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It's a shoe-in, they've set up too well that we're going to Garlemald next after we finish up our business in Ala Mhigo and Othard.
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# ? May 11, 2023 01:18 |
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# ? May 24, 2024 07:07 |
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Hogama posted:It's a shoe-in, they've set up too well that we're going to Garlemald next after we finish up our business in Ala Mhigo and Othard. The Corvos expansion we’ve all been waiting for!
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# ? May 11, 2023 01:20 |
Kheldarn posted:Both moons were. …Okay, so comedy has this thing with the rule of threes…
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# ? May 11, 2023 01:31 |
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Meracydia is gonna be weird as its gonna put FF14 in direct competition with WoW again over somewhat similar expansion premises (going to the dragon isles / continent)
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# ? May 11, 2023 02:02 |
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Feldegast42 posted:Meracydia is gonna be weird as its gonna put FF14 in direct competition with WoW again over somewhat similar expansion premises (going to the dragon isles / continent) It turns out all the dragons are dead and Meracydia is just Catgirl Island now. Instead we'll head west to the New World. The Mamool'ja will have their day in the sun!
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# ? May 11, 2023 02:06 |
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What American accent will the New World use
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# ? May 11, 2023 02:09 |
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TheWorldsaStage posted:What American accent will the New World use bostonian
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# ? May 11, 2023 02:11 |
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Minnesotan, doncha know?
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# ? May 11, 2023 02:12 |
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Oneiros posted:bostonian I couldn't decide between this or jersey. The Uber elephants use an inexplicable southern accent in my head canon
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# ? May 11, 2023 02:15 |
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So I'm recently trying to get back into the swing of healing with WHM, since from what I recall thats the healer that has always resonated better with me compared to SCH and AST. Are there any fast and ready tips for things like targeting setups? I'd imagine mouse over macros would work well for OGC heals, but I've never really tried using macros much before and my limited experience tells me they're real finicky. Are there any menu options squirreled away somewhere that would make target swapping easier, or do things like automatically direct my spells to my target's target when applicable rather than defaulting to myself? I've already tried experimenting some with using Focus Target, but it's something I'm still unfamiliar with so I had a lot of hiccups last dungeon run (kept accidentally healing myself rather than the tank, was also pretty worn out). By the way, last time I did any semi-serious healing was leveling WHM to 60 pre Stormblood. Oh, and I'm also playing on PS5 with mouse and keyboard.
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# ? May 11, 2023 02:16 |
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People keep wanting to go to Meracydia but they never suggest what expansion-worthy story they think is there, besides dragon loving
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# ? May 11, 2023 03:09 |
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Prude
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# ? May 11, 2023 03:10 |
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TheWorldsaStage posted:I couldn't decide between this or jersey. aren't the elephants voiced already
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# ? May 11, 2023 03:10 |
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TheWorldsaStage posted:What American accent will the New World use Ultra-high tech Cajun Blue Mage chameleon dudes. FuturePastNow posted:People keep wanting to go to Meracydia but they never suggest what expansion-worthy story they think is there, besides dragon loving Doesn't the religion based around Sephirot have its roots there? Could be all kinds of cool body horror poo poo going on.
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# ? May 11, 2023 03:11 |
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I just want to see what the tree guys and lizard centaurs are up to
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# ? May 11, 2023 03:12 |
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FuturePastNow posted:People keep wanting to go to Meracydia but they never suggest what expansion-worthy story they think is there, besides dragon loving It's Fantasy Australia, what else do you need? poo poo, I don't even care about the dragons and I wanna go there more than anywhere else. I've also seen people suggest that it'd be really good for stuff based on Bikanel from FFX. Desert full of buried, batshit crazy tech.
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# ? May 11, 2023 03:15 |
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FuturePastNow posted:People keep wanting to go to Meracydia but they never suggest what expansion-worthy story they think is there, besides dragon loving drat a whole continent with several teases and bits of lore connected to it but broad enough they could write literally anything and do something new? Why would anyone want that?
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# ? May 11, 2023 03:33 |
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Zeruel posted:aren't the elephants voiced already In MSQ, yes. That specific group of elephants? Don't think so.
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# ? May 11, 2023 03:34 |
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The WoL crosses paths with those hilariously stereotypical Not-Native-Americans from the Blue Mage flashbacks and they go "EYYYYY YO I'M WALKIN' HERE, WHATSAMATTA WIT YOU????"
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# ? May 11, 2023 03:42 |
Yeah, I remember wondering if the hippo riders did the whole “translate their dialogue from an Osakan accent into a Southern twang” thing that anime dubs did/do
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# ? May 11, 2023 03:57 |
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Regalingualius posted:Yeah, I remember wondering if the hippo riders did the whole “translate their dialogue from an Osakan accent into a Southern twang” thing that anime dubs did/do
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# ? May 11, 2023 04:22 |
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FuturePastNow posted:People keep wanting to go to Meracydia but they never suggest what expansion-worthy story they think is there, besides dragon loving We've had one expansion about how loving dragons is good and proper. Now let's explore further.
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# ? May 11, 2023 07:51 |
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The Stormblood LP Post-Game Begins with some really dark plot and also somehow the lightest, most swashbuckling adventure for a while.
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# ? May 11, 2023 08:21 |
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hopeandjoy posted:I pretty much open anything I’m new at with a “o/ first time here” or “o/ first time tanking this”. (The later is if I have run it before but I’ve never tanked it and I’m nervous.) I’ve never had anyone snippy about it. Pro tip: always do this even if you have done this before. a harmless lie is good if it makes people not mad at me
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# ? May 11, 2023 08:24 |
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goblin week posted:Pro tip: always do this even if you have done this before. a harmless lie is good if it makes people not mad at me it's pretty rare for someone to get aggro at a known sprout tank single pulling but it does happen. if it does just ignore them because they're assholes. if it gets egregious (unlikely, but not unknown) please use the report function for harassment
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# ? May 11, 2023 08:39 |
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Keeping largely to the menu order, dipping into the Melee now. These are gonna be the messiest, but only because there's three sets to cover and they didn't group the jobs by their armor on the list. Link back to A Realm Reborn through Shadowbringers job histories, that post has further links to all the individual jobs. I'll also provide direct links from the Job names. Endwalker Fending changes. STRIKING! As it is still fully relevant for melee jobs, ranged Weaponskills no longer interrupt action combos as a rule. Monk Actions and Traits posted:1 - Bootshine (potency 180, Leaden Fist potency 280, Opo-opo Form Bonus: guarantees a critical hit. Changes Form to Raptor for 30 seconds) - potency reduced from 200, Leaden Fist potency reduced from 370, Opo-opo Form Bonus changed from "guarantees critical damage when dealt to the target's rear", and Form duration increased from 15 seconds, Greased Lightning (Trait, reduces Weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%) 6.05 - Arm of the Destroyer now grants Raptor Chakra even when missing a target while under the effect of Perfect Balance. Rockbreaker now grants Opo-opo Chakra even when missing a target while under the effect of Perfect Balance. Four-point Fury now grants Coeurl Chakra even when missing a target while under the effect of Perfect Balance. Shadow of the Destroyer now grants Raptor Chakra even when missing a target while under the effect of Perfect Balance. Elixir Field now grants Lunar Nadi and Formless Fist even when missing a target. Flint Strike now grants Solar Nadi and Formless Fist even when missing a target. Rising Phoenix now grants Solar Nadi and Formless Fist even when missing a target. 6.08 - Phantom Rush potency increased to 1,150 from 1,000 6.1 - Perfect Balance can no longer be executed while under the effect of any Beast Chakra. 6.2 - General systems change: When executing actions that are guaranteed to land a critical hit or direct hit, they will now deal increased damage based on the direct hit rate and critical hit rate attributes. 6.3 - Riddle of Earth's effect has been changed to "reduces damage taken by 20% for 10 seconds" from "grants 3 stacks of Riddle of Earth for 10 seconds, each stack reducing damage taken by 20%", added "grants Earth's Reply (gradually restores HP at cure potency 100 for 15 seconds, or 500 total) if damage is taken while Riddle of Earth is active", removed action charges, increased recast time to 120 seconds from 30 seconds. 6.4 - Mantra's effect radius increased to 30y from 15y. Brotherhood's effect radius increased to 30y from 15y. Some QoL changes, a bit of extra potency, and a few mechanical tweaks, but the extensive work they put into Monk seems to have paid off in getting the job more or less where they want it for now. There's always opportunity for that to change down the line, naturally. https://i.imgur.com/Utg1Sxi.mp4 Samurai Actions and Traits posted:(Kenki gauge isn't activated until gaining the Kenki Mastery Trait at level 52, and even then it's only on the Sen generating Weaponskills (and Enpi and Third Eye) until gaining the Kenki Mastery II Trait at level 62 when ALL the Weaponskills besides Iaijutsu generate additional Kenki Gauge. For ease of reference, the numbers that skills generate at 52/62+ will be noted) 6.05 - Higanbana range increased to 6y from 3y. Kaeshi: Higanbana range increased to 6y from 3y. Midare Setsugekka range increased to 6y from 3y. Kaeshi: Setsugekka range increased to 6y from 3y. 6.08 - Hakaze potency increased to 180 from 150. Jinpu combo potency increased to 280 from 250. Shifu combo potency increased to 280 from 250. Ogi Namikiri potency increased to 900 from 800. Kaeshi: Namikiri potency increased to 1,350 from 1,200. 6.1 - Jinpu combo potency reduced to 260 from 280 Shifu combo potency reduced to 260 from 280 Gekko combo potency increased to 310 from 300, rear combo potency reduced to 360 from 370 Kasha combo potency increased to 310 from 300, flank combo potency reduced to 360 from 370 Third Eye duration increased to 4 seconds from 3 seconds. Higanbana dot potency increased to 45, or 900 total, from 30, or 600 total. Mangetsu combo potency increased to 120 from 110. Tenka Goken area of effect changed from a cone before you to all nearby enemies. Oka combo potency increased to 120 from 110. Midare Setsugekka potency reduced to 600 from 660, attack is now guaranteed to be a critical hit. Meikyo Shisui no longer counts ranged Weaponskills toward its effect. i.e. doesn't count them as one of the 3 Weaponskill uses Hissatsu: Shinten moved to level 52 from level 62, potency reduced to 250 from 270. Hissatsu: Yaten activation time has been adjusted to match that of other backstep actions. Hissatsu: Kyuten moved to level 62 from level 64. Kaeshi: Higanbana potency reduced to 200 from 300. Kaeshi: Goken potency reduced to 280 from 420 and area of effect changed from a cone before you to all nearby enemies. Kaeshi: Setsugekka potency reduced to 600 from 990, attack is now guaranteed to be a critical hit. Shoha potency reduced to 500 from 580. Ogi Namikiri potency reduced to 800 from 900, attack is now guaranteed to be a critical hit. Kaeshi: Namikiri potency reduced to 800 from 1,350; attack is now guaranteed to be a critical hit. Removed 52 - Hissatsu: Kaiten Added 66 - Way of the Samurai (Trait, increases Hakaze potency to 200, Jinpu base potency to 120 and combo potency to 280, and Shifu base potency to 120 and combo potency to 280) Added 84 - Way of the Samurai II (Trait, increases Gekko potency to 120 (rear potency 170) and combo potency to 330 (rear combo potency to 380), Kasha potency to 120 (flank potency 170) and combo potency to 330 (flank combo potency to 380), and Yukikaze base potency to 120 and combo potency to 300) 6.11 - Midare Setsugekka potency increased to 640 from 600. Kaeshi: Setsugekka potency increased to 640 from 600. Shoha potency increased to 520 from 500. 6.2 - General systems change: When executing actions that are guaranteed to land a critical hit or direct hit, they will now deal increased damage based on the direct hit rate and critical hit rate attributes. Tenka Goken potency increased to 300 from 280. Hissatsu: Kyuten potency increased to 120 from 110. Hissatsu: Guren potency reduction after the first target lowered to 25% from 50%. Kaeshi: Goken potency increased to 300 from 280. 6.4 - Tenka Goken's effect radius increased to 8y from 5y. Hissatsu: Senei potency increased to 860 from 800. Kaeshi: Goken's effect radius increased to 8y from 5y. Shoha potency increased to 560 from 520. Ogi Namikiri potency increased to 860 from 800. Kaeshi: Namikiri potency increased to 860 from 800. Not to put too fine a point on it, but 6.1's removal of Hissatsu: Kaiten was profoundly unpopular. Not enough to have them immediately roll it back, mind, but outspokenly negative enough to prompt YoshiP to ask the community to dial back the vitriol. It even affected the patch plans - in a Live Letter afterwards, they've said they had plans to update Dragoon and Astrologian that they've pushed back to 7.0 rather than risk dealing with such negative feedback again in the middle of the patch cycle. Quite a reaction to the loss of one button. Well, speaking mechanically, not much else changed about Samurai beyond some more uniform AoE effects and numbers tweaking, the bulk to deal with the knock-on effect of not having Kaiten involved anymore. Not impossible we'll see another big shift come next expansion, but they're once bitten, twice shy about doing anything too fancy for the rest of the updates, most likely. Who knows? https://i.imgur.com/HRpPo44.mp4 Lotta big and/or controversial changes for Striking in Endwalker! How do you like how new Monk handles? Was Kaiten a major issue for you, too? Thoughts on improvements to be made? And if neither of these melee suit you, don't worry, more are on the way later. Hogama fucked around with this message at 19:04 on May 21, 2024 |
# ? May 11, 2023 13:26 |
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removing kaiten was a crime
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# ? May 11, 2023 13:57 |
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Samurai already has way too many loving buttons. Removing Kaiten was the correct thing to do.
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# ? May 11, 2023 14:03 |
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Kheldarn posted:Samurai already has way too many loving buttons. Removing Kaiten was the correct thing to do. It wasn't removed because of the number of buttons they had, it was removed because of the number of button presses they make (particularly the number of dual-weaves they could require). If the issue is button count there are better things (like upgrading Shoha into Shoha II that does the same damage plus a fall off aoe). Kaiten isn't even the correct button to remove if you need to remove a button from Samurai (which you did not), and they INTRODUCED buttons this expansion that they really didn't need to (the aforementioned Shoha II). In fact with the removal of Merciful Eyes and Shigan Samurai had the same number of buttons in Endwalker as Shadowbringers (lose 2, gain 2).
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# ? May 11, 2023 14:09 |
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Kaiten had very good 'gamefeel' which is reason enough for it to exist and losing it is a crime.
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# ? May 11, 2023 14:10 |
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I liked how the sword spin into the sheath for the cast looked
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# ? May 11, 2023 14:13 |
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Blitzes are cool but the way they are implemented is awkward as hell, and they kinda broke the flow of monk which was one of the things I liked about it.
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# ? May 11, 2023 14:15 |
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The flow of MNK is much better now than it ever was in ShB. Just the fact that you never drop a combo after PB was worth the admission price, and the burst window is a lot more fun now than it used to be. Whenever I end up in LotA as MNK I get a taste of what the old rotation used to be like and I'm 100% glad that the new rotation is much smoother than it used to be.
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# ? May 11, 2023 14:25 |
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Tekopo posted:The flow of MNK is much better now than it ever was in ShB. Just the fact that you never drop a combo after PB was worth the admission price, and the burst window is a lot more fun now than it used to be. Whenever I end up in LotA as MNK I get a taste of what the old rotation used to be like and I'm 100% glad that the new rotation is much smoother than it used to be. I hate needing to abruptly interrupt my regular plate spinning with three of the same type of input to get a lunar nadi, everything else is fine.
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# ? May 11, 2023 14:31 |
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But that's not different from old-style PB, which also had you interrupting your regular rotation with 3 of the same type of input (and probably you would want to do 6 of the same type of input in a row as well, IIRC). Doing DK -> BS -> DK (and BS -> DK -> BS) was the only way to use PB because it was a damage increase. This is also the reason why the blitz for solar nadi has more potency than the lunar one. The issue was always there. Unless you used PB unoptimally before.
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# ? May 11, 2023 14:37 |
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The problem I have is that you need to use Perfect Balance 3 times, but it only has 2 charges, and the recast is too slow for one to be up by the time you finish getting your 2nd Nadi unlocked.
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# ? May 11, 2023 14:46 |
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Tekopo posted:But that's not different from old-style PB, which also had you interrupting your regular rotation with 3 of the same type of input (and probably you would want to do 6 of the same type of input in a row as well, IIRC). Doing DK -> BS -> DK (and BS -> DK -> BS) was the only way to use PB because it was a damage increase. This is also the reason why the blitz for solar nadi has more potency than the lunar one. Apparently I was, and it ruled and was fun. In contrast to now, which sucks in comparison.
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# ? May 11, 2023 14:47 |
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But you don't really, because being able to do three nadis in a row doesn't fit any sort of burst window. The recharge on PB is designed so that naturally MNK has 1 nadi and 2 nadi burst windows. There's no need to use PB early just to do a Phantom Rush outside of a burst window.
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# ? May 11, 2023 14:48 |
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Cactrot posted:Apparently I was, and it ruled and was fun. In contrast to now, which sucks in comparison.
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# ? May 11, 2023 14:50 |
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# ? May 24, 2024 07:07 |
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I thought MNK was just Dragon Kick???
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# ? May 11, 2023 14:51 |