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I borderline regret pulling Seele at this point because some of the future characters sound really cool (and I wasn't paying attention and thought characters were on 6 week rotations rather than 3), but whatever, I'm almost definitely playing more now than I will then, so at least I'm getting some early value in. Unless people are picky, we're all going to face a choice between missing characters we want or paying a lot of money to get them sooner or later anyway, so if I find that missing someone down the line makes me feel bad, I'll just play a game that doesn't prey on that feeling instead.
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# ? May 5, 2023 23:04 |
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# ? May 23, 2024 04:13 |
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Unless they go hardcore powercreep right out of the gate, an extremely strong burst/nuke character of a good element who also has resets built into her kit isn't going to be bad, pretty much ever. If you like the character and they're fun, it's no loss either way. I don't care for the design of characters who use scythes in general, and I want silver wolf + kafka more, so I'm saving my pulls. To each their own.
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# ? May 5, 2023 23:14 |
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Ytlaya posted:wtf. Get this guy outta here Right? I want a wubbawoo plushie.
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# ? May 5, 2023 23:15 |
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sushibandit posted:Unless they go hardcore powercreep right out of the gate, an extremely strong burst/nuke character of a good element who also has resets built into her kit isn't going to be bad, pretty much ever. The starter characters are so strong that either this game is dead in six months due to power creep and Mihoyo tank what reputation that Genshin gave them, or they will follow the model Genshin did. It doesn't mean they won't go crazy, but like the current roster feels hard to creep without destroying the game.
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# ? May 5, 2023 23:29 |
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The only problem with Seele is that her clothes are really dumb
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# ? May 5, 2023 23:34 |
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What you don't like her cloth leotard plus shorts combo?
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# ? May 5, 2023 23:40 |
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Hellioning posted:What you don't like her cloth leotard plus shorts combo? Nope
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# ? May 5, 2023 23:40 |
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I like her design but the leotard is so silly.
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# ? May 5, 2023 23:41 |
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simply wait 2000 years for this game to get costumes too
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# ? May 6, 2023 00:00 |
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Endorph posted:simply wait 2000 years for this game to get costumes too If This vs Genshin QOL comparisons are anything to go by, we'll have a skin for every character by 2.0
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# ? May 6, 2023 00:03 |
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Or costumes as separate characters
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# ? May 6, 2023 00:12 |
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GateOfD posted:Or costumes as separate characters I could actually get behind different like “what if” character costume changes, if they come with different kits/elements/roles. Just blame Herta for it.
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# ? May 6, 2023 00:17 |
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Recommendations for a Ting light cone?
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# ? May 6, 2023 00:19 |
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m.hache posted:Recommendations for a Ting light cone?
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# ? May 6, 2023 00:26 |
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noteworthy thing about past and future is that stacking attack boosts is subject to diminishing returns, but past and future is a *dmg* boost, not an attack boost. this means both that it increases damage that doesn't scale with attack (like how fire trailblazer's ult scales with defense), and also that it doesn't get reduced if an ally also has an attack boost. tingyun's ult is also a dmg boost, but her skill is an attack boost, which is why she can inflate numbers so much. so past and future works well with her skill if she buffs the next person in line.
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# ? May 6, 2023 00:29 |
Man, simulated universe 2 was hard hard even with lvl. 40 characters, then again I sorta just picked blessing to fill out the collection and that's not ideal.
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# ? May 6, 2023 00:39 |
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Hmm, which of the battlepass light cones should I get? I am tempted for the Nihility one because I don't have a 4-5 star nihility light cone yet (or, at least, one that I can use on my current nihility characters.)
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# ? May 6, 2023 00:39 |
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Hellioning posted:Hmm, which of the battlepass light cones should I get? I am tempted for the Nihility one because I don't have a 4-5 star nihility light cone yet (or, at least, one that I can use on my current nihility characters.) Preservation seemed the best to me. Allowing high DEF characters to scale their Ult with DEF seems kind of crazy.
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# ? May 6, 2023 00:46 |
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Hellioning posted:Hmm, which of the battlepass light cones should I get? I am tempted for the Nihility one because I don't have a 4-5 star nihility light cone yet (or, at least, one that I can use on my current nihility characters.) erudition's seems good but only qingque has high enough energy cost to get the most of it
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# ? May 6, 2023 00:48 |
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None of them feel super compelling at S1, but Erudition is probably the first one I would get unless you have better options. Harmony seems like a decent option to have and the others are whatever.
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# ? May 6, 2023 00:52 |
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Return to Darkness (the hunt one) has a chance to remove a buff on crit hit, which is very good. It also gives 12% crit, and having a damage dealer hit 50% crit at least shouldn't be too hard.
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# ? May 6, 2023 00:53 |
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I value the Preservation and Harmony ones the most, but it is pretty roster dependent for me. I already picked up the Herta hunt one and will pick up Welt's 5 star whenever I get enough currency. I'm also going to try for Jing Yuan's Erudition weapon.
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# ? May 6, 2023 01:00 |
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Brutor Fartknocker posted:Return to Darkness (the hunt one) has a chance to remove a buff on crit hit, which is very good. It also gives 12% crit, and having a damage dealer hit 50% crit at least shouldn't be too hard. The chance is low and it's a niche utility when you can run specific characters with much better buff removal, or just not care about having removal. Hunt already has the good 5* freebie that also gives crit% so I feel like the BP one is near the bottom.
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# ? May 6, 2023 01:01 |
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important thing to note about return to darkness (and crit in general in this game) is that when an attack deals multiple hits, each hit has its own chance to crit/proc 'on hit' effects/etc. so for instance seele's basic attack hits thrice. so if she has a 50% chance to crit its not a 50% chance to crit, its 3 hits that each have their own 50% chance to crit. in return to darkness's case this means that each hit that crits has its own chance to remove a buff, meaning that if you high roll you could remove multiple buffs in one action (and the odds to remove a buff are much higher than they look)
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# ? May 6, 2023 01:01 |
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Ibram Gaunt posted:I like her design but the leotard is so silly. Its kind of like the FedEx arrow of her design philosophy for sure.
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# ? May 6, 2023 01:03 |
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Endorph posted:important thing to note about return to darkness (and crit in general in this game) is that when an attack deals multiple hits, each hit has its own chance to crit/proc 'on hit' effects/etc. so for instance seele's basic attack hits thrice. so if she has a 50% chance to crit its not a 50% chance to crit, its 3 hits that each have their own 50% chance to crit. in return to darkness's case this means that each hit that crits has its own chance to remove a buff, meaning that if you high roll you could remove multiple buffs in one action (and the odds to remove a buff are much higher than they look) Any idea how this interacts with Yanqing's LC, which buffs crit rate if you don't crit? Is just one non-crit enough to activate the buff?
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# ? May 6, 2023 01:05 |
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MarquiseMindfang posted:Any idea how this interacts with Yanqing's LC, which buffs crit rate if you don't crit? Is just one non-crit enough to activate the buff?
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# ? May 6, 2023 01:07 |
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Endorph posted:important thing to note about return to darkness (and crit in general in this game) is that when an attack deals multiple hits, each hit has its own chance to crit/proc 'on hit' effects/etc. so for instance seele's basic attack hits thrice. so if she has a 50% chance to crit its not a 50% chance to crit, its 3 hits that each have their own 50% chance to crit. in return to darkness's case this means that each hit that crits has its own chance to remove a buff, meaning that if you high roll you could remove multiple buffs in one action (and the odds to remove a buff are much higher than they look) So a fair chance of being more useful than it appears but still an effect that is conditionally useful and RNG dependent. Does feel like something that would easily fall off with more buff removal sources than Pela/Luocha or any countermeasures like difficulty via unremovable buffs. I guess because the free 5* is solid I'm still pretty skeptical of it, even with similar stats and Hunt being low on good freebies.
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# ? May 6, 2023 01:14 |
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Thank you for light cone discussion. Seems Welt and Pela will have to deal with 3 stars for the time being then.
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# ? May 6, 2023 01:16 |
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Black Griffon posted:Man, simulated universe 2 was hard hard even with lvl. 40 characters, then again I sorta just picked blessing to fill out the collection and that's not ideal. At some point I'm gonna have to do that for follow-up attacks.
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# ? May 6, 2023 01:19 |
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World 6 down with a Hunt build. Speed boosts to the action economy really help and the resonance attack is massive. Couldn't 1-shot the adds but with someone's Ult it would and then recharge. Helped that my main party happens to be fire, dark and lightning so I was breaking the boss constantly without needing to focus on that.
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# ? May 6, 2023 01:22 |
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It's a bit in the middle since the buff removal can only happen once per attack, so a multihit attacker still has a higher chance to proc it, but it's only going to proc once. I rate not having to run a character for buff removal pretty highly, but I also haven't built Pela yet. Effects that add something independent of straight stats grab my eye pretty hard. Cruising in the stellar sea is also there for good crit stats and 5* stats, so it's a hard choice. I also really like the preservation battle pass cone since it's pretty good and I haven't rolled a 4* cone. Not sure yet which way I'm going to go, but since the bosses in simulated universe self buff a lot I could see running Pela and return to darkness.
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# ? May 6, 2023 01:26 |
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For BP cones my take for best are between erudition, preservation and harmony. As mentioned the SU hunt cone is very good already. On the erudition cone, while only Qingque can take full advantage of it, it's still a very large raw unconditional damage bonus which none of the easily accessible cones can nab. Preservation gives some bonus oomph if their burst deals damage, and harmony is just a very good grab bag of buffs if you run two harmony units or don't have dance dance dance yet.
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# ? May 6, 2023 01:45 |
Bruceski posted:At some point I'm gonna have to do that for follow-up attacks. That's what I was doing in that situation. Only had March around for follow-ups, and she hit pretty hard with them, but it wasn't a particularly focused build. I wonder though, could you just run lowest level again and again to fill your collection, or are cards tied to difficulty?
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# ? May 6, 2023 02:02 |
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Poor Cyrille... I really like the side missions this game has and the little side interactions.
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# ? May 6, 2023 02:26 |
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does Tingyun get noticeably better when her SPD is higher than Seele's? feels like I'm giving up too much trying to fit her in right now, but I'm probably just too low level (TB 27) to make good use of the stat scaling Seele is insane though. I also ended up with a6 Pela and a4 Hook on the way. are either of these worth investing to maybe replace Tingyun for a while in the Seele/X/Nata/shielder lineup?
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# ? May 6, 2023 02:41 |
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Black Griffon posted:That's what I was doing in that situation. Only had March around for follow-ups, and she hit pretty hard with them, but it wasn't a particularly focused build. Unlocking cards is tied to difficulty, but once one's unlocked everything is available so downranking is fine
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# ? May 6, 2023 02:52 |
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Twisc posted:does Tingyun get noticeably better when her SPD is higher than Seele's? feels like I'm giving up too much trying to fit her in right now, but I'm probably just too low level (TB 27) to make good use of the stat scaling Pela is very nice utility. She has a basically guaranteed buff purge on her skill, which shuts some minibosses and bosses down hard, and her ultimate is a strong aoe defense shred. Her damage sucks pretty bad but it improves a bit once you get her ascensions rolling and she starts doing bonus damage to debuffed enemies, which you actually get a double dose of because you have her E6. Hook is fine. She's a straight damage dealer who wants to spam her skill every single turn to keep burns rolling to trigger her whole kit. She has basically no utility, but she does very good damage. In that particular team comp Pela is going to offer more than Hook, since Seele is already hungry for skill points and is doing the same job as Hook but better assuming neutral elemental resistance.
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# ? May 6, 2023 02:53 |
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Twisc posted:does Tingyun get noticeably better when her SPD is higher than Seele's? feels like I'm giving up too much trying to fit her in right now, but I'm probably just too low level (TB 27) to make good use of the stat scaling Put speed boots on ting, and don't put speed on seele. It feels much better when she goes first. First turn still gets a bit awkward because seele burns through 2 charges before you get an attack off with ting, but it works out fine in the long run
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# ? May 6, 2023 02:55 |
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# ? May 23, 2024 04:13 |
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Ytlaya posted:I wonder what triggers these text message quests. They seem to justvrandomly pop up every once in a while. My best guess is that they sometimes trigger after completing other things. I'm sorry, the only thing I love more than wubbawoos is stupid logic puzzles
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# ? May 6, 2023 03:01 |