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there's no harm in using lead for everything in is the game is there? I'm not going to create a generation of psychopaths from lead poisoning?
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# ? Apr 17, 2023 00:24 |
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# ? May 27, 2024 14:25 |
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Lead is extremely heavy, so you'll slow down your dwarves more than usual if they are carrying around a lot of it.
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# ? Apr 17, 2023 01:41 |
Zeruel posted:there's no harm in using lead for everything in is the game is there? I'm not going to create a generation of psychopaths from lead poisoning? Not from lead poisoning!
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# ? Apr 17, 2023 03:09 |
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Lead is really heavy and quite ugly so there's almost always a better material to use, usually.
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# ? Apr 17, 2023 04:01 |
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its really good to use if you want something that is heavy though.
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# ? Apr 17, 2023 04:21 |
my headcannon is that Dwarves are immune to lead poisoning.
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# ? Apr 17, 2023 04:25 |
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on account of how much lead has already accumulated in their brains
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# ? Apr 17, 2023 05:52 |
Lead’s good for floors at the bottom of pit traps
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# ? Apr 17, 2023 06:19 |
On maps with lots of galena I've occasionally paved roads for the merchant wagons in lead just cause it's there.
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# ? Apr 17, 2023 06:55 |
if you're not using it for pipes you're just wasting it
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# ? Apr 17, 2023 07:13 |
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Fine goods for the elves
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# ? Apr 17, 2023 07:48 |
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Metal+glumprong ballista bolts can do fuckoff titanic amounts of damage due to their weight iirc, but I'm not sure whether the engine will let you make weapons and ammo out of lead. Maybe use lead for training your beginner metalsmiths, put a retracting drawbridge above a defensive chokepoint in your fort, and stockpile/dump all of your lead trash on it between recycling meltdowns so you can shower it onto the heads of invaders? e: or maybe you could do something similar with an entrenched steel bridge containing a thin layer of magma? Just dumping magma on stuff generally kills it pretty good, but there's something decidedly dwarven about pouring molten loving lead on the goblins when they come knocking at your door Angry Diplomat fucked around with this message at 15:13 on Apr 17, 2023 |
# ? Apr 17, 2023 15:11 |
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Happy Litterbox posted:Speaking of children. I've realized they are important for your fort to function. I tend to play forts for 20 years+ and as soon as all children are adults everything just falls apart, nobody is doing all these low priority hauling tasks anymore. Metal bars never leaving the smelter, corpses lying everywhere. Especially after invasions it can take quite a while until someone considers putting away all the loot and skeletons and fills the minecart for the trash shaft. (After a rather big army visited me I had to turn off invasions for a few years just to get rid of the trash.) And yes I have dwarfs set to do noting but hauling but they tend to think other items are more important. I will assign a bunch of peasents as they join the fort to hauling only, seems to do well when there is a child shortage.
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# ? Apr 17, 2023 15:27 |
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Bad Munki posted:Lead’s good for floors at the bottom of pit traps If anything, calling it just “Good” is such an understatement here. Falling onto a lead floor is like swallowing a bomb.
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# ? Apr 17, 2023 17:49 |
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oh does falling finally do consistent damage to things? last time I tried I had a platinum lined pit trap 20z deep and it wasn't very good at allFlesh Forge posted:Update: still really stupid and not very good at all, I guess I'll line the bottom with up-pointing glass spikes because those are great
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# ? Apr 17, 2023 21:08 |
I have a falling trap in my current fort. It's just a stone floor with ten glass spikes on each tile, maybe I should remake it with lead or silver. The real benefit is that if you put upwards stairs near the entryway, it's easily turned into a repeater trap. Pull the lever on repeat, they fall, bridge comes back, they path up the stairs, out onto the bridge, bridge goes away, fall again, repeat . . . Great when there are too many gobbos to catch in my magma trap or drowning chamber. Really if I remake it I should use one steel spear and nine glass spikes per trap due to the iron armor problem.
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# ? Apr 17, 2023 21:13 |
Flesh Forge posted:oh does falling finally do consistent damage to things? last time I tried I had a platinum lined pit trap 20z deep and it wasn't very good at all
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# ? Apr 17, 2023 21:51 |
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yeah that's the theory, but armor basically blocked the damage at that time and it was really dubious. great vs animals, immense waste of time vs anything armored. I'll have to run a new game in this version and see if it's better.
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# ? Apr 17, 2023 23:12 |
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I won't ever tell someone not to drop Goblins off a sufficiently high ledge but most likely there haven't been any major changes to fall damage unless the last time you checked was before broken bones were fixed to be more likely to occur through armor.
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# ? Apr 18, 2023 01:07 |
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march of 2021 I'll give it a try and see
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# ? Apr 18, 2023 01:37 |
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Its been a while since I did a pit trap but it often required way more z levels than you would expect to actually even injure goblins
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# ? Apr 18, 2023 02:37 |
I guess each Z-level is like 5 feet high.
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# ? Apr 18, 2023 02:42 |
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You know I had never thought about it but yeah, if even that.
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# ? Apr 18, 2023 02:57 |
A Bakers Cousin posted:You know I had never thought about it but yeah, if even that.
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# ? Apr 18, 2023 03:08 |
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Its very uncomfortable for the giant elephants.
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# ? Apr 18, 2023 03:13 |
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it should be, square cube law is a horrendous bitch
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# ? Apr 18, 2023 04:33 |
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"You've got this, lad!"
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# ? Apr 18, 2023 05:01 |
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I dropped some goblins from 15 z levels on to a vertical spike (iron?) and I think 50% of them survived with major injuries and I had to send in the militia. I’ll build a taller drop next time. I also am not sure how to mine that out, I thought channeling a shaft straight down would work but my dwarf would occasionally get stuck so I would dig sideways into the stairwell.
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# ? Apr 19, 2023 17:52 |
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I think building a platinum floor for your drop pit will make it much deadlier (with gold being good as well if you don't have access to platinum)
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# ? Apr 19, 2023 17:59 |
you would have to do it one z-level at a time, otherwise the dwarf AI will occasionally dig a channel 2 z-levels which removes the "ramp" in that tile that lets them hop up and down z-levels diagonally
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# ? Apr 19, 2023 17:59 |
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Polio Vax Scene posted:you would have to do it one z-level at a time, otherwise the dwarf AI will occasionally dig a channel 2 z-levels which removes the "ramp" in that tile that lets them hop up and down z-levels diagonally yeah it's tedious and fiddly but if you channel it down 1 z-level at a time nobody gets stuck. Flavahbeast posted:I think building a platinum floor for your drop pit will make it much deadlier (with gold being good as well if you don't have access to platinum) I still need to test this with modern DF but it didn't help last time I tried :/
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# ? Apr 19, 2023 18:44 |
Polio Vax Scene posted:you would have to do it one z-level at a time, otherwise the dwarf AI will occasionally dig a channel 2 z-levels which removes the "ramp" in that tile that lets them hop up and down z-levels diagonally One of the reasons I decided to finally not do this so much was because I wasn't paying full attention in 40d and it didn't stop at the bottom of the pit, carrying on through my poorly designed fortress below. It killed a great many dwarves. My record pit trap was 115 z levels, splattering people from the surface on the stony ground of the third cavern layer. It was walled in on both the other cavern layers, preventing any monster intrusion, or some poor bastard only falling 40 or 70 z levels instead of the full drop.
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# ? Apr 19, 2023 19:10 |
What I've found with my 3-z level glass spike forest pit (ten spikes per tile, rock floor) is that it rarely *kills* goblins outright but it generally gives each goblin a nasty wound or two that makes it very easy for my dwarves to roll in and coup de grace them all. I may disassemble it, put in some silver floor (I don't have gold/lead/platinum), add a single steel spear per tile, and see what difference that makes.
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# ? Apr 19, 2023 19:11 |
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I have a map with 32k gold and 10k platinum, I'm like a baby with the new version now though I really miss all the keybinds and whatnot
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# ? Apr 19, 2023 19:27 |
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Crossposting from Warhammer.
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# ? Apr 23, 2023 20:07 |
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For some reason, in my recent fort I have not had any immigrants after getting about 50 dwarves, even if my home civilization seems to be doing great, but my Inn keeps attracting elven troupes, who I have been giving residency to make up for the shortfall in labor. In doing so, I think my fortress have become a reeducation camp for elves, who are now butchering animals, eating meat, wearing leather clothes and cutting down trees, while toiling endlessly in the dark underground, with armed dwarven guards at every exit.
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# ? Apr 27, 2023 20:13 |
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That is extremely metal
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# ? Apr 27, 2023 22:11 |
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Wind Rose is pretty great.
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# ? Apr 28, 2023 01:19 |
Elves make good soldiers. They can wear the same sizes of armor as dwarves, and they generally have higher kinesthetic senses and movement speed, so they can chase down and kill enemies more easily. Put em in steel, send them out to raid, and soon you'll have an elite elf corps
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# ? Apr 30, 2023 19:12 |
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# ? May 27, 2024 14:25 |
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Appoda posted:Elves make good soldiers. They can wear the same sizes of armor as dwarves, and they generally have higher kinesthetic senses and movement speed, so they can chase down and kill enemies more easily. Put em in steel, send them out to raid, and soon you'll have an elite elf corps I know absolutely nothing about this game, but are Elves supposed to be the same size as Dwarves and that is why the armor fits? That seems like something that they have on the list to fix.
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# ? Apr 30, 2023 19:32 |