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BeanpolePeckerwood posted:Yeah, also the sheer number of distinct biome/climate regions and the how they merge into each other so gracefully is wizard poo poo. There's like half a dozen distinct versions of forest in the game and walking between them never feels unnatural even for a moment, even though it kind of...should?? if you get my drift. haveblue posted:They use a lot of procedural tools to place foliage, it’s probably not hard for a computer to alter the distribution of different plant types based on nearby region boundaries Bugblatter posted:Yeah, but procedural terrain and foliage are features of many engines and not all do it half as well as Horizon. Actually this video on the procedural placement system for horizon answers all of these questions, I’m sure they’ve iterated and improved on this system for forbidden west, but it’s probably about the same as far as we’re concerned Edit: around like 18 minutes he shows off what it looks like placing specific assets then changing the ‘biome’ type, etc. https://www.youtube.com/watch?v=ToCozpl1sYY imhotep fucked around with this message at 12:06 on Apr 24, 2023 |
# ? Apr 24, 2023 11:51 |
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# ? May 24, 2024 15:59 |
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Kazzah posted:Turn on your monitor (so you can see your own posts) I'm trying, but every time I turn it on my Fail (F) has apparently increased, and my sum of Possible Hours Slept (PHS) has diminished. I've already cast Aura and reduced my HP to critical, where is my sleeping limit break when I need it?
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# ? Apr 24, 2023 12:06 |
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I would advise not using your sleeping limit break, I’ve heard that gives you the Death status effect.
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# ? Apr 24, 2023 13:20 |
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[Learned Enemy Skill: Death Sentence]
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# ? Apr 24, 2023 13:32 |
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Bugblatter posted:It’s a combination of things and it’s a bit hard for me to explain without using photographic terms since that’s my background. Basically, the game is designed to render a high level of detail across the full exposure range, which fine, but it also wants to keep characters exposed between zone 5 and 6 at all times regardless of whether they are in shadow or sun, which would also be fine on its own, but the two things together result in a really unnatural presentation of light. Generally, if you want to expose a character who is in shadow at zone 6, but they’re standing in front of heavy sunlight, you’d either use a low contrast aesthetic or allow detail loss in the highlights. Horizon instead increases contrast in the highlights to retain detail, which results in a bit of a noisy image at times. The inverse happens when the subject is in direct light but near shadowed locations. Thanks for the effort post! I knew about the "hero lighting" they used since its something they and others brought up in interviews/tech videos but I never really thought about its effect on the scene and environment lighting. I'm one who likes the look of it but it's interesting to hear how that approach doesn't work for some people in more technical terms!
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# ? Apr 24, 2023 14:07 |
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BeanpolePeckerwood posted:Yeah, also the sheer number of distinct biome/climate regions and the how they merge into each other so gracefully is wizard poo poo. There's like half a dozen distinct versions of forest in the game and walking between them never feels unnatural even for a moment, even though it kind of...should?? if you get my drift. Horizon deserves so much praise for the setting(freaking robo dinosaurs), combat being so great for an open world but I do think it's biggest strength is the technicals. It looks and runs so well for an open world game. I barely ever noticed any pop in, frame rate issues and this all goes back to their engine. Like no one ever brings up Killzone but Guerilla have always been the masters of visuals, that Killzone 2 E3 trailer was legendary back in the day. I remember playing KZ3, one of the few times I was blown away by visuals on console, usually that happened on a high end pc.
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# ? Apr 24, 2023 14:29 |
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I mean, the Killzone 2 trailer was also complete bullshit, so there’s a reason people don’t really remember that as a strong point.
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# ? Apr 24, 2023 14:46 |
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BeanpolePeckerwood posted:I cannot sleeeeeeeeeeep. Why is this so hard? This is my secret sauce. https://www.traditionalmedicinals.com/products/nighty-night-extra-tea Enjoy the dreams
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# ? Apr 24, 2023 14:54 |
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Bugblatter posted:It’s a combination of things and it’s a bit hard for me to explain without using photographic terms since that’s my background. Basically, the game is designed to render a high level of detail across the full exposure range, which fine, but it also wants to keep characters exposed between zone 5 and 6 at all times regardless of whether they are in shadow or sun, which would also be fine on its own, but the two things together result in a really unnatural presentation of light. Generally, if you want to expose a character who is in shadow at zone 6, but they’re standing in front of heavy sunlight, you’d either use a low contrast aesthetic or allow detail loss in the highlights. Horizon instead increases contrast in the highlights to retain detail, which results in a bit of a noisy image at times. The inverse happens when the subject is in direct light but near shadowed locations. Also want to say this is a really good post that I enjoyed reading
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# ? Apr 24, 2023 15:03 |
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Personally I enjoy the vibrant hypersaturated visuals of Horizon because I was raised on God's greatest console, the Sega Dreamcast.
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# ? Apr 24, 2023 15:24 |
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Dewgy posted:I mean, the Killzone 2 trailer was also complete bullshit, so there’s a reason people don’t really remember that as a strong point. Yeah, it was more infamous than legendary, but they kinda had the last laugh as Killzone 2 really did get a lot closer to it than most people probably were expecting
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# ? Apr 24, 2023 16:44 |
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https://www.guerrilla-games.com/read/message-from-guerrilla-studio-management speculation on my part, i think this is further movement towards Hulst leading SIE after Ryan (he currently is head of Playstation Studios) edit; and the tone of this says to me that Shu might retire soon. maybe fair to say that by the time Keigh3 is done and FF16 is on the market that PS5 lifecycle will be entering a new phase https://www.theguardian.com/games/2023/apr/24/shuhei-yoshida-playstation-video-games-sony-bafta-fellowship-award BeanpolePeckerwood fucked around with this message at 20:53 on Apr 24, 2023 |
# ? Apr 24, 2023 20:42 |
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That first supposition sounds reasonable, but Yoshida is only 59, and still seems pretty into what he's doing.
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# ? Apr 24, 2023 21:05 |
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That said, Hulst has been pretty supportive of the future of live service games and Yoshida recently said he thinks that kind of future sounds boring to him. e: lol, oh, both of those bits of information are in that actual article, which I would have known if I had read it immediately and not just gone "huh, how old is Shuhei Yoshida, anyway?" Fix fucked around with this message at 21:19 on Apr 24, 2023 |
# ? Apr 24, 2023 21:07 |
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gently caress live service games
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# ? Apr 24, 2023 21:28 |
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Even the smooth brain executives have to know the future of live service games are DOA.
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# ? Apr 24, 2023 21:44 |
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Palmtree Panic posted:Even the smooth brain executives have to know the future of live service games are DOA. They won’t stop trying until well after Fortnite stops printing money for Epic, if that ever happens
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# ? Apr 24, 2023 21:49 |
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Service games are a winner-take-most market. Their future is bleak, but only for the 99% of competitors that'll lose. The remaining 1% will have money printing machines and that's incentive enough for every publisher with the capital to risk a swing at it. The risk is only lower for new entrants with established platforms like Sony, they have a lot of power to funnel players toward their game and jump-start the playerbase.
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# ? Apr 24, 2023 23:06 |
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The service games market is already done. Young people play Fortnite. Oorah tactical dorks play Warzone. People who think they're hot poo poo PVPers play Apex. People who like weird sci fi poo poo and RPG number go up play Destiny. There are no people left to attract, you have to wait for one of those to make a big misstep and implode
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# ? Apr 24, 2023 23:11 |
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haveblue posted:The service games market is already done. Young people play Fortnite. Oorah tactical dorks play Warzone. People who think they're hot poo poo PVPers play Apex. People who like weird sci fi poo poo and RPG number go up play Destiny. There are no people left to attract, you have to wait for one of those to make a big misstep and implode not true, GTAO attracts five year olds AND guys so high they can't drive in a straight line
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# ? Apr 24, 2023 23:14 |
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haveblue posted:The service games market is already done. Young people play Fortnite. Oorah tactical dorks play Warzone. People who think they're hot poo poo PVPers play Apex. People who like weird sci fi poo poo and RPG number go up play Destiny. It's never done, these games are all single digit years old and could be overthrown. Entertainment is a frothy industry. Heck, Warzone got its position by eating PUBG's lunch. I don't think anyone would've confidently bet that Apex would be a winner when it launched. haveblue posted:There are no people left to attract, you have to wait for one of those to make a big misstep and implode Which isn't a bad strategy if your pockets are deep enough. Bing has been a laughingstock for years but at this moment you have to assume MS feels awfully smug about keeping it around.
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# ? Apr 24, 2023 23:17 |
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haveblue posted:The service games market is already done. Young people play Fortnite. Oorah tactical dorks play Warzone. People who think they're hot poo poo PVPers play Apex. People who like weird sci fi poo poo and RPG number go up play Destiny. There are no people left to attract, you have to wait for one of those to make a big misstep and implode Sure, though the trick is having something far enough along in development that can pivot immediately to the whims of that audience and release at the precise moment that one of the big games falters. Or at least that's probably what new entrants are counting on.
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# ? Apr 24, 2023 23:25 |
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Also, that GG post is the first confirmation of Horizon 3
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# ? Apr 25, 2023 00:05 |
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Sony really has carved out an interesting niche of big blockbuster singleplayer titles that actually release with a decent timeline. Live service games are such a money pit, I mean maybe 5 years ago it would have been lucrative to compete with Fortnite, but now? You'll have to spend 80% of your initial investment on marketing alone to even dent something like that. It's like trying to compete with World of Warcraft in 2008, no one is moving to your game when all of your friends are still heavily invested in the old one. It has to be genre-defining. If Sony can find a way to continue their first-party studio scaling, they can start pump out multiple AAA singleplayer games every year. I mean, Uncharted, Spider-Man, God of War, Horizon, Days Gone, and Last of Us within the last 5 years is already very impressive. I guess the main point of my post is: Jedi: Fallen Order is a good game.
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# ? Apr 25, 2023 00:07 |
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Wasn't there a post last week from a Sony company that just cryptically said "Monday"? Did something already get announced that wasn't that big, did I miss someone mentioning it?
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# ? Apr 25, 2023 00:15 |
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Cardboard Fox posted:
Yeah! But some people feel like it's being over-sold apparently? I dunno. It's a slightly above average action game that gets a huge enjoyment boost from people who love Star Wars bullshit. As an enjoyer of Jedi Knight, this was a good 80% of what I was looking for in a lightsaber go swish swoosh game.
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# ? Apr 25, 2023 00:15 |
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I like Souls combat enough that even when if the execution is "just okay" it's still preferable to many other combat systems. I also like the weird frontier locations of Star Wars, when it feels most like an old Moebius comic. Plus I like delving into old tombs like in Tomb Raider, and extinct alien tombs are even cooler. So, I thought Fallen Order was neat, if very uneven and unpolished. So, I'm hyped for Survivor. I'm not hyped that it's releasing on Friday because I don't really play games on weekends though. I thought it was a Wednesday release until a few minutes ago, what a rude surprise.
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# ? Apr 25, 2023 00:28 |
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BeanpolePeckerwood posted:Also, that GG post is the first confirmation of Horizon 3 I mean, the end of Horizon 2 was kinda a confirmation of Horizon 3. Morpheus posted:Wasn't there a post last week from a Sony company that just cryptically said "Monday"? Did something already get announced that wasn't that big, did I miss someone mentioning it? It was Bend. Nothing posted by them today, though.
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# ? Apr 25, 2023 01:15 |
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Fix posted:I mean, the end of Horizon 2 was kinda a confirmation of Horizon 3. No doubt, I guess I just meant production cycle or whatev, now that Burning Shores is out. Also, has GG talked about the multiplayer title at all or was it leaked by another outlet?
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# ? Apr 25, 2023 01:19 |
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Hulst talked about a “promising multiplayer title” but there’s been no official reveal. Everything outside of that has been a leak. Also, it’s not GG themselves developing it, but another more recent Sony acquisition, iirc.
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# ? Apr 25, 2023 01:26 |
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Bugblatter posted:Hulst talked about a “promising multiplayer title” but there’s been no official reveal. Everything outside of that has been a leak. Hmmm, interesting then that the GG notice would mention it then
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# ? Apr 25, 2023 01:29 |
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BeanpolePeckerwood posted:Hmmm, interesting then that the GG notice would mention it then Could be a collaborative development since it’s their IP, or the leak could be wrong, or I could just not be recalling correctly.
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# ? Apr 25, 2023 02:06 |
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Dewgy posted:I mean, the Killzone 2 trailer was also complete bullshit, so there’s a reason people don’t really remember that as a strong point. Ya it was pure cgi but people thought it was in game at the time lol. Crazy if you look at it now it looks meh even the artstyle was not that good but I think KZ3 definitely still looks decent.
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# ? Apr 25, 2023 02:06 |
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KZ3 really did look and feel incredible to play. Sound design was awesome too. I’d love to see another game in the series but I don’t expect it unless it’s from a different developer and well, that wouldn’t fill me with much confidence considering how important the Guerrilla Games DNA is to the series.
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# ? Apr 25, 2023 02:31 |
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Morpheus posted:Wasn't there a post last week from a Sony company that just cryptically said "Monday"? Did something already get announced that wasn't that big, did I miss someone mentioning it? Don't think too hard about these things
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# ? Apr 25, 2023 02:31 |
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LIVE AMMO COSPLAY posted:Don't think too hard about these things
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# ? Apr 25, 2023 03:02 |
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Taking a post moment to appreciate how good Bloodborne is.
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# ? Apr 25, 2023 03:18 |
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Cardboard Fox posted:Sony really has carved out an interesting niche of big blockbuster singleplayer titles that actually release with a decent timeline. Live service games are such a money pit, I mean maybe 5 years ago it would have been lucrative to compete with Fortnite, but now? You'll have to spend 80% of your initial investment on marketing alone to even dent something like that. It's like trying to compete with World of Warcraft in 2008, no one is moving to your game when all of your friends are still heavily invested in the old one. It has to be genre-defining. I would hope so but Sony is determined to have their live service game(s) come hell or high water.
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# ? Apr 25, 2023 03:22 |
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Bloodborne remaster but now there’s gear score and purps
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# ? Apr 25, 2023 03:31 |
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# ? May 24, 2024 15:59 |
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MechaSeinfeld posted:Bloodborne remaster but now there’s gear score and purps gained fifty insight reading this post
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# ? Apr 25, 2023 03:38 |