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Sure I'll go find it and upload it somewhere, anywhere preferable? E: hmm hang on, restarting the game seems to have given them a shove and they now appear to be happier doing work, will see if it fixes it. OwlFancier fucked around with this message at 21:23 on Jun 19, 2022 |
# ? Jun 19, 2022 21:20 |
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# ? Jun 9, 2024 06:40 |
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OwlFancier posted:Sure I'll go find it and upload it somewhere, anywhere preferable? gdrive or dropbox or something is fine
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# ? Jun 19, 2022 21:23 |
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Will PM you a link to google drive, cheers.
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# ? Jun 19, 2022 21:28 |
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Rhopunzel posted:We can, I guess? Out of all our internal testing and our publishers internal testing, you're the first to ask for this. It just hasn't been a priority because we figured WASD is ubiquitous. My wife is a die hard lefty and always reconfigures games to use some unholy combination of the arrow keys and anything around it to control her games. There are definitely people out there who don't or won't adapt to the WASD standard!
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# ? Jun 20, 2022 01:22 |
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SynthesisAlpha posted:My wife is a die hard lefty and always reconfigures games to use some unholy combination of the arrow keys and anything around it to control her games. There are definitely people out there who don't or won't adapt to the WASD standard! Yeah, these things are just typically added in the later stages, at this stage were usually focusing on the refining the core game mechanics. Bear in mind this isn't a full released game, its still barely in beta so bear with us. Will try to prioritise getting this in though.
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# ? Jun 20, 2022 02:13 |
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Rhopunzel posted:Yeah, these things are just typically added in the later stages, at this stage were usually focusing on the refining the core game mechanics. Bear in mind this isn't a full released game, its still barely in beta so bear with us. Will try to prioritise getting this in though. Oh yeah, that's cool, just was backing up the sentiment that some people are weird and need to reconfigure the keys! In other news, played about an hour of the demo and it's pretty slick! Here's some thoughts! Love the way you build furniture and workstations, very neat that my NPC Buddy comes and helps or just takes care of it. It's great that they aren't totally helpless without orders. Took me a minute to realize I needed to just pickaxe my old empty stockpile because there wasn't a "pick this up to move it" button or anything. Mining felt awesome, I LOVE the sparks that fly when you're mining actual ores. Got a good amount of resources very quickly and was able to build a bunch of workstations. Smelter requires no power of fuel? Very happy ammo comes in lots of 1000 from a single craft. I imagine you need pretty big stocks if all your colonists are roaming around with guns. On the flip side, you start with VERY limited ammo and it didn't feel great. You instantly go from only having like 30 shots to having thousands the second you can craft ammo. It's also not immediately clear the revolver is a much stronger per-ammo gun than the carbine. Raiders are cool, almost got wrecked by my first encounter. I couldn't open their doors but discovered I could shoot through them while closed by getting right up to the door, then mine the block under them once everyone was dead. Is a guy with a skull over him KO'd but not dead? I had to stab them a bunch to really kill them, then stab them a bunch more to loot because E was just picking up the bodies. Is that how it's supposed to be done or am I missing something on looting them? Decided to go as LEFT as possible before I put the demo down and passed by a few biomes (sludge forest? neato!) and maybe 6 raider outposts and one friendly NPC home, which I couldn't enter via the door or break the blocks. Travelled way too far to want to go home manually so I signed out there. Do you drop items on death? Is there an easy way to go home after ranging out far? Are planets a loop like game-that-shall-not-be-named or with border walls like terraria? Oh, health regen felt very generous, I only ever had to use a couple medkits after bumping into my first raiders, everything else I healed up very quickly, including from a leap of faith off a mountain that knocked off ~40% hp.
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# ? Jun 20, 2022 03:08 |
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SynthesisAlpha posted:Oh yeah, that's cool, just was backing up the sentiment that some people are weird and need to reconfigure the keys! Thanks for the feedback! Glad you enjoyed it Low tech smelters will require coal very soon, were currently rolling out fuels as resources and haven't finished adding them to everything yet. However the high tech smelter should require electricity to function. There will eventually be a stockpile manager screen that will allow you to order resources to be moved between stockpiles. The idea is that the stuff you crash land with is meant to be a survival kit - think like how early cosmonauts were given a shotgun incase they landed in the wilderness and had to fight a bear. The idea is its meant to be an emergency use thing so you're not totally defenseless, rather than immediately going all Rambo running and gunning everything with infinite ammo off the bat. Will think of a way to impress that more. Skull icon means they're dying. Red skull means they're close to death. We replaced the skulls with beating heart symbols instead so its less grim and more symbolic. Eventually you will be able to bring back dying people to your base, treat them and then recruit them once they're healed. Currently when you die, your items are deposited into a backpack item where you died, sort of like Rust. May change it so that you can keep some items. No easy way to go home just yet, but we will be adding beacons so that you can keep track of how far away you are and keep your bearings. Planets do not loop. Health needs a huge rebalance, but will likely take a while so were going to just have it be forgiving for now, we aren't really interested in going all dwarf fortress to keep you and your dudes healthy just yet Thanks again for the feedback!
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# ? Jun 20, 2022 03:38 |
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Rhopunzel posted:We can, I guess? Out of all our internal testing and our publishers internal testing, you're the first to ask for this. It just hasn't been a priority because we figured WASD is ubiquitous. I remap every game off wasd immediately fwiw
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# ? Jun 20, 2022 11:59 |
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victrix posted:I remap every game off wasd immediately fwiw Noted! Its going to be added next patch.
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# ? Jun 20, 2022 17:28 |
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SynthesisAlpha posted:My wife is a die hard lefty and always reconfigures games to use some unholy combination of the arrow keys and anything around it to control her games. There are definitely people out there who don't or won't adapt to the WASD standard! ...Ok, left handed or Socalist?
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# ? Jun 20, 2022 17:38 |
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I don't want to dogpile or anything but I'm surprised it didn't already come up: non-qwerty keyboard users probably also would probably rebind WASD I'm waiting at least another year or two before trying the game.
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# ? Jun 20, 2022 19:36 |
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Ok, if its stopping people from testing the game that much then there probably isn't much more useful feedback to be gained from this thread right now. Thanks for trying anyway.
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# ? Jun 20, 2022 23:00 |
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Seems the game has evolved into Farworld Pioneers, and a new demo is available: https://store.steampowered.com/app/1363900/Farworld_Pioneers/
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# ? Jul 28, 2022 17:43 |
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lordfrikk posted:Seems the game has evolved into Farworld Pioneers, and a new demo is available: https://store.steampowered.com/app/1363900/Farworld_Pioneers/ That's right! And people can rest easy knowing that full key rebinding is on its way! A more official post and summation will be forthcoming, but we're ultra excited
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# ? Jul 28, 2022 18:18 |
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Rhopunzel posted:That's right! And people can rest easy knowing that full key rebinding is on its way! Hell yeah! Congrats on the new name!
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# ? Jul 28, 2022 18:28 |
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looks good. whoop my rear end.
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# ? Jul 28, 2022 18:30 |
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might wanna update your Steam text description, it cuts off early
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# ? Jul 28, 2022 18:43 |
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victrix posted:might wanna update your Steam text description, it cuts off early Where? Looks normal to me
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# ? Jul 28, 2022 18:46 |
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Lil Swamp Booger Baby posted:Where? Looks normal to me christ this forum is so ancient, I'll just paste the image... nope
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# ? Jul 28, 2022 18:47 |
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victrix posted:christ this forum is so ancient, I'll just paste the image... nope Oh I've seen this before on other games, weird. What resolution is your display?
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# ? Jul 28, 2022 18:58 |
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Lil Swamp Booger Baby posted:Oh I've seen this before on other games, weird. What resolution is your display? 4k
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# ? Jul 28, 2022 19:02 |
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Ooh yay! Fantastic progress.
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# ? Jul 28, 2022 19:46 |
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victrix posted:christ this forum is so ancient, I'll just paste the image... nope In Firefox on a 4K monitor:
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# ? Jul 28, 2022 20:04 |
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lordfrikk posted:In Firefox on a 4K monitor: 4k as well in chrome and it works, must be a Steam thing - like all the other things Steam does to make your life as a dev difficult
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# ? Jul 28, 2022 20:21 |
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Yeah I'm gonna redo the OP and then bug a mod to change the thread name sometime today or tonight
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# ? Jul 29, 2022 10:54 |
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Oh dang, release date (May 30th) and launch trailer: https://www.youtube.com/watch?v=yambZmWBYYM Congratulations!
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# ? Apr 12, 2023 00:13 |
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Hey that's good news! Congrats.
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# ? Apr 12, 2023 00:16 |
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Neat!
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# ? Apr 12, 2023 05:38 |
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Yeah was waiting until we got the name change to make a post and bump the thread, I already updated the OP a while ago, thanks for the kind words!
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# ? Apr 12, 2023 08:34 |
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it's happening boys
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# ? Apr 12, 2023 08:49 |
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New art looks really good, gave the demo a spin and I enjoyed the swarms of racoons that tried to break into my shelter lol.
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# ? Apr 12, 2023 22:40 |
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Remind me in a PM on launch day and I'll sticky the thread for a bit so people might see it
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# ? Apr 12, 2023 23:00 |
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I am fairly certain this goon game comes out tomorrow! stable diffusion helped me make a launch day poster
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# ? May 29, 2023 19:36 |
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lmao looks goodHopperUK posted:Remind me in a PM on launch day and I'll sticky the thread for a bit so people might see it sure!
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# ? May 29, 2023 21:34 |
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Hooray!
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# ? May 30, 2023 08:15 |
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Hell yeah
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# ? May 30, 2023 08:30 |
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Good luck today!
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# ? May 30, 2023 10:24 |
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to whoever was freaking out about WASD not being rebindable: they're now rebindable
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# ? May 30, 2023 15:05 |
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I hope that is the entirety of the patch notes for the last however much work or this is no goon project at all.
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# ? May 30, 2023 15:11 |
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# ? Jun 9, 2024 06:40 |
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Was reading the GamePass news post and knew right away it was y'all. Haven't kept track since Outworlder... Congrats!!
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# ? May 30, 2023 16:02 |