, but my main machines are all running on Steam Turbine power for now.
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# ? Apr 11, 2023 20:09 |
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GTNH has multiple paths to power and it really depends on your scale and speed of playing. Want to make 1-2 giant fuckoff boilers that take hours to get up to heat but pump out ungodly amounts of turbine power that can be used to at least HV? Go for it. Want to just make smaller, more decentralized power plants that convert directly to whatever power? Supports this too. Personally I went with the massive boilers because they: look cool, and prefer centralized power to run many machines in parallel but I also don't leave the game running overnight.
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# ? Apr 11, 2023 20:35 |
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RandomBlue posted:FYI, hold off on upgrading to Nomifactory GTCEu 1.6, it's got some major issues. Put my server in a boot loop after a clean upgrade (new install, world copied) and breaks black steel recipe according to the discord, among other issues like machine audio/animations being broken.
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# ? Apr 11, 2023 20:38 |
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Rynoto posted:Personally I went with the massive boilers because they: look cool, and prefer centralized power to run many machines in parallel but I also don't leave the game running overnight. I like to live dangerously so this is exactly what I'm doing i already have enough tank siding blocks to build four more for just this boiler alone
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# ? Apr 11, 2023 20:38 |
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# ? Jun 5, 2024 11:22 |
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FYI: If you're making Long Distance Fluid Pipes, be sure to check the recipes because instead of using the crafting recipe that takes 18 steel plates for 32 pipes, there is an assembler recipe that costs 21 steel plates and one molten tin bar for 64 pipes. (guess what i didn't pay attention to)
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# ? Apr 11, 2023 22:08 |