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Arzaac posted:So I'm finally back from dungeon 3 to report: Kromer was kinda fine, actually? For all I've seen people complaining about her passive, I found it was really easy to gather 3 A Sign which completely negates it. She was still a heavy hitter and I might've been in trouble if I was under level 25, but it was otherwise smooth sailing. iirc A Sign used to only slightly buff Sinclair, the negating passive effect was recent. Also not to be the "IT WAS HARDER IN MARCH GUY" but the Sanity change probably also makes it easier to clash her skills. Still hard if you don't have a fully developed team as you said.
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# ? Apr 11, 2023 21:13 |
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# ? May 28, 2024 00:05 |
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Arzaac posted:So I'm finally back from dungeon 3 to report: Kromer was kinda fine, actually? For all I've seen people complaining about her passive, I found it was really easy to gather 3 A Sign which completely negates it. She was still a heavy hitter and I might've been in trouble if I was under level 25, but it was otherwise smooth sailing.
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# ? Apr 11, 2023 21:28 |
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Oh yeah, that does make a lot of sense actually. Not being able to disable that mid-dungeon probably meant a ton of people walked in with a team with incidental bleed and were just completely unable to even harm her.GilliamYaeger posted:Don't forget you can grab a unit off support. R Heathcliff and W Don (with Telepole) are your top priorities if you lack one or both. I constantly forget about this, in fact! I don't think I've grabbed a support even once!
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# ? Apr 11, 2023 21:34 |
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Yeah A Sign was just a Sinclair buff at that point, not a license to ignore a major mechanic of the fight. It's a pretty major change and I feel like an unneeded nerf - see the Railway, where sans passive she's honestly a break fight. IMO even if I understand why they changed it it's a bit disappointing - building a team that could both get through the dungeon and survive the fight against her when a large percentage of the good blunt IDs are N Corp or Liu and thus a active handicap in that fight seemed to be strongly encouraging you to set up and use all 12 sinners, which is what I was hoping the game would do more often going forward. The Railway's a bit more promising in that regard, even if in practice abusing a few specific characters ends up the "ideal" strategy.
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# ? Apr 11, 2023 21:36 |
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GilliamYaeger posted:Don't forget you can grab a unit off support. R Heathcliff and W Don (with Telepole) are your top priorities if you lack one or both. I've got both of those, but I'm missing Seven Outis, Kurokumo Ryoshu and N Corp. Meursault, any of which could be difference-makers in RR. If someone wants to loan one to W897509195, that'd be swell.
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# ? Apr 11, 2023 21:39 |
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Huh. I just noticed something. So, Kromer's second form looks like a scaled up Lust Peccatulum, right? Sinclair writes the entry for that one in the logs, and he notes that even though he "can't hear that noise" (implied to be Kromer's whistle), it reminds him of someone who stared at him in a similarly deranged way. I wonder if some of the other Peccatulum will be used as the basis for big monsters in other chapters. The Gloom one is written by Meursault, the Wrath by Heathcliff, Gluttony by Outis, but both Pride and Sloth are written by Yi Sang. I wonder which of the two Gubo will turn into.
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# ? Apr 11, 2023 21:44 |
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Nick Buntline posted:Yeah A Sign was just a Sinclair buff at that point, not a license to ignore a major mechanic of the fight. It's a pretty major change and I feel like an unneeded nerf - see the Railway, where sans passive she's honestly a break fight. Hilariously Release Kromer was easier than pre A Sign buff Kromer because her passive didn't work so you could take the Kurokumo gang and murder her with 0 worries or maneuvers. And levelling was technically easier because MD gave a shitton of EXP. i'm tempted to retry 3-22 now that I have a proper team levelled up, let's see if I can get all the gifts and do poo poo like skipping the slithering inquisitor fight.
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# ? Apr 11, 2023 21:54 |
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Yunno, I anticipated going directly to Liu S. 1 for Tiph's realization, but I did not realize Myo had the power she had to sway this vote.
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# ? Apr 11, 2023 22:41 |
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GiantRockFromSpace posted:iirc A Sign used to only slightly buff Sinclair, the negating passive effect was recent. Also not to be the "IT WAS HARDER IN MARCH GUY" but the Sanity change probably also makes it easier to clash her skills. Still hard if you don't have a fully developed team as you said. I'm a little mad that i ended up beating her when she was at her hardest
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# ? Apr 12, 2023 00:52 |
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A Sign nerfing her passive is a change from a very recent patch, and then a few patches before that the passive was bugged to not work at all, so only a subsection of Kromer squads actually had to fight her at full power e:fb
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# ? Apr 12, 2023 02:09 |
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otoh walking into her fight with not the right sinners and having to completely back out of the dungeon and redo the whole thing including the endless gauntlet on the last floor suuuuuuucked
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# ? Apr 12, 2023 02:27 |
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Junpei posted:Yunno, I anticipated going directly to Liu S. 1 for Tiph's realization, but I did not realize Myo had the power she had to sway this vote. As my favorite character, all I can say is “that’s Myo, being needlessly awesome again.”
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# ? Apr 12, 2023 02:31 |
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I hope we end up hopping over to Liu for a bit to unlock the higher Realizations before R Corp 2. I wanna see Gebura wipe the last wave in one move with the Horizontal + GOODBYE combo.
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# ? Apr 12, 2023 02:36 |
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TeeQueue posted:As my favorite character, all I can say is “that’s Myo, being needlessly awesome again.” You baited the hook with Red Mist coolness though?
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# ? Apr 12, 2023 02:37 |
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The problem I’m having with 3-22 is that while I have three signs I went with mariachi Sinclair who just... I dunno if I’m missing something but he seems to be quite bad.
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# ? Apr 12, 2023 03:13 |
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He is indeed bad.
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# ? Apr 12, 2023 03:14 |
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Mariachi Sinclair isn't the best at clashing but if you can get unopposed attacks does work. I like him, he carried me through a lot and I used him perfectly fine against Kromer. He's a really good target for the Gripping, thanks to the way that the sign protection works and that he can have some low stagger values in case you fail some of the clashing when he's gripped.
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# ? Apr 12, 2023 03:17 |
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Mariachi Sinclair has a really good support passive! That's about it though.
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# ? Apr 12, 2023 03:22 |
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Infinity Gaia posted:Mariachi Sinclair has a really good support passive! That's about it though. His attacks are funny, he shaka da maraca with every move.
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# ? Apr 12, 2023 03:24 |
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I assumed for way too long that when uptied he’d be a quick dodgy guy to make up for the low coin values. Then I actually looked at his speed I had to interrupt my Kromer battle so I don’t actually know just how effective he’ll be, but it’s at least encouraging to see that someone else did it with him.
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# ? Apr 12, 2023 03:40 |
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Pigbuster posted:I assumed for way too long that when uptied he’d be a quick dodgy guy to make up for the low coin values. Then I actually looked at his speed
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# ? Apr 12, 2023 04:02 |
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First three stages of Railway done in 25 turns thanks to following this guide. But I'm not sure I can clear the fourth stage in the time limit. I didn't leave enough E.G.O. resources from the last ones, I don't have enough people to supplement the bleed team, and I didn't bring enough blunt damage to beat their weaknesses the normal way. Should I start over?
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# ? Apr 12, 2023 04:03 |
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Solitair posted:First three stages of Railway done in 25 turns thanks to following this guide. But I'm not sure I can clear the fourth stage in the time limit. I didn't leave enough E.G.O. resources from the last ones, I don't have enough people to supplement the bleed team, and I didn't bring enough blunt damage to beat their weaknesses the normal way. Should I start over? Potentially, but I'd consider just retrying the frog first - the guide overestimates the turns needed for it IMO, it's pretty easy to burst down if you just soak a few of the hits and focus in on one of the eyes, especially since you've got R Heath and W Don and can do all of their shenanigans relatively easily. Even if you do go over their "maximum" by a turn or two on some stages you can make it up elsewhere by being more aggressive with resets/soaking (or doing some of the extremely weird solo/duo stage tactics). Managed to cut my own run down from 138 to this almost entirely by swapping in R Heath and Kurokumo Hong Lu and just being willing to reset if the starting draw was really bad (technically could have done lower but I sandbagged the last battle a little bit to get a nicer number for the banner).
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# ? Apr 12, 2023 05:14 |
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Nick Buntline posted:Yeah A Sign was just a Sinclair buff at that point, not a license to ignore a major mechanic of the fight. It's a pretty major change and I feel like an unneeded nerf - see the Railway, where sans passive she's honestly a break fight. Eh, A Sign needed some kind of buff just because half of Sinclair's IDs right now are blunt-exclusive, and it feels really bad to spend the entire dungeon building up this super cool thing for him only to find out he's useless because you picked the wrong ID and you can't swap to another without redoing the entire dungeon. I personally would have made A Sign let Sinclair ignore resists just so he's always useful against Kromer.
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# ? Apr 12, 2023 05:21 |
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Thankfully, Sinclair's base identity is both Slash based and also excellent; even if you pull his blunt identities you uh, probably don't actually want to use them.
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# ? Apr 12, 2023 06:40 |
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Endorph posted:otoh walking into her fight with not the right sinners and having to completely back out of the dungeon and redo the whole thing including the endless gauntlet on the last floor suuuuuuucked You go in with a full party of 12. I used the Ncorp bleed-o-rama pals for the dungeon proper and then made a kromer squad with a bunch of LCB sinners (including LCB sinclair) and two 00s.
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# ? Apr 12, 2023 07:19 |
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RPATDO_LAMD posted:You go in with a full party of 12. I used the Ncorp bleed-o-rama pals for the dungeon proper and then made a kromer squad with a bunch of LCB sinners (including LCB sinclair) and two 00s. im not saying that the game should spell it out or w/e just that itd be nice if, say, you could at least change your team and restart from the last floor.
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# ? Apr 12, 2023 07:53 |
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Burn works fine. The passive only triggers if she still has burn at the start of her next turn, so as long as you don't use effects that increase burn count to last longer than 1 turn (just Liu Meursalt skill3, and now the new Liu Hong Lu) you're safe. Bleed is also theoretically usable as long as you make sure to clash with something faster than the boss's slowest skill, since if she flips more coins after getting hit she'll use up the bleed stacks. But that gets kinda hairy when stagger gets involved. But yeah having to redo the dungeon to rejigger your team after the surprise pop is lame I agree. RPATDO_LAMD fucked around with this message at 08:07 on Apr 12, 2023 |
# ? Apr 12, 2023 08:04 |
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After what date you won't be able to earn the embellished banner again? I am wavering between putting in the effort to get the sub-120 clear and not bothering with it.
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# ? Apr 12, 2023 08:32 |
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Lt. Lizard posted:After what date you won't be able to earn the embellished banner again? I am wavering between putting in the effort to get the sub-120 clear and not bothering with it. Next week after weekly reset, so you still have a full week to get the fancy banner.
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# ? Apr 12, 2023 09:02 |
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Great, thanks! Refraction Railway was actually fun when I took my time and just did 2-3 nodes a day, so if I don't have to rush, I'll probably re-run it at similar pace for the fancy banner.
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# ? Apr 12, 2023 10:49 |
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omg does the game feel way worse to play with the discard bug fixed. It already sucked having like 3 turns potentially of your guys just doing nothing.
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# ? Apr 13, 2023 04:15 |
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It's almost like the game is balanced around you not being able to use your best skill every other turn and abusing the mechanics using a bug was giving you out-of-scale power.
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# ? Apr 13, 2023 05:07 |
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the game is balanced?! where!?
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# ? Apr 13, 2023 05:17 |
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Interesting post I found regarding Sonya and Rodion: https://www.tumblr.com/fefeman/711247737123979264/imo-sonya-is-projecting-his-own-doubts-on
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# ? Apr 13, 2023 06:15 |
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Re: skill discard, I saw an interesting suggestion where they could add it back in the game but it costs like 10-15 sanity to use, which would both offset the high power of reworked sanity and add an element of risk while still keeping the high pace of discard gameplay.
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# ? Apr 13, 2023 06:18 |
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Infinity Gaia posted:It's almost like the game is balanced around you not being able to use your best skill every other turn and abusing the mechanics using a bug was giving you out-of-scale power. I think I said this before but idk, it just feels like sus design. I'm not a game designer or even good at most games, but imo I feel like ruina's design with cheap cards was better. It's totally fine if some IDs have bad first skills to balance out the other ones being strong, but miss me with like shi heathcliff's first skill. In a very few situations you might want to use it for ego resources or passives or saving for a big burst of damage later (if he did damage I mean lol) but like 90% of the time it just feels bad to use. Compare it to G Greg's first skill does more damage than his second one if it clashes. That's cool! That's good! There's a bit of thought on if you use his second to squeeze in some extra damage on someone, or have him clash a different enemy because he'll do more damage overall or whatever. They can still be the worst skill in most ID's list, but there's already so much RNG that I think that most IDs, in most scenarios, shouldn't feel like they wasted a turn when they get two of them.
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# ? Apr 13, 2023 06:59 |
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Genuinely part of the problem is that a lot of Identities are designed around eventually doing 1-3 skills per turn, not 1 per turn.
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# ? Apr 13, 2023 07:06 |
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Lord_Magmar posted:Genuinely part of the problem is that a lot of Identities are designed around eventually doing 1-3 skills per turn, not 1 per turn. Yeah, that's the thing. If the endgame content (Railway) wasn't Abnormality, or it was Abnormality with more skill slots available, it'd be fine. But here we are.
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# ? Apr 13, 2023 07:15 |
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# ? May 28, 2024 00:05 |
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IMHO a lot of release identities were clearly designed for a different game than the one we got. I hope they will eventually do a balance pass on them.
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# ? Apr 13, 2023 07:18 |