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I R SMART LIKE ROCK posted:that's wild as I felt the pacing was perfect and did like 3 runs different strokes for different folks.
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# ? May 7, 2023 20:26 |
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# ? May 28, 2024 03:22 |
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So I finally got I Was A Teenage Exocolonist after being interested in it for a while and it is really good! However, and this is a really petty gripe, but I hate that responses are in all caps. I have a brain worm that makes me read all caps dialog LIKE SOMEONE IS SHOUTING CONSTANTLY
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# ? May 8, 2023 00:47 |
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Was browsing through Steam's suggestion Queue for the first time in ages, and one title caught my eye so I tabbed back to it. Some hack-n-slash thingie, noticed as I watched the gameplay video that it had a pile of DLC and thought to myself "hrm, must have been around for a while now, wonder how I missed it?" then as I scrolled down the 'recent news' part of the page had a recent post titled "launch day known issues...". Laughed, hit the next button for the queue. Like seriously, what the gently caress is the modern games industry, everyone keeps talking about it being a golden age with the wealth of choices, but send me back to the dark times please if meant that I only had 3 titles to pick from each year, but they where polished, bug-free, finished games at the very least...
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# ? May 8, 2023 03:41 |
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Games also had like, two things you could do and were self published or weren't as much of a dickrider on releasing games by a date because of promises to angel investors IDK maybe like, if you can't afford it, maybe just don't make the videogame
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# ? May 8, 2023 03:44 |
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Serephina posted:send me back to the dark times please if meant that I only had 3 titles to pick from each year, but they where polished, bug-free, finished games at the very least... There have always been buggy PC games, including very prominent titles, it's just a little more egregious lately.
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# ? May 8, 2023 03:51 |
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Plenty of games were rushed out to meet investor (i.e. publisher) deadlines in those alleged glory days. KOTOR II was famously released literally unfinished (as in you get to a certain point in the game and it just ends, and then some text screens tell you what happened next as far as I remember) to meet the Christmas season.
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# ? May 8, 2023 03:54 |
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Volte posted:Plenty of games were rushed out to meet investor (i.e. publisher) deadlines in those alleged glory days. KOTOR II was famously released literally unfinished (as in you get to a certain point in the game and it just ends, and then some text screens tell you what happened next as far as I remember) to meet the Christmas season. Earlier than that, Xenogears as well had that problem.
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# ? May 8, 2023 03:55 |
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In the olden days you also didn’t have much chance if a game released just utterly jacked up of it receiving super meaningful post-launch support. Two, three, five patches, not much more and most of them targeting what they could and not always what was needed. There’s not a gigantic sweeping fan patch for every beloved classic RPG because people love to create work for themselves in their leisure hobby (usually anyway, Bloodlines patch person aside.) It’s not better now but it wasn’t better then either. E: Also the hypercapitalist nature of video game development and success anywhere above very lucky, very tiny indie studios means that as games get infinitely more complex and detail driven but the Extremely poo poo nature of studio management and money people stays inflexible with insane dates and sales expectations games are going to keep getting more broken on release until we hit some kind of tipping point where everything comes out in a Cyberpunk 2077 state. Orv fucked around with this message at 04:16 on May 8, 2023 |
# ? May 8, 2023 04:07 |
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Jack Trades posted:Omega Strikers hit 1.0 recently https://i.imgur.com/fvIdj9C.mp4
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# ? May 8, 2023 04:32 |
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first time in a very long time i've enjoyed a competitive game, to boot. maybe because matches're so short there's not enough time to get invested into any one match
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# ? May 8, 2023 04:34 |
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Oh god am I a Windjammers purist is that something I care about gently caress
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# ? May 8, 2023 04:36 |
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Orv posted:In the olden days you also didn’t have much chance if a game released just utterly jacked up of it receiving super meaningful post-launch support. Two, three, five patches, not much more and most of them targeting what they could and not always what was needed. There’s not a gigantic sweeping fan patch for every beloved classic RPG because people love to create work for themselves in their leisure hobby (usually anyway, Bloodlines patch person aside.) Really, this is the era of cool indie games though. I've spent more money on stuff by a couple of folks working out of someone's garage than on AAA games in the past few years.
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# ? May 8, 2023 04:44 |
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Orv posted:Oh god am I a Windjammers purist is that something I care about gently caress I recommend trying it out. it doesn't quite feel like windjammers in practice but the idea is similar and it's fun
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# ? May 8, 2023 04:47 |
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Countblanc posted:I recommend trying it out. it doesn't quite feel like windjammers in practice but the idea is similar and it's fun Oh yeah it doesn’t matter in the slightest it looks very cool with some good ideas it was just jarring to realize my immediate reaction was “Hold on that’s not how Windjammers works ”.
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# ? May 8, 2023 04:49 |
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Orv posted:Oh yeah it doesn’t matter in the slightest it looks very cool with some good ideas it was just jarring to realize my immediate reaction was “Hold on that’s not how Windjammers works ”.
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# ? May 8, 2023 04:55 |
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windjammers-likes are just ponglites
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# ? May 8, 2023 05:11 |
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Commander Keene posted:Yeah, games may be releasing more and more in unfinished/rushed-to-completion states because deadlines have not kept up with increasing game complexity and scope, but a game that releases in a less-than-ideal state nowadays is in more of a position to get post-launch support. Pretty much, While I'll grant you that the AAA space is pretty loving dire right now the indie scene is probably the best it's ever been with bangers coming out on the regular. Hell, the last dozen or so pages have been flooded with Goons gushing over a $20 Indie Detective game over complaining about the most recent $70 AAA POS game.
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# ? May 8, 2023 05:27 |
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Ciaphas posted:hi I want to thank you for posting about this because this game loving rules Good character choice.
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# ? May 8, 2023 05:43 |
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Hwurmp posted:windjammers-likes are just ponglites I thought you said poglites and was deeply confused.
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# ? May 8, 2023 12:20 |
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Unlucky7 posted:So I finally got I Was A Teenage Exocolonist after being interested in it for a while and it is really good! However, and this is a really petty gripe, but I hate that responses are in all caps. I have a brain worm that makes me read all caps dialog LIKE SOMEONE IS SHOUTING CONSTANTLY This makes me insane too! I'm eyeballing Shin chan: Me and the Professor on Summer Vacation: The Endless Seven-Day Journey since it's on sale on gamesplanet. I am only passingly familiar with the cartoon the main character comes from and don't know the game series it's an extension of. Is it fun? Cute? Relaxing? It *looks* fun and cute and relaxing.
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# ? May 8, 2023 12:46 |
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The Summer Vacation games are well known for being cozy and cute, though a few stray into cartoony silliness and I would expect the Shin-chan one to have its moments. FWIW I think one of the mainline games got a translation somewhat recently.
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# ? May 8, 2023 12:53 |
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Serephina posted:Was browsing through Steam's suggestion Queue for the first time in ages, and one title caught my eye so I tabbed back to it. Some hack-n-slash thingie, noticed as I watched the gameplay video that it had a pile of DLC and thought to myself "hrm, must have been around for a while now, wonder how I missed it?" then as I scrolled down the 'recent news' part of the page had a recent post titled "launch day known issues...". Laughed, hit the next button for the queue. drat you sound old as hell dude
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# ? May 8, 2023 13:37 |
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HopperUK posted:This makes me insane too! Here's everything you could ever need to know about boku no natsuyasumi https://www.youtube.com/watch?v=779coR-XPTw boku no natsuyasumi
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# ? May 8, 2023 13:40 |
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fez_machine posted:Here's everything you could ever need to know about boku no natsuyasumi thank you
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# ? May 8, 2023 13:53 |
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Serephina posted:Was browsing through Steam's suggestion Queue for the first time in ages, and one title caught my eye so I tabbed back to it. Some hack-n-slash thingie, noticed as I watched the gameplay video that it had a pile of DLC and thought to myself "hrm, must have been around for a while now, wonder how I missed it?" then as I scrolled down the 'recent news' part of the page had a recent post titled "launch day known issues...". Laughed, hit the next button for the queue. Idunno man, games were buggy as hell/unfinished back in the day too. Off the top of my head, 2001 Pool of Radiance deleted critical windows files when uninstalled. A ton of items and spells did nothing/the wrong thing in Baldur's Gate and the ToB expansion was supposed to be a third game. Alpha Centauri had lots of similar issues under the hood where bonuses did nothing. Kotor 2 (and Kotor 1 but it was all sidequests so people didn't notice) had a massive amount of content cut.
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# ? May 8, 2023 14:03 |
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Old PC games were buggy as poo poo, even when the only way to distribute patches was to physically mail people floppy disks
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# ? May 8, 2023 14:04 |
Tiny Timbs posted:Old PC games were buggy as poo poo, even when the only way to distribute patches was to physically mail people floppy disks There was just a much lower expectation for things to work imo. When something didn't work on old PC games it was a case of "are you sure it isn't your fault? Are you *super* sure?" because it was still clunky as gently caress to install anything.
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# ? May 8, 2023 14:07 |
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Thinking back, the solution for quite a few older games was simply to cut the unfinished or bugged content out whereas now its left in and patched later. Or there were a shitload of bugs that weren't noticed and never patched. Either because they were errors one would only notice when metagaming or edge cases like how you can break quests in weird ways in a lot of western rpgs. I'm not saying it's a good thing, more that software development, project management and rushed deadlines are a mess that will never be solved entirely. E: The back half of Dark Souls is bodged together with unfinished assets and placeholders. Fruits of the sea fucked around with this message at 14:19 on May 8, 2023 |
# ? May 8, 2023 14:10 |
Fruits of the sea posted:Thinking back, the solution for quite a few older games was simply to cut the unfinished or bugged content out whereas now its left in and patched later. The first part is definitely part of it, being able to fix it in post creates this idea of "it'll surely take people weeks to reach that point so we can fix it before they get there." You see that in mmos a lot where they underestimate the poopsockers and end up having to cobble together the bridge as people drive over the edge at 100 MPH. But also, games used to be a lot less complex too. You don't have as many graphical glitches when your graphics are basically 2D sprites. It's only mechanical issues that really stand out and those are easier to find and diagnose.
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# ? May 8, 2023 14:18 |
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CuddleCryptid posted:There was just a much lower expectation for things to work imo. When something didn't work on old PC games it was a case of "are you sure it isn't your fault? Are you *super* sure?" because it was still clunky as gently caress to install anything. It’s crazy how much Steam has let us all take all this stuff for granted. If you’re not modding anything you can get away without ever even seeing a folder and file structure for games now, as proven by things Big Picture mode and the Steam Deck. That’s kinda crazy to think about, I think.
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# ? May 8, 2023 14:22 |
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I remember the days of having to go to sites like fileplanet to manually download video game patches. That poo poo sucked!
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# ? May 8, 2023 14:23 |
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God yeah I remember the time where one of the bigger reasons to buy various game magazines was because they came with a CD loaded with a bunch of patches for currently popular games. Sure don't miss that.
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# ? May 8, 2023 14:23 |
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I guess the early access model has lowered the barrier to entry and allowed a lot of games onto Steam that would otherwise have been canned somewhere in development. Sometimes the developers slap a 1.0 label on the final patch and leave it to rot.
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# ? May 8, 2023 14:30 |
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Seminal ZX Spectrum platformer 'Jet Set Willy' released in 1984 with no less than four game-breaking bugs. The devs lied and said the bugged level was just very difficult, and then had to retract that and published POKES in magazines so you could fix your game yourself.
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# ? May 8, 2023 14:32 |
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yeah i don't wanna be all sweet summer child here but the golden age of vidoe games sucked asssss compared to now. I can't remember the last time there was a noticeable bug in a game i bought off steam, that wasn't fixed by downloading a graphics driver or w/e.
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# ? May 8, 2023 14:45 |
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You used to just write off games as "yeah this one doesn't get sound," or "I have the wrong GPU for this one."
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# ? May 8, 2023 14:54 |
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Nah, I'll just tinker yet another set of AUTOEXEC.BAT and CONFIG.SYS and it'll work out. Like, this is a keyboard game, it totally doesn't need that stupid mouse driver and I'm now 43kB of conventional memory closer to whatever the game requires! Now if I could switch the sound card's IRQ...
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# ? May 8, 2023 14:59 |
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I owned Brink yeah bugs sucked rear end then too
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# ? May 8, 2023 15:01 |
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GreenBuckanneer posted:Earlier than that, Xenogears as well had that problem. Xenogears came out in Japan in February 1998. I think Tetsuya Takahashi clarified that situation earlier this year in an interview for the game’s 25th anniversary. At the time Square gave developers up to 2 years to make games. He had a lot of recent college graduates on his team, so they needed time to learn the development tools. The first disc took most of that time, and when it was done there was only about 2-3 months left to finish the story. Square higher ups said he could just release the game as it was, but Takahashi didn’t want it to end with a cliffhanger so that’s why disc 2 is the way it was.
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# ? May 8, 2023 15:02 |
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# ? May 28, 2024 03:22 |
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I remember ordering Sierra games through the mail and having no idea if they would even work because I didn’t know what the system specs were on the family computer.
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# ? May 8, 2023 15:02 |