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Dev takes 3 seconds to add the wear-and-tear timer... wear_and_tear_time = time_now - spawn_time; Citizen X spends 336 minutes of their life tesing different activities, to determine what minimises wear and tear. Amazingly, the only successful approach is to avoid spawning the ship in the first place.
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# ? May 13, 2023 06:03 |
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# ? Jun 5, 2024 20:55 |
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https://i.imgur.com/s0JtvCn.gifv
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# ? May 13, 2023 07:10 |
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Mr Fronts posted:Dev takes 3 seconds to add the wear-and-tear timer... 3 seconds? More like 3 months of research and brainstorming about thinking about possible implementations of the potential first tier bullet list broad overview
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# ? May 13, 2023 17:12 |
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The only wear and tear this game implements are on wallets and the internet.
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# ? May 13, 2023 18:22 |
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Colostomy Bag posted:The only wear and tear this game implements are on wallets and the internet. Also the tears in the eyes in small children as they one day discover that their fathers left them an inheritance of nothing but
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# ? May 13, 2023 18:27 |
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Play TLoZ: Lacerates Of The Kingdom (on an emulator, on your PC), an actual game, that's, er, out.
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# ? May 13, 2023 21:37 |
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Only Kindness posted:Play TLoZ: Lacerates Of The Kingdom (on an emulator, on your PC), an actual game, that's, er, out. quote:The time and money are kinda not great points as far as measuring progress.
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# ? May 13, 2023 22:28 |
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Kinda astounding that they’ve managed to run a more complex and realistic world, physics and chemistry model at higher frame and tick rates than SC on said outdated mobile device. Fires won’t continuously burn when the atmospheric conditions don’t support it in TOTK, for example.
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# ? May 13, 2023 22:54 |
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Yeah, I remember that quote, you have to admire their dedication to getting it backwards. All this, on phone hardware, like some caveman! I'll have you know shart citizen gets 14fps on a beefy rig, and that's how we like it! (They always use words like "beefy" and "rig" too. Ugh.)
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# ? May 13, 2023 23:25 |
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Only Kindness posted:Yeah, I remember that quote, you have to admire their dedication to getting it backwards. TOTK even features coloured bounce lighting on objects, fully dynamic shadow casting and volumetric interactive fog effects. It’s definitely limited by the hardware but holy poo poo are they pushing right up against it. https://www.youtube.com/watch?v=BLlZBwN_-C4
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# ? May 13, 2023 23:52 |
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Plus, if you think about it (by which I mean, don't think about it, like a backer) Zelda 2 took 134 years and 52 billion dollars to develop, and costs 70 bucks, so by that metric, a project to build a broken Crysis mod, that doesn't work, taking 12 years and half a billion dollars, that costs thousands of dollars to buy into, and you get nothing, is actually great value! Don't look into the fact "the project" (their words) failed like eight years ago and is just a walking corpse now, just gib munny. Zelda's the kid with the green hat, right?
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# ? May 14, 2023 06:24 |
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Yeah but does ZELDA have deformable beds and hotdog vendors? CHECKMATE.
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# ? May 14, 2023 06:25 |
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lol the new ship is a cockpit with guns on it that doesn't even have a warp drive https://www.youtube.com/watch?v=uy13R8VJsKM these guys are like reverse deadpool. MINIMAL EFFORT
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# ? May 14, 2023 06:49 |
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So it's a B5 Starfury with more greebles and less realism.
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# ? May 14, 2023 07:33 |
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Tippis posted:So it's a B5 Starfury with more greebles and less realism. Babylon 5 is my entire personality. I love that show so much.
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# ? May 14, 2023 07:38 |
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Tippis posted:So it's a B5 Starfury with more greebles and less realism. Literally, right down to the name. They just went ahead and called it the "Fury", like, in the game. They're even avoiding talking about that by saying that it's the SC equivalent of the TIE fighter, which is the other thing it's copying.
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# ? May 14, 2023 07:46 |
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Was it true that NASA contacted JMS to ask about the Starfury, since it was apparently such a great design for a potential IRL starship?
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# ? May 14, 2023 09:01 |
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CommissarMega posted:Was it true that NASA contacted JMS to ask about the Starfury, since it was apparently such a great design for a potential IRL starship? I have heard about this as well, JMS confirmed it in an interview, but I don't believe it actually went anywhere. Truthfully it is a ship that probably cannot actually exist in real life.
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# ? May 14, 2023 09:03 |
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It's a cool ship but there's nothing realistic about it so I can't imagine why NASA who makes actual spacecraft would think it could be any use to them. For instance there's essentially no room for fuel and no way to dissipate heat and whatever makes the power for it has to be incredibly compact and not put out any radiation. If NASA wanted to make a combat spacecraft (for some reason) and needed help (for some reason) they should contact the Children of a Dead Earth guy who put together a physics simulation that models realistic near-future techs and figured out some approximation of what would actually work. Long and thin to keep the crew away from the nuclear reactor and nuclear rockets, glowing hot radiators that dissipate the megawatts of waste heat those things make, 50%+ of the mass and most of the internal volume devoted to fuel, and sloped armor wherever possible to maximize the effectiveness of the thin layers of aluminum or graphite that can be carried without annihilating what little fuel efficiency the ships have. I think the aesthetic is loving badass but it probably wouldn't make for good TV or movies edit: Here's my best custom ship using the stock modules (module design is pretty intense), the Crater-class Corvette, it has a pointed nose and square cross section to try to slope the armor on approaches and broadsides, and the armor configuration is okay but not as much as you might think since the graphite aerogel is only one step up from empty space, though it does protect against nuke flashes fairly well. It uses a fixed nuclear rocket for main thrust with resistojets that use the same water reaction mass for maneuvering, because that gives it a better turnabout than a gimballed rocket by about 10 seconds BattleMaster fucked around with this message at 09:25 on May 14, 2023 |
# ? May 14, 2023 09:16 |
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The “realism” part should be interpreted in the context of a mid-'90s off-brand-channel sci fi series. It was designed and made to do things that were rarely shown, if at all, anywhere else, such as giving a token consideration to thruster distribution (one in each corner), 6-DOF fighting (moving off-axis and rotating around itself to fire rather than being a space airplane), zero-g cockpit design (strapped in standing up because a chair would be a waste of everything, and also the cockpit is the escape mechanism), and the combined arms role of small ships screening for larger strikers. It wasn't physically realistic so much as TV scifi realistic. As for the NASA contact, iirc, it was more that JMS was an early and avid user of the internet to connect with fans, and unsurprisingly there were NASA people among those who, as it happened, were also avid usenet users. Combine the two, and at some point the phrase “hi, I'm with NASA and we love your designs because [see previous reasons]” is bound to come up.
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# ? May 14, 2023 10:31 |
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The Spaceship designs of Terra Invicta is also pretty realistic (within the limitations and tech proposed in the game) The devs also let's you fit a hundred different engines to your ships from chemical rockets to the endgame anti matter drives and it's pretty mind boggling.
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# ? May 14, 2023 11:37 |
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Neurophonic posted:TOTK even features coloured bounce lighting on objects, fully dynamic shadow casting and volumetric interactive fog effects. It’s definitely limited by the hardware but holy poo poo are they pushing right up against it. Nintendo generally makes good games and it’s amazing that they got it running on on the Switch at all. But man those visuals are rough… 720p to 900p native upscaled to 1080p via FSR, objects blurred out to a pixilated mess in the background, while still struggling to maintain 30fps. I just wish I didn’t have to shackle myself to mobile hardware that was outdated 5 years ago and their lovely ecosystem just to play their games. I’ll probably wait to play this on an emulator someday.
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# ? May 14, 2023 12:14 |
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I'm playing it now and it runs fine and looks great 99% of the time, but you do you I guess
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# ? May 14, 2023 13:13 |
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Drakkel posted:Yeah but does ZELDA have deformable beds and hotdog vendors? CHECKMATE. It does now!
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# ? May 14, 2023 14:11 |
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Sandweed posted:The Spaceship designs of Terra Invicta is also pretty realistic (within the limitations and tech proposed in the game) The devs also let's you fit a hundred different engines to your ships from chemical rockets to the endgame anti matter drives and it's pretty mind boggling. Iirc there's also tech trees or variants that explicitly aren't great or long term solutions for various reasons or end up as dead ends, but are good short term options to get ahead of the curve while you solve other issues It's a neat game and I've been meaning to pick it up
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# ? May 14, 2023 19:15 |
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Terra Invicta is really great, and my favorite part other than that it has the "glowing radiators" aesthetic that I like, is that in spite of the aliens' ultratech they're bound by the same physical constraints as we are so their ships follow the same basic layouts. Aside from the Mothership hull type, their ships are all long and thin, with radiators and main engines at the back and attitude thrusters at both ends. Their ships maneuver in exactly the same way except that they start with high-power fusion engines that can fling their heavily armed and armored ships around effortlessly at several Gs with delta-Vs in the hundreds or thousands of kilometers per second... and you have to figure out how to beat them starting with 2022 technology.
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# ? May 14, 2023 19:40 |
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I want a space sim that is more like the Expanse. Stuck to one solar system is more in line with how real space travel is likely to work even into the far future.
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# ? May 14, 2023 20:01 |
That's basically Children of a Dead Earth posted above. Combat is really close to The Expanse books. It also has a hell of a learning curve. The game hits home Alex Kamal was just short of superhuman.
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# ? May 14, 2023 20:24 |
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To add to the list of space games https://store.steampowered.com/app/...kWovEqNjMAkKMev
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# ? May 14, 2023 20:26 |
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I said come in! posted:I want a space sim that is more like the Expanse. Stuck to one solar system is more in line with how real space travel is likely to work even into the far future. NEBULOUS: Fleet Command https://www.youtube.com/watch?v=B1hgvYs2GQ8
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# ? May 14, 2023 21:05 |
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Chronojam posted:Iirc there's also tech trees or variants that explicitly aren't great or long term solutions for various reasons or end up as dead ends, but are good short term options to get ahead of the curve while you solve other issues The devs even put an entire weapons research tree in there that is a little bit better than what you have if you can unlock it early but its kinda bad even at midgame. Sandweed fucked around with this message at 22:15 on May 14, 2023 |
# ? May 14, 2023 22:04 |
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Kesper North posted:NEBULOUS: Fleet Command This one is more of an RTS, but I have it on my wishlist for when its out of early access. All of the cool space games coming out are all vastly superior to Star Citizen.
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# ? May 14, 2023 22:35 |
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I said come in! posted:Babylon 5 is my entire personality. I love that show so much. https://i.imgur.com/FFSu0PM.gifv
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# ? May 14, 2023 22:36 |
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https://www.giantfreakinrobot.com/ent/babylon-5-reboot-happening.html But will it happen before SC releases? Almost certainly 🤪
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# ? May 14, 2023 23:36 |
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BattleMaster posted:It's a cool ship but there's nothing realistic about it so I can't imagine why NASA who makes actual spacecraft would think it could be any use to them. For instance there's essentially no room for fuel and no way to dissipate heat and whatever makes the power for it has to be incredibly compact and not put out any radiation. Theres a strong tradition of scifi writers writing things and then engineers being inspired to make it a reality.
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# ? May 14, 2023 23:54 |
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colonelwest posted:I’ll probably wait to play this on an emulator someday. why wait?
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# ? May 15, 2023 01:00 |
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Aramoro posted:Theres a strong tradition of scifi writers writing things and then engineers being inspired to make it a reality. Okay, but it's not a good design for a real life spacecraft unless the laws of physics change. That doesn't mean it isn't badass, that doesn't mean it's wrong to be inspired by how cool it looks on the screen - I love Babylon 5 too. You're just never going to build one (notice how the thing that came into real life out of Star Trek was not the warp drive or transporter or phasers but the much more attainable handheld communicator). And I don't think that's actually a problem, it's okay for fictional stuff to not be buildable in real life. People inspired by the Starfury (or X-wing, or Viper, or Rocinante, or Enterprise, or etc.) are going to probably go on to work on something a lot more like the Children of a Dead Earth spacecraft, if humans ever have the poor sense to build combat spacecraft in real life without aliens to fight. Of course, it sounds like the actual story of some NASA people saying "it's cool that Babylon 5 shows off something resembling how things move in space" morphed into "scientists and engineers asking TV people for help to build a real spacecraft" though BattleMaster fucked around with this message at 01:16 on May 15, 2023 |
# ? May 15, 2023 01:08 |
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Larz posted:I swear he does this on purpose, like some kind of performance art. That would explain the "Skyrim V"
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# ? May 15, 2023 03:09 |
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RuckusRouser posted:That would explain the "Skyrim V" Has nobody on those boards tried to correct him? Or can nobody ever get far enough into his posts to see where he actually mentions it?
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# ? May 15, 2023 03:12 |
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# ? Jun 5, 2024 20:55 |
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I said come in! posted:This one is more of an RTS, but I have it on my wishlist for when its out of early access. All of the cool space games coming out are all vastly superior to Star Citizen. I play it right now! Game good even in early access. I reckon that any realistic "Expanse-like" space game is going to seem like an RTS even if it's realtime because space is so god damned big and your firing window is so short that you're just programming computers to shoot for you in between engagements. Big starships only shoot at eachother within visual range in frou-frou science fantasy like Star Trek. And I said Bounce a graviton particle beam off the main deflector dish That's the way we do things, lad, we're making poo poo up as we wish https://www.youtube.com/watch?v=xwhAq3F8NCE Kesper North fucked around with this message at 03:20 on May 15, 2023 |
# ? May 15, 2023 03:17 |