|
jerman999 posted:Game of thrones mod is out and it’s good Can you recommend me an interesting count to play as in the GoT mod?
|
# ? Apr 15, 2023 01:23 |
|
|
# ? May 23, 2024 22:01 |
|
How is Muslim ruler gameplay right now on ck3 compared to ck2? Thinking about praising ol Allah for my next run, but I’ll skip if its only half baked
|
# ? Apr 16, 2023 01:26 |
|
Captain Beans posted:How is Muslim ruler gameplay right now on ck3 compared to ck2? Thinking about praising ol Allah for my next run, but I’ll skip if its only half baked Boring, imo Government type is la simpler, dumber version of feudal. The rest is pretty much the same as playing christian feudal, with a few religious quirks
|
# ? Apr 16, 2023 02:57 |
|
I hate Clan. You get big negative modifiers for not having alliances with them all, and there's a point in the game where those alliances are just dragging you into endless wars (or taking big Fame hits). And to get those alliances you are expected to have a bunch of kids (making early Partition annoying) and marry them off (they generally won't accept matrilineal and they are generally Male Only titles anyway). I'm currently playing a game where I started as a custom (purely for Witch) Coptic character south of Egypt to start Feudal, swore fealty to the Abbasids and then immediately got Religious Protection and converted to Kushite and reformed it. I am now 5 times larger than the next biggest vassal - the plan is to eat away almost all of them before doing a Dissolution. I'm not sure if claiming his existing title would turn me Clan so I want to avoid that. I've also purposely avoided Jerusalem so I don't get Crusaded but strangely, I took Rome and the Pope hasn't yet gotten mad.
|
# ? Apr 16, 2023 03:26 |
|
Clan isn't really any different from feudal at the moment. The next flavor pack has promised improvements but that's several months away. It is better than CK2 because decadence sucked, IMO, but there's nothing really to it.
|
# ? Apr 16, 2023 03:50 |
|
Hellioning posted:Clan isn't really any different from feudal at the moment. did they give them contracts instead of taxes and levies being relationship based?
|
# ? Apr 16, 2023 04:29 |
|
Raskolnikov38 posted:did they give them contracts instead of taxes and levies being relationship based? There are contracts, but you can only change a few things. Taxes and levies are still relationship based.
|
# ? Apr 16, 2023 04:32 |
|
Hop scotched my way with Haesteinn from Sardinia, to east Africa, and eventually to Sri Lanka. Then I raided and conquered my way through most of the Deccan Empire before hybridizing with Tamil and then converting to Hindu. Now I'm the Chakravarti with a light skinned North Germanic guy named Bjornbjorn. It's a lot easier to get that than starting as some count or duke in the middle of the continent like I did before.
|
# ? Apr 17, 2023 15:30 |
|
https://twitter.com/PdxInteractive/status/1647902448227328001?s=20
|
# ? Apr 17, 2023 17:37 |
|
Imagine if you were my brother.
|
# ? Apr 17, 2023 18:59 |
|
My granddad watched soap operas and historical dramas, that's easy.
|
# ? Apr 17, 2023 18:59 |
|
Bird in a Blender posted:Hop scotched my way with Haesteinn from Sardinia, to east Africa, and eventually to Sri Lanka. Then I raided and conquered my way through most of the Deccan Empire before hybridizing with Tamil and then converting to Hindu. Now I'm the Chakravarti with a light skinned North Germanic guy named Bjornbjorn. It's a lot easier to get that than starting as some count or duke in the middle of the continent like I did before. I’m doing this right now the “hard” way: Chola resurgence. Tried Pandya a couple months ago and got bored. It’s 950 and I only just recently got the Tamil kingdom. Kind of a slow RP-ish burn for me at the moment. I’m sure when it truly starts to snowball it’ll all be over in less than 75 years…
|
# ? Apr 17, 2023 19:04 |
|
Remember when the British got us hooked on tea
|
# ? Apr 17, 2023 20:10 |
|
HerpicleOmnicron5 posted:Imagine if you were my brother. I will never understand the incest fetish. The fact that A Perfect Circle, which sounds incredibly difficult to accomplish, has 1% completion rate, and more people have had an inbred child trait than have diverged a culture makes me feel kind of weird about human beings.
|
# ? Apr 17, 2023 22:35 |
|
Given how few people have the "get married" achievement it's much more likely that only a small subset of people are playing Ironman at all.
|
# ? Apr 17, 2023 22:45 |
|
MikeC posted:I will never understand the incest fetish. The fact that A Perfect Circle, which sounds incredibly difficult to accomplish, has 1% completion rate, and more people have had an inbred child trait than have diverged a culture makes me feel kind of weird about human beings. I do a lot of incest in this game but I swear is not for a fetish or anything I just like really making supermen with the best perks and really high stats and marrying inside the family is often the easiest and surest way to do that
|
# ? Apr 17, 2023 22:47 |
|
MikeC posted:I will never understand the incest fetish. The fact that A Perfect Circle, which sounds incredibly difficult to accomplish, has 1% completion rate, and more people have had an inbred child trait than have diverged a culture makes me feel kind of weird about human beings.
|
# ? Apr 17, 2023 22:48 |
|
PittTheElder posted:Given how few people have the "get married" achievement it's much more likely that only a small subset of people are playing Ironman at all. Also, given the specific example, "have an inbred child" was available at the start while "create a divergent culture" didn't come along until Royal Court. Edit: beaten
|
# ? Apr 17, 2023 22:50 |
|
Once your dynasty gets large and powerful enough incest becomes inevitable. In my Islamic Russia almost every single fief in the empire was held by one of dozens of cadet branches of the Rurikid dynasty and since Clan government is based on alliances between vassals they were constantly intermarrying further diluting the already shallow genepool. FreudianSlippers fucked around with this message at 23:21 on Apr 17, 2023 |
# ? Apr 17, 2023 23:19 |
|
Elias_Maluco posted:I do a lot of incest in this game but I swear is not for a fetish or anything Is this too long for a thread title?
|
# ? Apr 18, 2023 01:42 |
|
FreudianSlippers posted:Once your dynasty gets large and powerful enough incest becomes inevitable. Getting the warning about being related is inevitable, but I rarely have any issues with inbred traits or anything. The game is way too sensitive about giving out the inbred warning, IMO. I'll get that when marrying like 4th cousins, or sometimes I can't even tell where the family connections are. The chances of getting negative traits from inbreeding at even the 2nd cousin level are really small. I generally don't even worry about it, but I do tend to avoid marrying 1st cousins just to be safe.
|
# ? Apr 18, 2023 03:17 |
|
MikeC posted:I will never understand the incest fetish. The fact that A Perfect Circle, which sounds incredibly difficult to accomplish, has 1% completion rate, and more people have had an inbred child trait than have diverged a culture makes me feel kind of weird about human beings. I've never done it myself, but it's the reputation the game has, partially due to the reputation the period/nobility has.
|
# ? Apr 18, 2023 03:44 |
|
HerpicleOmnicron5 posted:I've never done it myself, but it's the reputation the game has, partially due to the reputation the period/nobility has. He ain't called Charles the Bewitched for nothing.
|
# ? Apr 18, 2023 04:51 |
|
Yeah the inbreeding warning is stupid, it would make far more sense to have it based on some cultural standard for what level of consanguinity was acceptable, warn above that, say nothing below.
|
# ? Apr 18, 2023 04:59 |
|
PittTheElder posted:Yeah the inbreeding warning is stupid, it would make far more sense to have it based on some cultural standard for what level of consanguinity was acceptable, warn above that, say nothing below. Like I have done cousin marriages in the game...and I still feel wierd when I click accept.
|
# ? Apr 18, 2023 05:08 |
|
PittTheElder posted:Yeah the inbreeding warning is stupid, it would make far more sense to have it based on some cultural standard for what level of consanguinity was acceptable, warn above that, say nothing below. At the very least it would be nice if it told you how close your nearest common ancestor is. A lot of the time when I get the warning I can't figure out how they're related because they're in two different dynasties and trying to trace between them is a huge pain. Closest shared ancestor wouldn't be a perfect solution since a couple can be related in multiple different ways but it would at least give you a broad sense of how serious the inbreeding risk actually is.
|
# ? Apr 18, 2023 05:37 |
|
It is especially galling when it's someone whose nearest common ancestor was about 150 years ago.
|
# ? Apr 18, 2023 11:35 |
|
The Cheshire Cat posted:At the very least it would be nice if it told you how close your nearest common ancestor is. A lot of the time when I get the warning I can't figure out how they're related because they're in two different dynasties and trying to trace between them is a huge pain. Closest shared ancestor wouldn't be a perfect solution since a couple can be related in multiple different ways but it would at least give you a broad sense of how serious the inbreeding risk actually is. A feature I really wanted in this game is to be able to select 2 characters and have the game plot their genealogical tree to a common ancestor (if they have one)
|
# ? Apr 18, 2023 12:11 |
|
Would be nice for those "wait how did they inherit this?" cases.
|
# ? Apr 18, 2023 14:25 |
|
new dev diary - new weddings, feasts, blots, meeting peers
|
# ? Apr 18, 2023 14:27 |
|
Liking what they're showing us of the expansion thus far. New events should be a shot in the arm. Something I hate, hate hate about the game at present is that always at a certain point, most of the events, notifications, that I receive are somehow connected to a hostile scheme against my family or my character. Most and also, too many. This may also be connected to having a very skilled Spy Master or just a lot of family. Unsure. I don't mind the existence of hostile schemes, though I find the quantity and courtiers' preoccupation with them to be overdone and often, nonsensical. Tell me less. Show me less. If they're not me or my heir, or highlighted as a character of interest: let me find out in a different way. In my own way, if I want. But usually, I don't care.
|
# ? Apr 18, 2023 19:16 |
|
Dorkopotamis posted:Liking what they're showing us of the expansion thus far. New events should be a shot in the arm. Basically, they need to return the multi-tier messenger system and outliner of CK2, where you could pick what messages and alerts get shown for which kind of character in a whole bunch of automated and manually managed categories.
|
# ? Apr 18, 2023 19:29 |
|
It's gotten streamlined away in their post-EU4 games kinda like the ledger because there is literally no way to make it neat and easy to use but that doesn't mean it shouldn't be there. As good as Stellaris/CK3/V3 have been they are worse off for having basically zero control over notification spam.
|
# ? Apr 18, 2023 19:35 |
|
Dallan Invictus posted:It's gotten streamlined away in their post-EU4 games kinda like the ledger because there is literally no way to make it neat and easy to use but that doesn't mean it shouldn't be there. True. CK2 system wanst great cause you have to manually disable so many notifications I would usually give up before disabling all I didint wanna see But at least it was there
|
# ? Apr 18, 2023 19:40 |
|
I'd like if they made it so the AI just didn't launch schemes that have a less than say, 50% chance of succeeding. My courtiers are all constantly scheming against each other and they succeed like, 1% of the time. It just feels so pointless.
|
# ? Apr 18, 2023 19:40 |
|
SlothBear posted:I'd like if they made it so the AI just didn't launch schemes that have a less than say, 50% chance of succeeding. My courtiers are all constantly scheming against each other and they succeed like, 1% of the time. It just feels so pointless. That would be a great change. It would also be nice to be able to join in when my spymaster discovers one, instead of only being able to expose it
|
# ? Apr 18, 2023 20:24 |
|
it rocks that when describing the bloody wedding mechanic they took pains to provide historical examples to deflect criticism that they were just copying game of thrones lol
|
# ? Apr 18, 2023 20:54 |
|
Elias_Maluco posted:True. CK2 system wanst great cause you have to manually disable so many notifications I would usually give up before disabling all I didint wanna see It also had pretty extensive settings to just nuke entire classes of notifications from the get-go, but the interface for doing so was… not pretty. But drat it was powerful, especially in terms of letting you keep tabs of targets of whatever thing you wanted to do so you could pick a good time to strike.
|
# ? Apr 18, 2023 21:20 |
|
Tippis posted:It also had pretty extensive settings to just nuke entire classes of notifications from the get-go, but the interface for doing so was… not pretty. But drat it was powerful, especially in terms of letting you keep tabs of targets of whatever thing you wanted to do so you could pick a good time to strike. The issue with all the intrigue/spymaster related events is that they're not notifications, they're events that require a decision. A decision that is still mostly inconsequential. Even a CK2 style notification filter wouldn't solve the problem of being harassed by your Spymaster every second of every day
|
# ? Apr 18, 2023 21:24 |
|
|
# ? May 23, 2024 22:01 |
|
Dorkopotamis posted:The issue with all the intrigue/spymaster related events is that they're not notifications, they're events that require a decision. A decision that is still mostly inconsequential. True enough, but with a good enough of a framework for filtering, that opens up a pretty darn trivial remedy: treat them as events — I don't care about not-me-plots so let me just tick this little checkbox and the spymaster can go boil his head or something equally productive rather than pause my game over nothing. I seem to recall that it was possible to filter some decision-related pop-ups in the old system, but of course, that would depend on when those were added to the game in relation to when the filter and message tiering were added, and to what extent later additions decided to make use of that framework for communicating with the player. It probably was/would be a huge faff to back-port all existing [thing that happen] to fit any such change.
|
# ? Apr 18, 2023 21:47 |