So if you’re playing with a friend you should survey each other’s systems to double your loot.
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# ? Apr 26, 2023 15:19 |
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# ? May 26, 2024 23:21 |
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A GIANT PARSNIP posted:So if you’re playing with a friend you should survey each other’s systems to double your loot.
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# ? Apr 26, 2023 15:23 |
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Let us put Bubbles on the council. They are wise beyond their years and also won't die of old age.
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# ? Apr 26, 2023 15:40 |
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I can't wait to have my supreme council be 4 boring humans and 1 goldfish bowl with a mech suit.
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# ? Apr 26, 2023 15:56 |
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DrSunshine posted:I can't wait to have my supreme council be 4 goldfish bowls with mech suits and 1 boring human.
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# ? Apr 26, 2023 16:03 |
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DrSunshine posted:I can't wait to have my supreme council be President Fleet Consciousness and four blood-spattered chairs.
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# ? Apr 26, 2023 16:41 |
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Pyroi posted:Let us put Bubbles on the council. They are wise beyond their years and also won't die of old age. Until they let us change the ship design in-game, the only place Bubbles belongs is at the recycler.
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# ? Apr 26, 2023 17:12 |
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DrSunshine posted:I can't wait to have my supreme council be 4 blorg and an astronaut parrot.
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# ? Apr 26, 2023 17:28 |
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Can't wait for them to add Glitterhoof and forget to program them as unable to be elected president. It'll also accidentally generate Horse pops somehow.
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# ? Apr 26, 2023 17:38 |
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Twist: your original starting species is those Klingon looking humanoids.
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# ? Apr 26, 2023 17:38 |
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Looking forward to picking up Overtuned and checking out the cool names and backstories on my guys ten minutes before they melt into a cancerous slurry
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# ? Apr 26, 2023 17:47 |
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Splicer posted:All the other scientist exploration traits just make things that were already going to happen happen faster. You can replace any other trait with just buying an extra ship and scientist. Meticulous however actually increases the total number of anomalies in the galaxy, and in your local area specifically. It's FOMO the trait. Same for all the other anomaly find chance increaser abilities.
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# ? Apr 26, 2023 18:05 |
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Ettin posted:Looking forward to picking up Overtuned and checking out the cool names and backstories on my guys ten minutes before they melt into a cancerous slurry I want an Overtuned council to be made up of a bunch of families/companies rather than individuals. Every time you open up the council menu it rolls new random names/portraits for the representatives.
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# ? Apr 26, 2023 18:09 |
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I'm curious if hive minds/gestalt consciousnesses are going to be effectively left out of this DLC, since they're probably not going to have a council or anything. Reworked leader leveling might be interesting for progenitor hives but unless it's a situation like Grey, where any race/ethics combination can get some of the unique leaders, hive mind players (me) are mostly locked out of new content
Angrymantium fucked around with this message at 18:49 on Apr 26, 2023 |
# ? Apr 26, 2023 18:46 |
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I'm kinda excited for councils, but man, they're gonna have to do a lot to get me to care about Leaders. Right now they are featureless blobs who I guess techincally have levels and traits but I don't care, they're just there because if I don't have a generic portrait in certain slots, the game penalizes me.Ettin posted:Looking forward to picking up Overtuned and checking out the cool names and backstories on my guys ten minutes before they melt into a cancerous slurry Last Overtuned game I took the +20% to all science trait, then the Enigmatic Cache decided to uplift my species and added another +10% to everything on top of it, it was super gross and between being Lithoids and engineering my leaders to have longevity, nobody died anyway.
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# ? Apr 26, 2023 19:44 |
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Angrymantium posted:I'm curious if hive minds/gestalt consciousnesses are going to be effectively left out of this DLC, since they're probably not going to have a council or anything. Reworked leader leveling might be interesting for progenitor hives but unless it's a situation like Grey, where any race/ethics combination can get some of the unique leaders, hive mind players (me) are mostly locked out of new content I’d put my money on them getting the shaft. Gestalts always seem to be left out of the fun additions to the game.
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# ? Apr 26, 2023 20:24 |
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Gestalts have leaders, there's no reason why they wouldn't have a council. It's already getting handwaved away as them being drones with extra free will who help coordinate the hive, or whatever, so putting together a council falls under the same umbrella.
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# ? Apr 26, 2023 20:55 |
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Gadzuko posted:Gestalts have leaders, there's no reason why they wouldn't have a council. It's already getting handwaved away as them being drones with extra free will who help coordinate the hive, or whatever, so putting together a council falls under the same umbrella. "Your right appendage doesn't know what the left appendage is doing."
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# ? Apr 26, 2023 21:09 |
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Gadzuko posted:Gestalts have leaders, there's no reason why they wouldn't have a council. It's already getting handwaved away as them being drones with extra free will who help coordinate the hive, or whatever, so putting together a council falls under the same umbrella. What is this like for the hive-mind? Is it like someone playing with hand-puppets or action figures?
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# ? Apr 26, 2023 22:01 |
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DrSunshine posted:What is this like for the hive-mind? Is it like someone playing with hand-puppets or action figures? 4 Daves and a goldfish in a mech suit
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# ? Apr 26, 2023 22:13 |
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that old paradox game problem of do I start a game now or wait until the next update/dlc is out
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# ? Apr 26, 2023 22:23 |
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Improbable Lobster posted:that old paradox game problem of do I start a game now or wait until the next update/dlc is out I like rogue servs, and DA, but need a normal bio empire for my next game, want to play through to synth ascension and bring all sorts of pops with me. Egalitarian, militarist? I think I have an empire like that lying around... Not sure egalitarian or materialist for the 3rd...
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# ? Apr 26, 2023 22:56 |
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DrSunshine posted:What is this like for the hive-mind? Is it like someone playing with hand-puppets or action figures? Look, it makes exactly as much sense as having to grow special drones to coordinate your fleets that are already share a singular will, or having envoys under your direct control going off and doing things you don't want them to do, okay?
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# ? Apr 26, 2023 23:19 |
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DrSunshine posted:What is this like for the hive-mind? Is it like someone playing with hand-puppets or action figures? Split personalities, technically the hive mind is the only one in charge, but each personality handles a specific portion of managing an interplanetary hive.
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# ? Apr 26, 2023 23:22 |
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There's a pre-FTL situation where a hive mind emerges, which gives a little bit of lore on gestalts. If you encourage the hive-mind, people keep surrendering more and more decision-making functions to a biological supercomputer until they're entirely dependent on it's influence. The original pops are still alive and well, in a sense, but they no longer have the ability to survive on their own without the core. So yeah, the general lore is that hivemind pops are still individually sentient, but they are reliant on, and subservient to, the higher entity. This applies to machines too, as individual units still need to make intelligent decisions on their own from time to time (and if I understand correctly, even exterminators share the lore that they were created as fully intelligent androids).
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# ? Apr 27, 2023 00:02 |
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So from most of your comments here I'm getting the impression I've been wasting my time shuffling my scientist leaders about to optimise technology research. Does their bonus in a particular field really not make that much of a difference? Also while the new DLC does look fun, I can't help but feel we're pushing up against where it'd probably be best to have a Stellaris 2; having actual character leaders / heroes seems like a pretty fundamental change to the game and I can't help but feel it won't gel well with all the current systems. Also I want Stellaris 2.
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# ? Apr 27, 2023 04:05 |
With how many times the game has been overhauled we're practically on Stellaris 3 already
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# ? Apr 27, 2023 04:10 |
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afaik, percent boosts are additive, not multiplicative, so by the time you have a few research boosting techs, the 15% boost to specialists isn't doing a whole lot. You're inevitably going to want a variety of techs, so trying to focus on one specialty isn't realistic, and the upkeep of researchers means it's not worth it to hold onto dead weight scientists just to swap as needed. It's also not worth putting spare specialists on your science ships, assuming someone with a survey or archeology trait is available instead. That said, your tech picks are weighted slightly (having a computer specialist makes it more likely to roll computer techs), so if there's a particular tech you're looking for (trying to rush to Megastructures, for example), they can be a little bit useful there, but not worth the micromanagement otherwise. edit: The most significant case being psionics. If you want to go psychic, you should absolutely prioritize getting a psionic specialist. Maximum Tomfoolery fucked around with this message at 04:31 on Apr 27, 2023 |
# ? Apr 27, 2023 04:26 |
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Rev. Melchisedech Howler posted:So from most of your comments here I'm getting the impression I've been wasting my time shuffling my scientist leaders about to optimise technology research. Does their bonus in a particular field really not make that much of a difference? Unless you're angling for specific card draws, there's very little reason to bother with a stable of different specializations over a single Genius. It's only a small difference in research bonus and costs you a bunch of extra upkeep, while diluting the already slow exp gain in the research lead role. Maybe if you're a species with extremely short lifespans and have extremely high turnover, but at that point you should get scientists from elsewhere like the Curators instead.
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# ? Apr 27, 2023 05:57 |
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Maximum Tomfoolery posted:afaik, percent boosts are additive, not multiplicative, so by the time you have a few research boosting techs, the 15% boost to specialists isn't doing a whole lot. Research speed bonus stacks additively (eg the +10 from genius and +15 from specialty and +10 from curator deal or materialist are all additive together), but there's only so many sources of this. End-game you usually only get like +80.
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# ? Apr 27, 2023 08:18 |
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To be clear I'm not keeping a bunch of scientists to cover all specialties, but I tend to favour a few sciences specialties in my stable. I swap them in and out of the science ships when appropriate, as the ships are a good way to level them when their specific area is being called for in research. Map The Stars covers a decent enough boost for surveying etc that I generally ignore specialties there.
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# ? Apr 27, 2023 09:07 |
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Rev. Melchisedech Howler posted:To be clear I'm not keeping a bunch of scientists to cover all specialties, but I tend to favour a few sciences specialties in my stable. I swap them in and out of the science ships when appropriate, as the ships are a good way to level them when their specific area is being called for in research. Map The Stars covers a decent enough boost for surveying etc that I generally ignore specialties there. Also when you finish a research the card weighting is based on scientist traits. So if you're looking for megastructures you need a voidcraft, curator, or I think maniacal researcher in there or your odds are reduced by a factor of IIRC 20. Scientist shuffling (and some hidden civic and ethics and origin effects) is the only way to influence your card draws each game. Put all this together and optimal play is: 1) Calculate which scientist will give the most bonus research speed to the tech you most want from your current pull, or the cheapest tech if you just want to force a reroll. 2) Watch the research progress like a hawk. 3) Just before completion swap out for the scientist with the highest chance of rolling whatever you're currently looking for. For e.g. plasma this is a particle scientist, or if you don't have one, a scientist with no physics specialities and no maniacal as these will actively sabotage you by boosting other card options. Your best shot at plasma might be an economist. Remember that their speed doesn't matter because you only need them for the last month of research and tickover. 4) After the tech completes if you didn't pull a tech you wanted go to 1, otherwise check if you have someone better at researching particle physics than your particle physicist. This is very possible especially mid and late game because scientists have +2 per level and there's a bunch of generic research boosting scientist and species traits. 5) Otherwise goto 2. There is no mechanical cost to this, only to your soul and wrists and juggling scientists is explicitly the only way to influence your tech draws. This is a cool tech system designed by smart people and balance by tedium is good game design. I go with option B: 1) Ignore all that and only take exploration and generic traits and the flat boosters like like SoG, maniacal, robot assistant etc so I'm at least not actively sabotaging myself by because I left a particle specialist in physics during my robot run. 2) or computers, industry, and genetics if it's early so I can knock out exoskeletons and the research and pop growth boosts. And obviously psionics if I see it. Splicer fucked around with this message at 11:09 on Apr 27, 2023 |
# ? Apr 27, 2023 11:06 |
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Hopefully the entire specialist system gets ripped our and replaced with "Hello Mr President I am your science advisor please pick three things I should boost the odds for thank you" but I'm really worried they're going to keep both. Maybe... maybe they'll do a tech tree
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# ? Apr 27, 2023 11:11 |
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The only time I do anything beyond generic is getting someone with specialty psionics when I want to unlock Psionic theory with my fanatic materialists.
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# ? Apr 27, 2023 11:44 |
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Natural 20 posted:The only time I do anything beyond generic is getting someone with specialty psionics when I want to unlock Psionic theory with my fanatic materialists. I'd mod all the specialisations out but I'd have to overwrite half the tech weights to avoid the Megastructures/FM Psionics problem, never mind all the events that dump them on you. Splicer fucked around with this message at 11:58 on Apr 27, 2023 |
# ? Apr 27, 2023 11:54 |
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The only scientist shuffling I do is for surveyors. I have a dedicated excavation ship or two, and the scientists with archaeology traits go onto them. If I get scientists with surveying traits, they go onto the ships that survey. The leftovers crew science ships that provide research assistance to my science worlds.
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# ? Apr 27, 2023 12:07 |
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https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-297-leaders-the-council-and-agendas.1579919/ While we're talking about Scientists...
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# ? Apr 27, 2023 12:39 |
Outside of replacing deceased rulers I bet I change 1 of them every, like, 100 hours. That might change now with the new system but there are at least fewer to consider. That DD has me very excited for this. It also looks like something that could be modded basically into infinity and an easy route for future official expansion. I love it.
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# ? Apr 27, 2023 13:17 |
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Yami Fenrir posted:https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-297-leaders-the-council-and-agendas.1579919/ Splicer posted:Hopefully the entire specialist system gets ripped our and replaced with "Hello Mr President I am your science advisor please pick three things I should boost the odds for thank you" but I'm really worried they're going to keep both. Tentatively optimistic but there are a lot of red flags.
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# ? Apr 27, 2023 13:42 |
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# ? May 26, 2024 23:21 |
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I wouldn't be surprised if the leaders boost stuff via the level up traits now. Which... seems worse than the existing specialty thing but whatever. If nothing else I do actually like having less scientists to juggle.
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# ? Apr 27, 2023 13:48 |