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Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

DAD LOST MY IPOD posted:

double post: love to get called racial slurs in chat (for apparently taking too much ammo? despite the fact that i was literally empty when i grabbed the box?). i'll just open the report player box - oh, right, this coop multiplayer game doesn't have that feature
While this isn't a great solution, according to Reddit you can use Fatshark's support site to get them reported and they've been fairly good about taking action, though you have to supply proof:
https://support.fatshark.se/hc/en-us/requests/new

But yeah there really ought to be something in-game for this.

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Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

https://www.playdarktide.com/news/community-comm-link-week-17

New commlink including the new penance outfits for vet and ogryn (looking good on both counts) and a sneak preview of a new throneside map dropping with the big content update in May

quote:

Rejects,


This is Catfish, Darktide Community Manager, here with another comm-link update! We established these comm-links to answer some of the community’s questions and to give information about upcoming patches.

In the first week of May we will release Patch #9 - Garbs and Penances which will feature tiered sets of cosmetics for each class that you’ll earn by completing new penances. These earnable cosmetics will work similarly to existing penance cosmetics, with several tiers for each class.

The old class penances will be moved to a tab at the bottom of the penance menu under ‘Redacted’. Here you can see the Veteran and Ogryn’s final tier cosmetics!



As part of Patch #9 we’ll also have some changes to Blessings (including another tier of Power Cyler), balance tweaks and bug fixes. Full patch notes will be available once Patch #9 has been deployed.

Following Patch #9 we will be deploying a content drop, which will be coupled with a large patch. Here is a sneak peek of concept art from a new mission we are working on as part of the content drop, that will be located in the Throneside Zone.



Going forward the cadence of these comm-links will be changing slightly and you can expect the next edition to be on the 18th May.

We look forward to seeing some of you at Warhammer Fest this weekend!

AndyElusive
Jan 7, 2007

If I spend time getting and setting up mods will I have to repeat the process for every patch :fatshark: puts out?

explosivo
May 23, 2004

Fueled by Satan

AndyElusive posted:

If I spend time getting and setting up mods will I have to repeat the process for every patch :fatshark: puts out?

In my experience you just need to re-run the toggle_darktide_mods.bat file in the install folder to re-apply the mods after an update happens. I guess there's probably going to be times where mods break but so far that's done it for me.

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"
Anyone else think it's weird that our Community Manager is named "catfish"?

Evil Kit
May 29, 2013

I'm viable ladies.

Propaganda Hour posted:

Anyone else think it's weird that our Community Manager is named "catfish"?

no, not really

Cognac McCarthy
Oct 5, 2008

It's a man's game, but boys will play

Propaganda Hour posted:

Anyone else think it's weird that our Community Manager is named "catfish"?

I don't think it's her real name, OP

tangy yet delightful
Sep 13, 2005



I think it's an on purpose/lean into it funny bit.

BeeSeeBee
Oct 25, 2007

AndyElusive posted:

If I spend time getting and setting up mods will I have to repeat the process for every patch :fatshark: puts out?

I was manually managing mods but switched to having vortex do it since it'll show updates and it automates a bit with this extension.

https://www.reddit.com/r/DarkTide/comments/11r7i93/mod_users_vortex_is_the_way_to_go/jc7onxn/

I haven't had a mod break yet as long as you re-enable the mods, but there have been added features to various mods, so it's worth occasionally updating.

Mendrian
Jan 6, 2013

Propaganda Hour posted:

Anyone else think it's weird that our Community Manager is named "catfish"?

I think she's been going by Catfish in various communities for a long time. Could be an in joke. Could be her real name is Kat. I don't know just brainstorming here, didn't immediately leap to, 'she's trying to steal my credit card' I guess.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

got accused of hacking due to having a really hot start in a mission with my bolter

"THE BOLTER CAN DO THAT?"

yes sir, it can

Only tier 3 pinning+rending too :laugh:

haldolium
Oct 22, 2016



AndyElusive posted:

If I spend time getting and setting up mods will I have to repeat the process for every patch :fatshark: puts out?

no.

most mods survive version changes without needing an update. There have been 5 or more major patches since release of modding and only one of them required updating some mods and the framework.

otherwise you only run the bat after an update and all is good.

Moochewmoo
May 13, 2009
I haven't played since like early December I think. I got my psycher to 30 and fell off because at the time Veterans could do anything I could but literally better in almost every way. Has much changed? Are there any decent sites that give a breakdown of what weapons really excel currently, or what talents are working/worth taking?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Moochewmoo posted:

I haven't played since like early December I think. I got my psycher to 30 and fell off because at the time Veterans could do anything I could but literally better in almost every way. Has much changed? Are there any decent sites that give a breakdown of what weapons really excel currently, or what talents are working/worth taking?

Theres been a couple of patches and 1 new map since you've likely stopped playing. Psyker is fairly strong now actually, you're still not going to blow away a vet in ranged category, but the new forceswords and buffs to the skill tree have made psyker really good. There are some excellent gun builds now as well that really do a lot. The 2 new forceswords are both very strong as well. Just out of the box the deimos force sword is better in every way than the launch one.

There were 2 main websites that had info on weapons and feats and poo poo and one of them quit because the playerbase died. Gameslantern does still exist: https://darktide.gameslantern.com/

They also added mods to the game and they're pretty worthwhile and feature huge QoL upgrades. If you like Psyker you may want to grab ones that remove a lot of the screen distortiony poo poo. https://www.nexusmods.com for those and you can search my posts for a list of mods i run.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?



Oh baby I got a pretty drat good bolter from the shop today as a blue. Its obviously not perfect but once I can find pinning 4 it'll be as close to as I can probably hope for with RNG

Tagichatn
Jun 7, 2009

I found a good bolter on my zealot yesterday but then I realized that I don't have any level of pinning fire banked.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


I was lucky enough to get pinning 4 and holy crap is it good. You can one-tap all types of gunners, shotgunners, flamers, trappers etc and it makes a huge difference. A good vet with a god roll bolter can make or break a damnation run by efficiently eliminating 90% of high damage specials within seconds of the beginning of an engagement.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

With pinning 3 and rending 4 and unyielding 25% and anti ogryn ult tech you can 2 tap bulwarks and reapers if you have your pinning stacks

its sooo good

.Z.
Jan 12, 2008

Moochewmoo posted:

I haven't played since like early December I think. I got my psycher to 30 and fell off because at the time Veterans could do anything I could but literally better in almost every way. Has much changed? Are there any decent sites that give a breakdown of what weapons really excel currently, or what talents are working/worth taking?

Big thing to be aware of is that warp charges were changed to drop off one at a time vs. all at once. So it became a lot easier to maintain max stacks and improved the value of the 4% chance of warp charge on kill and 6 max warp charge talents for a 24% damage bonus. They also changed the tier 2 bonus damage talent from warp damage to all damage and increased the damage range to 10-25%. So psykers can build to do a lot of damage. Finally
they added two new Force Swords that are extremely powerful. Illsi which has an attack pattern great for handling hordes and a charged attack similar to the power swords. Deimos which has really high damage light -> heavy pinpoint combo that can two shot a Damnation mutant with weakspot hits.
Psykers are still weaker than Vets in terms of pure damage, but will generally have builds capable of handling a wider range of situations.

Resource wise, Ryken's has put out some nice videos diving into the numbers on various psyker things.
https://www.youtube.com/@rykenxiv

And this Pinning Fire Autopistol w/ Ascendant Blaze build video is interesting.
https://www.youtube.com/watch?v=sGqkUNa1j1M

Ra Ra Rasputin
Apr 2, 2011
As a Psyker main I'd say they are about equal with veterans as one of the most powerful classes in the game with a fully fleshed out passive tree that actually has valid choices in every tier, which only the veteran could boast at launch.

All staves are perfectly viable with void and purge standing out as the easy to use easy to kill with options, surge and trauma as the heavy CC and something different to try options, the original force sword feels bad in comparison to the new ones so it's probably a valid complaint that fatshark seems to practically force you to abandon the old, weaker versions for a improved version you got to grind up.

Having said that Veteran and Psyker are the most powerful classes I'd say Zealot is up there too, you can't discount a character that every minute and a half can just say they want to have themselves a full heal so they dive into a horde to proc their passive and just murderize everything around them to heal back to a full 250-300 hp, plus a zealot strolling around with 5 HP doesn't feel like they are in much danger unless nothing is in chopping distance.

I can't seem to make the Ogyn work personally though and would say at least to me they are the weakest class and the one I rarely see much of in random games, they feel so ammo starved for every single gun and largely at the mercy of their team to kill spread out gunners for them and feel much squishier then the other classes to me and with both far fewer weapon options and far fewer viable weapon options.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Ra Ra Rasputin posted:

I can't seem to make the Ogyn work personally though and would say at least to me they are the weakest class and the one I rarely see much of in random games, they feel so ammo starved for every single gun and largely at the mercy of their team to kill spread out gunners for them and feel much squishier then the other classes to me and with both far fewer weapon options and far fewer viable weapon options.

From getting through a bunch of Damnation games with the Ogryn, he absolutely needs a little help with getting into melee and staying in the fray without trading chunks of his health with every encounter. Give Ogryn suppression immunity to most ranged enemies and let him regen a percentage of his health between fights; something like that.

Richard Bong
Dec 11, 2008
Ogryn on higher difficulty definitely suffers from being less able to deal with gunners at higher difficulties.

I’ve shifted from pushing the front line on lower difficulties to just kind of maintaining it and keeping the back liners clear so they can deal with gunners on damnation.

The gorgnark or whatever heavy stubber gives you some ranged options if you two round burst but it’s still kinda eh.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Ogryn has a lot of bad/trap options (looking at you, Rumbler), but his good weapons are very strong. The new Gorgonum Heavy Stubber is fantastic, with very good hip fire stability and a braced zoom that lets him compete against shooters at medium range. With the feat that increases his damage against enemy ogryn by 50%, he can quickly take out enemy Reapers and exposed Bulwarks. It’s worth pulling it out to kill most elites, even when engaged in close melee. It is a bit ammo hungry, but not nearly as much as some other weapons.

The Bull Butcher mk3 is a contender for best melee weapon in the game. Put Slaughterer and Confident Strike on and you can handle an infinite horde in most circumstances. Each left click will kill or stagger all the zombies closest to you and restore a huge chunk of toughness, allowing you to hold the front line or push forward while simultaneously being pelted at range. The special attack punch will stagger Ragers, although a Crusher mixed into hordes can be very disruptive.

He’s weakest when he’s forced to get into an extended shootout. His toughness depletes quickly if he’s unable to constantly punch things, often forcing him to duck out of combat for a moment while his shield recharges. That sucks. I’d recommend the feat that doubles your passive toughness regen aura, improving your combat uptime and allowing you to contribute to your team even when you’re just standing behind a box. Once the field has thinned the gunners and disablers, look for a good opportunity to charge and get into melee.

Magitek fucked around with this message at 17:16 on Apr 29, 2023

Ra Ra Rasputin
Apr 2, 2011
I will say I have seen exactly one random Ogyn that was a damnation murder machine, constantly ahead of the team chopping up hordes by himself with the cleaver and if things ever got too hairy he charged back to the team before he took any health damage.

Sestze
Jun 6, 2004



Cybernetic Crumb

Magitek posted:

Ogryn has a lot of bad/trap options (looking at you, Rumbler), but his good weapons are very strong. The new Gorgonum Heavy Stubber is fantastic, with very good hip fire stability and a braced zoom that lets him compete against shooters at medium range. With the feat that increases his damage against enemy ogryn by 50%, he can quickly take out enemy Reapers and exposed Bulwarks. It’s worth pulling it out to kill most elites, even when engaged in close melee. It is a bit ammo hungry, but not nearly as much as some other weapons.

The Bull Butcher mk3 is a contender for best melee weapon in the game. Put Slaughterer and Confident Strike on and you can handle an infinite horde in most circumstances. Each left click will kill or stagger all the zombies closest to you and restore a huge chunk of toughness, allowing you to hold the front line or push forward while simultaneously being pelted at range. The special attack punch will stagger Ragers, although a Crusher mixed into hordes can be very disruptive.

He’s weakest when he’s forced to get into an extended shootout. His toughness depletes quickly if he’s unable to constantly punch things, often forcing him to duck out of combat for a moment while his shield recharges. That sucks. I’d recommend the feat that doubles your passive toughness regen aura, improving your combat uptime and allowing you to contribute to your team even when you’re just standing behind a box. Once the field has thinned the gunners and disablers, look for a good opportunity to charge and get into melee.
Why don't you like the Rumbler?

MuffinsAndPie
May 20, 2015

Has anyone had a thing at the end of game screen where it just hangs there for like 20 seconds? Like the music is going and the continue button highlights when I try to click it, but doing that/hitting space bar does nothing

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


rumbler is great, but on damnation+ the game really wants you to be able to delete elites and specialists and the rumbler struggles with that. It’s not a terrible gun (the achlys heavy stubber is probably the only truly bad Ogryn gun) but it’s not ideal.

Bull Butcher is probably the best melee weapon in the game right now, which means you really want a ranged weapon that’s good at killing elites, which means Gorgonum, Grenadier Gauntlet or Ripper Mk2. Bull Butcher cleavers want Slaughterer and Momentum, since that means that every attack into a horde restores like 20-25% toughness.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

MuffinsAndPie posted:

Has anyone had a thing at the end of game screen where it just hangs there for like 20 seconds? Like the music is going and the continue button highlights when I try to click it, but doing that/hitting space bar does nothing

yeah all the time lol

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

The rumbler is very good as a pure CC weapon, it really doesn't do very good damage (though nailing a trapper in the head and getting the kill on det is fun). If the rest of the team can work on elites/specials then having an ogryn with rumbler is not bad IMO

Since the buffs to the ripper and the new stubbers dropped I usually just run the gorg, its too loving good.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


Jerkface posted:

The rumbler is very good as a pure CC weapon, it really doesn't do very good damage (though nailing a trapper in the head and getting the kill on det is fun). If the rest of the team can work on elites/specials then having an ogryn with rumbler is not bad IMO

Since the buffs to the ripper and the new stubbers dropped I usually just run the gorg, its too loving good.

The rumbler’s aoe damage is great, that’s just not super relevant since the Ogryn can wade through any arbitrarily large horde and take minimal/no damage

Tagichatn
Jun 7, 2009

MuffinsAndPie posted:

Has anyone had a thing at the end of game screen where it just hangs there for like 20 seconds? Like the music is going and the continue button highlights when I try to click it, but doing that/hitting space bar does nothing

I get it on my steam deck but not my desktop.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Sestze posted:

Why don't you like the Rumbler?

It's not a terrible weapon in theory. You can disrupt ranged elites or pockets of shooters, break up masses of ogryn or serve as emergency CC if you need to save someone who's downed or disabled. In theory it's similar to the Trauma staff, gaining a longer range at the cost of... well, every other meaningful value. In theory.

In practice, it's the worst weapon in the game. With exactly one exception, every pubbie Ogryn I've seen uses it as their primary means to deal with hordes. Do not spam it into standard hordes. The huge plumes of smoke completely blind the team with every blast, making it difficult or impossible to see the other threats around you. One of those threats being the multiple zombies that each explosion tosses behind you! The DPS is not better than other decent horde clearing weapons (e.g. Bull Cleaver, Illisi Force Sword, Antax Brutal Momentum Axe, Heavy Sword, Power Sword, and others) when factoring in the time lost needing to turn around and clean up the many flanking stragglers it produces. And that's before factoring in how incredibly ammo-inefficient it is. If your teammates with good ranged weapons need to shoot conservatively because the Rumbler player is eating a large chunk of the ammo drops, then it's a massive overall damage loss for your team.

Honestly, in most circumstances a Rumbler player is worse than a bot. It's literally worse than nothing.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Rumbler or Kickback have infinite ammo if you stay in coherency with a veteran. I agree its really bad ammo economy if you dont have a vet. In a non-vet situation the Ogryn needs to run ripper or stubber, anything else is stupid.

Evil Kit
May 29, 2013

I'm viable ladies.

The Rumbler is up there for funniest poo poo every along with the lunchboxes for just beaning something and watching it ragdoll.

But to echo almost everyone else: on Damnation it sucks. It doesn't fill enough of a niche to be useful, and the main issue imo is that you can't consistently kill even human sized elites like gunners or ragers with a Rumbler shot because of how it bounces after the shot. The follow up detonation only does optimal damage in a vanishingly small radius and lemme tell you that loving grenade round will bounces its rear end to bum gently caress nowhere and tickle the lone poxwalker hanging out in a corner.


The Kickback is a great example of filling the same niche but doing it far more effectively with the only weakness in comparison being carapace. It doesn't really help that either weapon get lovely blessings to pick from.

DAD LOST MY IPOD
Feb 3, 2012

Fats Dominar is on the case


I think the rumbler is far from the worst weapon in the game - it’s not even the worst Ogryn weapon (the Achlys stubber is much worse) but yeah, it doesn’t have a niche in Damnation. I think it would be a neat niche if enemies tossed by the explosion had some kind of debuff applied to them, maybe a stun or an armor crack.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

I feel like more weapons in the game should have the brittleness debuff, which is an enemy specific debuff rather than a player specific buff like rending. Like if anyone hit with the rumbler grenade had their armor shredded for the entire squad to shoot it would bring another cool support flavor to the game.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I keep going back to the Kickback. I've used all the meta Ogryn weapons, but there's something viscerally satisfying about exploding a wave to chunks and/or knocking everything (including Carapace enemies) on their asses with every shot. The reload speed isn't bad either.

Ra Ra Rasputin
Apr 2, 2011
Kickback was my favorite ranged weapon for Ogyn, can quickly dip around a corner to chunk some gunners across the map and be safe in cover before your toughness melts, also was good CC for ragers and crushers and it's incredibly good ammo economy so long as it isn't replacing your melee.

My only complaints is that Run n' Gun should include reloading, it should get a damage bonus vs poxbursters so it can actually kill them and that sometimes the reload seems to bug out and take x2 as long like it's pre-patch values, I'm not imagining the reload bug right? that happens?

toasterwarrior
Nov 11, 2011
im still waiting for a double barrel skin for the kickback

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ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
Rumbler needs to function like a TF2 grenade launcher/loch-n-load and allow for air shots and grenade jumps

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