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Cop sanity beyond sane/insane only works in games with multiple cops imo because you can really easily fail my rule #1 of setup: is the player going to have fun with their role?
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# ? Apr 11, 2023 06:01 |
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# ? May 20, 2024 00:08 |
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Opopanax posted:Sane Cop is basically neutral, they check someone and get their alignment (except for godfather and Miller), but there also: That's because cop sanity has never been a good mechanic in the history of mafia. Yami Fenrir fucked around with this message at 06:15 on Apr 11, 2023 |
# ? Apr 11, 2023 06:01 |
Opopanax posted:Sane Cop is basically neutral, they check someone and get their alignment (except for godfather and Miller), but there also: I assume these are all contingent on the player not knowing they are insane/paranoid/naive?
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# ? Apr 11, 2023 06:13 |
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MockingQuantum posted:I assume these are all contingent on the player not knowing they are insane/paranoid/naive? That is correct yes. In some games their sanity won't even show when they flip.
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# ? Apr 11, 2023 06:14 |
I've played in-person games before where we had a "hot seer" and "cold seer," the names didn't mean anything in and of themselves, but you knew going in that one seer would be getting correct info and the other got the opposite, so basically sane/insane. it was fun in games that were large enough to support it because you knew, as one of the seers, that you could have bad info. If the first two nights you investigate and get back scum, are you lucky or insane? It gave you enough information to potentially make a huge mistake, which I always find to be an interesting bind as a player Obviously a few nights in you would likely know which one you were anyway, in which case you suddenly have a whole lot of concrete info, especially if both seers are in the game, and you can get weird sort of "one guard only lies" type logic chains that make the game too solvable, but in my experience one of the seers usually dies or fucks up before then, lol It also only really works if it's clear in the setup that there are two seers and ones insane, though smart scum can do fun stuff with that info too
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# ? Apr 11, 2023 06:22 |
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MockingQuantum posted:I've played in-person games before where we had a "hot seer" and "cold seer," the names didn't mean anything in and of themselves, but you knew going in that one seer would be getting correct info and the other got the opposite, so basically sane/insane. Honestly sort of love this idea. I think open setups are underutilised. I really like gnosia games for that reason. Makes it more possible to sit down and puzzle it out without trying to mindread the game runner.
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# ? Apr 11, 2023 06:33 |
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Brutal cops, insane cops, paranoid cops, death millers, reverse death millers... Oh and add in cults.
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# ? Apr 11, 2023 06:40 |
It's actually been a big adjustment for me playing games here because I'm mostly used to playing games of Werewolf that are entirely open setup, but with no flips on death. It's a very different game in some ways, and I could see it being a difficult or frustrating change since it drastically alters the strategy involved if you know how many scum are in the game, but no idea how many are left. that said, it makes for some very funny and bold plays, like scum just straight up gambling that the seer is dead and claiming the role to vote out the person they suspect is the doctor or whatever. It also allows for some roles that receive different kinds of info, like what we called the "mystic," which was a sort of assistant seer who didn't investigate but was told every night how many scum (or how many players appeared to be scum) were still in the game at the start of the night
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# ? Apr 11, 2023 06:44 |
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remember my great draft idea i had, someone should run that
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# ? Apr 11, 2023 07:01 |
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Oh yeah add janitors to that thing I posted.
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# ? Apr 11, 2023 07:09 |
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I once ran a game where the cop was explicitly told they were sane, and then every scum member had a godfather (returns-town) ability. I ran another game once where the cop was insane but the backup cop was sane. And another where the cop was a brutal cop (kills all SCUM results) and also paranoid (only gets SCUM results) Good times.
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# ? Apr 11, 2023 19:30 |
EccoRaven posted:I once ran a game where the cop was explicitly told they were sane, and then every scum member had a godfather (returns-town) ability. You also ran a cult cop in a game with no cult!
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# ? Apr 11, 2023 19:37 |
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My favorite cop was a scum cop whose entire role PM read: ALIGNMENT: Scum ROLE: Cop DESCRIPTION: You know that there are no roles in this game that can determine alignment. I'm sure I had a rolecop or two in that game as well.
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# ? Apr 11, 2023 19:55 |
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Miller/godfather with a town rolecop is great fun
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# ? Apr 11, 2023 20:02 |
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What games are recruiting right now?
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# ? Apr 11, 2023 20:06 |
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wins32767 posted:What games are recruiting right now? Pinball Mafia 3 is now taking signups! https://forums.somethingawful.com/showthread.php?threadid=4029135
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# ? Apr 11, 2023 20:31 |
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Yami Fenrir posted:That's because cop sanity has never been a good mechanic in the history of mafia. Cops in general are a bad mechanic
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# ? Apr 12, 2023 13:11 |
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all cops are bastarinos
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# ? Apr 12, 2023 13:25 |
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Mistborn: Chaos in Luthadel has ended in a ===Skaa Rebel (Scum team) clean sweep victory===
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# ? Apr 12, 2023 18:41 |
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CapitalistPig posted:
Only 4 more needed for this btw!
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# ? Apr 12, 2023 19:00 |
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Small note: the Mafia New Games thread got pinned to the top of the TG subforum, so it's now more visible. Would be good to remember to list games there too, might attract new people now that it's not sunken in the depths of the forum...
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# ? Apr 12, 2023 19:12 |
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Mordiceius posted:
Hell yeah, viva la revolucion! I mean, this happens roughly every hundred years and never lasts, but, you know, I'm sure they feel proud of themselves.
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# ? Apr 12, 2023 19:29 |
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when you think about it, vigs also find out a player’s alignment
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# ? Apr 12, 2023 22:34 |
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birdstrike posted:when you think about it, vigs also find out a player’s alignment Bullet cop
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# ? Apr 12, 2023 22:54 |
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"I was confirming them as town"
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# ? Apr 13, 2023 00:07 |
I know the Cop That Also Kills Who They Investigate role as Brutal Cop, usually it's "if you investigate someone and they are town you will kill them", as a drawback instead of being basically a Vig that confirms alignment at night. I don't think I've ever seen it on SA. I've seen Insane Cop a very small number of times, and Paranoid (All NOT TOWN results) and Naive (all TOWN results) only in dethy-adjacent setups.
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# ? Apr 13, 2023 00:53 |
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Cops are boring and bad. Every variation on a cop makes a boring and bad role even worse.
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# ? Apr 13, 2023 01:33 |
Monathin posted:gently caress it, the hyperfixation set in, we're rolling. The Last Nights of Camelot has ended with a Town Victory.
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# ? Apr 13, 2023 01:40 |
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Ya'll are so jaded about cops. Cops are cool and fun and good. Cop variations (if a normal part of the meta) are cool and fun and good. Good cop play requires good judgement in target selection, good casing skills and drawing a little heat while still keeping your credibility. It's probably got the highest skill ceiling of any town role (maybe watcher is on par).
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# ? Apr 13, 2023 03:14 |
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Flavor cops and rolecops are the most fun
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# ? Apr 13, 2023 03:15 |
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wins32767 posted:Ya'll are so jaded about cops. Cops are cool and fun and good.
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# ? Apr 13, 2023 03:37 |
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EccoRaven posted:I once ran a game where the cop was explicitly told they were sane, and then every scum member had a godfather (returns-town) ability. You also ran a game where the scum had no NK. There was an SK, and when he died the game crawllllllllllllled. It was the single most unfun game of mafia I've ever played. And I've played games that basically existed only as a vehicle for me to get into screaming matches with merk.
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# ? Apr 13, 2023 05:34 |
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Pander posted:And I've played games that basically existed only as a vehicle for me to get into screaming matches with merk. Huh me too.
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# ? Apr 13, 2023 05:53 |
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EccoRaven posted:I once ran a game where the cop was explicitly told they were sane, and then every scum member had a godfather (returns-town) ability. I still remember that game where you put me, as a newbie, into a masonry. I was a miller, with the godfather and the cop. So rude.
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# ? Apr 13, 2023 05:56 |
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EccoRaven posted:I once ran a game where the cop was explicitly told they were sane, and then every scum member had a godfather (returns-town) ability. My first game was one of yours, clearly marked "newbie friendly." I was scum. Near the end of the game, the game merged with a different game you were running at the same time, one I hadn't read because I wasn't in it. Thread A, the scum were near victory. Thread B had just finished off their last scum. So the new town of Thread A-and-B realized they should just pick off members of Thread A in order of suspiciousness. It did not feel "newbie friendly."
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# ? Apr 13, 2023 13:35 |
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Pander posted:You also ran a game where the scum had no NK. There was an SK, and when he died the game crawllllllllllllled. There was another Ecco game where town were the killers and it was great. Pigs in Space II when?
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# ? Apr 13, 2023 14:10 |
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spacing in vienna posted:My first game was one of yours, clearly marked "newbie friendly." I was scum. I remember reading one of those. I cringed hard.
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# ? Apr 13, 2023 22:18 |
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Meanwhile I remember the time I, as a VT, accidentally slept through my own execution after lurking early on And felt so bad about my own lackluster performance that I don’t think I’ve joined an eccogame since out of guilt (and also not playing mafia much for a few years, lmao)
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# ? Apr 13, 2023 23:02 |
Dead players have an optional final vote to use once after death. Dead players can still post. Flips are hidden. Everyone always has a power, however bit part. It would be interesting to have a 'blood on the Clocktower' style forum mafia game by having those variant rules hmmmm
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# ? Apr 14, 2023 00:06 |
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# ? May 20, 2024 00:08 |
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Vengeful roles, where they get to vig someone if they die, are pretty funny
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# ? Apr 14, 2023 00:12 |