The zoning demand meter is not a "you MUST build" indicator, it's better to think of it as, "if you want to grow your city, this is the best way to go at the moment" indicator.
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# ? Apr 12, 2023 17:55 |
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# ? May 24, 2024 19:44 |
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The zoning demand reader is broken and totally irrelevant. What matters for your zoning choices is unemployment%.
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# ? Apr 12, 2023 18:17 |
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Mrenda posted:How should I be responding to demand for residential/commercial/industrial zoning? your population going through major dips is normal if you zone residential really quickly. the people who move into new developments when they're built are very frequently young adults (or adults, i can't remember which). so if you zone a ton of residential at once, and expand quickly in general, you wind up with huge fluctuations in your population as people die of old age.
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# ? Apr 12, 2023 23:57 |
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I'm a little surprised that they actually "correctly" model age of your population, instead of doing something like, say, "if you have x amount of hospitals, your elderly population is y". To me, it seems like something like that improve performance, and perhaps make things work more to as expected, but maybe it's just me.
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# ? Apr 13, 2023 01:05 |
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turn off the TV posted:your population going through major dips is normal if you zone residential really quickly. the people who move into new developments when they're built are very frequently young adults (or adults, i can't remember which). so if you zone a ton of residential at once, and expand quickly in general, you wind up with huge fluctuations in your population as people die of old age. Yeah if you do things, idk, right you usually end up with a death wave later on and then you need to build a bunch of graveyards and crematoriums and poo poo and then you end up needing to get rid of most of them once all the pioneers are dust.
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# ? Apr 13, 2023 01:16 |
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i just always play with a life cycle rebalance mod https://steamcommunity.com/sharedfiles/filedetails/?id=2027161563 the companion mod that changes building capcacity/demand is also pretty nice. it uses the in game volume of structures to calculate area+floor count and scales residences/jobs based on that, making larger buildings have significantly more residences and single family homes single family homes. works really well with real time and disabling pocket cars and car de spawning in tm:pe to make the traffic sim more difficult
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# ? Apr 13, 2023 01:59 |
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There use to be a city building MMO way back in the day where everyone worked together to build a city together in a sci-fi setting. You placed down businesses, homes, and utilities / services and all of it benefited each other. The playerbase worked together to figure out the best city layout and what to build and where. I don’t think it’s going anymore, and I cant remember the name.
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# ? Apr 13, 2023 02:03 |
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Is there a current, working mod (I know, asking a lot) that'll let me adjust the light and weather setting for my city? I'm in a tropical area, but I hate how the lighting and weather makes everything seem orange/yellow, hazy and indstinct. I know I've seen a video where something like this was mentioned but I couldn't get it working with my save.
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# ? Apr 13, 2023 10:01 |
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Inspector Hound posted:I'm just blown away by how much of the city I have to demolish to institute almost any public transportation, and how ridiculously expensive it is at least you can just go ahead with little recourse as god-mayor, Seattle has the equivalent of this with their poorly-planned
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# ? Apr 13, 2023 10:10 |
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I said come in! posted:There use to be a city building MMO way back in the day where everyone worked together to build a city together in a sci-fi setting. You placed down businesses, homes, and utilities / services and all of it benefited each other. The playerbase worked together to figure out the best city layout and what to build and where. I don’t think it’s going anymore, and I cant remember the name. Starpeace?
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# ? Apr 13, 2023 11:04 |
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Mrenda posted:Is there a current, working mod (I know, asking a lot) that'll let me adjust the light and weather setting for my city? I'm in a tropical area, but I hate how the lighting and weather makes everything seem orange/yellow, hazy and indstinct. I know I've seen a video where something like this was mentioned but I couldn't get it working with my save. Try Play It! which should do most, if not all, of what you need. You can also try adjusting the color correction in the options menu. It has a bunch of different options that you can change to make your city's lighting look different.
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# ? Apr 13, 2023 21:50 |
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Ion Mage posted:Starpeace? I think that is it yeah!
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# ? Apr 17, 2023 17:16 |
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I almost want a "Hard Mode" skylines 2 - where (as mentioned above) you have to deal with city councillors, NIMBY's, influential property owners and regional governments that can overrule you. Want to put in a transit station as part of your new metro line? Oh no - the local city councillor for that region is complaining because residents feel it will impact the local character of the neighbourhood, and demand it be placed a few blocks fown - which would make it irrelevant. Like those new segregated bike path upgrade? Well your regional governor who commutes to the city in a Ford escalade will restrict your funding anx demands you build more stroads to get him to where he wants by car. Funding for your city is a little low? Well gosh darn this new developer is in town providing you with a discount to single-family home development - but it has to be on prime farmland you've zoned agricultural. Whats this? The younger cims in your city hate the way your city has turned out, and have voted out a the local councillor caught in a scandal with his aides - who was blocking your every turn - and now with a new council you can overrule those petty NIMBY's so you can finally build that new transit system you've always wanted! Oh no - your new light rail system freezes up during the winter because you went with the lowest bidder, and now your cims hate you!
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# ? Apr 29, 2023 16:34 |
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There's like three more DLC packs coming out for Skylines. But probably going to just say no thank you and wait patiently for Skylines 2.
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# ? Apr 29, 2023 16:41 |
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I was going to get back to my city but knowing all the mods will break again in a few weeks took the wind out of my sails. Please stop releasing stuff and just work on 2 already. Also never did figure out what mod change was causing all my props to vanish underground every time I load the city.
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# ? Apr 29, 2023 16:42 |
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Grand Fromage posted:I was going to get back to my city but knowing all the mods will break again in a few weeks took the wind out of my sails. Please stop releasing stuff and just work on 2 already. gently caress, I forgot about this too.
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# ? Apr 29, 2023 16:44 |
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A "Hardcore Mode" in a city builder does sound like an interesting idea. It'd be neat to be forced via ordinance or litigation or whatever to adapt to whatever rulings or red tape the game throws your way. Like a system similar to disasters in that they happen to you and you have to deal with them, but not so destructively, but in adding challenges and obstacles to new growth.
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# ? Apr 29, 2023 23:01 |
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Multiplayer, but player two controls astroturfing lobbyists.
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# ? Apr 30, 2023 00:01 |
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A challenge I can see happen in multiplayer (because it would be something I would do to my friends) is I would pick the highest point of elevation uphill of everyone else, build hundreds of raw sewage outlets, and unleash poo river upon the other cities below. Although, in all seriousness about this topic - one touch I think would be interesting would be to have air pollution plumes travel away from their pollution sources. In north America, with prevailing wind patterns blowing from west to east, often the west side of a city with heavy industry is the more expensive and lucrative zone - with the east side being cheaper. It gets complicated when other smaller cities join the mix, especially if they are also downwind of the pollution plume. (Heck, if this was a feature, one "emergency" I could see happen is a temperature inversion - when wind patterns shift for a while and now what was once upwind from a pollution source is now downwind, sometimes creating "Smog days").
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# ? Apr 30, 2023 13:39 |
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All of the "hard mode" realistic bureaucracy / NIMBY stuff is funny to post about but would be fun to play with for precisely 20 minutes before you begged to go back to sandbox mode where you can actually build a city.
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# ? Apr 30, 2023 16:25 |
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I think you could make an interesting game about it but it wouldn't really be a city builder.
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# ? Apr 30, 2023 16:35 |
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Entropic posted:All of the "hard mode" realistic bureaucracy / NIMBY stuff is funny to post about but would be fun to play with for precisely 20 minutes before you begged to go back to sandbox mode where you can actually build a city. And it'd be either something you can minmax as well, or it'd be some kind of super boring and annoying minigame, like influencing other nations in Victoria 2
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# ? Apr 30, 2023 16:37 |
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Entropic posted:All of the "hard mode" realistic bureaucracy / NIMBY stuff is funny to post about but would be fun to play with for precisely 20 minutes before you begged to go back to sandbox mode where you can actually build a city. yeah, I have to LIVE in all the awful choices forced by real estate developers, nimbys and small business tyrants every day, why would I want to recreate that? IMO all the assets and tools focused on building roads and freeways (as well as the magically absent parking lots) bias the game toward american-style development enough as it is.
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# ? Apr 30, 2023 17:21 |
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Clark Nova posted:yeah, I have to LIVE in all the awful choices forced by real estate developers, nimbys and small business tyrants every day, why would I want to recreate that? IMO all the assets and tools focused on building roads and freeways (as well as the magically absent parking lots) bias the game toward american-style development enough as it is. I don’t understand how a bunch of Finnish devs can be so car brained to produce car-games like cities skylines.
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# ? Apr 30, 2023 20:38 |
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I just want to make a Sim lovely
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# ? Apr 30, 2023 20:47 |
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if we're talking about crazy other game modes we actually want, I want a modern version of SimCopter (where you could fly around your SimCity 2000 cities!) that works with C:S
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# ? Apr 30, 2023 21:28 |
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Ihmemies posted:I don’t understand how a bunch of Finnish devs can be so car brained to produce car-games like cities skylines. It's because the game is not really about city building, it's about traffic puzzles.
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# ? Apr 30, 2023 21:53 |
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Ihmemies posted:I don’t understand how a bunch of Finnish devs can be so car brained to produce car-games like cities skylines. This game made it big because simcity 2015 was a tremendous flop and people wanted a simcity that worked right and didn't have crippling design flaws. It may not have caught on if they had hosed with the simcity formula (RCI/density zoning, lots of roads, etc.) too much
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# ? Apr 30, 2023 22:01 |
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I don't mind the idea of citizen demands in theory, but in practice they're going to come from exactly the hegemonal mindspace that RCI absolutism and carbrains already do and I don't think it makes a good game to have a city simulator where you play as its planner based entirely on examples where cities are deliberately broken free from any sort of useful planning. Nor would I have any desire to play a Robert Moses sim where you're playing to sneak as many nods to the upper crust in as possible even though there are better options, though at least that could make a mechanically interesting game. What would be interesting would be to have greater maps you couldn't access directly--could be, but wouldn't have to be, actually simulated or drawn from other players--and pump up the granularity of industrial production, such that you had to spin the plates of redeveloping to fit the overall needs of the region and either maintaining enough population/political pull to not have SC2K-military-base-style untouchable land forced on you or figuring out how to turn such things into positives.
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# ? Apr 30, 2023 22:03 |
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I'd like a city planner with actual friction where you can't just bulldoze through a neighborhood and create a new offramp instantly. Like it should be significantly more expensive and building any infrastructure should take time (same way growable buildings don't pop in overnight, they need to be actually built). Ideally also with some sort of carrot and stick gameplay like "the citizens in X neighborhood are petitioning for a new community centre!" with bonuses if you do it within a year, stuff like that
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# ? Apr 30, 2023 23:22 |
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Entropic posted:All of the "hard mode" realistic bureaucracy / NIMBY stuff is funny to post about but would be fun to play with for precisely 20 minutes before you begged to go back to sandbox mode where you can actually build a city.
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# ? Apr 30, 2023 23:33 |
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Deltasquid posted:Ideally also with some sort of carrot and stick gameplay like "the citizens in X neighborhood are petitioning for a new community centre!" with bonuses if you do it within a year, stuff like that I want to say that one of the SimCitys (4 maybe?) had "quests" that you could optionally take on. But I could be getting that confused with another game.
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# ? Apr 30, 2023 23:41 |
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Entropic posted:All of the "hard mode" realistic bureaucracy / NIMBY stuff is funny to post about but would be fun to play with for precisely 20 minutes before you begged to go back to sandbox mode where you can actually build a city. I actually bounce off of sandbox mode builders pretty hardcore these days, so no, I'm not turned off by the concept. I'm sure there are infinite ways to implement some form of all that and make it miserable, though.
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# ? Apr 30, 2023 23:44 |
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Deltasquid posted:I'd like a city planner with actual friction where you can't just bulldoze through a neighborhood and create a new offramp instantly. Like it should be significantly more expensive and building any infrastructure should take time (same way growable buildings don't pop in overnight, they need to be actually built). W&R does that to varying degrees, if you haven't tried it. Some difficulties let you cash-slam construction but not all and your budget can only be replenished with exports, you can't demolish residential without first moving the residents and if you move them to slums they'll defect, and while there aren't petitions there are a variety of civic wants-but-not-needs that gradually phase into feasibility as you expand (and sometimes at cross-purposes, building bars or recommissioning old churches on the map can give a happiness boost early but make it harder to keep up health or loyalty as you go on, or drain happiness if you scrap them until people are weaned off). Mandoric fucked around with this message at 23:46 on Apr 30, 2023 |
# ? Apr 30, 2023 23:44 |
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oh jay posted:I want to say that one of the SimCitys (4 maybe?) had "quests" that you could optionally take on. But I could be getting that confused with another game. It was only for U-Drive-It missions.
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# ? Apr 30, 2023 23:52 |
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Eric the Mauve posted:In unmodded CS you don't actually have to build any industry at all once you've unlocked offices, and indeed should demolish all your industry as soon as you do. .... seven years. Seven years and I never knew this.
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# ? May 1, 2023 01:31 |
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I don't dare try it
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# ? May 1, 2023 02:29 |
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It cuts down traffic by a freaking ton.
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# ? May 1, 2023 09:37 |
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Kid me always did something like that, because based on my limited knowledge of the world, nobody wants to work in a factory, that seems cruel and back breaking. Surely having a utopia of skyrise offices won't destroy people's souls.
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# ? May 1, 2023 17:25 |
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# ? May 24, 2024 19:44 |
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Spent three hours getting the game working again so I can play for two weeks before it all breaks. I'm smart.
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# ? May 7, 2023 04:37 |