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Machine Master is probably the safest and tankiest build for an NG+ Ultra run. In a fully upgraded Tenakth Tactician outfit, Aloy gets 50% more damage and resistances just by sitting on her mount, which pairs really well with Powershots since you can activate it before riding in and raining down explosive javelin death. You have to rush a little bit to Cauldron IOTA to unlock Clawstriders, but once you do, your acid raptors can basically solo any rebel camp in the game. Only real drawback of the build is that quite a few story missions are indoors where you can't summon mounts, but your other tools are strong enough to get the job done. If you want a mostly chill UHNG+ experience then you can't go wrong becoming a Raptor Master.
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# ? May 1, 2023 18:58 |
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# ? Jun 3, 2024 14:25 |
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If you override your raptor on Aggressive setting it will be INSANELY aggro forever and often tear off in search of kill when you think you’re just parking to do a viewpoint or something. They are awful children but it’s very funny to see them go Jurassic Park on a rebel camp.
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# ? May 1, 2023 19:49 |
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My murder chicken is perfect I wont apologize for it.
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# ? May 1, 2023 19:50 |
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Phenotype posted:(Although I'm afraid I'm just gonna go back to shooting arrows at weak points like I've done for 40 hours already, I always think "maybe I should try out the Shredder" or something, but five minutes later I'm back on that Hunter's Bow.) Yeah, I'm the same way. For me, the fantasy is bows vs robots, sometimes with a blastsling to apply an elemental effect. In Zero Dawn I would also have a rope or trap caster equipped for when I wanted to get clever, but in FW with so many elements in play my entire weapon wheel is bows and slings just so that as many are available as possible without a trip to the inventory screen
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# ? May 1, 2023 19:54 |
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i still cant figure out the rope caster, the game paints it as this awesome weapon that will absolutely gently caress up any machine it touches, but it seems like I need to hit any machine with at least three ropes before the shock status takes effect gently caress that, you're getting an arrow up the arse robo hippo
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# ? May 2, 2023 00:28 |
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Eau de MacGowan posted:i still cant figure out the rope caster, the game paints it as this awesome weapon that will absolutely gently caress up any machine it touches, but it seems like I need to hit any machine with at least three ropes before the shock status takes effect i think the opening just needed to introduce the idea of alternate weapons. there's a lot of kinda meh stuff taught in the opening. see: throwing rocks that said when i have seen people use it setting up multiple along a path is definitely the strat. machines are mostly dumb and will just beeline for you if they're not mostly ranged
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# ? May 2, 2023 05:42 |
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Ropecaster was fantastic in HZD, but yeah, it's pretty close to garbage IMHO in TFW. Though I haven't played with it since they added the new skill to insta tie machines if you hit them after tying them up once.
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# ? May 2, 2023 12:09 |
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Ropecasters are still extremely good in Forbidden West, even stronger than they were in Zero Dawn, they're just different mechanically because of their very slow drawspeed. Instead of chain spamming ropes (which admittedly, was pretty fun) the correct way to tie down machines in HFW is to initiate from a slide or anything that will give you Quickdraw. This is important because Quickdraw not only allows you to aim faster, but also increases the buildup of the tiedown effect. Done properly you should be able to take down any elite machine in 2-3 ropes, with anything smaller going down in one. With the new DLC skills you're guaranteed two critical strikes and can immediately tie down the machine again for two more. Super good. https://www.youtube.com/watch?v=iHoXC-RhGRU exquisite tea fucked around with this message at 12:31 on May 2, 2023 |
# ? May 2, 2023 12:29 |
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exquisite tea posted:Ropecasters are still extremely good in Forbidden West, even stronger than they were in Zero Dawn, they're just different mechanically because of their very slow drawspeed. Instead of chain spamming ropes (which admittedly, was pretty fun) the correct way to tie down machines in HFW is to initiate from a slide or anything that will give you Quickdraw. This is important because Quickdraw not only allows you to aim faster, but also increases the buildup of the tiedown effect. Done properly you should be able to take down any elite machine in 2-3 ropes, with anything smaller going down in one. With the new DLC skills you're guaranteed two critical strikes and can immediately tie down the machine again for two more. Super good. Fair enough, I'll have to play with them more. If I remember correctly another thing that turned me off them in HFW is crafting ammo is a lot higher than it was in HZD, but I could be wrong there.
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# ? May 2, 2023 12:50 |
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game is so fuckin gorgeous, world is beautiful and music is beautiful
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# ? May 2, 2023 12:56 |
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https://www.youtube.com/watch?v=SihOwfqYHyA Falukorv posted:Great delta is one of the things that makes me think China, but also a bunch of parallells between Quen society and historical Chinese empires. And the fact that the surviving cradle in Asia was located in Xinjiang.
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# ? May 2, 2023 13:25 |
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exquisite tea posted:Ropecasters are still extremely good in Forbidden West, even stronger than they were in Zero Dawn, they're just different mechanically because of their very slow drawspeed. Instead of chain spamming ropes (which admittedly, was pretty fun) the correct way to tie down machines in HFW is to initiate from a slide or anything that will give you Quickdraw. This is important because Quickdraw not only allows you to aim faster, but also increases the buildup of the tiedown effect. Done properly you should be able to take down any elite machine in 2-3 ropes, with anything smaller going down in one. With the new DLC skills you're guaranteed two critical strikes and can immediately tie down the machine again for two more. Super good. Some people are talking about ropecasters and some people are talking about tripcasters, I think there's some confusion. (Fwiw I also thought tripcasters went from great to awful in HFW but maybe I'm just bad)
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# ? May 2, 2023 14:01 |
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I think this game leans too hard on compound words to name everything, they really start to blur together.
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# ? May 2, 2023 14:07 |
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The sliding crap with the ropecaster makes it 1000% more usable. Where you find this junk out in the game, you ask? Beats me. I never would have known you could do it if I hadn't read this thread. With the legendary ropecaster you get in the DLC you can put two lines in any elite and it'll go down.
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# ? May 2, 2023 15:03 |
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Quickdraw is a tutorial that I think comes up somewhere around Chainscrape. It's surrounded by a dozen other tutorials that are like "pressing R2 against a fallen machine sure does a lot of damage, huh" so it's easy to miss, but it's an essential mechanic to high-level combat. Essentially, Aloy gets 50% faster draw speed whenever she does one of four things: 1. Goes into a slide. 2. Whacks something in melee. 3. Falls from a moderate distance. 4. Is on a mount. This applies to nearly everything, even things you wouldn't think would count like Boltblaster reload speed. I think it's meant to give you an edge in combat whenever you're mounted or have to use melee, or just reward you for doing cool-looking poo poo like sliding under a Thunderjaw to ignite its frost canisters. That's why if you ever see me fight a machine up close, I'll usually give it a little love tap with R1 first to get a faster bead on it (and also to benefit from melee follow-up coils). Quickdraw is part of what makes melee builds not completely suck like you think they would in a game where you only have a spear to use against 8-ton machines.
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# ? May 2, 2023 15:22 |
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General Battuta posted:Some people are talking about ropecasters and some people are talking about tripcasters, I think there's some confusion. (Fwiw I also thought tripcasters went from great to awful in HFW but maybe I'm just bad) Tripcasters are def nerfed but there is some fun to be had, like the Staggerbeams on Tinkers Pride, especially on roped down machines where you can paint a star with the wires crossing the machine. Like this: (videos are not mine btw but awesome showcases of staggerbeam potential) https://www.youtube.com/watch?v=kjI-zkMu1cw https://www.youtube.com/watch?v=JS7wSPUhxIk Quickwire technique with elemental wires can also be a fun gimmick, it has more range than you would expect and landing it on a enemy from range is pretty dope, but not really OP... Staggerbeams are the only ones who have have the potential to be really good but takes some practice. Falukorv fucked around with this message at 04:40 on May 3, 2023 |
# ? May 2, 2023 18:57 |
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The Zentith weapon you get in the DLC is so op lol. I haven't found a machine it can't melt in under 30 seconds.
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# ? May 2, 2023 19:34 |
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veni veni veni posted:The Zentith weapon you get in the DLC is so op lol. I haven't found a machine it can't melt in under 30 seconds. It was a relief to find a useful weapon that also had cheap ammo.
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# ? May 2, 2023 20:09 |
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The meta way to use the Zenith Gauntlet is to apply a targeting resonator on the backside of a machine, then run around and laser them through the front. The shrapnel will hit every component along the laser's path and erase them.
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# ? May 2, 2023 20:18 |
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I have completed the DLC and can thusly now re-engage with the thread. I was trying to draw it out as long as possible because now that the DLC is done I'm sure it will be another three years before we get to finish the story. I didn't like how Londra came out of the gate immediately as a mustache-twirling cliche. Everything short of tying women to railroad tracks and cackling "you'll never catch me, Aloy!". I prefer setups where we know something bad is happening someplace and gradually figure out why. Here we get "there's one more big bad guy you didn't defeat, he's off doing bad things there, go defeat him!". The highlight was definitely the Gildun part. My favorite part of HFW was the Mass Effect style teambuilding yet I was still surprised and delighted when Aloy handed him out a sample from her endless bag of OEM focuses. Sylens part at the end was underwhelming. A big enemy is hurtling toward earth so we're gonna visit all the big gun factories to find the biggest gun? (or... hacking gun, maybe?). We all know Nemesis is going to get taken down by the true power of the human spirit and friendship. Possibly also by targeting its weak points in slow-mo.
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# ? May 3, 2023 01:02 |
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# ? May 3, 2023 01:13 |
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Sivart13 posted:I didn't like how Londra came out of the gate immediately as a mustache-twirling cliche. I actually appreciated this, only because it's so meta and lampshaded with the "it's loving Hollywood!" aspect of the entire campaign. The over-the-top nature is part of the joke, reinforced constantly with the locations you go to. Since it is in every sense a side story, I was like, "ok, game. You get away with it, this time."
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# ? May 3, 2023 07:04 |
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New patch up, hopefully this will fix some of the progression issues people were having!quote:KNOWN ISSUES
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# ? May 3, 2023 11:23 |
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gently caress i wish i could get the "crafting surplus going to your stash"-feature on PS4... some good minor QoL stuff in that BS pre-patch that we ps4 plebs didnt get... but that crafting update in particular would be satisfying to have for my brainworms.
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# ? May 3, 2023 15:39 |
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Falukorv posted:gently caress i wish i could get the "crafting surplus going to your stash"-feature on PS4... some good minor QoL stuff in that BS pre-patch that we ps4 plebs didnt get... but that crafting update in particular would be satisfying to have for my brainworms. Wait, does this mean if I craft 4 bombs but only have room for 2 the remaining go to my stash?
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# ? May 3, 2023 15:43 |
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As of the Burning Shores patch, yes.
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# ? May 3, 2023 15:44 |
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That rules, going to craft up a bunch of the resource intensive ammo and store it away.
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# ? May 3, 2023 15:46 |
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exquisite tea posted:As of the Burning Shores patch, yes. big nipples big life posted:That rules, going to craft up a bunch of the resource intensive ammo and store it away. Yeah holy poo poo the amount of sludge I've wasted because my OCD requires full ammo kits, that's amazing.
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# ? May 3, 2023 15:48 |
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If you're in need of sludge go hunt apex spikesnouts at night, just don't blow up the sacks and you'll get lots of sludge.
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# ? May 3, 2023 16:41 |
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big nipples big life posted:If you're in need of sludge go hunt apex spikesnouts at night, just don't blow up the sacks and you'll get lots of sludge. I'm personally fine, due to my drive to upgrade every single weapon last year. Dropped difficulty down to story with easy loot so I've got tons and tons of components. Now shards...they're a goddam roadblock to upgrade the new stuff.
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# ? May 3, 2023 16:47 |
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For me who didnt benefit from the patch on ps4 the most annoying thing is wanting to top up your ammo, but youre like one or a few units short of the full of the crafting amount. e.g having 11 adv precision arrows, wasting 1 if i craft ti. or say crafting from 9->14 and having one left to fill but dont want to waste the cost of 5 arrows to make it 15.
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# ? May 3, 2023 16:47 |
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The Ethics of Knowledge in the Horizon series https://youtu.be/al-yQ6YC2po
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# ? May 3, 2023 17:44 |
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The Northern Aerial Capture is still broken, despite the patch saying it was fixed. Oh well.
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# ? May 3, 2023 19:53 |
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theCalamity posted:The Ethics of Knowledge in the Horizon series I love that she repeatedly references Le Guin's Left Hand of Darkness. This is good stuff.
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# ? May 3, 2023 19:56 |
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exquisite tea posted:Players reported that during Main Quest “For His Amusement” Seyka may not open the door when scanning the datapoint “Access Control” after examining the three clues during “Investigate the Armory” objective. This got me stuck for 45 minutes until I was about ready to call it a game breaking bug and kill my playthrough after a bunch of reloads and restarts, even going back to the beginning of the mission. But it's not bugged, just really poorly designed. There's a text log on the bed and if you just read it in the focus, Seyka won't open the door and the mission won't progress. Even watching someone play on youtube I missed it, but you have to hit triangle on the log and actually interact with it. Which is not consistent with other parts of the game. it's also kind of finnicky getting the interact prompt to pop up so it's (imo) easy to just get stuck as hell on that part.
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# ? May 4, 2023 03:59 |
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Sweet the new patch didn’t take out the duplication glitch
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# ? May 4, 2023 18:15 |
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theCalamity posted:The Ethics of Knowledge in the Horizon series This ended up being a good watch! I've often thought about writing on a similar theme of personhood in the Horizon series because the games have some interesting things to say about what is "natural" versus what is artificial, or if there even is such a distinction.
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# ? May 4, 2023 18:25 |
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veni veni veni posted:This got me stuck for 45 minutes until I was about ready to call it a game breaking bug and kill my playthrough after a bunch of reloads and restarts, even going back to the beginning of the mission. But it's not bugged, just really poorly designed. There's a text log on the bed and if you just read it in the focus, Seyka won't open the door and the mission won't progress. Even watching someone play on youtube I missed it, but you have to hit triangle on the log and actually interact with it. Which is not consistent with other parts of the game. it's also kind of finnicky getting the interact prompt to pop up so it's (imo) easy to just get stuck as hell on that part. That's the part I've been stuck at for a while now. I haven't seen a prompt to hit triangle for the log. I'll try just spamming that button around the log and see what happens.
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# ? May 5, 2023 18:09 |
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jimtech posted:That's the part I've been stuck at for a while now. I haven't seen a prompt to hit triangle for the log. I'll try just spamming that button around the log and see what happens. I remember having to approach the bed at a weird angle to see the prompt ,so try really pushing up on it or maybe even jumping on to it if you can.
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# ? May 5, 2023 18:30 |
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# ? Jun 3, 2024 14:25 |
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That never worked for me, I spent a collective several minutes trying to get the prompt. I had to revert to before I had started that quest and then it was very easy to find and hit the prompt The only thing I can recall doing differently is that I didn't visit the armory until I would have been able to progress it immediately (found the key), maybe that helps? Or wait for a patch because it's very definitely broken
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# ? May 5, 2023 19:11 |