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Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

Anime Store Adventure posted:

To be fair I also self selected to be the “Base Mom” as I dubbed it.

The two people I play Valheim with didn't know torches need replenished with amber resin until about in-game day 160, because from their perspective the torches were just always burning

e: resin, not amber

Blowjob Overtime fucked around with this message at 20:18 on Apr 26, 2023

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Bussamove
Feb 25, 2006

Blowjob Overtime posted:

The two people I play Valheim with didn't know torches need replenished with amber until about in-game day 160, because from their perspective the torches were just always burning

Once in 7 Days one of my co-op buddies thought he would help me out and harvest crops while I did some reorganizing of our supplies.

Why no, he didn’t have the perks that reliably give seeds back when you harvest. So much work gone.

Arrath
Apr 14, 2011


Blowjob Overtime posted:

The two people I play Valheim with didn't know torches need replenished with amber resin until about in-game day 160, because from their perspective the torches were just always burning

e: resin, not amber

Lol, when you're too good at your job

zoux
Apr 28, 2006

Do you guys play these games with irl friends or internet friends

HelloSailorSign
Jan 27, 2011

zoux posted:

Do you guys play these games with irl friends or internet friends

Mostly RL friends, though some RL people are 2 or 3 people removed from me knowing them IRL depending on who jumps on.

Blowjob Overtime
Apr 6, 2008

Steeeeriiiiiiiiike twooooooo!

Technically both, but effectively irl friends. It's the same group of 3-5, not a rotating cast from a bigger group. 3 of them are irl friends, 1 is a goon who has been in that text and Discord group for a year or two now.

Qubee
May 31, 2013




I've had such a hard time meeting likeminded people who play similar games. I've tried meeting people online, but with how much time work takes up and timezone differences, it can be hard. People I know in real life either aren't interested in games at all, or play games that I don't enjoy (mainly sweaty, FPS games). I miss the old days when I had a solid group of internet friends that all loved the same games as I did. Simpler times.

khy
Aug 15, 2005

7DTD is my go-to for multiplayer survival and an absolute blast. I am a jack-of-all-trades - I love designing big elaborate horde night bases, I love exploring the POIs. My favorite is a large walled mansion with a huge drug lab underneath. The best part of the game is the fact that there's a path you can follow that the game guides you along via lights, locked doors, openings, etc. that will move you through the entire Point of Interest or if you know where poo poo is you can just blast through walls or floors or whatever and head straight to the objective and the goodie boxes. Total freedom to play however you want.

I did a stealth build and everything looked pristine when I'd pass through, and then immediately after I did an explosive build where every single POI I visited was in ruins with gaping holes in every wall and rubble everywhere.

My favorite thing to do is design a horde base for a big group and watch 5-6 of us just mowing down waves of zombies. Turrets blasting away en mass, electric lines stunning them, giant spinning blades pureeing, gunblasts and explosions and pure chaos. It's amazing.

My go-to for single player survival is definitely Subnautica. God I love that game. So comfy being underwater all the time. Building a giant hamster habitat and exploring and it's SO MUCH FUN.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Yeah the level design in 7 Days is what puts it above really any other game in this general category, you're never going to fake that with procgen. And they're smart about this, they hired a bunch of specialist level designers just to keep expanding the already immense collection of PoIs and to polish the old ones to bring them up to current standards. They are so far ahead of everyone else in this area I can't imagine a small company ever producing something remotely comparable.

khy
Aug 15, 2005

Flesh Forge posted:

Yeah the level design in 7 Days is what puts it above really any other game in this general category, you're never going to fake that with procgen. And they're smart about this, they hired a bunch of specialist level designers just to keep expanding the already immense collection of PoIs and to polish the old ones to bring them up to current standards. They are so far ahead of everyone else in this area I can't imagine a small company ever producing something remotely comparable.

IMO the way map generation in 7DTD is handled is the best. Randomize the map and the layouts but the individual tiles that make up points of interest being hand-crafted lets you make entire cities that feel unique even if the individual components of each city are all the same.

Also this was mentioned in the 7DTD thread but I'm tossing it here as well : 7 Days to Die is on sale for $6, and considering that many of us who play it have thousands of hours played it's an AMAZING deal.

https://www.humblebundle.com/store/7-days-to-die

TeaJay posted:

I like cooking in most of these games and I always like if there is a food system where actual cooked food gives you bonuses, buffs, removes hunger etc. so in Vintage Story, Zomboid and SCUM I'm usually the chef who gets food / drink preparations rolling first while others go for combat first.

7DTD has a very elaborate cooking system where you start out making basic recipes that just refill small amounts of hunger, but more elaborate meals restore LARGE amounts of hunger as well as offering significant healing. Certain meals do offer stamina buffs, cold weather buffs (Coffee and weirdly enough a smoothie?), and late-game 'grampas recipes' in the cooking tree offer XP boosts, a huge boost to bartering (sell for more $$$ and buy for less) and moonshine which distorts your vision but gives MASSIVE combat buffs (Huge damage reduction, huge boost to melee damage, and strong health regen). Specializing in cooking and farming and learning how to be effective at both is an entirely viable playstyle if you prefer not to fight.

You can also spec into being a physician who heals other players with bandages, medkits, etc. You get a fair amount of XP for healing either yourself or other players, which makes being a healer in 7DTD viable.

Being a 'base mom' is actually very viable in 7DTD as there's a ton of things to do around the base. You always need to be mining metal, stone, sand, and clay for crafting. Your base can be upgraded through four different tiers of materials to boost HP against zombie attacks (Wood, cobblestone, concrete, steel) and you get XP for upgrading and XP for mining so you can level reliably without firing a single shot. You'll still want to have combat abilities in case a wandering zombie or wolf comes calling but you absolutely can level up without firing a shot or swinging a weapon at all. A good option there is specializing in robotics which lets you place turrets around that can guard you while you go out and dig up areas.

Granted, with the upcoming alpha they'll be implementing a lot of incentive to explore and fight through the 'learn by looting' system but there won't be anything stopping you from being a base mom and having the players you build for bring back books you need to skill up.

khy fucked around with this message at 00:03 on Apr 28, 2023

pmchem
Jan 22, 2010


the 7D mod scene is very good. some friends and I play darkness falls and it's way better than the base game, including new POIs

Canuckistan
Jan 14, 2004

I'm the greatest thing since World War III.





Soiled Meat
I just started playing Astroneer. A little janky, but overall not bad. It seems pretty chill.

Macichne Leainig
Jul 26, 2012

by VG
I could never grok Astroneer when I first tried but it's still been getting updates here and there. I really want to give it another try one of these days

Umbreon
May 21, 2011

pmchem posted:

the 7D mod scene is very good. some friends and I play darkness falls and it's way better than the base game, including new POIs

What makes it better? I see people sing it's praises pretty often, but rarely go into the meat and bones of what makes it better than the base game.

Jawnycat
Jul 9, 2015
I poked at DF a bit but not enough to have a proper take on it. I liked how traders were unprotected so you could shack up inside a trader at night, water and food felt much harder to come by, the character class quests were neat, traders also selling a metric fuckload of basic materials was cool. The new zombie types were ehhhh, especially the ones that were on fire 24/7, they just looked silly at night. A friend who has played it more extensively before said that it helps extend the early game a bit but player power becomes absurd in the later game.

As for the extra POI's, those are just from the community POI pack afaik, which is as ever an extremely mixed bag. I think DF pruned it a bit to remove some of the real garbage ones (I will never forget or forgive zombie trench), but it's still wildly varying quality.


I've more extensively played Undead Legacy, which... not sure if I'd recommend, but it accomplishes it's goal handily, which is to extend the progression. Progression is -very- slow, but otherwise it feels like vanilla with just more complicated crafting recipes and a research system.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I forget if it was Darkness Falls or the other big mod but I remember one of them completely ruined POIs by randomly locking doors and requiring them to be busted down. Thus the regular flow of progress through a dungeon-like factory or even home was thrown into chaos and you had to break down most doors anyway, going completely against the whole point. Singlehandedly spoiled the mod for me.

pmchem
Jan 22, 2010


Umbreon posted:

What makes it better? I see people sing it's praises pretty often, but rarely go into the meat and bones of what makes it better than the base game.

well, we found the base game to be very very easy after a while, and to lack a bit of an endgame channel. DF uses a hand-selected subset of new community POIs plus an expanded crafting system, new endgame weapons/skills (and classes!), new endgame enemies, and more vehicles, etc. there is more scarcity early game. there's just more to do and it lengthens the useful life of a given world. I'd definitely be open to checking out other total conversion overhaul mods for 7DTD, but I will say we've had fun with DF.

WhiteHowler
Apr 3, 2001

I'M HUGE!

Macichne Leainig posted:

I could never grok Astroneer when I first tried but it's still been getting updates here and there. I really want to give it another try one of these days

Astroneer is less survival than most of the other games talked about in this thread. You're rarely in danger unless you actively do something stupid: straying too far from your oxygen line or getting too close to dangerous plants (which are almost always very obvious).

But it's a super-chill base-building, exploration, and resource management game. It's a lot of fun co-op, because everyone can do what they enjoy and still contribute. I like to build, while my friends like to explore and gather. Along with Raft, it's my favorite "one of those" games from the past few years.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Astroneer is one of those 'survival' games that becomes infinitely better with friends as there's tons of ways to mess with each other and none of it is particularly punishing. It's really more of a screwing around game than anything else, though.

khy
Aug 15, 2005

Umbreon posted:

What makes it better? I see people sing it's praises pretty often, but rarely go into the meat and bones of what makes it better than the base game.

Darkness Falls forces you to specialize early on with a system that locks certain types of recipes and stuff behind classes and encourages players to work together. Eventually you can still master all classes but it takes significantly more time and effort and lengthens the game as a result. There's much more to do with many more skills and abilities, it implements an in-game quest and progresses through stages to reach an actual endgame. A lot of people love it but I've always had a difficult time getting into it; I need to try again since these days I know what I'm doing much, much better than I used to...

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


What if you’re playing solo? [E] oh missed the “eventually you can level everything” bit

Umbreon
May 21, 2011

khy posted:

Darkness Falls forces you to specialize early on with a system that locks certain types of recipes and stuff behind classes and encourages players to work together. Eventually you can still master all classes but it takes significantly more time and effort and lengthens the game as a result. There's much more to do with many more skills and abilities, it implements an in-game quest and progresses through stages to reach an actual endgame. A lot of people love it but I've always had a difficult time getting into it; I need to try again since these days I know what I'm doing much, much better than I used to...

Huh, that actually sounds pretty fun. How does it handle blood moons?

The Lone Badger
Sep 24, 2007

I've been playing around with Homestead Arcana since it's on Gamepass and yeah.... not really feeling it.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Umbreon posted:

Huh, that actually sounds pretty fun. How does it handle blood moons?
I haven't played DF but GNS and Glock have done playthroughs, and Neebs has an ongoing one. They work the same, but some really crazy poo poo shows up as you progress. Recommended you turn BM spawn numbers down if you're used to running max and especially if you're playing multiplayer.

explosivo
May 23, 2004

Fueled by Satan

How's Don't Starve these days? I haven't played it in 5 years (jesus christ) but saw they put out an update for it recently. Has there been a bunch of changes/additions or is it largely the same with some updates?

egg tats
Apr 3, 2010

explosivo posted:

How's Don't Starve these days? I haven't played it in 5 years (jesus christ) but saw they put out an update for it recently. Has there been a bunch of changes/additions or is it largely the same with some updates?

I tried to get into it a bit ago but didn't dig the lack of combat feedback, but they've done major reworks of every character over the last few years, and I believe there's been a fair amount of new stuff on top of that added as well

explosivo
May 23, 2004

Fueled by Satan

egg tats posted:

I tried to get into it a bit ago but didn't dig the lack of combat feedback, but they've done major reworks of every character over the last few years, and I believe there's been a fair amount of new stuff on top of that added as well

I am seeing these character reworks, seems pretty cool. Maybe it's time for another go.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
some of the reworks are bad and some are fine

explosivo
May 23, 2004

Fueled by Satan

I honestly never felt good enough at the game to play anyone other than Wilson. I always get loving clobbered by the Deerclops and it saps my will to play and my run ends there. I looked at the character reworks and it looks like they said "what if we make these early characters a whole lot more complicated" which is not what I want so I just started as Wilson again :v:

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
wolfgang was really great once you got the hang of the game because you were just faster, stronger and healthier at the expense of eating twice as much

Kaddish
Feb 7, 2002
I am sure this has been discussed ITT but I realized I bought 7 days to die around 19 years ago and am installing it now.

What are some must-have mods even on a first playthrough?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Umbreon posted:

Huh, that actually sounds pretty fun. How does it handle blood moons?

The blood moons in DF on max settings are apocalypse nightmares. The new enemies are extremely dangerous and they get much, much worse as time passes and demons start spawning regularly. My very first run at it with friends I built a standard pillbox setup that could handle the vanilla game's early blood moons just fine and we got completely slaughtered.

It led to a whole plot arc of me becoming an unhinged base defense engineer where I continually spent loads of time constructing and testing more and more elaborate bunker setups through a trial and error process where we'd die horribly on a blood moon due to some critical point of failure in my design, I'd then work out a way to shore up or patch that weakness, and then the next blood moon would kill us through some other failure or due to some new enemy beginning to spawn that my previous design did not account for.

I think we died horribly to like 8 blood moons before we finally survived one using a gigantic elevated bunker with a ramp setup down an elaborate trap hallway with blades and electric fences supported by mammoth 10x10 thick slabs of reinforced concrete, and it was a moment of triumph which led to much hooting and hollering and celebratory firing of guns into the air.

Canuckistan
Jan 14, 2004

I'm the greatest thing since World War III.





Soiled Meat

Kaddish posted:

I am sure this has been discussed ITT but I realized I bought 7 days to die around 19 years ago and am installing it now.

What are some must-have mods even on a first playthrough?

Hold off on your playthrough. Update A21 is due to drop in the next month or so. Lots of changes and your A20 save will not be compatible.

The Lone Badger posted:

I've been playing around with Homestead Arcana since it's on Gamepass and yeah.... not really feeling it.
It's buggy and janky as gently caress. Plus it's just not fun with a controller.... maybe it's better with a KB+M but I doubt it.

Canuckistan fucked around with this message at 01:02 on May 1, 2023

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I have an extremely simple blood moon setup which is basically just a single tile wide hallway that i lead zombies down, and then they stop to smack at a small obstacle and I hit them in the face. I repair it occasionally, but even if they break through it, I just back up to the next one. I survived over a dozen blood moons this way and it's never even been close.
Prior to that I tried doing it the real way, with fortifications and things, and got my rear end kicked every time. Every single guide I see on Youtube is about gaming the system or exploiting the AI in some way.

Tiny Timbs
Sep 6, 2008

I may have to give up on Stranded Deep. Save points aren’t a great mix with random crashes to desktop, and everything takes forever to do in this game so I’m having to repeat a lot of tedious stuff.

I’m playing the Game Pass version so I probably won’t be able to mod it, either.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

The Lone Badger posted:

I've been playing around with Homestead Arcana since it's on Gamepass and yeah.... not really feeling it.

I thought it was okay, and then I got past the big tree and it seemed better, but then I uninstalled it because I would rather play something else. It's less of a survival game and more of a Harvest Moon.

Kaddish
Feb 7, 2002

Canuckistan posted:

Hold off on your playthrough.

Thanks for the heads up, I’ll do that.

Qubee
May 31, 2013




Vib Rib posted:

I have an extremely simple blood moon setup which is basically just a single tile wide hallway that i lead zombies down, and then they stop to smack at a small obstacle and I hit them in the face. I repair it occasionally, but even if they break through it, I just back up to the next one. I survived over a dozen blood moons this way and it's never even been close.
Prior to that I tried doing it the real way, with fortifications and things, and got my rear end kicked every time. Every single guide I see on Youtube is about gaming the system or exploiting the AI in some way.

This is my biggest pet peeve with 7DTD. When you try and make something cool and functional, the AI just tears you a new one. Our first blood moon, we didn't know better, we made a little castle and were so proud, we were convinced we'd ace it. Blood moon comes, zombies start wrecking our poo poo, but we can handle it. Suddenly, zombies are tunneling in from underneath and causing collapses. It was at that point we got overwhelmed because they were just coming from everywhere.

Future setups just consisted of similar boring and samey designs as yours. I wish they figured out a solution of how to have proper fortifications whilst still retaining interesting AI behaviour.

Inadequately
Oct 9, 2012

explosivo posted:

How's Don't Starve these days? I haven't played it in 5 years (jesus christ) but saw they put out an update for it recently. Has there been a bunch of changes/additions or is it largely the same with some updates?

Do you mean Don’t Starve Together or Don’t Starve? Regular Don’t Starve is pretty much the same, not much has changed since the last two big expansions which added entirely new worlds. They’re working on a beta which may eventually result in backporting some of the DST changes, but no word on that yet, just QoL changes for now.

Don’t Starve Together has been constantly updated and pretty much all the characters have been substantially reworked, on top of many of the basic game mechanics. It’s certainly a lot more involved than the standard single-player game, but respawning is also easier so it largely balances out.

If you’re looking at the character reworks on the wiki, most of them are for Don’t Starve Together, none that I can think of have made it back to the single-player Don’t Starve yet.

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explosivo
May 23, 2004

Fueled by Satan

I meant DST, I played a bit of it this weekend with a friend and we had a pretty good time! The new crafting menu was weird at first but once I got used to it and realized you can make shortcuts and stuff I actually liked it a lot. Makes it a lot simpler when you can have shortcuts for boards and stuff easily accessible. The deluge of cosmetics is weird to me because that's not really what I want out of a game like that but it's easy to ignore and I was able to get some free stuff via some codes so that's neat. I just remember when DST came out and saw they were going all in on cosmetics thinking "who wants this?? who is this for?" but now I see they have approximately a thousand bundles with cosmetics through the years so it must have been profitable for them.

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