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The good thing is that a ton of the "dev" in this game at this point is tweaking JSON files. So if something irritates you, just tweak your own JSON files and play the game the way you like.
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# ? Apr 16, 2023 21:22 |
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# ? Jun 8, 2024 02:40 |
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In less dumb news, a new mod got bundled with the most recent experimental versions called BombasticPerks. It gives you Fallout-style perks when you get a certain amount of XP. I chose bloody mess and then walked outside of the mall I'm exploring. That's something like 40 zombies painting the outside red.
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# ? Apr 16, 2023 21:31 |
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Skill rust is such a non-issue (and actively beneficial most of the time) that it's really weird to me that some people seem to dislike it so much
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# ? Apr 16, 2023 21:31 |
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RabidWeasel posted:Skill rust is such a non-issue (and actively beneficial most of the time) that it's really weird to me that some people seem to dislike it so much Seems like something people have different opinions on, have they considered making it optional so everyone can play the way they want to?????
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# ? Apr 16, 2023 22:08 |
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DoubleNegative posted:In less dumb news, a new mod got bundled with the most recent experimental versions called BombasticPerks. It gives you Fallout-style perks when you get a certain amount of XP. Idk, that seems pretty dumb, just in an excellent way. What other mods would people recommend checking out?
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# ? Apr 17, 2023 00:34 |
OwlFancier posted:Very little, as your theoretical skills do not deteriorate and it is thus trivial to get back skill levels. I'm surprised they haven't nerfed that yet since it only takes like 2 hours of practice actions to get practical skill from 1 to 3. there's also a bunch of stuff that doesn't make sense, like how I can spend a week chopping logs but my athletics skill will slowly decrease unless I spend 5 minutes a day on the treadmill.
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# ? Apr 17, 2023 00:40 |
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Imagine it's the first day of summer in Massachusetts, and it's an average 75 degrees F. You're completely naked in open air - save for your steeltoed boots and your whitey tighties. After a few hours of reading, you become dehydrated. You chug a gallon of water and somehow don't explode or get water drunk. A few hours later of reading and you're ready to chug another gallon of water. It's all you can do to survive this goddamn heat wave.
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# ? Apr 17, 2023 01:12 |
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Time to plug in your iPhone into the dark ops uranium powered man portable uninterruptible power supply and change the AA cell battery in your modified laptop
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# ? Apr 17, 2023 01:16 |
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Don't forget that the instant your food digests you're very hungry again, at all times, at all hours.
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# ? Apr 17, 2023 01:27 |
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RabidWeasel posted:Skill rust is such a non-issue (and actively beneficial most of the time) that it's really weird to me that some people seem to dislike it so much It sounds like an extremely annoying and stupid addition, and probably would be if it were mechanically significant, so I imagine a lot of people turn it off just because of that. Like many parts of the game it is a terrible idea which is saved only by an equally terrible implementation, canceling it out into net irrelevancy. Much like vitamin deficiency, which serves only to create a mild annoyance as you have to remember to down three vitamin pills a day which you find in vast quantities if you bother to collect them.
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# ? Apr 17, 2023 07:59 |
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skill rust is bullshit in real life and its bullshit in games
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# ? Apr 17, 2023 08:00 |
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Synthbuttrange posted:skill rust is bullshit in real life and its bullshit in games You can easily get out of practice with a language or instrument for example, or become a rusty shot with a firearm. If anything the biggest issue with skill rust is the speed in Cataclysm; that period is abbreviated for temporal relevance and gameplay reasons, but that's also why it arguably just shouldn't be a thing to begin with in-game.
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# ? Apr 17, 2023 11:44 |
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Maenad posted:You can easily get out of practice with a language or instrument for example, or become a rusty shot with a firearm I can easily poo poo my pants from taking a strong dose of antibiotics too, but that's not in the game. Where's my pants-making GBS threads, Kevin? I've got a Fragile, Bad Temper, martial artist build called "CM Punk" that's missing a certain je ne sais quoi.
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# ? Apr 17, 2023 15:23 |
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luchadornado posted:I can easily poo poo my pants from taking a strong dose of antibiotics too, but that's not in the game. Where's my pants-making GBS threads, Kevin? I've got a Fragile, Bad Temper, martial artist build called "CM Punk" that's missing a certain je ne sais quoi. I mean I literally just said it's warped and game-y. and not very well thought out if it's meant to emulate reality; but the idea our skills don't decay in real life just isn't true. It's the timescale of such a decay in real life that makes any claim to realism TM an irrelevance.
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# ? Apr 17, 2023 17:38 |
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This project is amazing for simultaneously being a game and a grognard simulator and failing at both. can't wait until kevin decides to measure all liquids in teaspoons and removes all UI settings for unit measurement since the game canonically takes place in america
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# ? Apr 17, 2023 17:45 |
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Maenad posted:I mean I literally just said it's warped and game-y. and not very well thought out if it's meant to emulate reality; but the idea our skills don't decay in real life just isn't true. It's the timescale of such a decay in real life that makes any claim to realism TM an irrelevance. I'm not arguing, I just wanted to make fun of CM Punk.
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# ? Apr 17, 2023 23:52 |
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DoubleNegative posted:Also a fair warning to posters: in a change made to an experimental build last week, Kevin made it impossible to turn off skill decay and skill rust. Cataclysm: We Need to Talk About Kevin
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# ? Apr 18, 2023 04:06 |
experimental just got an update that half-asses the partial skill level issue by switching it to round instead of truncate still dumb but at least now you don't have to retrain until it hits .5 instead of having to constantly top off your skills
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# ? Apr 18, 2023 06:37 |
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There's also a PR in the works to add default settings for pockets, which might finally resolve the issue where you end up shoving everything inside random plastic bags
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# ? Apr 18, 2023 09:17 |
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RabidWeasel posted:There's also a PR in the works to add default settings for pockets, which might finally resolve the issue where you end up shoving everything inside random plastic bags Any idea how setup would work? Sounds kinda huge if executed properly.
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# ? Apr 18, 2023 18:52 |
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Maenad posted:Any idea how setup would work? Sounds kinda huge if executed properly. I think they're still deciding on the specifics but even just "always use a large bag if worn" would be a huge improvement
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# ? Apr 18, 2023 22:12 |
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RabidWeasel posted:I think they're still deciding on the specifics but even just "always use a large bag if worn" would be a huge improvement That's already in there pretty much by just setting your large bag as max priority currently. When you start finding stuff shoved in random bottles and crap with that set it means your were out of space in your bag and it overflowed to wherever it could still fit. But yeah, being able to set stuff up so your not always setting your pocket settings around the unchangeable default would be nice. Just being able to blanket set new containers as lowest priority would go a long way.
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# ? Apr 18, 2023 22:26 |
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https://github.com/John-Candlebury/CDDA-Minimods/releases/tag/norustV1.0 Here is a mod (for experimental only) which removes skill rust. It's made by the dev who did a lot of Hub-01 as well as some of the best fanart for the game.
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# ? Apr 18, 2023 22:59 |
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Jawnycat posted:That's already in there pretty much by just setting your large bag as max priority currently. When you start finding stuff shoved in random bottles and crap with that set it means your were out of space in your bag and it overflowed to wherever it could still fit. Hell, just make it so some containers (bottles, small plastic bags, small cardboard boxes) are set so you can only put things into them by the Insert command. After all, if their goal is 'realism,' then why is it my survivor is hastily pulling out a half-empty sleeve of Pop-Tarts (which was already jammed into a shirt pocket inside of a side pocket of my bag) to jam three bullets into it when I scavenge ammo?
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# ? Apr 18, 2023 23:04 |
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Mountain Lightning posted:Hell, just make it so some containers (bottles, small plastic bags, small cardboard boxes) are set so you can only put things into them by the Insert command. After all, if their goal is 'realism,' then why is it my survivor is hastily pulling out a half-empty sleeve of Pop-Tarts (which was already jammed into a shirt pocket inside of a side pocket of my bag) to jam three bullets into it when I scavenge ammo? Being a pedant for a moment to satisfy my brainworms, I apologize. I can tell you mechanically why at least, afaik, the poptart box counts as a rigid body, so empty or full it takes up the same amount of space, so the game wants to fill that poo poo up to maximize your carry volume. It doesn't care how deeply burried stuff is, it's looking for any void space it can fill that can fit the item inside. When your already packed to the gills, this tends to result in small poo poo getting shoved into increasingly esoteric places to ensure you can keep picking more crap up. Every bullet filled water bottle is a water bottle worth of bullets you wouldn't have been able to carry otherwise in this system, at least when it's working properly and you've set a dump bag to max priority; your trading capacity for organization, and this only kicks in once you'd otherwise be full up. I'm also not sure how it calculates stuff with soft body containers, but I assume a fullwrapper+shitinsideit is technically smaller than an emptywrapper+sameshitoutsideit. I tend to feel allot of the hate towards pockets comes from not understanding this. But my brainworms are also obsessed with over complicated systems so I have a hell of a positive bias. But yeah, small containers should probably be set to insert only to just, avoid confusion and organization hell.
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# ? Apr 18, 2023 23:28 |
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Learning you can open a 'hidden' container with > and just unload bullets and things into your inventory that way has changed everything for me.
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# ? Apr 18, 2023 23:30 |
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Night10194 posted:Learning you can open a 'hidden' container with > and just unload bullets and things into your inventory that way has changed everything for me. Yes! Thanks to Worm Girl's LP for teaching me this. Also, I bound the "Unload Container" command to F5 (picked that one from Vormithrax I think?). Now when I down a bunch of zombos, I drag their bodies in a pile and use F5 to unload all their poo poo into an adjacent tile for easy investigating. This netted me 7 Military ID's from a helipad I otherwise would have missed. Highly recommend. Also, while I agree that basements are usually cooler than the rest of the house during summer, I feel like I shouldn't be "chilly" down there wearing jeans, a long shirt, a fully loaded plate carrier, gloves, socks, helmet, and sneakers. Normal house basements should be a touch chilly but otherwise comfortable. JerikTelorian fucked around with this message at 00:10 on Apr 19, 2023 |
# ? Apr 19, 2023 00:06 |
Does it add to the draw time if you want to pull out something that's nested in three containers? I mean, I know sheaths and the like are quicker for drawing weapons and so on, but I've never really noticed any time delay on applying or eating something.
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# ? Apr 19, 2023 01:53 |
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Wolfechu posted:Does it add to the draw time if you want to pull out something that's nested in three containers? I mean, I know sheaths and the like are quicker for drawing weapons and so on, but I've never really noticed any time delay on applying or eating something. I would think so? Don't they all have their own "base moves to remove item" value? Would allow some pretty dramatic cheesing if you could warp or avoid that through nested containers.
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# ? Apr 19, 2023 02:35 |
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I will never tire of how wild the loot tables for the finale rooms of the old labs can be....so what do I do with 46 mini nukes?
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# ? Apr 19, 2023 03:35 |
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Tin Tim posted:I will never tire of how wild the loot tables for the finale rooms of the old labs can be....so what do I do with 46 mini nukes? Dig a canal?
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# ? Apr 19, 2023 03:46 |
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Tin Tim posted:I will never tire of how wild the loot tables for the finale rooms of the old labs can be....so what do I do with 46 mini nukes? Break'em down and make a whole bunch of atomic cellphones to light the house with?
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# ? Apr 19, 2023 04:17 |
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Give them to Dinosaur Dave
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# ? Apr 19, 2023 07:02 |
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Save them for when I eventually release my post-endgame content mod because you'll need at least that many, possibly many more to beat it.
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# ? Apr 19, 2023 07:08 |
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The boring but sensible answer is that I'll probably scrap most of them to get plutonium cells but hey I might blow up an acid ant nest or a mi-go tower too. You can cobble a remote detonator to them, right?
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# ? Apr 19, 2023 20:05 |
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Is this that game where they stripped out all the fun bits to make it more REALISTIC and HARDCORE?
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# ? Apr 19, 2023 20:13 |
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You say that like managing your diet and the contents of your dozen pockets isn't fun. Which is to say yes, it is that game.
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# ? Apr 19, 2023 20:33 |
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Fivemarks posted:Is this that game where they stripped out all the fun bits to make it more REALISTIC and HARDCORE? No, you're thinking of (insert any open source game maintained by dorks)
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# ? Apr 19, 2023 20:48 |
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Fivemarks posted:Is this that game where they stripped out all the fun bits to make it more REALISTIC and HARDCORE? My current character is a cybernetic ninja who feasts on the electroclytes of foes so there's still some fun to be had.
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# ? Apr 19, 2023 21:14 |
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# ? Jun 8, 2024 02:40 |
I was just about to say "What, Dungeon Crawl Stone Soup?"
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# ? Apr 19, 2023 21:17 |